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1.18 problems and suggestions/wishlist - Page 2

Forum Index > BW General
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Prev 1 2 3 4 5 25 26 27 Next All
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 30 2017 08:02 GMT
#21
The mouse speed is honestly terrible
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4333 Posts
March 30 2017 08:06 GMT
#22
I've had that no power pylon bug happen to me before but it is incredibly rare.Fewer than 1 in 1000 P games.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 30 2017 08:06 GMT
#23
On March 30 2017 17:00 iloveav wrote:
So.... Its not good?

Ill be honest, I kinda expected issues to show up, just not so many.
2 bad they didnt just fix map limit and hosting issues and leave everything else the same.


Its on a pTR for a reason.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
HaN-
Profile Blog Joined June 2009
France1920 Posts
March 30 2017 08:11 GMT
#24
My control groups 6 and 8 don't work, I've seen another person reporting it.
Calendaraka Foxhan
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 30 2017 08:16 GMT
#25
Suggestion:
- Add localized hotkey profiles.

Been playing with german hotkeys ever since and cannot test the patch properly because I don't want to screw up my hotkey set-up nor do I want to spend hours to customize every hotkey to match the german hotkeys by my own -_-
¯\_(ツ)_/¯ - aka cReAtiVee
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2017-03-30 08:25:39
March 30 2017 08:24 GMT
#26
On March 30 2017 15:50 Highgamer wrote:
Ceterum censeo reassignationem Hotkeyorum esse delendam.


Tibi adsentior tuis rogationem.

Haec tibi adductus google translate
probelife66
Profile Joined March 2017
142 Posts
Last Edited: 2017-03-30 08:28:34
March 30 2017 08:28 GMT
#27
When I change my mouse speed in windows it doesn't change in BW. Seems to be purely going off the BW in game mouse speed. Even in full windows mode? Anyone else notice that or is it just me? Mouse feels bad.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2017-03-30 08:30:28
March 30 2017 08:29 GMT
#28
For the pixelation issue, I haven't verified this but posted in the other thread:
On March 30 2017 12:45 starithm wrote:
Show nested quote +
On March 30 2017 12:36 GoShox wrote:
On March 30 2017 12:29 TT1 wrote:
Is the game super pixeled for anyone else when playing on windowed fullscreen? The pixelation is worse than the old BW graphics..


Yeah, it's so blurry for me


Guys, that's what I thought, too. but when I went into NVIDIA Control Panel and checked on "Override the scaling mode set by games and programs" and set my Video to Fullscreen, my BW is back to what it is. And mouse sensitivity is not messed up anymore.


The colour of the text in the chat really needs to be looked at, very hard to read it. I don't mind it other than that, just people really belnd into eachother I feel.

Would like status messages to be a different colour (like /help) from regular messages, and possibly account names being different colour from the text they write?

Also as has been pointed out, background image feels meh.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2017-03-30 08:32:04
March 30 2017 08:30 GMT
#29
On March 30 2017 17:28 probelife66 wrote:
When I change my mouse speed in windows it doesn't change in BW. Seems to be purely going off the BW in game mouse speed. Even in full windows mode? Anyone else notice that or is it just me? Mouse feels bad.


I'm not sure but i think this might be intended, they added a mouse sensitivity option in BW. But yea it would be nice if we could override the in-game mouse sensitivity and use our windows sensitivity.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
probelife66
Profile Joined March 2017
142 Posts
Last Edited: 2017-03-30 08:41:00
March 30 2017 08:37 GMT
#30
Yes I wouldn't be surprised if that where the "enhanced pointer precision" feeling is coming from.. they NEED to change that.

Also dislike how you need to literally click the arrow then click your race rather than dragging down to the option like old system. Same with maps.
GTR
Profile Blog Joined September 2004
51459 Posts
March 30 2017 08:41 GMT
#31
dunno if its just me but in popular maps, every past pro map is there EXCEPT fighting spirit?
Commentator
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 30 2017 08:46 GMT
#32
On March 30 2017 17:41 GTR wrote:
dunno if its just me but in popular maps, every past pro map is there EXCEPT fighting spirit?



Pffsh. Nobody plays that!
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2017-03-31 05:52:59
March 30 2017 08:48 GMT
#33
Just thought I'd drop a list of some bugs, or quirky features if you wish, that at least I wouldn't mind Blizzard fixing.

In the event that they actually read this sub-forum for suggestions and if I happen to come across new and, in my opinion important suggestions then I will simply add them to this list and post the updated list further down the thread. Although it depends on just how many pages it will go on for (Just a heads up to avoid getting charged with spamming. I thought doing it this way would make things less fragmented and more easily accessable for consideration by fellow plebs and Blizzard folks alike).

Ok, so here goes Blizzard, please fix the following bugs:

1) Hallucinated Queens being able to infest command centers

2) Zerg Ground Carapace upgrade gives +1 amor to Zerg Cocoons (air units)

3.a) Units with Defense Matrix sustaining 0.5 points of damage per attack received (when attack damage <= remaining
matrix hit-points)

3.b) D-matrixed Protoss units with shield values greater than 0 will sustain 0.5 HP damage per attack received.
Meaning, the leaked damage referenced in 3.a will be transfered to the HP of a Protoss unit with a D-matrix as
opposed to its Shields.

4) A full-health Mutalisk cannot be killed in one "perfectly timed" salvo from 12 Ghosts (have tried this many times)

None of these issues are really that important, with the possible exception of #3, they just happen to bug me (no pun bla bla bla).

Edit: Just to be clear, these issue are also pre patch 1.18. Just thought they finally might adress them now while they're at it.
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 30 2017 08:51 GMT
#34
my laptop kept shutting off thinking i had battery problems but reading the cpu overheat issue i was playing BW each time it shut down today lol
https://cinesnipe.com
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 30 2017 09:00 GMT
#35
On March 30 2017 17:41 GTR wrote:
dunno if its just me but in popular maps, every past pro map is there EXCEPT fighting spirit?


I think someone in the developer team hates Fighting Spirit from the bottom of his heart to NOT have it included [image loading]
¯\_(ツ)_/¯ - aka cReAtiVee
iFU.pauline
Profile Joined September 2009
France1570 Posts
Last Edited: 2017-03-30 09:28:39
March 30 2017 09:01 GMT
#36
- override the scaling mode in nvidia settings does fix the pixel issue.

- every-time I switch from windows mode to fullscreen mode mouse sensitivity is altered, not good

- battlenet interface looks ugly in fullscreen mode but clean if you use windows mode, not good

- the window mode should be improved just like it is in chaos launcher.

- bnet game lobby you have to click twice to select your race, while in single player it's like the usual, not good

- we should be able to override ingame mouse sensitivity by windows mouse sensitivity so we don't have to adjust it.

- bnet interface should be improved and looks much more sexy

- I am not sure if the low apm alert is really that important to be rendered native, seriously who uses that?

- the transparent shady background added to msg alert ingame is useless and it adds unnecessary details on the screen.

- game name aren't memorized and have to be typed every time you create a game, not good
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2017-03-30 09:04:11
March 30 2017 09:03 GMT
#37
Jesus christ what happened to the mouse sensitivity?

Other than that it seems quiet all right. Great to see so many games open, I wish I didn't have to go to uni in 30 mins

I wonder if it'll still release today. Seems really odd to do a PTR one day in advance...
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 30 2017 09:05 GMT
#38
On March 30 2017 17:00 iloveav wrote:
So.... Its not good?

Ill be honest, I kinda expected issues to show up, just not so many.
2 bad they didnt just fix map limit and hosting issues and leave everything else the same.


It feels pretty good to me overall, there are some definite issues but a lot of the complaints I think are a bit exaggerated.
@RealHeyoka | ESL / DreamHack StarCraft Lead
thezanursic
Profile Blog Joined July 2011
5484 Posts
Last Edited: 2017-03-30 09:36:17
March 30 2017 09:35 GMT
#39
+ Show Spoiler +
On March 30 2017 13:59 TT1 wrote:
List your suggestions so we can have an organized list of all the issues on 1.18. (ill also copy paste issues/suggestions i see from the blizzard forum)

I'll start us off:

Problems:

- The mouse speed in window fullscreen mode doesn't feel anything like window 6/11 speed, it feels like there's enhanced pointer precision or something. Feels sluggish.

- Pixelation issue when you have the game in window fullscreen. (some say this might be an OpenGL issue)

- Chat channel disconnect (already been report as being a bug tho).

- If you ignore someone it ends up ignoring everyone in the channel until you log out and log back in again.

- Fullscreen mode stretches instead of maintaining aspect ratio on a lot of GPU's.

- The password field when logging into Battle.net doesn't seem to have a character limit, but when creating an account, the fields for entering and confirming a password have a character limit.

- A lot of general lag issues. (not sure if this is a real issue because its on the PTR)

- Sound cuts out entirely too fast when you switch screens. What I mean by that is, when you quickjump from your Nexus to your scouting Probe, all the sounds that were coming from your Probes mining instantly disappear. In 1.16, the sound fades gradually. Much less jarring.

- Dragoon froze while being micro'd! Didn't have to issue a "Stop" command but it refused to follow "Attack" command. Had to debug it with a "Move" command.

- Apparently my opponent built a Pylon that didn't provide any power - a bug that was present in BW, if I remember correctly, or there was something similar.

- In the lobby for UMS games with teams you can't cycle through the team position by clicking the team name. It just keeps you in the first slot of that team. So you can't select different characters on the team.

- This:
+ Show Spoiler +
[image loading]


- Alt-Tabbing from BW to your desktop is a bit buggy.

- Performance issues (overheating GPU, high CPU usage)

- My control groups 6 and 8 don't work, I've seen another person reporting it. Other cam keys/hotkeys randomly stop working.

Suggestions:

- Please add /f m and /f l again, being able to see what channel your friends are on has always been really useful in BW.. it's also nice to be able to /f l and /f m when your in a game lobby (as opposed to have to /w people).

- Please add a message whenever someone friend adds you. Make it so that we know we've been friend added by someone.

- Interface needs to be touched up, I'm not asking for an entire re-work but a better background image would be nice. Something that's warm and inviting as opposed to having a black and gloomy page.

- Account names being different colour from the text they write.

- Combining all map types into one long list of Open Lobbies isn't optimal and makes it hard to find games. It would be best if we're able to filter open lobbies by game type (e.g. Melee, Use Map Settings... etc.).

- Hotkey re-bind page needs to be more organized, right now everything is mixed in together. We also don't know if we have overlapping hotkeys, there's no error message.

- Can't view the latency/connection between users in the lobby, so when hosting a game we don't know if someone has a 1 red bar connection.

- Add back the 0 next to people who have yet to download the map in game lobbies

- When choosing a race we're not able to drag our mouse anymore on different options to select them, ditto for closing slots.

- Add localized hotkey profiles. Been playing with german hotkeys ever since and cannot test the patch properly because I don't want to screw up my hotkey set-up nor do I want to spend hours to customize every hotkey to match the german hotkeys by my own.

- Would be nice if we could override the in-game mouse sensitivity and use our windows sensitivity(so we don't need to adjust it). Assuming this is something that they willingly removed (and is not a bug).

- The colour of the text in the chat really needs to be looked at, very hard to read it.

- Would like status messages to be a different colour (like /help) from regular messages.

In-game unit bugs:

- Hallucinated Queens being able to infest command centers

- Zerg 'Ground Carapace upgrade gives +1 amor to Zerg Cocoons (air units)

- Units with Defense Matrix sustaining 0.5 points of damage per attack received (even if attack damage <= remaining matrix hit-points)

- A full-health Mutalisk cannot be killed in one "perfectly timed" salvo from 12 Ghosts (have tried this many times)


For visibility if any Blizzard dev is reading, hope we get most of this fixed
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Garmer
Profile Joined October 2010
1286 Posts
March 30 2017 09:36 GMT
#40
On March 30 2017 17:02 Essbee wrote:
The mouse speed is honestly terrible


this, i don't know what it's wrong, but they way the mous pointer move is not right
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