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1.18 problems and suggestions/wishlist - Page 3

Forum Index > BW General
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quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2017-03-30 10:00:08
March 30 2017 09:56 GMT
#41
- game join screen: move the lock to the right of the ping bars, so that the names/player numbers are lined up. maybe even move the player number between the game name and the bars, and align them.
- how do people feel about more than 3 function keys? F2 F3 F4 and more (F5 F6 ...)?
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Highways
Profile Joined July 2005
Australia6121 Posts
Last Edited: 2017-03-30 10:14:44
March 30 2017 10:08 GMT
#42
Must annoying thing by far is map download:

- for some players it takes forever to download a map or gets stuck completely
- sometimes game won't start because not everyone has the map, but you have no idea which person it is
#1 Terran hater
Freakling
Profile Joined October 2012
Germany1534 Posts
March 30 2017 10:08 GMT
#43
  • This!
  • instead of just changing the Valkyrie fire jam bug, go all the way and increase all hard-coded sprite caps to more reasonable levels, like projectile limit, absolute unit limit and map sprite limit. These changes would be negligible for competitive melee play, but a huge advance for team, ffa and ums play.
  • if there is any way to fix units getting stuck on terrain bugs (like the top 3rd ramp bug on FS), this should be done, because these bugs break games and whole maps (you could argue that this would alter unit pathing in some way, which would be an undesirable change, but we are talking about strictly altering unit pathing for fringe cases of overlap with unwalkable terrain, which is irrelevant for balance).

Xeln4g4
Profile Joined January 2005
Italy1209 Posts
March 30 2017 10:21 GMT
#44
Dragoon tragedy...
Kenny_mk
Profile Joined May 2015
50 Posts
March 30 2017 11:04 GMT
#45
My GPU (RX480 8g) is heating a LOT while on bnet.

Win10 64 bits
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 30 2017 12:46 GMT
#46
alt-c is "exit battlenet" instead of create...? why.. it should be create game
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Domi_Lill
Profile Joined November 2016
1 Post
Last Edited: 2017-03-30 12:50:59
March 30 2017 12:50 GMT
#47
People in my friend list receive German messages, e.g. when I log on or off b.net (I am based in Germany).
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2017-03-30 13:27:06
March 30 2017 13:00 GMT
#48
- double clicking on the gateway doesn't connect you to it
- can you fix the music starting from the beginning when you mute/unmute? (this is present pre 1.18 too) ctrl+m. just save the song time position and continue from there
- if the user list is going to be so big, move it to the left, and the chat to the right. people are used to looking to the right (or center), and most important things should be on the right, not left.
- in the user list in the chat screen, the scrollbar hides when it's not needed, but when you open the channel list window, it's there even if not needed. make it one or the other way, so it's consistent.
- when you add /f l, add /f o too. (F)riends (o)nline, which shows just the logged in friends, not all.
- some maps don't show map preview.
- down/up arrow buttons don't move you to the next/previous game/map, but scroll the scrollbar instead, change that. or at least make it tab for next, and shift+tab for previous game/map.
- when you click anywhere else, the search game/map input area loses focus, game lobby chat loses focus, etc. inputs should never lose focus. this is not a browser.
- the font should probably be a bit thicker in the menu buttons?
- the font in chat should have more spacing between letters, you can't have letters sticking to each other and overlapping.
- the green/yellow/red connection/ping bars are a bit too bright (or too much saturation?)
- the game speed radio-slider graphics don't match to the actual clickable area. make the clickable area wider than the graphics.
- imo, you could just remove the game speed option and just make fastest the default one. anything else doesn't make sense from today's perspective. (I hope fastest is set as default, at least)
- when clicking on stuff, the map preview blinks. when changing menu screens, stuff can be seen for a few miliseconds.
- the "Using UDP port 6112." msg is unneccessary. you can log that somewhere, or show it if the game is started from the console.
- the font doesn't look as glossy.
- if you leave the game, it doesn't select the same game when you go back to the join window.
- add an option to show/hide games that only have obs spots open. when I want to play I don't want to see/join games where there's only obs slots open, when I want to obs, I don't want to join games that have obs slots closed. also add an option to have the obs slots closed by default when creating games. have the game remember both of these preferences.
- don't make long game names wrap in a new line. make them show "..." at the end. or remove game type to give more space to game names. ideally, we'd have all 3 of these if you added a game type dropdown select, and made the names use ... if they're too long. people can see the full name by selecting the game anyway, if they really want.
- the game list could maybe be expanded downwards, so we can see more games, but not sure if it would look good without actually seeing it.
- maybe add an option to hide games with non-english characters? sometimes the koreans can overwhelm the game list with their games.
- option to hide passworded games, either for the creator, or the people browsing for games. (I guess you can't hide it currently, because you removed the option to type in the game name manually)
- bring back the ability to type in the game name manually, instead of having to search the 234234 games from the games list. or maybe a /game <name> <password> command from chat, which would directly put you in the game lobby of a game.
- in the chat channel, your own name should always be first.
- sort games by current number of players in it.
- game lobby: the font has to have some space between letters. the red edges should have round corners. but I guess this is still work in progress.
- log in window where you type the password has a gray bg, while other windows have black.
- add option for the host to mute/unmute obs. sometimes you don't want the obs talking and spoiling what's going on in the game, but in relaxed friendly matches you want to chat with them.
- ingame drop screen: allow us to exit the game instead of having to wait 50s for it to count down.
- after I kick someone from the pre-game lobby, it still shows the map dl %.
- why does the game go darker and then back to normal when I go into the video settings and cancel out?
- auto saved replays don't show the preview





- make the game play the join sound when someone joins the game and you are alt tabbed. same for game starting, make us hear the countdown.
- would be cool if the replay game creation lobby showed some more info about the replay, like the players/races (maybe even colors and/or starting positions), and if the replays could be filtered by player name/map name/races/matchups...
- would be cool to see the number of specific units a player has when obsing/replay. being able to select multiple units, just like in a normal game. being able to check their control groups, as if they were yours (select a unit of the desired player, then just press 1 2 3 4... to see the control group). being able to see what's in a dropship/shuttle/overlord when obsing. being able to see the energy of casters while obsing. (not sure if it's implemented yet, but being able to toggle vision as obs).
- increase sprite/unit limit (not just allowing valk missiles to bypass it). team, and especially ums games can suffer greatly because of those limits.
- if you're fixing the dragoon stop shooting bug, fix it for all units. (make sure it stays for lurkers, because the easiest way to do the stop lurker trick is attacking a building in the fog of war). or better yet, don't touch it at all, for any unit.

- love the auto-refreshing on the games list.
- love the fact that we can go back/forward in the replay. (would be cool if a tooltip showed the time when hovering over the replay progress bar, or even being able to type in the time manually)
- love the fact that you don't have to mess with your ports anymore to be able to host.

are they using some kind of a browser engine to power this? like electron?

btw, I'm using win7 x64 and it's working for me...
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 30 2017 13:06 GMT
#49
On March 30 2017 20:04 Kenny_mk wrote:
My GPU (RX480 8g) is heating a LOT while on bnet.

Win10 64 bits

Try enabling vsync and the framerate cap in the in-game menu
ㅇㅅㅌㅅ
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
March 30 2017 13:30 GMT
#50
On March 30 2017 14:55 SBL_HOST wrote:
i can´t run starcraft..
ERROR:

ID
696CCFEA-9D75-4E85-B6F5-5364F9E7730B

That's the error I got when trying from the launcher, you need to use the starcraft.exe
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2017-03-30 14:06:11
March 30 2017 14:03 GMT
#51
I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video.
sunbeams are never made like me...
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
March 30 2017 14:09 GMT
#52
Tried not to duplicate things already brought up, but I compiled this over the last hour or so and missed newer posts.

* You need to rejoin one of the public lobbies everytime you leave the screen.
* Icons and font of channel occpants and friends list is too large. I can only fit 9 into clear view on my screen.
* You can only see the most recent map you hosted from the dropdown as opposed to the last 5 or so.
* Map attributes on right pane are not (always?) vertically aligned (e.g., size, speed, tileset).
* No option to close all observer slots at once.
* Private games listed alongside public games leaks information. Why list them?
* Left-pane in join-game view not making effective use of screen real estate. I can only see 8 games at a time. There's something to be said about dead space, but the large fonts of olde worked well.
* Will there be room for banners? If nothing else, something animated breaks up the monotony of the client.
* Clicking once on a game to highlight it should highlight entire row for easier recognition.
* The player counter as-is is not very useful. I can't tell how many players in a [9/8] game are observers or if a [3/4] 1:1 game is waiting for someone who actually wants to play. I'm going to observers come from the 4 "neutral" players in map triggers?
* Observer pane race icons have poor legibility, especially at native resolution. Why leave player names uncolored?
* Alternating background colors in observer pane to distinguish rows at a glance without hovering.
* Hotkey/commands to minimize observer pane.
* Being able to toggle how much or which information (maybe via cycling) to display in pane.
* In both replays and observer mode, it would be neat to have unit, structure and upgrade counts at a glance for the player that a selected unit belongs to. Toggleable, of course.
* Letting us talk while we're waiting for a player to timeout would be a huge improvement.
* In contrast to BisuDagger http://www.teamliquid.net/forum/viewpost.php?post_id=26419474 I really like the replay overlay. It takes up as much room as it needs to.
* Let us configre how replays are auto-saved. Map name is not very helpful on its own. While I'm at it, does anyone know where these are actually saved? Too tired to run a search on Windows.
* I love how obs can toggle individual player vision from the pane and would like an easy way to do that (hotkeys?) in replays as well.
* For the sake of parity, being able to display all resources/supply counts in replays as well.
* Re:Replay progress, a spoiler-free on/off where the observers would typically be situated sounds like a reasonable solution to me. To remedy the issue where you miss something, but don't want to traverse the whole replay, some hotkeys or buttons to go back some fixed amounts of time also seem reasonable.

I'd eventually like to see some of the finer points of Wdetector like numerical player IDs be implemented, but I don't think it's as big for the foreign scene. This reminds me though that while I was typing in a replay using the NumPad, I suppose I was triggering a hotkey to show my stats, however it came up as the other player saying my stats; I highly doubt that they would perfectly type them out the same way they display as /stats both times it happened and they definitely did not have the same win-loss-DC as me.

I'll admit as another who was still playing BW before 1.18 it was jarring logging into the PTR for the first time. After some thinking, the most important parts are still preserved and if a good deal of the issues presented in this topic get addressed then I can accept all the sudden changes thus far. I remain skeptic of Blizzard keeping a hand on the wheel, especially with what might be needed to accomodate the Remaster, but hopeful that their enthusiasm for this legacy title is genuine.
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
March 30 2017 14:15 GMT
#53
Only terran music in replay mode. I also want to hear zerg, protoss music.
Akara12345
Profile Blog Joined July 2016
164 Posts
March 30 2017 14:29 GMT
#54
On March 30 2017 19:08 Highways wrote:
Must annoying thing by far is map download:

- for some players it takes forever to download a map or gets stuck completely
- sometimes game won't start because not everyone has the map, but you have no idea which person it is

My only problem. Haven't been able to play any game because of this. The "popular maps" folder doesn't seem to have any "popular" map
muzzy
Profile Joined March 2010
United States640 Posts
March 30 2017 14:35 GMT
#55
Some people have probably already noticed this, but V-Sync *really* messes up the mouse feel. It is like sluggish and slippery with V-Sync on. When I turn V-Sync off, it feels fine.
HaN-
Profile Blog Joined June 2009
France1920 Posts
March 30 2017 14:37 GMT
#56
Please post as many User Interface suggestions / feedback as possible. It will help Blizzard find the right way to do it. I'm also going to give it a try and design a UI mockup.
Calendaraka Foxhan
Filco
Profile Joined October 2013
France162 Posts
March 30 2017 14:41 GMT
#57
Hi, today I was able to use some sort of a ctrl + alt + g options. That's how I realized that Blizzard also implemented a very useful recording feature. I'd like to change a few settings for recording using this tool, but I can't seem to find it anymore. It was actually my "xbox" application that poped a little message indicating that I could use these commands to open the recording menu and so on. Can anyone tell me why I can't open it anymore? Do you guys have access to the same menu? If yes, what are the hotkeys to reach it?

Also, I cannot use control 6 in game, which makes it very very painful to play on the temporary ladder. Does that happen to you too? I use a french layout keyboard.

Can you switch in between windowed / windowed screen / full screen using alt+enter? I can't.
Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-30 15:11:36
March 30 2017 15:05 GMT
#58
Add this to the list of bugs: a morphing sunken colony has the unit portrait of a creep colony/side animation (whatever you call it, the thing that shows the outline of the structure in green, or yellow etc depending on life) when selected. Had it both in game and in replay. I thought the colony hadnt even finished but instead the sunken was 90% done, tripped me up big.
Never say Die! ||| Fight you? No, I want to kill you.
Qikz
Profile Blog Joined November 2009
United Kingdom12055 Posts
March 30 2017 15:08 GMT
#59
On March 30 2017 23:29 Akara12345 wrote:
Show nested quote +
On March 30 2017 19:08 Highways wrote:
Must annoying thing by far is map download:

- for some players it takes forever to download a map or gets stuck completely
- sometimes game won't start because not everyone has the map, but you have no idea which person it is

My only problem. Haven't been able to play any game because of this. The "popular maps" folder doesn't seem to have any "popular" map


Popular map has all my favourite maps haha.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Peeano
Profile Blog Joined March 2009
Netherlands5889 Posts
March 30 2017 15:13 GMT
#60
If they fix /f l and /f m etc, they might as well add /f o (/f online) as an extra command imo
FBH #1!
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