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1.18 problems and suggestions/wishlist - Page 24

Forum Index > BW General
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TT1
Profile Blog Joined December 2008
Canada10045 Posts
April 14 2017 03:42 GMT
#461
Yea i can see the hassle and the amount of work needed to go into having a manual ladder system, probably won't happen.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4420 Posts
Last Edited: 2017-04-14 10:12:54
April 14 2017 09:59 GMT
#462
Server is still up for now.
This is something i picked up today, not sure if it's intentional.
Youtube video on the left is from 5 years ago, replay on the right is from today on 1.18.
Morphing sunken colonies no longer show sunken wireframe.
[image loading]
https://www.youtube.com/watch?v=e7PvoI6gvQs
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
April 14 2017 11:51 GMT
#463
talked to a guy who just plays bnet and fish. theyre having problems how to play once ptr is down since it completely updated their bw version lol
https://cinesnipe.com
shakigami
Profile Joined November 2013
220 Posts
April 14 2017 12:54 GMT
#464
https://drive.google.com/file/d/0B8ItER0uBxZWdkFyaTVBMkl6OTg/view?usp=sharing

This is a replay of me playing with my friend (both noob :D)
My tank explore when i tried to place a comsat addons nearby @11:01, 9 o'clock base
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2017-04-15 22:24:44
April 15 2017 22:23 GMT
#465
Edit: suggestion was already on the list, sorry.

+ Show Spoiler +
Suggestion: make the open games list navigable with arrow keys. As it is rightnow, I can only single click a game to select it, since the arrow keys just roll down the roll bar.
"When the geyser died, a probe came out" - SirJolt
jca2 *
Profile Joined March 2006
France52 Posts
April 16 2017 09:41 GMT
#466
On April 03 2017 23:35 faustian wrote:
It seems the replays from 1.18 ptr do not work with bwchart. I don't know when the last time bwchart was updated, but I know it was working with 1.16. Anybody know of any fixes and / or alternatives?


see http://www.teamliquid.net/forum/brood-war/520807-118-replay-format-compression at the end
APM? Never heard of it...
TT1
Profile Blog Joined December 2008
Canada10045 Posts
April 16 2017 10:06 GMT
#467
i think they just took PTR down
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Kwahamot
Profile Blog Joined March 2013
United States22 Posts
April 16 2017 10:08 GMT
#468
On April 16 2017 19:06 TT1 wrote:
i think they just took PTR down

blizzard/battle.net seems to be down entirely
toriya
MKStyles
Profile Joined April 2017
106 Posts
Last Edited: 2017-04-16 11:47:42
April 16 2017 11:43 GMT
#469
Yea i cant connect either ... RIP

One Question : Can someone send me a Link where i can download the Maps from ASL? im really too stupid to find it.
TT1
Profile Blog Joined December 2008
Canada10045 Posts
April 18 2017 22:56 GMT
#470
1.18 is out, doesnt seem like they fixed the minor bugs yet (cant friend add ppl in a game etc.).
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-04-19 08:13:55
April 19 2017 08:11 GMT
#471
On March 30 2017 13:59 TT1 wrote:
List your suggestions so we can have an organized list of all the issues in 1.18. (ill also copy paste issues/suggestions i see from the blizzard forum)

Problems:

- Some people are still experiencing mouse lag even after the fix

- Hotkey (control group) input seems to be different in 1.18 than in 1.16, feels less smooth and responsive.

- /f l info isnt always accurate, doesn't update once in a while.

- /f l doesnt work inside a lobby. /f l and /f m dont work inside a game.

- /f m "error: error 6:8". /f m doesn't work properly once in a while (in chat channels).

- /stats doesnt work ingame

- Can't say for certain but i believe that hosting games on the Fish server (as a foreigner) causes lag for everyone. That being said if a Korean hosts a game and foreigners join it the game runs smoothly without any lag, which is a bit odd.

- Dragoon freeze bug still happens once in a while.

- If you ignore someone it ends up ignoring everyone in the channel until you log out and log back in again.

- Command + Shift command in Fog of war overrides the previous command (I.e. if I place down a command center in a discovered expansion but it's in the fog of war and quickly shift click SCV onto minerals it won't build the command center).

- Fullscreen mode stretches instead of maintaining aspect ratio on a lot of GPU's.

- Border-less window mode has mouse speed issues.

- I sincerely hope they get to fixing the way sound effects from one area of the map mutes instantly after one changes view to another area at least one screen away through clicking on the minimap.

- "You can't whisper that user" bug (when someone is looking for a game etc.). Also chat messages don't save when you're looking for a game (browsing games on join).

- Is there any fix for the Fullscreen bug? Mine either stretches or sets itself to a tiny 600x400 box.
+ Show Spoiler +
[image loading]


- No scan sound (at the initial scan location).

- Performance issues (overheating GPU, high CPU usage).

- Can't set mouse sensitivity option properly. Usually default's to another mouse sensitivity.

- Can't friend add people inside a lobby/game.

- When you use one vs one mode on 1.18 you always start in the same map locations.
It's always the red/blue dots; you might start on the red one, you might start on the blue one, the variance ends there!
Fighting Spirit = always top left/top right

- Enabling v-sync completely messes up my mouse speed (playing on window fullscreen).

- In the lobby for UMS games with teams you can't cycle through the team position by clicking the team bar. It just keeps you in the first slot of that team. Messes up UMS games.

- This:
+ Show Spoiler +
[image loading]


- Terrain bug:
http://www.teamliquid.net/forum/brood-war/520625-patch-118-terrain-bug-documentation

- Alt-Tabbing from BW (in window fullscreen) to your desktop is a bit buggy.

- My control groups 6 and 8 don't work, I've seen another person reporting it. Other cam keys/hotkeys randomly stop working.

- Auto saved replays don't show the preview. Filenames are also not labeled very well (should be player ids instead of the map).

- Friend message text is localized (i.e: if you have a polish friend who joins a game it'll announce it in polish to you, even tho your bw is in eglish).

- Can't chat in the game lobby/on chat channels unless you select the chat box with your mouse.

- Creating or Joining a game prevents whispers from being sent to you.
.
- Sometimes you can't see a player on a chat channel even tho he's there, you need to relog to fix the issue.

- Error: 6:10 on chat channel.
+ Show Spoiler +
[image loading]


- I got some input issues related to spamming. In 1.16 if you held key i.e: 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again.

Suggestions:

- Closing lobby slots shouldn't take up a spot under the player list counter.

- Would be nice if we could override the in-game mouse sensitivity and use our windows sensitivity(so we don't need to adjust it). Assuming this is something that they willingly removed (and is not a bug).

- Please add a message whenever someone friend adds you. Make it so that we know we've been friend added by someone.

- Interface needs to be touched up, I'm not asking for an entire re-work but a better background image would be nice. Something that's warm and inviting as opposed to having a black and gloomy page.

- Blizzard UI suggestion by HaN (on TL). Looks amazing.
+ Show Spoiler +
[image loading]


- Building placement color indicators look very similar (green and red). Try to make the colors more distinguishable.

- Would be nice if we could tab to switch boxes when trying to create a passworded game (tabbing from game name to the password box).

- Hotkey re-bind page needs to be more organized, right now everything is mixed in together. We also don't know if we have overlapping hotkeys, there's no error message. At very least it would be nice to have them organized by race.

- Can't view the latency/connection between users in the lobby, so when hosting a game we don't know if someone has a 1 red bar connection.

- Observer slots should be closed when you host a game.

- Add back the 0 next to people who have yet to download the map in game lobbies

- When choosing a race we're not able to drag our mouse anymore on different options to select them, ditto for closing slots.

- Add localized hotkey profiles. Been playing with german hotkeys ever since and cannot test the patch properly because I don't want to screw up my hotkey set-up nor do I want to spend hours to customize every hotkey to match the german hotkeys by my own.

- BW has always had an issue where the camera doesnt center on top of the main clump of units on a hotkey. If you have 4 units together in 1 spot and hotkey a rallying unit to the same control group the game should always take you to the 4 units when you double tap the control group hotkey (which it doesn't).

- Would like status messages to be a different colour (like /help) from regular messages.

- Add an option to show/hide games that only have obs spots open. when I want to play I don't want to see/join games where there's only obs slots open, when I want to obs, I don't want to join games that have obs slots closed. also add an option to have the obs slots closed by default when creating games. have the game remember both of these preferences.

- Sort games by current number of players in it.

- Add observer chat so players don't read their messages all game long. Also allow observers to change ingame player colors (with Shift + Tab).

- Down/up arrow buttons don't move you to the next/previous game/map, but scroll the scrollbar instead.

- Would be cool to see the number of specific units a player has when obsing/replay. being able to select multiple units, just like in a normal game.

- Being able to see what's in a dropship/shuttle/overlord when obsing.

- Being able to see the energy of casters while obsing.

- The player counter as-is is not very useful. I can't tell how many players in a [9/8] game are observers or if a [3/4] 1:1 game is waiting for someone who actually wants to play. I'm going to observers come from the 4 "neutral" players in map triggers?

- Hotkey/commands to minimize observer pane.

- Being able to toggle how much or which information (maybe via cycling) to display in pane.

- In both replays and observer mode, it would be neat to have unit, structure and upgrade counts at a glance for the player that a selected unit belongs to. Toggleable, of course.

- Change auto-saved replay naming. Naming replays by their map isn't very useful, add player names (the ones who 1v1ed only).

- I love how obs can toggle individual player vision from the pane and would like an easy way to do that (hotkeys?) in replays as well.

- For the sake of parity, being able to display all resources/supply counts in replays as well.

- Maybe add a channel join/leave notification.

- I think that having a "Friends" tab that doesn't serve any function other than displaying your friends is a missed opportunity. Wouldn't it be better if you could double-click/right-click on a friend to send them a whisper? (Also, I haven't tried this yet, but can you see if your friends are in-game and what game they are playing?)

- I think campaign / single-player games / replays should be started with the last speed-setting or fastest

- Would be cool if we could follow friends into a game.

- Add a slight drop shadow effect to in-game text instead of a black box behind it, would look way better!

- Let us chat while there's a drop screen.

In-game unit bugs:

- Units with Defense Matrix sustaining 0.5 points of damage per attack received (even if attack damage <= remaining matrix hit-points)

- I found another bug.. if you shift tab to teal as your primary color, then try to build a hatchery, the color of that hatchery in the "build box" will be your original primary color instead of teal if you weren't originally teal. it's not a huge issue but something to fix. not sure if it is the same on other races/zerg buildings
______________________

Show nested quote +
On March 31 2017 04:03 Excalibur_Z wrote:
Cross-posting from the chat channel Bnet thread:

I wanted to take some time to go over the old and new UI, detailing the characteristics and aims of each in an effort to optimize the layout based on modern demands. I say this as a Starcraft veteran of 19 years: I don't want nostalgia for nostalgia's sake. The UI that we use in SC:R needs to be functional, aesthetically pleasing with a cohesive theme, and logically designed.

Old UI:
  • Unnecessary banner (Bnet is no longer ad-supported)

  • Top 1/3 of the screen is effectively unused

  • Buttons on the left are equal in size despite different levels of importance

  • Focus is clearly on the main chat window

  • Channel userlist is compact with the channel name prominently displayed


New UI:
  • A lot of empty space in the margins. I'm sure this is mainly to support 4:3 resolutions, but it's not a good look. There needs to be a 16by9 version of the UI with the chat window widened (or something to fill that space). Maybe this is reserved for SC:R though?

  • It looks like the design here is to make the lobby UI more consistent with the chat UI. This does that... but something's off about it. The lobby UI is a lot more compact and has to cram a lot of information (players, races, chat, map info), but the chat UI doesn't, so they have different aims despite now having the same background and containers. Maybe fixing the first bullet will resolve this, too, but it's hard to say.

  • The channel name and headers are much harder to read against the background than in the old "plain" black interface. Maybe a darker background layer for the userlist/friends/channel container? Or a different font altogether for everything in that frame... the font itself is fairly stylized (especially compared to the old Arial) so it needs less noise behind it to be readable, and I can understand not using Arial, but something very crisp... Helvetica? Calibri? Verdana?

  • The userlist also has a lot of empty space between names. There's a max of 9 names per screen. The empty space is a result of the profile icons being larger than the name fields, but there's still quite a bit of space between icons, too. If that gap were to shrink to about 2px from 15px (counting based on 1080p so scale down the numbers accordingly for lower supported resolutions), you could fit about 11. Smaller profile icons would take this even further.

  • I think the main chat window is pretty good. Again I'm not a super huge fan of the font for general typing/reading (I'm aware it was used mainly in mission briefings, but those had VOs and scrolled slowly so they produce a more detached experience) and would prefer something a little more mainstream. The layout is solid, though.


______________________

Show nested quote +
On April 01 2017 01:41 LaLuSh wrote:
I wanted to start a discussion around a request that I had for Brood War remastered. It's about whether Brood War should be able to register mouse inputs and keyboard inputs at the same time (the game currently cannot -- mouse inputs will block all keyboard inputs).

http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs

My opinion is that a player should be able to press a mouse button and click at the same time and still have all the inputs be registered.

Thoughts?



updated

I can't say for certain but i believe that hosting games on the Fish server (as a foreigner) causes lag for everyone. That being said if a Korean hosts a game and foreigners join it the game runs smoothly without any lag, which is a bit odd.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
April 19 2017 08:14 GMT
#472
The DMatrix thing isn't a bug, as written. Unless I'm misunderstanding something. 0.5 damage per attack always bled through.
Moderator
TT1
Profile Blog Joined December 2008
Canada10045 Posts
April 19 2017 08:15 GMT
#473
oh i was supposed to remove those, my bad
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2017-04-19 08:53:48
April 19 2017 08:50 GMT
#474
How come no-one mentions the weird protoss building warp-in animations, the different coloured green-building-hover-preview over the cursor when building a structure, the different colour of the minerals in the fog of war? I thought this is not remastered where they arbitrarily change the colour scheme? Could they just not get in to be the same in opengl? Was it intentional?

The new warp-in looks really shoddy :/
TT1
Profile Blog Joined December 2008
Canada10045 Posts
April 19 2017 10:02 GMT
#475
meh i'd rather have it like before but it doesnt bug me that much
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10045 Posts
April 19 2017 12:05 GMT
#476
posted a list of all the major problems on the b.net forum (easier access for them)

https://us.battle.net/forums/en/starcraft/topic/20754525426
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Savagery
Profile Joined April 2017
2 Posts
April 19 2017 12:26 GMT
#477
Anyone know how do I go about this issue?
Failed to make initial server connection (Error 2:1)
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2017-04-19 12:51:41
April 19 2017 12:47 GMT
#478
On April 19 2017 21:26 Savagery wrote:
Anyone know how do I go about this issue?
Failed to make initial server connection (Error 2:1)

battle.net is down, no one can connect atm

On April 16 2017 20:43 MKStyles wrote:
Yea i cant connect either ... RIP

One Question : Can someone send me a Link where i can download the Maps from ASL? im really too stupid to find it.

You can download from here
http://www.teamliquid.net/tlpd/korean/maps/404_Circuit_Breaker
http://www.teamliquid.net/tlpd/korean/maps/159_Blue_Storm_1.2
http://www.teamliquid.net/tlpd/korean/maps/200_Outsider
http://www.teamliquid.net/tlpd/sospa/maps/737_Camelot

In future, aside from iccup map packs, or just downloading from people who host you can always check here http://www.teamliquid.net/tlpd/korean/maps
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
April 19 2017 12:53 GMT
#479
Don't get why they released an unfinished and buggy patch though...
Savagery
Profile Joined April 2017
2 Posts
April 19 2017 12:55 GMT
#480
thanks, I manage to connect after leaving it on for 15 mins but when i restart the program, i am not able to connect anymore to battle.net.
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