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StarCraft: Remastered coming in May? - Page 38

Forum Index > BW General
1190 CommentsPost a Reply
Prev 1 36 37 38 39 40 60 Next
Lorch
Profile Joined June 2011
Germany3689 Posts
March 22 2017 17:23 GMT
#741
Thanks for the appreciation Jealous. Just out of curiosity I also made another mock up of the other way of doing 16 by 9 (reducing field of view):
4 by 3:
+ Show Spoiler +
[image loading]

16 by 9:
+ Show Spoiler +
[image loading]


This would probably lead to all pros sticking to 4 by 3. Could also lead to a shitstorm when the entire new population realises that they have an inferior field of view.
Jealous
Profile Blog Joined December 2011
10251 Posts
March 22 2017 17:27 GMT
#742
On March 23 2017 02:18 ZenithM wrote:
Show nested quote +
On March 23 2017 01:40 Jealous wrote:
On March 22 2017 19:20 ZenithM wrote:
On March 22 2017 17:15 Jealous wrote:
On March 22 2017 17:14 ZenithM wrote:
On March 22 2017 03:48 ROOTFayth wrote:
On March 22 2017 03:39 ortseam wrote:
I love how Jealous makes big post about the bigger screen issue , then people with not other argument than modernization come here saying he needs therapy. Guess that's what you get for explaining things, getting repeatedly insulted from people who ignore how the game works

preeeetty sure I played at a much higher level than he did and all that he tried to explain was pretty much bollocks, it won't affect balance, won't affect gameplay much at all, if anything it's just going to be a little bit harder to keep track of the mini map because of the wide screen

Thank you, exactly what I thought.

We have found a supporter for this very strong counter-argument. That's now 2 vs. 1, democracy wins, guess I don't have a leg to stand on here and all of my points are "bollocks." gg wp

I asked what would change with resolution and nobody answered :D.

Edit: I'm sure you talked about it before so if you could point me to your post or just repeat your main points for why you think 16 : 9 would destroy the game, that would be great.

http://www.teamliquid.net/forum/brood-war/520049-starcraft-remastered-coming-in-may?page=27#527

http://www.teamliquid.net/forum/brood-war/520049-starcraft-remastered-coming-in-may?page=34#673
[...]

I can't really argue much against your points. This is all pretty obvious stuff. Yes, you see more of the game, you see more buildings, you see more units.
Is it so impactful that you would say to potential buyers "fuck you and your standard 16 : 9 monitor", in 2017?
It's like hotkeys really. Yes, maybe some races, in some situations, will benefit more from having a more comfortable layout than BW's original one. Would this balance delta even matter against balance variations brought by... maps, for example?

If Blizzard really has BWHD in the works, and most BW players are like you and can't accept this kind of tradeoffs, then yes indeed, this release will not go well :D.

Yes. Most of the BW community plays on 16 : 9 monitors by now and play just fine either in window mode or with black bars on the border. For a few years I played with BW stretched to fit the 16 : 9 of my monitor, which was a little ugly (everything was SUPER FAT) but this could be something that doesn't affect new players as much and will look much better in HD. I don't see the overwhelming reason to risk changes to gameplay just so that the game fits entirely on your big, wide screen. Aesthetics is secondary to gameplay, a philosophy that should apply even in an HD remake.

To answer your second question, the issue as I've outlined in the aforementioned posts and in the one above yours, is that it will exacerbate positional balance in maps. Comparing its impact vs. map impact is sort of a faulty premise, because the two will be intertwined to some degree. However, in absolute terms, of course it is preposterous to consider that this would impact balance as much as some of the poorer maps in BW's history have, such as Tears of the ProtossMoon. Still, this is not a pertinent argument. Just because one thing potentially affects balance more does not justify the inclusion of all things that impact balance because "hey, x is already affecting balance so like..." Maps can be changed, ignored, removed, not played. Resolution is universal.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-22 17:35:00
March 22 2017 17:29 GMT
#743
On March 23 2017 02:23 Lorch wrote:
Thanks for the appreciation Jealous. Just out of curiosity I also made another mock up of the other way of doing 16 by 9 (reducing field of view):
4 by 3:
+ Show Spoiler +
[image loading]

16 by 9:
+ Show Spoiler +
[image loading]


This would probably lead to all pros sticking to 4 by 3. Could also lead to a shitstorm when the entire new population realises that they have an inferior field of view.

What the? You just cropped the top part of the screen :D. Obviously that's not what Blizzard is going to do, and obviously pros would stick to 4 : 3. By "reducing field of view", I thought you meant applying an appropriate level of zoom so that 4 : 3 and 16 : 9 players see the same surface area.

Edit: Yes Jealous, I get it. Bad bad bad changes, no changes. You don't strike me as a guy who will buy BWHD :D.
Lorch
Profile Joined June 2011
Germany3689 Posts
Last Edited: 2017-03-22 17:38:59
March 22 2017 17:36 GMT
#744
I know that the second option I presented won't happen, it's just the other way of doing 16 by 9 from 4 by 3. You either add to the left and the right or you remove at the top/bottom.
Changing the zoom so building would be smaller/bigger depending on your resolution seems like a really odd idea. I don't really think that's a decent option at all as that'd make it harder/easier to click on stuff depending on your settings.
Also if you'd want to keep it 100% the same area you'd have to stretch the sprites and it'd look ugly as fuck.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-22 17:41:19
March 22 2017 17:38 GMT
#745
If a person plays both your screenshots on the same screen, one of them is bound to have different-sized buildings. If you play the 4 : 3 first screenshot on a 16 : 9 screen, the buildings are obviously smaller than your 16 : 9 screenshot fitted to the screen.
Lorch
Profile Joined June 2011
Germany3689 Posts
March 22 2017 17:41 GMT
#746
Actually if both screens are the same size and one is 4 by 3 and the other 16 by 9 everything will have the same size. Obviously the only way to keep things the same size on a 16 by 9 screen would be the first option I presented on the last page. I just wanted to present an option that'd favour 4 by 3 in addition to the one that'd favor 16 by 9.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6790 Posts
March 22 2017 17:50 GMT
#747
4 more days,this gonna be long oh lord -_-
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-22 18:01:01
March 22 2017 17:50 GMT
#748
On March 23 2017 02:41 Lorch wrote:
Actually if both screens are the same size and one is 4 by 3 and the other 16 by 9 everything will have the same size. Obviously the only way to keep things the same size on a 16 by 9 screen would be the first option I presented on the last page. I just wanted to present an option that'd favour 4 by 3 in addition to the one that'd favor 16 by 9.


I agree that a zoom-in effect is not a good solution, but I don't see why Blizzard would crop the screen for 16 : 9 players, unless Blizzard's dev team is somehow led by Jealous.
Voltz_sc21
Profile Joined August 2015
66 Posts
March 22 2017 17:58 GMT
#749
On March 23 2017 02:50 [sc1f]eonzerg wrote:
4 more days,this gonna be long oh lord -_-

It's like less than 3 days I thought
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 22 2017 18:01 GMT
#750
On March 23 2017 02:50 [sc1f]eonzerg wrote:
4 more days,this gonna be long oh lord -_-


You said it, brotha.

User was warned for being hilarious
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 22 2017 18:07 GMT
#751
On March 23 2017 03:01 [[Starlight]] wrote:
Show nested quote +
On March 23 2017 02:50 [sc1f]eonzerg wrote:
4 more days,this gonna be long oh lord -_-


You said it, brotha.


I say it's worth the wait ^^
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
lestye
Profile Blog Joined August 2010
United States4186 Posts
March 22 2017 18:11 GMT
#752
On March 23 2017 02:58 Voltz_sc21 wrote:
Show nested quote +
On March 23 2017 02:50 [sc1f]eonzerg wrote:
4 more days,this gonna be long oh lord -_-

It's like less than 3 days I thought

It might be 3 calendar days in some places because Korea is a day ahead.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Jealous
Profile Blog Joined December 2011
10251 Posts
Last Edited: 2017-03-22 18:15:25
March 22 2017 18:14 GMT
#753
Loving the condescending tone from you, ZenithM. You ask for an explanation, get it, then get an attitude about the fact that what was presented is incontrovertible. I'm sorry that what I wrote disagrees with your fantasy world understanding of Brood War and what will and will not affect it and therefore what will and will not be palatable for the top-level players and organizers who have kept the scene alive in Korea, as well as the foreign players that have stuck with the game throughout the years. Don't descend to Fayth's level by making off-hand comments about me in unrelated discussions with other people. What are you gaining? Trying to get a rise out of me? Or are you justifying your stance by planting me in the "BW elitist" category, thereby dogmatizing my logically presented arguments by painting me an extremist?

I would buy Brood War HD in a heartbeat if the name is representative of what it is: Brood War, unaltered, in higher aesthetic quality. If it is anything but, then I will continue to enjoy BW classic as I have for nearly 20 years and continue watching my favorite progamers continue playing BW classic to increasing viewer numbers and in growing prizepool tournaments without shedding a single tear. Thanks for your concern.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 22 2017 19:01 GMT
#754
I personally don't think a resolution change or aspect ratio change would be that big of a deal if nearly everything else is kept intact. I don't think it's nearly as impactful as the other big gameplay or UI changes that have been brought up. Ideally, Blizzard could add in a forced 4:3, original resolution option in the lobby, hopefully with an expanded set of other options too.
ㅇㅅㅌㅅ
Sr18
Profile Joined April 2006
Netherlands1141 Posts
Last Edited: 2017-03-22 19:08:43
March 22 2017 19:07 GMT
#755
To add to the discussion about aspect ratio's and increased field of view, Valve recently added 21: 9 support to Dota2. Because of this, I can now play with an increased field of view. It's just as was shown on the previous page in the comparison between 16: 9 and 4:3, everything stays the same size, but I get a bit extra screen "real estate" on the left and right. I can see a bit further without scrolling.

While this is nice and all, it hasn't transformed me into a superior player all of a suddon. The impact on my performance is very minor if it exists at all. So while I wouldn't advocate for adding a 16: 9 resolution (I don't think the game needs any changes, other then making it easier to actually getting into a match), I wouldn't worry too much about it. It's not the end of the world.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
KwarK
Profile Blog Joined July 2006
United States43337 Posts
Last Edited: 2017-03-22 19:09:30
March 22 2017 19:09 GMT
#756
On March 23 2017 04:07 Sr18 wrote:
To add to the discussion about aspect ratio's and increased field of view, Valve recently added 21 support to Dota2. Because of this, I can now play with an increased field of view. It's just as was shown on the previous page in the comparison between 16: 9 and 4:3 everything stays the same size, but I get a bit extra screen "real estate" on the left and right. I can see a bit further without scrolling.

While this is nice and all, it hasn't transformed me into a superior player all of a suddon. The impact on my performance is very minor if it exists at all. So while I wouldn't advocate for adding a 16: 9 resolution (I don't think the game needs any changes, other then making it easier to actually getting into a match), I wouldn't worry too much about it. It's not the end of the world.

If you'd just reduce the fraction to 7:3 you wouldn't have that first smiley.
ModeratorThe angels have the phone box
Jealous
Profile Blog Joined December 2011
10251 Posts
March 22 2017 19:22 GMT
#757
On March 23 2017 04:07 Sr18 wrote:
To add to the discussion about aspect ratio's and increased field of view, Valve recently added 21: 9 support to Dota2. Because of this, I can now play with an increased field of view. It's just as was shown on the previous page in the comparison between 16: 9 and 4:3, everything stays the same size, but I get a bit extra screen "real estate" on the left and right. I can see a bit further without scrolling.

While this is nice and all, it hasn't transformed me into a superior player all of a suddon. The impact on my performance is very minor if it exists at all. So while I wouldn't advocate for adding a 16: 9 resolution (I don't think the game needs any changes, other then making it easier to actually getting into a match), I wouldn't worry too much about it. It's not the end of the world.

Comparing Dota2 gameplay to StarCraft is a bit of a stretch, but we can skip over that because it's self-evident. The thing isn't that making a bigger resolution will make you a stronger player, it's that it will change gameplay in some situations for anyone who has the capacity to take advantage of the resolution. I won't pretend to know much about Dota2, but wouldn't expanding the field of view make you potentially more aware of your opponent's movements, potentially making some aggressive options from the enemy harder to execute? That's the issue I foresee in Brood War, where people will be able to see Shuttles with Reavers/DT or other similar harass coming from a greater distance away, making that aggressive play more difficult to execute. It wouldn't make those players any better in any sense, it will just make it easier for them to notice and react to "surprise" situations.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sr18
Profile Joined April 2006
Netherlands1141 Posts
Last Edited: 2017-03-22 19:50:25
March 22 2017 19:34 GMT
#758
On March 23 2017 04:22 Jealous wrote:
Show nested quote +
On March 23 2017 04:07 Sr18 wrote:
To add to the discussion about aspect ratio's and increased field of view, Valve recently added 21: 9 support to Dota2. Because of this, I can now play with an increased field of view. It's just as was shown on the previous page in the comparison between 16: 9 and 4:3, everything stays the same size, but I get a bit extra screen "real estate" on the left and right. I can see a bit further without scrolling.

While this is nice and all, it hasn't transformed me into a superior player all of a suddon. The impact on my performance is very minor if it exists at all. So while I wouldn't advocate for adding a 16: 9 resolution (I don't think the game needs any changes, other then making it easier to actually getting into a match), I wouldn't worry too much about it. It's not the end of the world.

Comparing Dota2 gameplay to StarCraft is a bit of a stretch, but we can skip over that because it's self-evident. The thing isn't that making a bigger resolution will make you a stronger player, it's that it will change gameplay in some situations for anyone who has the capacity to take advantage of the resolution. I won't pretend to know much about Dota2, but wouldn't expanding the field of view make you potentially more aware of your opponent's movements, potentially making some aggressive options from the enemy harder to execute? That's the issue I foresee in Brood War, where people will be able to see Shuttles with Reavers/DT or other similar harass coming from a greater distance away, making that aggressive play more difficult to execute. It wouldn't make those players any better in any sense, it will just make it easier for them to notice and react to "surprise" situations.


In theory that's exactly what's good about the increased field of view. It just doesn't translate well into practice, at least not for me. Maybe it's because the sight range of your units doesn't increase, so you end up with a large part of your increased field of view existing of fog of war. It could also be that the function of the added vision overlaps with that of the minimap. The minimap also has the advantage of being in one place, so you don't have to move your eyes as much. And maybe there are other reasons. All I know is thay in my experience, the added field of view is not as beneficial as it would seem in theory.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 22 2017 19:50 GMT
#759
I have been trying to prepare you for days now so you are not too butthurt when BWHD turns out with more modern UI, but you all just keep to your illusions. Don't say I didnt' warn you.
lestye
Profile Blog Joined August 2010
United States4186 Posts
March 22 2017 20:13 GMT
#760
On March 23 2017 04:50 -Archangel- wrote:
I have been trying to prepare you for days now so you are not too butthurt when BWHD turns out with more modern UI, but you all just keep to your illusions. Don't say I didnt' warn you.

Even if you're right, that doesn't make it a good idea, and will cause the scene to fight and probably dismiss HD as a SC2 spinoff instead of a real re-release.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
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