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Well most of my friends don't care about the issues on modern OS as I set it up for them, but their biggest hurdle is the fact that you pretty much have to deal with loosing like 90% of your games for a very long time if you start playing now. Pretty much all of them would play if they knew that there were lot's of noobies and an automated matchmaking system. I honestly think that BW needs new players more than anything else. And a re-release with improved graphics will most certainly do that. I highly doubt many new players will even consider stuff like "Why can I only select one building at a time?" and will simply accept things the way they are. You don't start/stop playing a game because of stuff like MBS or automine, you do it because of the game itself. If they don't enjoy BW, adding any "modern" features won't change that.
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On March 22 2017 06:47 Jealous wrote:Show nested quote +On March 22 2017 03:48 ROOTFayth wrote:On March 22 2017 03:39 ortseam wrote: I love how Jealous makes big post about the bigger screen issue , then people with not other argument than modernization come here saying he needs therapy. Guess that's what you get for explaining things, getting repeatedly insulted from people who ignore how the game works preeeetty sure I played at a much higher level than he did and all that he tried to explain was pretty much bollocks, it won't affect balance, won't affect gameplay much at all, if anything it's just going to be a little bit harder to keep track of the mini map because of the wide screen Strong counter-argument here. well I guess I could explain that seeing maybe 1 more gate or barrack or factory isn't going to improve the overall macro, you're reaching pretty hardcore there
and for the flank thing, you usually position your units which doesn't change anything in this case, then you A move all of them at one spot roughly, so no I don't think flanking is going to be a whole lot easier
as I said you're reaching... that said I fully agree mechanic shouldn't be touched but if you think that aspect ratio is going to massively affect balance then you're just dead wrong
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This forum's actually become the most intolerable shit I've ever read (the ridiculous amount of policing is probably the most appalling aspect) . I don't know if it used to not be this bad prior to 2010 or if it's always been this horrid but w/e lmao.
The reality is that blizzard can't touch: 12 unit selection cap Single building selection Pathing (for the most part)
This should all be self-explanatory to anyone who's even remotely familiar with the game (in a competitive context)
Resolution's a non-issue: they can integrate higher resolutions and just upscale all the models. Any common sense leads to this since the maps aren't going to get bigger than they already are and so simply increasing the resolution without scaling all the models simultaneously is going to negatively affect gameplay (it'll actually make it harder to click stuff). THE ONLY THING that will mostly likely require compromise is the change to 16 : 9 display instead of 4:3, but that's understandable. -> It's very likely that they might use new visuals/textures, and as long as they aren't too overbearing people shouldn't be objecting to this, especially considering their current sprites would look awful if they increased resolution while upscaling the models. Either way visuals have nothing to do with how the game works in terms of pathing or ai.
Custom hotkeys aren't an issue, the actual placement of the hotkeys are in no way shape or form integral to the gameplay. You know insofar as there are no macros or anything of that sort (1 hotkey = 2 key presses, etc) there should be no objections to the introduction of custom hotkeys.
What makes the game good are the three things I mentioned in the beginning, namely the 12 unit cap, SBB, and everything that relates to the game's pathing (including stuff like unit behaviour, how walls work, how maps affect unit pathing, etc). This is what makes the game not only hard, and introduces an amazingly rich skill ceiling, but it also what balances the game. People arguing that hotkey placement's an issue because it somehow jeopardizes the sanctity of the game are precisely the type of stuck-up, nostalgic, elitist idiots that don't even know what they're talking about, don't understand what makes the game great, and are the reason for which we're ultimately all painted as elitist cucks and why there's a bunch of cancerous sc2 worshipers that simply strawman the BW community into being these cucks.
Yeah increased resolution would be a problem insofar as they don't also upscale the models, but you know if blizzard isn't completely braindead they won't do this. (Hehe too bad they probably will)
I want to read this thread for updates not for misinformed debates; it's actually so infuriating lmao.
God bless.
User was warned for this post
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On March 22 2017 07:25 Lorch wrote: Well most of my friends don't care about the issues on modern OS as I set it up for them, but their biggest hurdle is the fact that you pretty much have to deal with loosing like 90% of your games for a very long time if you start playing now. Pretty much all of them would play if they knew that there were lot's of noobies and an automated matchmaking system. I honestly think that BW needs new players more than anything else. And a re-release with improved graphics will most certainly do that. I highly doubt many new players will even consider stuff like "Why can I only select one building at a time?" and will simply accept things the way they are. You don't start/stop playing a game because of stuff like MBS or automine, you do it because of the game itself. If they don't enjoy BW, adding any "modern" features won't change that. Yeah, this is basically what I'm thinking, I hope that comes at least somewhat across from my post.
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Any attempt to change a game for the sole purpose of luring in new players is misguided, and is the whole reason so many games bend over backwards and self destruct. Developers should just realize that being in a state of decline is normal for 99% of games. You hit a short peak after release, then an inevitable decline sets in and never really goes away. This is the reality for almost all games and is no reason for panic.
If you just concentrate on having a good game, players will stay/join automatically. Don't approach the problem from the wrong end. Always look at the game first and realize that oftentimes doing nothing is the best thing. You're not the star – the game is.
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play the game nerds, less theorycrafting
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On March 22 2017 04:36 EndingLife wrote: Nothing should be changed at 'THIS' point... Not even the graphics. Death is a natural process, and this is coming from someone who has played/loved the game since 1999.
The amount of irony in this post is awesome, considering the comment + user name....
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On March 21 2017 22:42 Cryoc wrote:Show nested quote +On March 21 2017 21:37 iopq wrote:On March 21 2017 19:09 Jealous wrote:On March 21 2017 19:07 iopq wrote:On March 21 2017 18:51 Jealous wrote:On March 21 2017 18:36 iopq wrote: I think bug fixes like stuck units would be nice too. That's not a feature, it's clearly a bug. It's frustrating even to good players.
Maybe fix unit AI so they don't overshoot things, like scourge "Chinese triangle" as well. Sure, there's skill in it, but it makes ZvZ really stupid because there's no way to get back into it when you have a lower muta count. It also makes drops/vessels really strong in ZvT.
Or how about fixing "unit pops out of egg and disappears" bug that makes it harder to hold a ramp at your third in ZvT? Losing a lurker to it is really costly. Pls. That is not a bug. The rest that you have said is also disgraceful. stuck units is not a bug? Sorry, should have been clearer; units not popping out of eggs that are receiving a greater dps than their health is not a bug. I believe they pop out with 10 hp and then gain their full hp, so you can literally just hit them once and still kill them if you hit them at the exact moment they pop out. This is wrong, they have full health and just die that fast. This is only a visual bug. There is no gameplay disadvantage.
They don't spawn with full health:
http://www.teamliquid.net/forum/brood-war/92820-disappearing-zerg-eggs
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On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit
User was temp banned for this post.
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On March 22 2017 07:35 207 wrote: I want to read this thread for updates not for misinformed debates; it's actually so infuriating lmao.
To be fair that's all you're gonna get since we won't know anything official until Saturday. I think all we'll see in this thread until then are the same arguments about MBS/auto-mine/hotkeys/etc.
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On March 22 2017 07:58 ROOTFayth wrote:it's not out yet u faggit
ITS NOT OUT? BW'S NOT OUT YET? SAYS THE FATHER OF PROTOSS GAYNESS.
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One hilarious observation from all this:
SC2 in development *Brood War fan makes suggestion that SC2 be more like Brood War* *SC2 fan: Go play brood war then!*
BWHD in development *SC2 fan makes suggestion that BWHD be more like SC2*
Just an observation
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On March 22 2017 07:29 ROOTFayth wrote:Show nested quote +On March 22 2017 06:47 Jealous wrote:On March 22 2017 03:48 ROOTFayth wrote:On March 22 2017 03:39 ortseam wrote: I love how Jealous makes big post about the bigger screen issue , then people with not other argument than modernization come here saying he needs therapy. Guess that's what you get for explaining things, getting repeatedly insulted from people who ignore how the game works preeeetty sure I played at a much higher level than he did and all that he tried to explain was pretty much bollocks, it won't affect balance, won't affect gameplay much at all, if anything it's just going to be a little bit harder to keep track of the mini map because of the wide screen Strong counter-argument here. well I guess I could explain that seeing maybe 1 more gate or barrack or factory isn't going to improve the overall macro, you're reaching pretty hardcore there and for the flank thing, you usually position your units which doesn't change anything in this case, then you A move all of them at one spot roughly, so no I don't think flanking is going to be a whole lot easier as I said you're reaching... that said I fully agree mechanic shouldn't be touched but if you think that aspect ratio is going to massively affect balance then you're just dead wrong If you are saying that you will only see 1 extra gateway then perhaps we are thinking of different things when we are thinking of improved resolution for BW. My argument was based on the foundation of the currently available resolution hacked BW, which greatly increases your on-screen view. Like, a lot. At least 8 additional gateways. If we were operating on different premises, then this would be the source of a large portion of our disagreement.
However, even if it is only 4 (let's be realistic, if you can fit 1 extra gate because of 16 : 9, you can fit at least 4) it still gives an advantage to P/T vs. Z in terms of macro. While this may not be as noticeable at the pro level where they have sufficient apm to macro out of all buildings at all times, at the "lower" levels of competition it will have an effect, namely towards the majority of the current ICCup population. I don't think that is deniable.
Your contention on the flanking issue makes sense for anyone who already has a sufficient level of skill in group management, forethought, and coordination. However, as I noted above, the majority of the ICCup population (D level) and any newcomers would not have the requisite skills for management of this nature in PvT regardless of resolution. It is for these players that the game becomes easier in PvT as opposed to TvP. A lot of Zerg players, even at a high level, do not use hotkeys to coordinate flanks in the late game because many of their hotkeys are dedicated to macro and their armies are too large. For them, a resolution change that does not maintain 4 : 3 or building/unit scale, this is a massive boon in my opinion.
In summary: I agree that this would affect pros less, but the effect on the majority of the current and future population is palpable.
I do have to note that you didn't address the harass direction issue, which if viewed from the perspective that I have on the "worst case scenario" in terms of resolution change (not maintaining 4 : 3 or screen to unit/building ratio) should incontrovertibly affect gameplay through positional imbalance. In PvP on FS, the person directly clockwise from the other player already has a harass disadvantage. This will be exacerbated in 7 vs 11 spawns and diminished in 1 vs 5 spawns. Just one example.
One final point, although I know you are a lauded visionary in SC2 and your seniority on TL is noted, I would be hesitant to say "skill" = ability to speak intelligently about the game and balance. While D- noob are less likely to contribute much to a cast or team from a game understanding standpoint, pro BW has demonstrated that you don't have to be Flash to be a good coach or commentator. Speaking of our relative skill is a moot point. It's the ideas in a vacuum that matter, not the letter of the person delivering them. However if you would like to play a series, I'd be glad to see this superior skill of yours. Not saying that I would win, just curious as to where this self-confidence in BW comes from that allows you to initially write off my analysis as "I'm better than him so his stance is bollocks."
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On March 22 2017 07:58 ROOTFayth wrote:it's not out yet u faggit
On March 22 2017 08:27 TT1 wrote:Show nested quote +On March 22 2017 07:58 ROOTFayth wrote:On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit ITS NOT OUT? BW'S NOT OUT YET? SAYS THE FATHER OF PROTOSS GAYNESS.
Hey guys, the 1980's called... They told me to tell you they wanted their homophobic slurs back.
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Just an observation... been a week. Still no announcement or further information drop.
How cool would it be if we were all getting trolled?
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On March 22 2017 08:52 SCC-Faust wrote: Just an observation... been a week. Still no announcement or further information drop.
How cool would it be if we were all getting trolled? The special event timing would have to be a total coincidence, too.
But yes, anything's possible I guess.
The irony is, if it is, TB-freakin'-LS will play at the event, and many ppl might still be like, "Awww... it's only in 640x480!!!". 
/travesty
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On March 22 2017 08:50 ShambhalaWar wrote:Show nested quote +On March 22 2017 07:58 ROOTFayth wrote:On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit Show nested quote +On March 22 2017 08:27 TT1 wrote:On March 22 2017 07:58 ROOTFayth wrote:On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit ITS NOT OUT? BW'S NOT OUT YET? SAYS THE FATHER OF PROTOSS GAYNESS. Hey guys, the 1980's called... They told me to tell you they wanted their homophobic slurs back. The 90's called, they want their jokes back
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On March 22 2017 09:11 prOxi.swAMi wrote:Show nested quote +On March 22 2017 08:50 ShambhalaWar wrote:On March 22 2017 07:58 ROOTFayth wrote:On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit On March 22 2017 08:27 TT1 wrote:On March 22 2017 07:58 ROOTFayth wrote:On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit ITS NOT OUT? BW'S NOT OUT YET? SAYS THE FATHER OF PROTOSS GAYNESS. Hey guys, the 1980's called... They told me to tell you they wanted their homophobic slurs back. The 90's called, they want their jokes back
The '00s called, they still wonder why everyone put so much trust in M. Night Shamalyan's directing decisions.
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On March 22 2017 08:50 ShambhalaWar wrote:Show nested quote +On March 22 2017 07:58 ROOTFayth wrote:On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit Show nested quote +On March 22 2017 08:27 TT1 wrote:On March 22 2017 07:58 ROOTFayth wrote:On March 22 2017 07:37 TT1 wrote: play the game nerds, less theorycrafting it's not out yet u faggit ITS NOT OUT? BW'S NOT OUT YET? SAYS THE FATHER OF PROTOSS GAYNESS. Hey guys, the 1980's called... They told me to tell you they wanted their homophobic slurs back.
90's actually, almost every person who played/followed BW were 90's kids. We grew up in a savage culture, you missed the no filter heydays of TL.net.
edit: btw for w/e its worth Fayth was kidding, we've known each other for a looooooooong time.
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Hyrule19029 Posts
Hey guys, stay on topic or shut up.
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