• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:05
CEST 02:05
KST 09:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?82Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Gypsy to Korea [Personal Project Share] Terran Defense v0.60
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8335 users

StarCraft: Remastered coming in May? - Page 33

Forum Index > BW General
1190 CommentsPost a Reply
Prev 1 31 32 33 34 35 60 Next
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 21 2017 18:48 GMT
#641
On March 22 2017 03:39 ortseam wrote:
I love how Jealous makes big post about the bigger screen issue , then people with not other argument than modernization come here saying he needs therapy. Guess that's what you get for explaining things, getting repeatedly insulted from people who ignore how the game works

preeeetty sure I played at a much higher level than he did and all that he tried to explain was pretty much bollocks, it won't affect balance, won't affect gameplay much at all, if anything it's just going to be a little bit harder to keep track of the mini map because of the wide screen
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
March 21 2017 19:17 GMT
#642
On March 22 2017 03:47 Rainalcar wrote:
Show nested quote +
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.
Forward
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 21 2017 19:18 GMT
#643
On March 22 2017 03:32 ROOTFayth wrote:
Show nested quote +
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched
I honestly wouldnt play a version of broodwar that attempted to change the mechanics 18 years later. Many wouldnt. The community is already small, the HD version would effectively end the community as we know it if there are balances changes. Which is why there almost without question wont be any changes, not even new blizzard is that incompetent.


Right?
Never say Die! ||| Fight you? No, I want to kill you.
Rainalcar
Profile Joined April 2010
Croatia491 Posts
March 21 2017 19:22 GMT
#644
On March 22 2017 04:17 ZeroChrome wrote:
Show nested quote +
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.
j.r.r.
hitthat
Profile Joined January 2010
Poland2349 Posts
March 21 2017 19:23 GMT
#645
On March 22 2017 04:22 Rainalcar wrote:
Show nested quote +
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.


As if foreigners did any maior metagame impact since 2005...
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-21 19:27:07
March 21 2017 19:25 GMT
#646
On March 22 2017 04:22 Rainalcar wrote:
Show nested quote +
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.
I dont want bw to evolve, I want broodwar to have a viable community that I can play with without massive lag. I dont give a whit about its evolution outside of my actual desires being satisfied, which incidentally, are not going to be satisfied with balance/mechanical changes.

edit: And I have at least four friends in person who only dont play bw due to all the server etc associated issues, not mechanics. BW is not going to revive in the modern area for young players, it might catch and hold some, but if were going to see a server population increase its based on us old fogies who have stuck around for years and years. And not, frankly, a bunch of whiny newbs who want their every inconvenience satisfied so they can claim to be better.
Never say Die! ||| Fight you? No, I want to kill you.
Rainalcar
Profile Joined April 2010
Croatia491 Posts
March 21 2017 19:25 GMT
#647
On March 22 2017 04:18 Dazed_Spy wrote:
Show nested quote +
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched
I honestly wouldnt play a version of broodwar that attempted to change the mechanics 18 years later. Many wouldnt. The community is already small, the HD version would effectively end the community as we know it if there are balances changes. Which is why there almost without question wont be any changes, not even new blizzard is that incompetent.


Right?



IMO, if they changed it just slightly (they would be crazy if the went too deep), but the scene remained as is or even became stronger, I can't see long time fans quitting BW. HD is beneficial. It would be interesting to see Flash, JD, etc. toying with the changes. BW is so flexible that I cannot imagine anything (that isn't crazy) destroying the meta/balance.
j.r.r.
Rainalcar
Profile Joined April 2010
Croatia491 Posts
March 21 2017 19:28 GMT
#648
On March 22 2017 04:25 Dazed_Spy wrote:
Show nested quote +
On March 22 2017 04:22 Rainalcar wrote:
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.
I dont want bw to evolve, I want broodwar to have a viable community that I can play with without massive lag. I dont give a whit about its evolution outside of my actual desires being satisfied, which incidentally, are not going to be satisfied with balance/mechanical changes.


Respect. But like in life sometimes, you need to let go for the other to grow. I want BW as no1 in Korea, it won't come there with 640x480 resolution.
j.r.r.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-21 19:31:50
March 21 2017 19:29 GMT
#649
On March 22 2017 04:25 Rainalcar wrote:
Show nested quote +
On March 22 2017 04:18 Dazed_Spy wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched
I honestly wouldnt play a version of broodwar that attempted to change the mechanics 18 years later. Many wouldnt. The community is already small, the HD version would effectively end the community as we know it if there are balances changes. Which is why there almost without question wont be any changes, not even new blizzard is that incompetent.


Right?



IMO, if they changed it just slightly (they would be crazy if the went too deep), but the scene remained as is or even became stronger, I can't see long time fans quitting BW. HD is beneficial. It would be interesting to see Flash, JD, etc. toying with the changes. BW is so flexible that I cannot imagine anything (that isn't crazy) destroying the meta/balance.
Its so subtle and finely balanced that virtually any change could massively upset it. I just dont have faith in your ability or blizzards ability to discern the distinction between a minor, meaningless edit, and one that will impact the game for ill or otherwise. It's also a hyper conservative community if you havent noticed, and that means a lot. You cant cram shit down peoples throat and expect it to be well liked. Fix the server, fix the glitches for modern os, make the game look better if it limits no functionality, otherwise fuck off. I havent needed blizzards help to play bw in ten years, and I dont need them now. If they fuck with my shit I'm out.
Never say Die! ||| Fight you? No, I want to kill you.
EndingLife
Profile Blog Joined December 2002
United States1605 Posts
March 21 2017 19:36 GMT
#650
Nothing should be changed at 'THIS' point... Not even the graphics.
Death is a natural process, and this is coming from someone who has played/loved the game since 1999.




ZeroChrome
Profile Joined September 2010
Canada1001 Posts
Last Edited: 2017-03-21 20:02:35
March 21 2017 19:39 GMT
#651
On March 22 2017 04:22 Rainalcar wrote:
Show nested quote +
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.


Of course base management is visible to spectators. Everyone can see when someone fucks up their simcity or has tons of idle workers or makes a beautiful base layout or a perfectly managed eco. Besides, not everything needs to be flashy and in your face; every sport has these types of fundamental skills that might go unnoticed but make up the basis of good play.

Also consider that if you add automine but not MBS Terran players will still have to use f-keys to make workers at each base since you can't keep all of your CCs hotkeyed, compared to Zergs who often have loads of hatcheries hotkeyed all game.
Forward
duke91
Profile Joined April 2014
Germany1458 Posts
March 21 2017 19:59 GMT
#652
It is apparent that the worst players want changes. Guys, MBS and automining wont make you suck less.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
SkyDirector
Profile Joined March 2017
3 Posts
March 21 2017 20:14 GMT
#653
Seriously, Great news.

I'M tired of Windows 7 color bug, jerky screen moves and widescreen distortion. I still play BW from TIME to TIME, sometimes hours per day if TIME allows and it's Great. I would like to have more Control in "Top vs bottom" mode, so when i play with allied AI, I could specify my initial location. It's actually a lot of fun to play against 3-4 Zergs with allied AI in multiplayer mode.

Also, maybe "smarter" AI overall would be Great, with more aggressive, smarter attacks etc. I have noticed years ago that after 1st hour of battles, AI is becoming kind of Idle, despite available resources and actual bases with drones / SCVs, but I have to admit that playing agains 3 AI is really difficult and challenging in the beginnig.

And WhO can tell me why terrain medic is casting blindness to the Zerg EGG and Zerg lurkers unbury right in front of the enemy still in version 1.16?
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-21 20:33:49
March 21 2017 20:33 GMT
#654
On March 22 2017 04:36 EndingLife wrote:
Nothing should be changed at 'THIS' point... Not even the graphics.
Death is a natural process, and this is coming from someone who has played/loved the game since 1999.



You'll forgive us if we don't wish to join you in 'going gently into that good night'.

User was warned for being hilarious
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
Last Edited: 2017-03-21 22:41:58
March 21 2017 20:45 GMT
#655
On March 22 2017 04:39 ZeroChrome wrote:
Show nested quote +
On March 22 2017 04:22 Rainalcar wrote:
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.


Of course base management is visible to spectators. Everyone can see when someone fucks up their simcity or has tons of idle workers or makes a beautiful base layout or a perfectly managed eco. Besides, not everything needs to be flashy and in your face; every sport has these types of fundamental skills that might go unnoticed but make up the basis of good play.

Thanks. I was catching up on the thread and it made me want to say this.

On March 22 2017 04:22 Rainalcar wrote:
Show nested quote +
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.

As long as the game is playable on modern hardware either without a lot of hacky solutions or with something easy like installing wLauncher, accessibility shouldn't be an issue. Since most of BW's changes occur at the highest level, its "evolution" needs strong players and sufficient (mostly monetary) incentive for them. The latter is a problem that everyone is trying to solve; if BWHD succeeds then Blizzard could be interested in helping push it more, though I think people are also wary of them making power plays. Fostering talent is a lot harder though because (almost?) everybody in the ASL2 top 24 had at least spent some time in BW teamhouses which aren't around today.

The ESPN article where TBLS Jaedong, Best, Bisu and Kongdoo's director Lee weigh in their thoughts is worth the time.
http://www.espn.com/esports/story/_/id/18935988/starcraft-brood-war-glory-days-jaedong-best-bisu-talk-starcraft
EndingLife
Profile Blog Joined December 2002
United States1605 Posts
March 21 2017 20:49 GMT
#656
On March 22 2017 04:59 duke91 wrote:
It is apparent that the worst players want changes. Guys, MBS and automining wont make you suck less.

Pretty much^^
Jealous
Profile Blog Joined December 2011
10361 Posts
March 21 2017 21:47 GMT
#657
On March 22 2017 03:48 ROOTFayth wrote:
Show nested quote +
On March 22 2017 03:39 ortseam wrote:
I love how Jealous makes big post about the bigger screen issue , then people with not other argument than modernization come here saying he needs therapy. Guess that's what you get for explaining things, getting repeatedly insulted from people who ignore how the game works

preeeetty sure I played at a much higher level than he did and all that he tried to explain was pretty much bollocks, it won't affect balance, won't affect gameplay much at all, if anything it's just going to be a little bit harder to keep track of the mini map because of the wide screen

Strong counter-argument here.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jealous
Profile Blog Joined December 2011
10361 Posts
March 21 2017 22:10 GMT
#658
On March 22 2017 05:45 LittLeLives wrote:
Show nested quote +
On March 22 2017 04:39 ZeroChrome wrote:
On March 22 2017 04:22 Rainalcar wrote:
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.


Of course base management is visible to spectators. Everyone can see when someone fucks up their simcity or has tons of idle workers or makes a beautiful base layout or a perfectly managed eco. Besides, not everything needs to be flashy and in your face; every sport has these types of fundamental skills that might go unnoticed but make up the basis of good play.

Thanks. I was catching up on the thread and it made me want to say this.

Show nested quote +
On March 22 2017 04:22 Rainalcar wrote:
On March 22 2017 04:17 ZeroChrome wrote:
On March 22 2017 03:47 Rainalcar wrote:
On March 22 2017 03:32 ROOTFayth wrote:
On March 22 2017 03:15 Rainalcar wrote:
There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.

However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not.

nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched


It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.


Good base management is already a meaningful and important skill.


It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.

As long as the game is playable on modern hardware either without a lot of hacky solutions or with something easy like installing wLauncher, accessibility shouldn't be an issue. Since most of BW's changes occur at the highest level, its "evolution" needs strong players and sufficient (mostly monetary) incentive for them. The latter is a problem that everyone is trying to solve; if BWHD succeeds then Blizzard could be interested in helping push it more, though I think people are also wary of them making power plays. Fostering talent is a lot harder though because (almost?) everybody in the ASL2 top 24 had at least spent some time in BW teamhouses which aren't around today.

The ESPN article where TBLS weigh in their thoughts is worth the time.
http://www.espn.com/esports/story/_/id/18935988/starcraft-brood-war-glory-days-jaedong-best-bisu-talk-starcraft

Interesting article, thanks for sharing. Although it should be noted that this was Bisu, Best, and Jaedong not TBLS.

I'm really hype for Best in the coming years. He has always been one of my favorite players and his recent results + his having completed the military service all paint a very promising future for him and us as viewers.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2017-03-21 22:20:39
March 21 2017 22:17 GMT
#659
It's so very interesting to read this thread, and all the different opinions, still one sees a few patterns emerge and camps forming. A lot of people advocating change reason that it is for the sake of luring in a newer, young generation; generating some buzz and interest.

But flipping this hypothesis, I'm curious and hoping to hear a few, calmly articulated reasons why a new, flourishing, stable server, no lag, and idk chat supporting GIFs or some other misc. feature for the joke of it wouldn't / shouldn't be enough to make good sales, reinvigorate the community, and bring new, curious faces to play the game? Where does this idea, that users would not play it barring X, Y, Z new features are implemented stem from? I'm finding it hard to understand this line of reasoning.

The situation up until now was as most of the people here know, that the game was unplayable on many modern rigs, gaming laptops, not to speak of the online environment, unless one was willing put energy into it. Now, humans are lazy by design so most people buying the game, and that's totally acceptable, wouldn't go for such lengths just to be able to keep playing a game. Here comes my hypothesis: What if, by simply letting people play on their existing system, with one-click on a server that has a constant stream of games, chat rooms, friendlies, team games, people would just, you know, be happy with that and play it? I believe in Occam's, and most of the times it's the simplest of reasons that determines our decisions.

As I said, this is just my point of view and I'd interested in hearing why this wouldn't be enough.

Looking forward to Saturday, whatever might happen there, Stork is playing.
The heart's eternal vow
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 21 2017 22:19 GMT
#660
On March 21 2017 06:02 Jealous wrote:
Show nested quote +
On March 21 2017 05:35 InfCereal wrote:
On March 21 2017 05:28 Jealous wrote:
On March 21 2017 04:55 ROOTFayth wrote:
you are fuckin paranoid Jealous

I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so.


Please do, I'm curious.

All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together.

I brought up that point when I was demonstrating how the other person was being the problem that he was complaining about and does not reflect my beliefs, at least my fervent ones. I already said that it is more of an old man gripe. I do think it would help ease new players into the game and that although I don't think that versatile hotkeys should be disallowed, I won't be upset if they're not included.

Back to the main point, here are some ways I see a bigger screen affecting game play:

Macro
P: Can see more gates per screen lock, making macro much easier, especially considering late-game vs. T where having two bases of gates is practically a requirement.
T: Can see more barracks/factory per screen lock, making macro much easier in every match-up.
Z: Doesn't help much at all - hence a benefit to T/P but not Z in the mid to late-game.

Micro in engagements
P: Easier to coordinate flanks/cast storm/stasis on a stationary Terran army. Terran benefit in this scenario by maybe having greater awareness of where to EMP/position vultures but I can't help but feel that this gives an advantage to the aggressor. Either way, this affects gameplay, which was my initial argument.
T: I don't see any direct benefits besides those listed above; I find they are the ones disadvantaged in these scenarios.
Z: Easier flanking on both T and P, a crucial element to mid and late game Z play.

Harass
This is the area that I think I'd most impacted by this change.
All races: Any aerial harassment becomes more difficult to pull off because people have a greater vision/direct awareness (as opposed to indirect, such as minimap) of it coming, meaning quicker reactions and an increased facility of transporting workers between main and natural on most maps. This is a universal defenders advantage granted by resolution, which is contingent on...

Positional balance
The most popular maps in competitive BW are subject to have a greater positional imbalance because of the resolution and control console. I'd want to be on the bottom bases of FS rather than the top because the control console acts as a map limit on those bases. In other words, aerial harass can never come from below you, always from the side or above. Compare this to the top bases, where harass comes from the sides or bottom. Increased resolution exacerbates this issue because the top bases have an obligatory blindspot at one of the more frequent harass angles while the bottom bases have extended visibility on the directions of their most frequent incoming harass options.

Regardless of whether you agree with me on the specifics of how these scenarios play out, the fact that there will be an impact on the game itself in my opinion is undeniable and therefore cannot be wistfully written off in a sentence by anyone who has any awareness of what this game and it's multitude of contributing factors entail.



Look i think this is a good post. I agree that it changes things, but what's more important than how many things you can find which would "change" is the lvl of change.
Like is the impact of having more gates on your screen during that time actually relevant? That is the interesting point and i think for most of the things you stated the impact probably wouldn't be that big. At least that's what i think atm.


All races: Any aerial harassment becomes more difficult to pull off because people have a greater vision/direct awareness (as opposed to indirect, such as minimap) of it coming, meaning quicker reactions and an increased facility of transporting workers between main and natural on most maps. This is a universal defenders advantage granted by resolution, which is contingent on...


This is actually interesting, but at the same time the player using the harassment units would also have more vision of incoming units and probably lose less (i am thinking mutalisk harass here specifically)
I don't wanna pretend that i know 100% that it wouldn't break anything but it still seems rather negligible to me, that might be wrong though.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Prev 1 31 32 33 34 35 60 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 144
JuggernautJason98
StarCraft: Brood War
Shuttle 448
Hyuk 235
Horang2 200
White-Ra 182
910 34
Yoon 17
sSak 10
Dota 2
NeuroSwarm141
League of Legends
Doublelift5678
JimRising 612
Counter-Strike
summit1g6649
minikerr51
Heroes of the Storm
Khaldor198
Other Games
PiGStarcraft355
KnowMe145
Mew2King63
ViBE55
Organizations
Other Games
gamesdonequick2093
BasetradeTV85
[ Show 10 non-featured ]
StarCraft 2
• musti20045 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1009
Upcoming Events
Sparkling Tuna Cup
9h 55m
OSC
11h 55m
Shopify Rebellion Sundays
14h 55m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
15h 55m
OSC
23h 55m
Afreeca Starleague
1d 9h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 10h
Monday Night Weeklies
1d 15h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.