|
On March 22 2017 03:39 ortseam wrote: I love how Jealous makes big post about the bigger screen issue , then people with not other argument than modernization come here saying he needs therapy. Guess that's what you get for explaining things, getting repeatedly insulted from people who ignore how the game works preeeetty sure I played at a much higher level than he did and all that he tried to explain was pretty much bollocks, it won't affect balance, won't affect gameplay much at all, if anything it's just going to be a little bit harder to keep track of the mini map because of the wide screen
|
On March 22 2017 03:47 Rainalcar wrote:Show nested quote +On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here.
Good base management is already a meaningful and important skill.
|
On March 22 2017 03:32 ROOTFayth wrote:Show nested quote +On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched I honestly wouldnt play a version of broodwar that attempted to change the mechanics 18 years later. Many wouldnt. The community is already small, the HD version would effectively end the community as we know it if there are balances changes. Which is why there almost without question wont be any changes, not even new blizzard is that incompetent.
Right?
|
On March 22 2017 04:17 ZeroChrome wrote:Show nested quote +On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill.
It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.
|
On March 22 2017 04:22 Rainalcar wrote:Show nested quote +On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.
As if foreigners did any maior metagame impact since 2005...
|
On March 22 2017 04:22 Rainalcar wrote:Show nested quote +On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve. I dont want bw to evolve, I want broodwar to have a viable community that I can play with without massive lag. I dont give a whit about its evolution outside of my actual desires being satisfied, which incidentally, are not going to be satisfied with balance/mechanical changes.
edit: And I have at least four friends in person who only dont play bw due to all the server etc associated issues, not mechanics. BW is not going to revive in the modern area for young players, it might catch and hold some, but if were going to see a server population increase its based on us old fogies who have stuck around for years and years. And not, frankly, a bunch of whiny newbs who want their every inconvenience satisfied so they can claim to be better. 
|
On March 22 2017 04:18 Dazed_Spy wrote:Show nested quote +On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched I honestly wouldnt play a version of broodwar that attempted to change the mechanics 18 years later. Many wouldnt. The community is already small, the HD version would effectively end the community as we know it if there are balances changes. Which is why there almost without question wont be any changes, not even new blizzard is that incompetent. Right?
IMO, if they changed it just slightly (they would be crazy if the went too deep), but the scene remained as is or even became stronger, I can't see long time fans quitting BW. HD is beneficial. It would be interesting to see Flash, JD, etc. toying with the changes. BW is so flexible that I cannot imagine anything (that isn't crazy) destroying the meta/balance.
|
On March 22 2017 04:25 Dazed_Spy wrote:Show nested quote +On March 22 2017 04:22 Rainalcar wrote:On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve. I dont want bw to evolve, I want broodwar to have a viable community that I can play with without massive lag. I dont give a whit about its evolution outside of my actual desires being satisfied, which incidentally, are not going to be satisfied with balance/mechanical changes.
Respect. But like in life sometimes, you need to let go for the other to grow. I want BW as no1 in Korea, it won't come there with 640x480 resolution.
|
On March 22 2017 04:25 Rainalcar wrote:Show nested quote +On March 22 2017 04:18 Dazed_Spy wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched I honestly wouldnt play a version of broodwar that attempted to change the mechanics 18 years later. Many wouldnt. The community is already small, the HD version would effectively end the community as we know it if there are balances changes. Which is why there almost without question wont be any changes, not even new blizzard is that incompetent. Right? IMO, if they changed it just slightly (they would be crazy if the went too deep), but the scene remained as is or even became stronger, I can't see long time fans quitting BW. HD is beneficial. It would be interesting to see Flash, JD, etc. toying with the changes. BW is so flexible that I cannot imagine anything (that isn't crazy) destroying the meta/balance. Its so subtle and finely balanced that virtually any change could massively upset it. I just dont have faith in your ability or blizzards ability to discern the distinction between a minor, meaningless edit, and one that will impact the game for ill or otherwise. It's also a hyper conservative community if you havent noticed, and that means a lot. You cant cram shit down peoples throat and expect it to be well liked. Fix the server, fix the glitches for modern os, make the game look better if it limits no functionality, otherwise fuck off. I havent needed blizzards help to play bw in ten years, and I dont need them now. If they fuck with my shit I'm out.
|
Nothing should be changed at 'THIS' point... Not even the graphics. Death is a natural process, and this is coming from someone who has played/loved the game since 1999.
|
On March 22 2017 04:22 Rainalcar wrote:Show nested quote +On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve.
Of course base management is visible to spectators. Everyone can see when someone fucks up their simcity or has tons of idle workers or makes a beautiful base layout or a perfectly managed eco. Besides, not everything needs to be flashy and in your face; every sport has these types of fundamental skills that might go unnoticed but make up the basis of good play.
Also consider that if you add automine but not MBS Terran players will still have to use f-keys to make workers at each base since you can't keep all of your CCs hotkeyed, compared to Zergs who often have loads of hatcheries hotkeyed all game.
|
It is apparent that the worst players want changes. Guys, MBS and automining wont make you suck less.
|
Seriously, Great news.
I'M tired of Windows 7 color bug, jerky screen moves and widescreen distortion. I still play BW from TIME to TIME, sometimes hours per day if TIME allows and it's Great. I would like to have more Control in "Top vs bottom" mode, so when i play with allied AI, I could specify my initial location. It's actually a lot of fun to play against 3-4 Zergs with allied AI in multiplayer mode.
Also, maybe "smarter" AI overall would be Great, with more aggressive, smarter attacks etc. I have noticed years ago that after 1st hour of battles, AI is becoming kind of Idle, despite available resources and actual bases with drones / SCVs, but I have to admit that playing agains 3 AI is really difficult and challenging in the beginnig.
And WhO can tell me why terrain medic is casting blindness to the Zerg EGG and Zerg lurkers unbury right in front of the enemy still in version 1.16?
|
On March 22 2017 04:36 EndingLife wrote: Nothing should be changed at 'THIS' point... Not even the graphics. Death is a natural process, and this is coming from someone who has played/loved the game since 1999.
You'll forgive us if we don't wish to join you in 'going gently into that good night'. 
|
On March 22 2017 04:39 ZeroChrome wrote:Show nested quote +On March 22 2017 04:22 Rainalcar wrote:On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve. Of course base management is visible to spectators. Everyone can see when someone fucks up their simcity or has tons of idle workers or makes a beautiful base layout or a perfectly managed eco. Besides, not everything needs to be flashy and in your face; every sport has these types of fundamental skills that might go unnoticed but make up the basis of good play. Thanks. I was catching up on the thread and it made me want to say this.
On March 22 2017 04:22 Rainalcar wrote:Show nested quote +On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve. As long as the game is playable on modern hardware either without a lot of hacky solutions or with something easy like installing wLauncher, accessibility shouldn't be an issue. Since most of BW's changes occur at the highest level, its "evolution" needs strong players and sufficient (mostly monetary) incentive for them. The latter is a problem that everyone is trying to solve; if BWHD succeeds then Blizzard could be interested in helping push it more, though I think people are also wary of them making power plays. Fostering talent is a lot harder though because (almost?) everybody in the ASL2 top 24 had at least spent some time in BW teamhouses which aren't around today.
The ESPN article where TBLS Jaedong, Best, Bisu and Kongdoo's director Lee weigh in their thoughts is worth the time. http://www.espn.com/esports/story/_/id/18935988/starcraft-brood-war-glory-days-jaedong-best-bisu-talk-starcraft
|
On March 22 2017 04:59 duke91 wrote: It is apparent that the worst players want changes. Guys, MBS and automining wont make you suck less. Pretty much^^
|
On March 22 2017 03:48 ROOTFayth wrote:Show nested quote +On March 22 2017 03:39 ortseam wrote: I love how Jealous makes big post about the bigger screen issue , then people with not other argument than modernization come here saying he needs therapy. Guess that's what you get for explaining things, getting repeatedly insulted from people who ignore how the game works preeeetty sure I played at a much higher level than he did and all that he tried to explain was pretty much bollocks, it won't affect balance, won't affect gameplay much at all, if anything it's just going to be a little bit harder to keep track of the mini map because of the wide screen Strong counter-argument here.
|
On March 22 2017 05:45 LittLeLives wrote:Show nested quote +On March 22 2017 04:39 ZeroChrome wrote:On March 22 2017 04:22 Rainalcar wrote:On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve. Of course base management is visible to spectators. Everyone can see when someone fucks up their simcity or has tons of idle workers or makes a beautiful base layout or a perfectly managed eco. Besides, not everything needs to be flashy and in your face; every sport has these types of fundamental skills that might go unnoticed but make up the basis of good play. Thanks. I was catching up on the thread and it made me want to say this. Show nested quote +On March 22 2017 04:22 Rainalcar wrote:On March 22 2017 04:17 ZeroChrome wrote:On March 22 2017 03:47 Rainalcar wrote:On March 22 2017 03:32 ROOTFayth wrote:On March 22 2017 03:15 Rainalcar wrote: There is much to do in BW that auto-mining wouldn't diminish the game, but actually give players more time to execute brilliant micro. Same for custom keys, there is no real downside to it.
However, unit group limit may NOT be touched. Grouping of buildings would be interesting, although I am more against it than not. nah, having to send workers to mine is a pretty big part of having good broodwar mechanics, this needs to be left untouched It is. And it can be replaced by something far more meaningful. I don't want people losing after brilliant psi storms because they weren't fast enough to deploy their workers. The spectators don't even care about this aspect, except when they see drones roaming around in the middle of the map out of the blue. Brood War is difficult enought not to lose a single thing if auto-mining is introduced. We are not talking about smart casting here. Good base management is already a meaningful and important skill. It is. But it is neither visible for spectators nor does it help attract new players, and we will need those if we want BW to evolve. As long as the game is playable on modern hardware either without a lot of hacky solutions or with something easy like installing wLauncher, accessibility shouldn't be an issue. Since most of BW's changes occur at the highest level, its "evolution" needs strong players and sufficient (mostly monetary) incentive for them. The latter is a problem that everyone is trying to solve; if BWHD succeeds then Blizzard could be interested in helping push it more, though I think people are also wary of them making power plays. Fostering talent is a lot harder though because (almost?) everybody in the ASL2 top 24 had at least spent some time in BW teamhouses which aren't around today. The ESPN article where TBLS weigh in their thoughts is worth the time. http://www.espn.com/esports/story/_/id/18935988/starcraft-brood-war-glory-days-jaedong-best-bisu-talk-starcraft Interesting article, thanks for sharing. Although it should be noted that this was Bisu, Best, and Jaedong not TBLS.
I'm really hype for Best in the coming years. He has always been one of my favorite players and his recent results + his having completed the military service all paint a very promising future for him and us as viewers.
|
It's so very interesting to read this thread, and all the different opinions, still one sees a few patterns emerge and camps forming. A lot of people advocating change reason that it is for the sake of luring in a newer, young generation; generating some buzz and interest.
But flipping this hypothesis, I'm curious and hoping to hear a few, calmly articulated reasons why a new, flourishing, stable server, no lag, and idk chat supporting GIFs or some other misc. feature for the joke of it wouldn't / shouldn't be enough to make good sales, reinvigorate the community, and bring new, curious faces to play the game? Where does this idea, that users would not play it barring X, Y, Z new features are implemented stem from? I'm finding it hard to understand this line of reasoning.
The situation up until now was as most of the people here know, that the game was unplayable on many modern rigs, gaming laptops, not to speak of the online environment, unless one was willing put energy into it. Now, humans are lazy by design so most people buying the game, and that's totally acceptable, wouldn't go for such lengths just to be able to keep playing a game. Here comes my hypothesis: What if, by simply letting people play on their existing system, with one-click on a server that has a constant stream of games, chat rooms, friendlies, team games, people would just, you know, be happy with that and play it? I believe in Occam's, and most of the times it's the simplest of reasons that determines our decisions.
As I said, this is just my point of view and I'd interested in hearing why this wouldn't be enough.
Looking forward to Saturday, whatever might happen there, Stork is playing.
|
On March 21 2017 06:02 Jealous wrote:Show nested quote +On March 21 2017 05:35 InfCereal wrote:On March 21 2017 05:28 Jealous wrote:On March 21 2017 04:55 ROOTFayth wrote: you are fuckin paranoid Jealous I'm being realistic. If you want me to list the ways that having a bigger resolution will affect gameplay, I will be more than happy to do so. Please do, I'm curious. All this talk about hitting P to build a probe being critical to the balance of brood war has me wondering what else is holding the game together. I brought up that point when I was demonstrating how the other person was being the problem that he was complaining about and does not reflect my beliefs, at least my fervent ones. I already said that it is more of an old man gripe. I do think it would help ease new players into the game and that although I don't think that versatile hotkeys should be disallowed, I won't be upset if they're not included. Back to the main point, here are some ways I see a bigger screen affecting game play: Macro P: Can see more gates per screen lock, making macro much easier, especially considering late-game vs. T where having two bases of gates is practically a requirement. T: Can see more barracks/factory per screen lock, making macro much easier in every match-up. Z: Doesn't help much at all - hence a benefit to T/P but not Z in the mid to late-game. Micro in engagements P: Easier to coordinate flanks/cast storm/stasis on a stationary Terran army. Terran benefit in this scenario by maybe having greater awareness of where to EMP/position vultures but I can't help but feel that this gives an advantage to the aggressor. Either way, this affects gameplay, which was my initial argument. T: I don't see any direct benefits besides those listed above; I find they are the ones disadvantaged in these scenarios. Z: Easier flanking on both T and P, a crucial element to mid and late game Z play. Harass This is the area that I think I'd most impacted by this change. All races: Any aerial harassment becomes more difficult to pull off because people have a greater vision/direct awareness (as opposed to indirect, such as minimap) of it coming, meaning quicker reactions and an increased facility of transporting workers between main and natural on most maps. This is a universal defenders advantage granted by resolution, which is contingent on... Positional balance The most popular maps in competitive BW are subject to have a greater positional imbalance because of the resolution and control console. I'd want to be on the bottom bases of FS rather than the top because the control console acts as a map limit on those bases. In other words, aerial harass can never come from below you, always from the side or above. Compare this to the top bases, where harass comes from the sides or bottom. Increased resolution exacerbates this issue because the top bases have an obligatory blindspot at one of the more frequent harass angles while the bottom bases have extended visibility on the directions of their most frequent incoming harass options. Regardless of whether you agree with me on the specifics of how these scenarios play out, the fact that there will be an impact on the game itself in my opinion is undeniable and therefore cannot be wistfully written off in a sentence by anyone who has any awareness of what this game and it's multitude of contributing factors entail.
Look i think this is a good post. I agree that it changes things, but what's more important than how many things you can find which would "change" is the lvl of change. Like is the impact of having more gates on your screen during that time actually relevant? That is the interesting point and i think for most of the things you stated the impact probably wouldn't be that big. At least that's what i think atm.
All races: Any aerial harassment becomes more difficult to pull off because people have a greater vision/direct awareness (as opposed to indirect, such as minimap) of it coming, meaning quicker reactions and an increased facility of transporting workers between main and natural on most maps. This is a universal defenders advantage granted by resolution, which is contingent on... This is actually interesting, but at the same time the player using the harassment units would also have more vision of incoming units and probably lose less (i am thinking mutalisk harass here specifically) I don't wanna pretend that i know 100% that it wouldn't break anything but it still seems rather negligible to me, that might be wrong though.
|
|
|
|