• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:09
CEST 13:09
KST 20:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET9Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24 Is there anyway to get a private coach? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Semifinal B
Strategy
Roaring Currents ASL final Relatively freeroll strategies BW - ajfirecracker Strategy & Training TvP Upgrades
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1592 users

StarCraft: Remastered coming in May? - Page 31

Forum Index > BW General
1190 CommentsPost a Reply
Prev 1 29 30 31 32 33 60 Next
Netto.
Profile Blog Joined August 2010
Poland523 Posts
March 21 2017 11:36 GMT
#601
On March 21 2017 20:30 -Archangel- wrote:
If BWHD ends up just being a graphics makeover I will probably just play the campaign again and forget about it.


Cool, and I hope it will be just graphics makeover.
Be the change you want to see in the world.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-21 11:41:03
March 21 2017 11:37 GMT
#602
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.
hitthat
Profile Joined January 2010
Poland2267 Posts
March 21 2017 11:43 GMT
#603
Hotkeys is actually OK proposition. Mechanics will still be mostly the same and maybe it will make a little more easier for some players.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
March 21 2017 11:43 GMT
#604
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

Yes the scene definitely could. But some of the people here who would call you a heretic for this opinion also say they don't care about new players so this argument doesn't count.
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
Zera
Profile Joined April 2010
Lithuania716 Posts
March 21 2017 11:45 GMT
#605
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).
JD fanboy. #FPPS
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 11:47 GMT
#606
On March 21 2017 20:43 TheNewEra wrote:
Show nested quote +
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

Yes the scene definitely could. But some of the people here who would call you a heretic for this opinion also say they don't care about new players so this argument doesn't count.

Fair enough. The game is definitely very enjoyable to watch for me right now. Maybe it's better to keep it that way, but I think there is a sweet spot, with the right very limited set of "new features", where you don't lose anything gameplay-wise but you win a lot of RTS players.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2017-03-21 11:50:35
March 21 2017 11:49 GMT
#607
On March 21 2017 20:45 Zera wrote:
Show nested quote +
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).


I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol.

The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game.
Zera
Profile Joined April 2010
Lithuania716 Posts
Last Edited: 2017-03-21 11:57:52
March 21 2017 11:56 GMT
#608
On March 21 2017 20:49 Essbee wrote:
Show nested quote +
On March 21 2017 20:45 Zera wrote:
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).


I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol.

The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game.

I am pretty much the same. I remember when in olden days, once a half a year there would be a forum thread about changing your hotkeys and two armies of opinions would clash in a battle of words. And you just sit here with some popcorns and enjoy the drama

Or is it just me who can't live without daily doses of cancer/salt??
JD fanboy. #FPPS
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 21 2017 12:05 GMT
#609
On March 21 2017 20:56 Zera wrote:
Show nested quote +
On March 21 2017 20:49 Essbee wrote:
On March 21 2017 20:45 Zera wrote:
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).


I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol.

The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game.

I am pretty much the same. I remember when in olden days, once a half a year there would be a forum thread about changing your hotkeys and two armies of opinions would clash in a battle of words. And you just sit here with some popcorns and enjoy the drama

Or is it just me who can't live without daily doses of cancer/salt??


Hahaha, daily doses of cancer and salt are easy to get on the internet.
iopq
Profile Blog Joined March 2009
United States982 Posts
Last Edited: 2017-03-21 12:37:34
March 21 2017 12:37 GMT
#610
On March 21 2017 19:09 Jealous wrote:
Show nested quote +
On March 21 2017 19:07 iopq wrote:
On March 21 2017 18:51 Jealous wrote:
On March 21 2017 18:36 iopq wrote:
I think bug fixes like stuck units would be nice too. That's not a feature, it's clearly a bug. It's frustrating even to good players.

Maybe fix unit AI so they don't overshoot things, like scourge "Chinese triangle" as well. Sure, there's skill in it, but it makes ZvZ really stupid because there's no way to get back into it when you have a lower muta count. It also makes drops/vessels really strong in ZvT.

Or how about fixing "unit pops out of egg and disappears" bug that makes it harder to hold a ramp at your third in ZvT? Losing a lurker to it is really costly.

Pls. That is not a bug. The rest that you have said is also disgraceful.

stuck units is not a bug?

Sorry, should have been clearer; units not popping out of eggs that are receiving a greater dps than their health is not a bug.


I believe they pop out with 10 hp and then gain their full hp, so you can literally just hit them once and still kill them if you hit them at the exact moment they pop out.
Cryoc
Profile Joined July 2011
Germany909 Posts
March 21 2017 13:42 GMT
#611
On March 21 2017 21:37 iopq wrote:
Show nested quote +
On March 21 2017 19:09 Jealous wrote:
On March 21 2017 19:07 iopq wrote:
On March 21 2017 18:51 Jealous wrote:
On March 21 2017 18:36 iopq wrote:
I think bug fixes like stuck units would be nice too. That's not a feature, it's clearly a bug. It's frustrating even to good players.

Maybe fix unit AI so they don't overshoot things, like scourge "Chinese triangle" as well. Sure, there's skill in it, but it makes ZvZ really stupid because there's no way to get back into it when you have a lower muta count. It also makes drops/vessels really strong in ZvT.

Or how about fixing "unit pops out of egg and disappears" bug that makes it harder to hold a ramp at your third in ZvT? Losing a lurker to it is really costly.

Pls. That is not a bug. The rest that you have said is also disgraceful.

stuck units is not a bug?

Sorry, should have been clearer; units not popping out of eggs that are receiving a greater dps than their health is not a bug.


I believe they pop out with 10 hp and then gain their full hp, so you can literally just hit them once and still kill them if you hit them at the exact moment they pop out.

This is wrong, they have full health and just die that fast. This is only a visual bug. There is no gameplay disadvantage.
http://www.twitch.tv/cryoc
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 14:39 GMT
#612
Could that visual bug maybe be....... fixed?
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 21 2017 15:03 GMT
#613
Still deep in the "no official announcement" zone right?
EffOrt and Soulkey Hwaiting!
Jae Zedong
Profile Joined September 2016
407 Posts
March 21 2017 15:10 GMT
#614
On March 22 2017 00:03 L_Master wrote:
Still deep in the "no official announcement" zone right?

Yes.
Tyrant.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 21 2017 15:16 GMT
#615
On March 22 2017 00:03 L_Master wrote:
Still deep in the "no official announcement" zone right?

We're only less than a week away from a possible announcement, and if it doesn't happen at least we still get some sweet TBLS matches.
ㅇㅅㅌㅅ
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 21 2017 15:18 GMT
#616
On March 22 2017 00:16 eviltomahawk wrote:
Show nested quote +
On March 22 2017 00:03 L_Master wrote:
Still deep in the "no official announcement" zone right?

We're only less than a week away from a possible announcement, and if it doesn't happen at least we still get some sweet TBLS matches.


Not a bad consolation prize 😆
EffOrt and Soulkey Hwaiting!
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 15:19 GMT
#617
Do you think they might actually play on BWHD? It would make sense. Show off the "new" game and prove to fans that the game is exactly the same, all at once.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 21 2017 15:23 GMT
#618
On March 22 2017 00:19 ZenithM wrote:
Do you think they might actually play on BWHD? It would make sense. Show off the "new" game and prove to fans that the game is exactly the same, all at once.


Yeah blizzard would probably do this again, trying to show us how better the shiny new toy is. It's not like bw fans haven't experienced this already haha :p

I kid I kid
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 15:27 GMT
#619
I mean it would probably be quite obvious on camera if it feels like the same old BW or if it's different. SC2 was obviously a different game.
Jae Zedong
Profile Joined September 2016
407 Posts
March 21 2017 15:31 GMT
#620
On March 22 2017 00:27 ZenithM wrote:
I mean it would probably be quite obvious on camera if it feels like the same old BW or if it's different. SC2 was obviously a different game.

It could still look very, very similar and yet be completely different. Especially since graphical updates could mask new unit behavior to an observer.
Tyrant.
Prev 1 29 30 31 32 33 60 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Group B
TKL 38
IndyStarCraft 12
LiquipediaDiscussion
RSL Revival
10:00
2025 S3: Korea Qualifier
Crank 694
CranKy Ducklings171
Gemini_1975
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 694
Lowko200
BRAT_OK 71
Rex 67
TKL 38
IndyStarCraft 12
MindelVK 11
StarCraft: Brood War
Britney 3942
Sea 2961
GuemChi 1788
Leta 524
Larva 477
ZerO 195
Stork 184
Last 157
ggaemo 60
Sharp 59
[ Show more ]
Backho 49
Aegong 46
JulyZerg 17
zelot 17
Noble 15
SilentControl 8
Dota 2
XcaliburYe696
ODPixel487
canceldota150
Fuzer 135
League of Legends
JimRising 526
Super Smash Bros
Mew2King63
Heroes of the Storm
Khaldor193
Other Games
singsing2020
Sick222
B2W.Neo152
Trikslyr24
ZerO(Twitch)10
Organizations
StarCraft 2
WardiTV136
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV375
• Ler68
League of Legends
• Jankos2199
Upcoming Events
OSC
3h 52m
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
20h 52m
Snow vs Soma
Sparkling Tuna Cup
22h 52m
WardiTV Invitational
1d
CrankTV Team League
1d 1h
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
1d 3h
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
1d 5h
Wardi Open
2 days
CrankTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Replay Cast
4 days
The PondCast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.