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On March 21 2017 20:30 -Archangel- wrote: If BWHD ends up just being a graphics makeover I will probably just play the campaign again and forget about it.
Cool, and I hope it will be just graphics makeover.
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I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).
I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.
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Hotkeys is actually OK proposition. Mechanics will still be mostly the same and maybe it will make a little more easier for some players.
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Germany3128 Posts
On March 21 2017 20:37 ZenithM wrote: I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).
I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017. Yes the scene definitely could. But some of the people here who would call you a heretic for this opinion also say they don't care about new players so this argument doesn't count.
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On March 21 2017 20:37 ZenithM wrote: I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).
I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017. you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).
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On March 21 2017 20:43 TheNewEra wrote:Show nested quote +On March 21 2017 20:37 ZenithM wrote: I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).
I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017. Yes the scene definitely could. But some of the people here who would call you a heretic for this opinion also say they don't care about new players so this argument doesn't count. Fair enough. The game is definitely very enjoyable to watch for me right now. Maybe it's better to keep it that way, but I think there is a sweet spot, with the right very limited set of "new features", where you don't lose anything gameplay-wise but you win a lot of RTS players.
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On March 21 2017 20:45 Zera wrote:Show nested quote +On March 21 2017 20:37 ZenithM wrote: I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).
I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017. you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group  ).
I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol.
The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game.
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On March 21 2017 20:49 Essbee wrote:Show nested quote +On March 21 2017 20:45 Zera wrote:On March 21 2017 20:37 ZenithM wrote: I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).
I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017. you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group  ). I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol. The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game. I am pretty much the same. I remember when in olden days, once a half a year there would be a forum thread about changing your hotkeys and two armies of opinions would clash in a battle of words. And you just sit here with some popcorns and enjoy the drama 
Or is it just me who can't live without daily doses of cancer/salt??
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On March 21 2017 20:56 Zera wrote:Show nested quote +On March 21 2017 20:49 Essbee wrote:On March 21 2017 20:45 Zera wrote:On March 21 2017 20:37 ZenithM wrote: I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).
I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017. you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group  ). I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol. The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game. I am pretty much the same. I remember when in olden days, once a half a year there would be a forum thread about changing your hotkeys and two armies of opinions would clash in a battle of words. And you just sit here with some popcorns and enjoy the drama  Or is it just me who can't live without daily doses of cancer/salt??
Hahaha, daily doses of cancer and salt are easy to get on the internet.
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On March 21 2017 19:09 Jealous wrote:Show nested quote +On March 21 2017 19:07 iopq wrote:On March 21 2017 18:51 Jealous wrote:On March 21 2017 18:36 iopq wrote: I think bug fixes like stuck units would be nice too. That's not a feature, it's clearly a bug. It's frustrating even to good players.
Maybe fix unit AI so they don't overshoot things, like scourge "Chinese triangle" as well. Sure, there's skill in it, but it makes ZvZ really stupid because there's no way to get back into it when you have a lower muta count. It also makes drops/vessels really strong in ZvT.
Or how about fixing "unit pops out of egg and disappears" bug that makes it harder to hold a ramp at your third in ZvT? Losing a lurker to it is really costly. Pls. That is not a bug. The rest that you have said is also disgraceful. stuck units is not a bug? Sorry, should have been clearer; units not popping out of eggs that are receiving a greater dps than their health is not a bug.
I believe they pop out with 10 hp and then gain their full hp, so you can literally just hit them once and still kill them if you hit them at the exact moment they pop out.
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On March 21 2017 21:37 iopq wrote:Show nested quote +On March 21 2017 19:09 Jealous wrote:On March 21 2017 19:07 iopq wrote:On March 21 2017 18:51 Jealous wrote:On March 21 2017 18:36 iopq wrote: I think bug fixes like stuck units would be nice too. That's not a feature, it's clearly a bug. It's frustrating even to good players.
Maybe fix unit AI so they don't overshoot things, like scourge "Chinese triangle" as well. Sure, there's skill in it, but it makes ZvZ really stupid because there's no way to get back into it when you have a lower muta count. It also makes drops/vessels really strong in ZvT.
Or how about fixing "unit pops out of egg and disappears" bug that makes it harder to hold a ramp at your third in ZvT? Losing a lurker to it is really costly. Pls. That is not a bug. The rest that you have said is also disgraceful. stuck units is not a bug? Sorry, should have been clearer; units not popping out of eggs that are receiving a greater dps than their health is not a bug. I believe they pop out with 10 hp and then gain their full hp, so you can literally just hit them once and still kill them if you hit them at the exact moment they pop out. This is wrong, they have full health and just die that fast. This is only a visual bug. There is no gameplay disadvantage.
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Could that visual bug maybe be....... fixed?
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Still deep in the "no official announcement" zone right?
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On March 22 2017 00:03 L_Master wrote: Still deep in the "no official announcement" zone right? Yes.
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On March 22 2017 00:03 L_Master wrote: Still deep in the "no official announcement" zone right? We're only less than a week away from a possible announcement, and if it doesn't happen at least we still get some sweet TBLS matches.
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On March 22 2017 00:16 eviltomahawk wrote:Show nested quote +On March 22 2017 00:03 L_Master wrote: Still deep in the "no official announcement" zone right? We're only less than a week away from a possible announcement, and if it doesn't happen at least we still get some sweet TBLS matches.
Not a bad consolation prize 😆
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Do you think they might actually play on BWHD? It would make sense. Show off the "new" game and prove to fans that the game is exactly the same, all at once.
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On March 22 2017 00:19 ZenithM wrote: Do you think they might actually play on BWHD? It would make sense. Show off the "new" game and prove to fans that the game is exactly the same, all at once.
Yeah blizzard would probably do this again, trying to show us how better the shiny new toy is. It's not like bw fans haven't experienced this already haha :p
I kid I kid
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I mean it would probably be quite obvious on camera if it feels like the same old BW or if it's different. SC2 was obviously a different game.
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On March 22 2017 00:27 ZenithM wrote: I mean it would probably be quite obvious on camera if it feels like the same old BW or if it's different. SC2 was obviously a different game. It could still look very, very similar and yet be completely different. Especially since graphical updates could mask new unit behavior to an observer.
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