• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:57
CEST 19:57
KST 02:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)26Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7685 users

StarCraft: Remastered coming in May? - Page 31

Forum Index > BW General
1190 CommentsPost a Reply
Prev 1 29 30 31 32 33 60 Next
Netto.
Profile Blog Joined August 2010
Poland523 Posts
March 21 2017 11:36 GMT
#601
On March 21 2017 20:30 -Archangel- wrote:
If BWHD ends up just being a graphics makeover I will probably just play the campaign again and forget about it.


Cool, and I hope it will be just graphics makeover.
Be the change you want to see in the world.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-21 11:41:03
March 21 2017 11:37 GMT
#602
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.
hitthat
Profile Joined January 2010
Poland2347 Posts
March 21 2017 11:43 GMT
#603
Hotkeys is actually OK proposition. Mechanics will still be mostly the same and maybe it will make a little more easier for some players.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
March 21 2017 11:43 GMT
#604
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

Yes the scene definitely could. But some of the people here who would call you a heretic for this opinion also say they don't care about new players so this argument doesn't count.
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
Zera
Profile Joined April 2010
Lithuania716 Posts
March 21 2017 11:45 GMT
#605
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).
#FPPS
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 11:47 GMT
#606
On March 21 2017 20:43 TheNewEra wrote:
Show nested quote +
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

Yes the scene definitely could. But some of the people here who would call you a heretic for this opinion also say they don't care about new players so this argument doesn't count.

Fair enough. The game is definitely very enjoyable to watch for me right now. Maybe it's better to keep it that way, but I think there is a sweet spot, with the right very limited set of "new features", where you don't lose anything gameplay-wise but you win a lot of RTS players.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
Last Edited: 2017-03-21 11:50:35
March 21 2017 11:49 GMT
#607
On March 21 2017 20:45 Zera wrote:
Show nested quote +
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).


I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol.

The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game.
Zera
Profile Joined April 2010
Lithuania716 Posts
Last Edited: 2017-03-21 11:57:52
March 21 2017 11:56 GMT
#608
On March 21 2017 20:49 Essbee wrote:
Show nested quote +
On March 21 2017 20:45 Zera wrote:
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).


I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol.

The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game.

I am pretty much the same. I remember when in olden days, once a half a year there would be a forum thread about changing your hotkeys and two armies of opinions would clash in a battle of words. And you just sit here with some popcorns and enjoy the drama

Or is it just me who can't live without daily doses of cancer/salt??
#FPPS
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 21 2017 12:05 GMT
#609
On March 21 2017 20:56 Zera wrote:
Show nested quote +
On March 21 2017 20:49 Essbee wrote:
On March 21 2017 20:45 Zera wrote:
On March 21 2017 20:37 ZenithM wrote:
I think for it to sell you'd have to provide some QoL features that are just necessary for modern PC games, like different resolutions and rebindable hotkeys. No MBS, automining, good pathfinding and whatever can obviously be attributed to design decisions for the engine. Let BW be BW. But hotkeys? Sure it would make the game slightly easier to play in the sense that people can more easily use their most comfortable layout instead of having to adapt to crazy arbitrary hotkeys, but it doesn't change anything in-game, right? I don't think it would make the game so easy that everybody is suddenly at the same top level (and if hotkeys are the main factor for skill, I'm not sure it's a really interesting game in the first place :D).

I realize I'm being a huge heretic there, but unless I'm missing something, the BW scene could gain a great deal of players for little loss of gameplay quality with these 2 changes. Hotkeys have literally be the only thing that have prevented me from enjoying playing BW right now. I don't care if it stays 4:3 but I could see how that would be an awkward game to sell in 2017.

you are not being heretic. BW community is split on this, ones are currently using custom hotkeys already, some are strictly against and there are others that just don't care (I'm in the third group ).


I'm pretty much a purist when it comes to bw but I do think custom hotkeys could somewhat make sense since the hotkeys are different if you play with a different language anyway. So why not allow it? Also, when I played sc2 when it came out, I didn't even bother learning the new hotkeys or making my own because I just played with the classic layout lol.

The rest of the suggestions make my eyes roll. Changing the aspect ratio would, in fact, affect the balance. So the custom hotkeys are as far as I would go since the feature is almost somewhat already in the game.

I am pretty much the same. I remember when in olden days, once a half a year there would be a forum thread about changing your hotkeys and two armies of opinions would clash in a battle of words. And you just sit here with some popcorns and enjoy the drama

Or is it just me who can't live without daily doses of cancer/salt??


Hahaha, daily doses of cancer and salt are easy to get on the internet.
iopq
Profile Blog Joined March 2009
United States1130 Posts
Last Edited: 2017-03-21 12:37:34
March 21 2017 12:37 GMT
#610
On March 21 2017 19:09 Jealous wrote:
Show nested quote +
On March 21 2017 19:07 iopq wrote:
On March 21 2017 18:51 Jealous wrote:
On March 21 2017 18:36 iopq wrote:
I think bug fixes like stuck units would be nice too. That's not a feature, it's clearly a bug. It's frustrating even to good players.

Maybe fix unit AI so they don't overshoot things, like scourge "Chinese triangle" as well. Sure, there's skill in it, but it makes ZvZ really stupid because there's no way to get back into it when you have a lower muta count. It also makes drops/vessels really strong in ZvT.

Or how about fixing "unit pops out of egg and disappears" bug that makes it harder to hold a ramp at your third in ZvT? Losing a lurker to it is really costly.

Pls. That is not a bug. The rest that you have said is also disgraceful.

stuck units is not a bug?

Sorry, should have been clearer; units not popping out of eggs that are receiving a greater dps than their health is not a bug.


I believe they pop out with 10 hp and then gain their full hp, so you can literally just hit them once and still kill them if you hit them at the exact moment they pop out.
Cryoc
Profile Joined July 2011
Germany912 Posts
March 21 2017 13:42 GMT
#611
On March 21 2017 21:37 iopq wrote:
Show nested quote +
On March 21 2017 19:09 Jealous wrote:
On March 21 2017 19:07 iopq wrote:
On March 21 2017 18:51 Jealous wrote:
On March 21 2017 18:36 iopq wrote:
I think bug fixes like stuck units would be nice too. That's not a feature, it's clearly a bug. It's frustrating even to good players.

Maybe fix unit AI so they don't overshoot things, like scourge "Chinese triangle" as well. Sure, there's skill in it, but it makes ZvZ really stupid because there's no way to get back into it when you have a lower muta count. It also makes drops/vessels really strong in ZvT.

Or how about fixing "unit pops out of egg and disappears" bug that makes it harder to hold a ramp at your third in ZvT? Losing a lurker to it is really costly.

Pls. That is not a bug. The rest that you have said is also disgraceful.

stuck units is not a bug?

Sorry, should have been clearer; units not popping out of eggs that are receiving a greater dps than their health is not a bug.


I believe they pop out with 10 hp and then gain their full hp, so you can literally just hit them once and still kill them if you hit them at the exact moment they pop out.

This is wrong, they have full health and just die that fast. This is only a visual bug. There is no gameplay disadvantage.
http://www.twitch.tv/cryoc
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 14:39 GMT
#612
Could that visual bug maybe be....... fixed?
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 21 2017 15:03 GMT
#613
Still deep in the "no official announcement" zone right?
EffOrt and Soulkey Hwaiting!
Jae Zedong
Profile Joined September 2016
407 Posts
March 21 2017 15:10 GMT
#614
On March 22 2017 00:03 L_Master wrote:
Still deep in the "no official announcement" zone right?

Yes.
Tyrant.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 21 2017 15:16 GMT
#615
On March 22 2017 00:03 L_Master wrote:
Still deep in the "no official announcement" zone right?

We're only less than a week away from a possible announcement, and if it doesn't happen at least we still get some sweet TBLS matches.
ㅇㅅㅌㅅ
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 21 2017 15:18 GMT
#616
On March 22 2017 00:16 eviltomahawk wrote:
Show nested quote +
On March 22 2017 00:03 L_Master wrote:
Still deep in the "no official announcement" zone right?

We're only less than a week away from a possible announcement, and if it doesn't happen at least we still get some sweet TBLS matches.


Not a bad consolation prize 😆
EffOrt and Soulkey Hwaiting!
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 15:19 GMT
#617
Do you think they might actually play on BWHD? It would make sense. Show off the "new" game and prove to fans that the game is exactly the same, all at once.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 21 2017 15:23 GMT
#618
On March 22 2017 00:19 ZenithM wrote:
Do you think they might actually play on BWHD? It would make sense. Show off the "new" game and prove to fans that the game is exactly the same, all at once.


Yeah blizzard would probably do this again, trying to show us how better the shiny new toy is. It's not like bw fans haven't experienced this already haha :p

I kid I kid
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 15:27 GMT
#619
I mean it would probably be quite obvious on camera if it feels like the same old BW or if it's different. SC2 was obviously a different game.
Jae Zedong
Profile Joined September 2016
407 Posts
March 21 2017 15:31 GMT
#620
On March 22 2017 00:27 ZenithM wrote:
I mean it would probably be quite obvious on camera if it feels like the same old BW or if it's different. SC2 was obviously a different game.

It could still look very, very similar and yet be completely different. Especially since graphical updates could mask new unit behavior to an observer.
Tyrant.
Prev 1 29 30 31 32 33 60 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#122
Percival vs NicoractLIVE!
Reynor vs Lambo
RotterdaM948
Liquipedia
Epic.LAN
13:00
Epic.LAN 48 Group Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 948
mouzHeroMarine 349
UpATreeSC 112
BRAT_OK 61
CosmosSc2 17
MindelVK 16
StarCraft: Brood War
GuemChi 1912
Rain 1677
Mini 947
EffOrt 796
BeSt 403
Rush 224
Larva 211
ZerO 173
firebathero 160
Dewaltoss 151
[ Show more ]
ggaemo 109
hero 81
Sexy 76
Free 65
Sharp 48
sorry 27
Terrorterran 24
Rock 17
NaDa 15
ajuk12(nOOB) 11
Dota 2
qojqva4402
Counter-Strike
fl0m1726
ScreaM980
allub363
Heroes of the Storm
Trikslyr97
Other Games
Grubby2017
tarik_tv690
Beastyqt627
B2W.Neo438
XaKoH 171
Livibee141
QueenE59
ZerO(Twitch)19
Organizations
Other Games
gamesdonequick2219
StarCraft 2
TaKeTV426
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 39
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 10
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1046
Other Games
• imaqtpie745
• Shiphtur375
Upcoming Events
Replay Cast
6h 3m
RSL Revival
15h 3m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
16h 3m
Epic.LAN
19h 3m
IPSL
22h 3m
Dragon vs Hawk
RSL Revival
1d 15h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 16h
OSC
1d 19h
IPSL
1d 22h
Bonyth vs Ret
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.