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If you could patch Brood War...

Forum Index > BW General
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1 2 3 4 5 12 13 14 Next All
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 21 2014 16:49 GMT
#1
What, if anything, would you change, and why?

Personally, I would change the following things:

1. Units getting stuck

You know when you tell a unit to attack, and then you tell it to move, as it's shooting, and the target moved out of range? Sometimes the unit will get stuck, and you'll have to press "S" to release it. I know this can be avoided if you know what you're doing, but it's annoying and doesn't make the game any better. I'd take it out of the game completely.

2. Clicking on an icon to center the view on that unit / structure

If you have something selected that is not assigned to a hotkey, the only way to center your view on it is to click on its icon. But whenever a unit is produced, that unit's icon takes up the spot for a really really long time (instead of whatever you have selected). I would either shorten this time, or remove it completely, so that you can always center your view on what you have selected. It's pretty annoying when I'm trying to center my view on a barracks, so I can F4 that shit, and units keep finishing so that I can't.

3. Units always popping out below the building


This is a pretty serious flaw, because it either creates map imbalances, or forces map creators to limit themselves too much. If you could simply set a spawn point (like you can set a rally point) this would be solved. Protoss users could make a high templar from their gateway that is being shot at by hydralisks, no matter what start location they got. Terrans could wall of at all locations and not die to 4 pools, and so on.

4. The general lack of quality of battle.net

I'd just make StarCraft come with wLauncher's anti hack. It's better than nothing. Also, I'd add a functioning ladder to battle.net, automatch, automated tournaments, clan support, and a clan ladder.

What would you add? Do you agree with my changes? Would you nerf Terran?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-21 16:52:52
January 21 2014 16:52 GMT
#2
How could I forget the infamous ramp error... It sometimes happens on the leftmost ramp leading to the 12''o clock expansion on Fighting Spirit. You all know what I'm talking about. T_T
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 21 2014 16:53 GMT
#3
Key rebinding.
maru G5L pls
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
Last Edited: 2014-01-21 16:56:27
January 21 2014 16:54 GMT
#4
1. Resolution Fix

2. Gaps between building should depend on building types being put together and not on which side you put each. Creates minor balance issues for walling in certain maps. Mostly dealt with by map makers, but an issue nonetheless.

3. Tanks getting stuck on ramps.

4. Fuck Dark Swarm
Moderator<:3-/-<
traceurling
Profile Joined December 2012
United States1240 Posts
January 21 2014 16:54 GMT
#5
I would give scouts inherent movement speed
Also make it so workers aren't so bad at mining so that you don't have to worry about mineral formation and gas location which creates mild imbalance.
And make it so the bottom two rows of tiles of a map are usable so that the symmetry doesn't create assume try especially in maps where it matters and you need building space like Polaris and Desti and Andromeda
Also what do you mean in number 2?
"Appreciate the things you have before they become the things you had."
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-21 16:56:43
January 21 2014 16:56 GMT
#6
On January 22 2014 01:54 traceurling wrote:
I would give scouts inherent movement speed
Also make it so workers aren't so bad at mining so that you don't have to worry about mineral formation and gas location which creates mild imbalance.
And make it so the bottom two rows of tiles of a map are usable so that the symmetry doesn't create assume try especially in maps where it matters and you need building space like Polaris and Desti and Andromeda
Also what do you mean in number 2?


You know when you select a marine, a marine's face is shown at the bottom of the screen. If you click on his face, the camera will move to his position.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Archas
Profile Blog Joined July 2010
United States6531 Posts
January 21 2014 16:59 GMT
#7
If it were possible to patch something like the Valkyrie sprite bug, I'd like to see that fixed. I guess it's more of an inherent limitation in the game engine rather than something one can simply patch, though.
The room is ripe with the stench of bitches!
traceurling
Profile Joined December 2012
United States1240 Posts
January 21 2014 17:00 GMT
#8
On January 22 2014 01:56 vOdToasT wrote:
Show nested quote +
On January 22 2014 01:54 traceurling wrote:
I would give scouts inherent movement speed
Also make it so workers aren't so bad at mining so that you don't have to worry about mineral formation and gas location which creates mild imbalance.
And make it so the bottom two rows of tiles of a map are usable so that the symmetry doesn't create assume try especially in maps where it matters and you need building space like Polaris and Desti and Andromeda
Also what do you mean in number 2?


You know when you select a marine, a marine's face is shown at the bottom of the screen. If you click on his face, the camera will move to his position.

Wow did not know...
Can't you also ctrl+c?
"Appreciate the things you have before they become the things you had."
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-21 17:06:36
January 21 2014 17:01 GMT
#9
On January 22 2014 02:00 traceurling wrote:
Show nested quote +
On January 22 2014 01:56 vOdToasT wrote:
On January 22 2014 01:54 traceurling wrote:
I would give scouts inherent movement speed
Also make it so workers aren't so bad at mining so that you don't have to worry about mineral formation and gas location which creates mild imbalance.
And make it so the bottom two rows of tiles of a map are usable so that the symmetry doesn't create assume try especially in maps where it matters and you need building space like Polaris and Desti and Andromeda
Also what do you mean in number 2?


You know when you select a marine, a marine's face is shown at the bottom of the screen. If you click on his face, the camera will move to his position.

Wow did not know...
Can't you also ctrl+c?


What is this CTRL+C you speak of?

I will try it out now

Edit: Ah, I forgot about this. I used to know about it. Thank you for reminding me. I should get used to doing CTRL+C rather than double tapping a hotkey. It actually has a pretty good use. Imagine that you are harassing with mutalisks, and you add a mutalisk from your base to the group. If you want to center your view on one of the mutalisks from the main group, you can press the hotkey for your mutalisk group, select one random mutalisk from the unit array, and press CTRL + C.

:D

But I'm used to clicking on the icon, so the "problem" still annoys me

If it were possible to patch something like the Valkyrie sprite bug, I'd like to see that fixed. I guess it's more of an inherent limitation in the game engine rather than something one can simply patch, though.


Computers are good enough to handle more sprites these days. For 4vs4 and Use Map Settings, raising the amount of allowed sprites would be very beneficial.

StarCraft is written in C++, which is still used today, so I imagine it would be possible to re-write parts of it.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
January 21 2014 17:16 GMT
#10
goon fuckery
KTY
2Pacalypse-
Profile Joined October 2006
Croatia9543 Posts
January 21 2014 17:31 GMT
#11
customize keyboard shortcuts - i never understood why people are so adamantly against it

i agree with all your points too
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2014-01-21 17:37:24
January 21 2014 17:37 GMT
#12
I would buff scouts :D and fix goons get stuck.
Total Annihilation Zero
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
January 21 2014 17:40 GMT
#13
On January 22 2014 02:00 traceurling wrote:
Show nested quote +
On January 22 2014 01:56 vOdToasT wrote:
On January 22 2014 01:54 traceurling wrote:
I would give scouts inherent movement speed
Also make it so workers aren't so bad at mining so that you don't have to worry about mineral formation and gas location which creates mild imbalance.
And make it so the bottom two rows of tiles of a map are usable so that the symmetry doesn't create assume try especially in maps where it matters and you need building space like Polaris and Desti and Andromeda
Also what do you mean in number 2?


You know when you select a marine, a marine's face is shown at the bottom of the screen. If you click on his face, the camera will move to his position.

Wow did not know...
Can't you also ctrl+c?

You can also alt+c.
Peeano
Profile Blog Joined March 2009
Netherlands5642 Posts
January 21 2014 17:49 GMT
#14
As everyone is mentioning; fix the god damn goon bug!

Fleet Beacon
Disruption Web
Cost 200/200 --> 150/150
Gravitic Thrusters
Cost 200/200 --> 150/150, Build Time 166 --> 100
Apial Sensors
Remove, give scouts 10 sight on default, they're expensive enough as it is.

Templar Archivez
Mind Control
Cost 200/200 --> 150/150

Covert Ops
Ocular Implants
Remove, give ghosts 11 sight on default
Lock Down
Cost 200/200 --> 150/150

Queen Nest
Spawn Broodling
Cost 100/100 --> 200/200


Queen
Ensnare
Range 9 --> 10
Spawn Broodling
Energy Cost 150 --> 125
(This actually might be way too overpowered.)

Starport
Battlecruiser
Cost 400/300 --> 400/250 (Might be too overpowered as well.)
FBH #1!
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
January 21 2014 17:50 GMT
#15
Get different resolutions so the game can fit into modern rectangular monitors without half the screen space being taken up by gigantic black bars. Many of the limitations BW imposes on you are part of the charm, including the absence of automine, the absence of MBS and the absence of hotkey customization.
The one thing I can't stand, though, is being forced to use an undersized canvas to work my art. I hate how the small window makes me feel so constrained, like it's holding me back. I understand it's very possible to be good at the game regardless and the actual thing holding me back is my lack of skill, but that tiny window really rubs me the wrong way. It's like being in a submarine in a coral reef and being forced to cram your face against a porthole to get even a tiny view of the outside world.
"How are you?" "I am fine, because it is not normal to scream in pain."
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 21 2014 17:52 GMT
#16
On January 22 2014 02:49 Peeano wrote:
As everyone is mentioning; fix the god damn goon bug!



It doesn't only happen to dragoons. Their long attack animation simply makes them more conducive to being struck by it.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
January 21 2014 17:57 GMT
#17
I like all of Peeano's suggestions. However, I would keep Apial Sensors and Ocular Implants after making those changes, but I'd make them short-range stealth-detector upgrades and increase their cost to 200/200.
get stronger play longer
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
January 21 2014 17:58 GMT
#18
battle.net - issue №1
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
January 21 2014 17:59 GMT
#19
On January 22 2014 02:40 Rlentless wrote:
Show nested quote +
On January 22 2014 02:00 traceurling wrote:
On January 22 2014 01:56 vOdToasT wrote:
On January 22 2014 01:54 traceurling wrote:
I would give scouts inherent movement speed
Also make it so workers aren't so bad at mining so that you don't have to worry about mineral formation and gas location which creates mild imbalance.
And make it so the bottom two rows of tiles of a map are usable so that the symmetry doesn't create assume try especially in maps where it matters and you need building space like Polaris and Desti and Andromeda
Also what do you mean in number 2?


You know when you select a marine, a marine's face is shown at the bottom of the screen. If you click on his face, the camera will move to his position.

Wow did not know...
Can't you also ctrl+c?

You can also alt+c.


alt+hotkey # alsos works as well
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Peeano
Profile Blog Joined March 2009
Netherlands5642 Posts
January 21 2014 17:59 GMT
#20
On January 22 2014 02:52 vOdToasT wrote:
Show nested quote +
On January 22 2014 02:49 Peeano wrote:
As everyone is mentioning; fix the god damn goon bug!



It doesn't only happen to dragoons. Their long attack animation simply makes them more conducive to being struck by it.

I know, but since they're most prone to have it happen to them I simply call it goon bug.
Also, I think giving scouts upgraded movement speed on default would be a bad idea.
FBH #1!
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