On January 22 2014 02:31 2Pacalypse- wrote:
customize keyboard shortcuts - i never understood why people are so adamantly against it
customize keyboard shortcuts - i never understood why people are so adamantly against it
filthy casual
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Sayle
United Kingdom3685 Posts
On January 22 2014 02:31 2Pacalypse- wrote: customize keyboard shortcuts - i never understood why people are so adamantly against it filthy casual | ||
traceurling
United States1240 Posts
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Glioburd
France1911 Posts
On January 22 2014 02:40 Rlentless wrote: Show nested quote + On January 22 2014 02:00 traceurling wrote: On January 22 2014 01:56 vOdToasT wrote: On January 22 2014 01:54 traceurling wrote: I would give scouts inherent movement speed Also make it so workers aren't so bad at mining so that you don't have to worry about mineral formation and gas location which creates mild imbalance. And make it so the bottom two rows of tiles of a map are usable so that the symmetry doesn't create assume try especially in maps where it matters and you need building space like Polaris and Desti and Andromeda Also what do you mean in number 2? You know when you select a marine, a marine's face is shown at the bottom of the screen. If you click on his face, the camera will move to his position. Wow did not know... Can't you also ctrl+c? You can also alt+c. Indeed I discovered it not a long time ago and it's soo useful. I hated to wait the end of the transmission of an other unit to center the view. | ||
YejinYejin
United States1053 Posts
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CaucasianAsian
Korea (South)11568 Posts
fix port forwarding problems full implementation of LAN latency | ||
vndestiny
Singapore3438 Posts
On January 22 2014 03:16 YejinYejin wrote: Sorry, what's the ramp error on FS 12 o'clock expo? Now where did I put that Bisu gif hmmm. | ||
zimp
Hungary951 Posts
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2Pacalypse-
Croatia9461 Posts
On January 22 2014 02:59 Sayle wrote: Show nested quote + On January 22 2014 02:31 2Pacalypse- wrote: customize keyboard shortcuts - i never understood why people are so adamantly against it filthy casual id be the first one playing with legacy keys because i couldnt be bothered to relearn the hotkeys (same as i do in dota2) however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc. | ||
traceurling
United States1240 Posts
On January 22 2014 03:31 2Pacalypse- wrote: Show nested quote + On January 22 2014 02:59 Sayle wrote: On January 22 2014 02:31 2Pacalypse- wrote: customize keyboard shortcuts - i never understood why people are so adamantly against it filthy casual id be the first one playing with legacy keys because i couldnt be bothered to relearn the hotkeys (same as i do in dota2) however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc. That's what starbow is for | ||
BigFan
TLADT24920 Posts
Frankly, the only thing I would consider is maybe a slight buff to scout speed. Scouts are my favourite unit yet they don't get used much. Keep the upgrade for them but make them a little faster so that they may get used more. While I also think dark swarm is powerful especially in TvZ(lose the most late game when defiler hits the field), I wouldn't want it removed or debuffed since irradiate is also just as powerful if you utilize it well. It's actually funny that you posted this thread since I was playing against a zerg player yesterday(he said he hasn't played in 6 years, plays SCII) and then he proceeded to ask me if Terran is still imba from like 2004 XD Don't worry, I managed to educate him that unless you're Flash (I guess nada, iloveoov, boxer and fantasy as well), terran isn't imba lol. On January 22 2014 02:31 2Pacalypse- wrote: customize keyboard shortcuts - i never understood why people are so adamantly against it i agree with all your points too While I agree that customization is nice, I don't see why forcing people to stick to specific shortcuts is that bad lol. You'll eventually learn the shortcuts and it won't matter if you changed them in the first place or not but I understand how it can be easier to get into the game if you're from SCII for example and used to a certain set of shortcuts and such. | ||
iFU.pauline
France1395 Posts
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BigFan
TLADT24920 Posts
On January 22 2014 03:47 iFU.pauline wrote: I WOULD NERF RUSH BUNKER BY PUTTING BACK POOL AT 150! 4 pool incoming every game! | ||
Plissken_2097
Spain628 Posts
On January 22 2014 03:47 BigFan wrote: Part of the reason I like BW is because of how the game is played and all of the little tricks, shenanigans etc... that you can do. Units getting stuck is annoying but you're not going to lose a game because your unit got stuck lol. If your opponent is already in your main and taking out your gateways, chances are you've already sustained some damage, not to say you still can't win since I've won games after that but I don't see units popping below buildings as a big problem in that specific scenario. Your opponent can also just reposition his hydras around the gateway and kill the units as they are produced so been able to change what direction they come from the gateway won't change much. He's refering to the gateway used for walling in your FE on PvZ. On January 22 2014 03:21 zimp wrote: i would decrease zealot hp at least by 10. What's wrong with you people! You've all got the david kim flu! Suggesting the fix of annoying features it's alright, but changing the units/stats/balance it's not. + Show Spoiler + Maybe scouts could use a little umph....but w/e... | ||
BigFan
TLADT24920 Posts
On January 22 2014 04:07 Golondrin wrote: Show nested quote + On January 22 2014 03:47 BigFan wrote: Part of the reason I like BW is because of how the game is played and all of the little tricks, shenanigans etc... that you can do. Units getting stuck is annoying but you're not going to lose a game because your unit got stuck lol. If your opponent is already in your main and taking out your gateways, chances are you've already sustained some damage, not to say you still can't win since I've won games after that but I don't see units popping below buildings as a big problem in that specific scenario. Your opponent can also just reposition his hydras around the gateway and kill the units as they are produced so been able to change what direction they come from the gateway won't change much. He's refering to the gateway used for walling in your FE on PvZ. What's wrong with you people! You've all got the david kim flu! Suggesting the fix of annoying features it's alright, but changing the units/stats/balance it's not. + Show Spoiler + Maybe scouts could use a little umph....but w/e... hmm now that you mention it that way, ya, it was a little annoying to see zealots spawn at the bottom lol but is it really that big of a deal? I'm sure there are more pressing matters like that valkyrie bug that's been mentioned | ||
Xxio
Canada5565 Posts
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Liquid`Drone
Norway28525 Posts
there are a few minor bugs that have happened and made me lose games say 5 games out of 20000 that I would fix, like sometimes units being permanently stuck in ramps. I wouldn't touch any aspect of micro at all, because even the micro-bugs are great for differentiating players. Occasionally my own marines get stuck when I'm chasing down units, but it actually only happens because my commands aren't sufficiently fine-tuned. reaver scarabs too, it's normally quite predictable which scarabs are going to bug and not. Additionally I kinda agree that it'd be good to be able to change where units pop out, but then one of my most glorious brood war moments comes from exploiting that they always pop out at the same place, so even though it would be good for map location balance reasons, I'm kinda like fuck it anyway. Also, I actually like how stuff like this forces you to slightly adjust your strategy - and enables your opponent to adjust his strategy - based on starting locations. I remember I had this old 2 hatch hydra build on medusa zvt, where if I started at 11 or 2 I would scout pretty early to determine whether he was at 7 - because the strategy was by far best when used against a terran at 7 because they would wallin differently. Actually I'm not sure I'm remembering the locations correctly cuz it's been forever, but there was one location it worked really really well against. ;p I like everyone having to work with the same hotkeys, wouldn't want to enable that change. As for balance, I could see stuff like scouts starting with speed being alright, and ghosts starting with the range upgrade. Those are like, so small that they might not have too much of an impact and only makes the units kinda buildable. (scout speed could actually make the 1 stargate scout into 3 gate dragoon allin too powerful though, it's not always that easy to hold as it is..) But other than that I wouldn't touch anything. Valkyrie sprite bug is like, yeah it sucks that they bug out, but if they didn't, it might require some rebalancing, so I'm not even sure about that. Would be sweet for UMS though. | ||
vOdToasT
Sweden2870 Posts
On January 22 2014 04:12 BigFan wrote: Show nested quote + On January 22 2014 04:07 Golondrin wrote: On January 22 2014 03:47 BigFan wrote: Part of the reason I like BW is because of how the game is played and all of the little tricks, shenanigans etc... that you can do. Units getting stuck is annoying but you're not going to lose a game because your unit got stuck lol. If your opponent is already in your main and taking out your gateways, chances are you've already sustained some damage, not to say you still can't win since I've won games after that but I don't see units popping below buildings as a big problem in that specific scenario. Your opponent can also just reposition his hydras around the gateway and kill the units as they are produced so been able to change what direction they come from the gateway won't change much. He's refering to the gateway used for walling in your FE on PvZ. On January 22 2014 03:21 zimp wrote: i would decrease zealot hp at least by 10. What's wrong with you people! You've all got the david kim flu! Suggesting the fix of annoying features it's alright, but changing the units/stats/balance it's not. + Show Spoiler + Maybe scouts could use a little umph....but w/e... hmm now that you mention it that way, ya, it was a little annoying to see zealots spawn at the bottom lol but is it really that big of a deal? I'm sure there are more pressing matters like that valkyrie bug that's been mentioned I've had to cancel high templars because of hydralisk busts. It sucks, especially if you went for a build order that gets a second gateway very late. It slows down your templar production by so much. And I've seen professional terrans lose to zergling rushes because their marine spawned outside of their wall... It's bad. | ||
skzlime
Hungary462 Posts
i would reduce targeting priority for interceptors below that of spellcasters so goliaths target ground units in range first. i would remove the bug that makes lurkers deal double damage on their last shot when they die. | ||
BisuDagger
Bisutopia19141 Posts
-patch the hold button into lurker button UI. -patch a button that would cause mutas to fly into a stack formation if they start to spread out from each other + Show Spoiler + suck it terran | ||
Liquid`Drone
Norway28525 Posts
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