If you could patch Brood War... - Page 3
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hellokitty[hk]
United States1309 Posts
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Chef
10810 Posts
however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc. I think it's the opposite. It raises the barrier of entry by making you feel like you're playing sub-optimally before you've even gotten in the lobby. It's just tedious and annoying to figure that stuff out. The lowest barrier of entry is what they do now, just making the hotkey the first available letter in the name of the unit. That actually makes sense and is easy to learn except for a few weirdly named upgrades. | ||
LordOfDabu
United States388 Posts
-Automatically switch patches for older replays -Able to customize hotkeys -Increased resolution -Make it an easier game to stream | ||
BigFan
TLADT24920 Posts
On January 22 2014 04:39 Chef wrote: I would make it so that if you have 6 SCVs you can assemble them into a giant robot that attacks by picking up supply depots and throwing them. I think it's the opposite. It raises the barrier of entry by making you feel like you're playing sub-optimally before you've even gotten in the lobby. It's just tedious and annoying to figure that stuff out. The lowest barrier of entry is what they do now, just making the hotkey the first available letter in the name of the unit. That actually makes sense and is easy to learn except for a few weirdly named upgrades. how so? I mean, I agree that they should stay as is(first letter in name of unit) since I always thought it was easier to remember if you think about it but if someone comes from let's say SCII where marines are A for ex and they change it, it would technically get them into the game faster, no? | ||
aokces
United States309 Posts
http://www.mediafire.com/download/fs1wnixo1wtpus5/Resolution Expander 5.1.rar Just set the resolutions in the .ini file, and RUN AS ADMIN | ||
BigFan
TLADT24920 Posts
On January 22 2014 04:18 vOdToasT wrote: I've had to cancel high templars because of hydralisk busts. It sucks, especially if you went for a build order that gets a second gateway very late. It slows down your templar production by so much. And I've seen professional terrans lose to zergling rushes because their marine spawned outside of their wall... It's bad. well, I was actually considering mid game or rather when you have like 4-5 gateways in your main so that one unit that gets killed won't end the game but ya, I can see why it would be problematic in that scenario. ya, true, I think I've seen this happen before as well. | ||
Zera
Lithuania716 Posts
3. Units always popping out below the building Such wonderful things wouldn't happen if it is patched | ||
Bisu-Fan
Russian Federation3329 Posts
On January 22 2014 03:47 iFU.pauline wrote: I WOULD NERF RUSH BUNKER BY PUTTING BACK POOL AT 150! Best patch ever :D | ||
BigFan
TLADT24920 Posts
haha ouch, poor fantasy >.> | ||
SuGo
United States681 Posts
Other than that, I appreciate brood war for what it is and what it's always been: the best RTS game ever (not aiming to point this in any sort of debate; it's merely my opinion). Long live BW~ | ||
a176
Canada6688 Posts
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2Pacalypse-
Croatia9461 Posts
starbow is a different game with different units. Your statement is nonsensical and off-topic. On January 22 2014 04:39 Chef wrote: I think it's the opposite. It raises the barrier of entry by making you feel like you're playing sub-optimally before you've even gotten in the lobby. It's just tedious and annoying to figure that stuff out. The lowest barrier of entry is what they do now, just making the hotkey the first available letter in the name of the unit. That actually makes sense and is easy to learn except for a few weirdly named upgrades. having all of the hotkeys on the left side of the keyboard isnt sub-optimal, in fact, its the optimal way to play. New players will have to learn the hokeys regardless which letter you choose. While having "m" instead of "a" to make a Marine might have more sense, i guarantee you it wouldnt make a difference to you after a couple of games, while on the other hand it might help with stopping the carpal tunnel syndrome | ||
Lonyo
United Kingdom3884 Posts
On January 22 2014 04:32 BisuDagger wrote: I would -patch the hold button into lurker button UI. -patch a button that would cause mutas to fly into a stack formation if they start to spread out from each other + Show Spoiler + suck it terran You should patch out Hydra busts too. | ||
ZenithM
France15952 Posts
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Nerevar
547 Posts
More ramps. More editor support in general. More observer features. Bunker build time decreased by 5 seconds. | ||
Najda
United States3765 Posts
On January 22 2014 05:54 ZenithM wrote: Yeah, actually, hotkey bindings are the only thing keeping me from playing BW more intensively. I don't want to learn 2 sets of hotkeys switching back from SC2 to BW and vice versa, it would have been nice to just be able to set the hotkeys. Set SC2 hotkeys to be the same as BW | ||
vOdToasT
Sweden2870 Posts
That's what I did when I played | ||
remag
Germany354 Posts
On January 22 2014 03:47 BigFan wrote: Part of the reason I like BW is because of how the game is played and all of the little tricks, shenanigans etc... that you can do. Units getting stuck is annoying but you're not going to lose a game because your unit got stuck lol. Say again? Just watch.... Bisu vs Killer | ||
Bwenjarin Raffrack
United States322 Posts
The approach that id Software took was releasing the source code to just the Quake engines, but not releasing the full game such as the single-player maps. That way there's still at least some incentive to purchase the full game, but the community is also able to benefit freely from community-provided upgrades to games that would otherwise be considered long-since deprecated and superseded by newer games. Anyone remember changing their .pak files? Custom models, map textures, HUDs, and sounds that are all interchangeable and customizable, and being able to mix and match from different sets to suit your preferences. Ahh, carriers with flame decals and siege tanks with targets painted on them, or the casting sound for each plague being changed to "PLAGUUU." Not that that would ever happen, of course. | ||
JohnChoi
1773 Posts
On January 22 2014 04:39 Chef wrote: I would make it so that if you have 6 SCVs you can assemble them into a giant robot that attacks by picking up supply depots and throwing them. I like this one blizzard should definitely consider it | ||
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