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If you could patch Brood War... - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 12 13 14 Next All
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2014-01-21 19:37:46
January 21 2014 19:36 GMT
#41
I'd patch in FF so Bisu would never loose.
People are imbeciles, lucky thing god made cats.
Chef
Profile Blog Joined August 2005
10810 Posts
January 21 2014 19:39 GMT
#42
I would make it so that if you have 6 SCVs you can assemble them into a giant robot that attacks by picking up supply depots and throwing them.

however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc.

I think it's the opposite. It raises the barrier of entry by making you feel like you're playing sub-optimally before you've even gotten in the lobby. It's just tedious and annoying to figure that stuff out. The lowest barrier of entry is what they do now, just making the hotkey the first available letter in the name of the unit. That actually makes sense and is easy to learn except for a few weirdly named upgrades.
LEGEND!! LEGEND!!
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
January 21 2014 19:42 GMT
#43
-Automated matchmaking!!! (how has no one said this?!?)
-Automatically switch patches for older replays
-Able to customize hotkeys
-Increased resolution
-Make it an easier game to stream
Think fast. Click faster.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 21 2014 19:54 GMT
#44
On January 22 2014 04:39 Chef wrote:
I would make it so that if you have 6 SCVs you can assemble them into a giant robot that attacks by picking up supply depots and throwing them.

Show nested quote +
however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc.

I think it's the opposite. It raises the barrier of entry by making you feel like you're playing sub-optimally before you've even gotten in the lobby. It's just tedious and annoying to figure that stuff out. The lowest barrier of entry is what they do now, just making the hotkey the first available letter in the name of the unit. That actually makes sense and is easy to learn except for a few weirdly named upgrades.

how so? I mean, I agree that they should stay as is(first letter in name of unit) since I always thought it was easier to remember if you think about it but if someone comes from let's say SCII where marines are A for ex and they change it, it would technically get them into the game faster, no?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
aokces
Profile Joined October 2006
United States309 Posts
January 21 2014 19:55 GMT
#45
For everyone wanting a higher resolution, Insect Loader has always worked for me. It takes some getting used to though, since the units seem a lot smaller, and is probably illegal on bnet since it allows you to see much more of the map.

http://www.mediafire.com/download/fs1wnixo1wtpus5/Resolution Expander 5.1.rar

Just set the resolutions in the .ini file, and RUN AS ADMIN
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 21 2014 19:55 GMT
#46
On January 22 2014 04:18 vOdToasT wrote:
Show nested quote +
On January 22 2014 04:12 BigFan wrote:
On January 22 2014 04:07 Golondrin wrote:
On January 22 2014 03:47 BigFan wrote:
Part of the reason I like BW is because of how the game is played and all of the little tricks, shenanigans etc... that you can do. Units getting stuck is annoying but you're not going to lose a game because your unit got stuck lol. If your opponent is already in your main and taking out your gateways, chances are you've already sustained some damage, not to say you still can't win since I've won games after that but I don't see units popping below buildings as a big problem in that specific scenario. Your opponent can also just reposition his hydras around the gateway and kill the units as they are produced so been able to change what direction they come from the gateway won't change much.


He's refering to the gateway used for walling in your FE on PvZ.

On January 22 2014 03:21 zimp wrote:
i would decrease zealot hp at least by 10.


What's wrong with you people! You've all got the david kim flu! Suggesting the fix of annoying features it's alright, but changing the units/stats/balance it's not.

+ Show Spoiler +
Maybe scouts could use a little umph....but w/e...

hmm now that you mention it that way, ya, it was a little annoying to see zealots spawn at the bottom lol but is it really that big of a deal? I'm sure there are more pressing matters like that valkyrie bug that's been mentioned


I've had to cancel high templars because of hydralisk busts. It sucks, especially if you went for a build order that gets a second gateway very late. It slows down your templar production by so much.

And I've seen professional terrans lose to zergling rushes because their marine spawned outside of their wall... It's bad.

well, I was actually considering mid game or rather when you have like 4-5 gateways in your main so that one unit that gets killed won't end the game but ya, I can see why it would be problematic in that scenario. ya, true, I think I've seen this happen before as well.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Zera
Profile Joined April 2010
Lithuania716 Posts
January 21 2014 20:08 GMT
#47
3. Units always popping out below the building


Such wonderful things wouldn't happen if it is patched
JD fanboy. #FPPS
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
January 21 2014 20:13 GMT
#48
On January 22 2014 03:47 iFU.pauline wrote:
I WOULD NERF RUSH BUNKER BY PUTTING BACK POOL AT 150!

Best patch ever :D
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 21 2014 20:15 GMT
#49
On January 22 2014 05:08 Zera wrote:
Show nested quote +
3. Units always popping out below the building


Such wonderful things wouldn't happen if it is patched

haha ouch, poor fantasy >.>
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SuGo
Profile Joined March 2013
United States681 Posts
January 21 2014 20:27 GMT
#50
Honestly, I don't think I would fix anything except as the OP mentioned: when units get stuck and you have to press 'S' to release them.

Other than that, I appreciate brood war for what it is and what it's always been: the best RTS game ever (not aiming to point this in any sort of debate; it's merely my opinion).

Long live BW~
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 21 2014 20:47 GMT
#51
matchmaking /thread
starleague forever
2Pacalypse-
Profile Joined October 2006
Croatia9527 Posts
January 21 2014 20:48 GMT
#52
On January 22 2014 03:41 traceurling wrote:
Show nested quote +
On January 22 2014 03:31 2Pacalypse- wrote:
On January 22 2014 02:59 Sayle wrote:
On January 22 2014 02:31 2Pacalypse- wrote:
customize keyboard shortcuts - i never understood why people are so adamantly against it


filthy casual

id be the first one playing with legacy keys because i couldnt be bothered to relearn the hotkeys (same as i do in dota2)

however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc.

That's what starbow is for

starbow is a different game with different units. Your statement is nonsensical and off-topic.

On January 22 2014 04:39 Chef wrote:
Show nested quote +
however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc.

I think it's the opposite. It raises the barrier of entry by making you feel like you're playing sub-optimally before you've even gotten in the lobby. It's just tedious and annoying to figure that stuff out. The lowest barrier of entry is what they do now, just making the hotkey the first available letter in the name of the unit. That actually makes sense and is easy to learn except for a few weirdly named upgrades.

having all of the hotkeys on the left side of the keyboard isnt sub-optimal, in fact, its the optimal way to play. New players will have to learn the hokeys regardless which letter you choose. While having "m" instead of "a" to make a Marine might have more sense, i guarantee you it wouldnt make a difference to you after a couple of games, while on the other hand it might help with stopping the carpal tunnel syndrome
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 21 2014 20:52 GMT
#53
On January 22 2014 04:32 BisuDagger wrote:
I would
-patch the hold button into lurker button UI.
-patch a button that would cause mutas to fly into a stack formation if they start to spread out from each other
+ Show Spoiler +
suck it terran


You should patch out Hydra busts too.
HOLY CHECK!
ZenithM
Profile Joined February 2011
France15952 Posts
January 21 2014 20:54 GMT
#54
Yeah, actually, hotkey bindings are the only thing keeping me from playing BW more intensively. I don't want to learn 2 sets of hotkeys switching back from SC2 to BW and vice versa, it would have been nice to just be able to set the hotkeys.
Nerevar
Profile Joined January 2013
547 Posts
January 21 2014 21:01 GMT
#55
More tilesets.
More ramps.
More editor support in general.

More observer features.

Bunker build time decreased by 5 seconds.
Najda
Profile Joined June 2010
United States3765 Posts
January 21 2014 21:13 GMT
#56
On January 22 2014 05:54 ZenithM wrote:
Yeah, actually, hotkey bindings are the only thing keeping me from playing BW more intensively. I don't want to learn 2 sets of hotkeys switching back from SC2 to BW and vice versa, it would have been nice to just be able to set the hotkeys.


Set SC2 hotkeys to be the same as BW
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 21 2014 21:17 GMT
#57
On January 22 2014 06:13 Najda wrote:
Show nested quote +
On January 22 2014 05:54 ZenithM wrote:
Yeah, actually, hotkey bindings are the only thing keeping me from playing BW more intensively. I don't want to learn 2 sets of hotkeys switching back from SC2 to BW and vice versa, it would have been nice to just be able to set the hotkeys.


Set SC2 hotkeys to be the same as BW


That's what I did when I played
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
remag
Profile Joined August 2009
Germany354 Posts
January 21 2014 21:30 GMT
#58
On January 22 2014 03:47 BigFan wrote:
Part of the reason I like BW is because of how the game is played and all of the little tricks, shenanigans etc... that you can do. Units getting stuck is annoying but you're not going to lose a game because your unit got stuck lol.

Say again? Just watch....
Bisu vs Killer
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2014-01-21 21:43:11
January 21 2014 21:42 GMT
#59
The easiest thing would be for Blizzard to release the source code, allowing the community to repair any Windows 7 issues, as well as enabling the creation of additional content that would also be backwards compatible. Higher game resolution, additional map tilesets with high-resolution textures and sprites, easily distributable and playable BWAPI AIs to train against, extending the sprite cap so that valkyries don't just shut down, and so on.

The approach that id Software took was releasing the source code to just the Quake engines, but not releasing the full game such as the single-player maps. That way there's still at least some incentive to purchase the full game, but the community is also able to benefit freely from community-provided upgrades to games that would otherwise be considered long-since deprecated and superseded by newer games.

Anyone remember changing their .pak files? Custom models, map textures, HUDs, and sounds that are all interchangeable and customizable, and being able to mix and match from different sets to suit your preferences. Ahh, carriers with flame decals and siege tanks with targets painted on them, or the casting sound for each plague being changed to "PLAGUUU."

Not that that would ever happen, of course.
I'm not as thunk as dreople pink I am.
JohnChoi
Profile Blog Joined December 2007
1773 Posts
January 21 2014 21:49 GMT
#60
On January 22 2014 04:39 Chef wrote:
I would make it so that if you have 6 SCVs you can assemble them into a giant robot that attacks by picking up supply depots and throwing them.

I like this one
blizzard should definitely consider it
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