• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:30
CET 23:30
KST 07:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1750 users

If you could patch Brood War... - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 12 13 14 Next All
traceurling
Profile Joined December 2012
United States1240 Posts
January 21 2014 21:57 GMT
#61
On January 22 2014 04:16 Liquid`Drone wrote:

As for balance, I could see stuff like scouts starting with speed being alright, and ghosts starting with the range upgrade. Those are like, so small that they might not have too much of an impact and only makes the units kinda buildable. (scout speed could actually make the 1 stargate scout into 3 gate dragoon allin too powerful though, it's not always that easy to hold as it is..) .

What is this 1 Stargate Scout into 3 Gate Dragoon?

On January 22 2014 04:35 Liquid`Drone wrote:
I would also remove the bug that lets terran players move scvs through your ramp even though you have blocked it

Which bug is that?

On January 22 2014 05:48 2Pacalypse- wrote:
Show nested quote +
On January 22 2014 03:41 traceurling wrote:
On January 22 2014 03:31 2Pacalypse- wrote:
On January 22 2014 02:59 Sayle wrote:
On January 22 2014 02:31 2Pacalypse- wrote:
customize keyboard shortcuts - i never understood why people are so adamantly against it


filthy casual

id be the first one playing with legacy keys because i couldnt be bothered to relearn the hotkeys (same as i do in dota2)

however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc.

That's what starbow is for

starbow is a different game with different units. Your statement is nonsensical and off-topic.

Wait isn't Starbow the same units? Well what I meant is play whatever mod it is in Starcraft 2 that plays Brood War and then you can customize hotkeys however you want (unless Im incorrect there) as a way fro SC2 players to transition to BW if they wanted
"Appreciate the things you have before they become the things you had."
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 21 2014 21:58 GMT
#62
Nerf tanks.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
noname_
Profile Blog Joined April 2007
461 Posts
January 21 2014 21:59 GMT
#63
On January 22 2014 04:16 Liquid`Drone wrote:
I'd make lan latency/antihack an integrated part, and I'd make everyone able to make games without having to port forward.

there are a few minor bugs that have happened and made me lose games say 5 games out of 20000 that I would fix, like sometimes units being permanently stuck in ramps. I wouldn't touch any aspect of micro at all, because even the micro-bugs are great for differentiating players. Occasionally my own marines get stuck when I'm chasing down units, but it actually only happens because my commands aren't sufficiently fine-tuned. reaver scarabs too, it's normally quite predictable which scarabs are going to bug and not.

Additionally I kinda agree that it'd be good to be able to change where units pop out, but then one of my most glorious brood war moments comes from exploiting that they always pop out at the same place, so even though it would be good for map location balance reasons, I'm kinda like fuck it anyway.

Also, I actually like how stuff like this forces you to slightly adjust your strategy - and enables your opponent to adjust his strategy - based on starting locations. I remember I had this old 2 hatch hydra build on medusa zvt, where if I started at 11 or 2 I would scout pretty early to determine whether he was at 7 - because the strategy was by far best when used against a terran at 7 because they would wallin differently. Actually I'm not sure I'm remembering the locations correctly cuz it's been forever, but there was one location it worked really really well against. ;p

I like everyone having to work with the same hotkeys, wouldn't want to enable that change.

As for balance, I could see stuff like scouts starting with speed being alright, and ghosts starting with the range upgrade. Those are like, so small that they might not have too much of an impact and only makes the units kinda buildable. (scout speed could actually make the 1 stargate scout into 3 gate dragoon allin too powerful though, it's not always that easy to hold as it is..) But other than that I wouldn't touch anything. Valkyrie sprite bug is like, yeah it sucks that they bug out, but if they didn't, it might require some rebalancing, so I'm not even sure about that. Would be sweet for UMS though.


I pretty much agree with what you said with the exception for the valkyrie bug. Valks aren`t cheap, they shoot only air targets, so it is an absolute must for them to actually shoot all time. I lost several games because they just stood there doing absolutely nothing, only watching how my goliaths and themselves got oblitarated by an only muta army. I mean there is no point to have a unit what is not shooting at the crucial moments of the game (like a huge late game engagement), in theory the valkyries become more powerful as their numbers grow, yet somtimes they are completely useless.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 21 2014 22:06 GMT
#64
On January 22 2014 06:57 traceurling wrote:
Show nested quote +
On January 22 2014 04:16 Liquid`Drone wrote:

As for balance, I could see stuff like scouts starting with speed being alright, and ghosts starting with the range upgrade. Those are like, so small that they might not have too much of an impact and only makes the units kinda buildable. (scout speed could actually make the 1 stargate scout into 3 gate dragoon allin too powerful though, it's not always that easy to hold as it is..) .

What is this 1 Stargate Scout into 3 Gate Dragoon?

Show nested quote +
On January 22 2014 04:35 Liquid`Drone wrote:
I would also remove the bug that lets terran players move scvs through your ramp even though you have blocked it

Which bug is that?

Show nested quote +
On January 22 2014 05:48 2Pacalypse- wrote:
On January 22 2014 03:41 traceurling wrote:
On January 22 2014 03:31 2Pacalypse- wrote:
On January 22 2014 02:59 Sayle wrote:
On January 22 2014 02:31 2Pacalypse- wrote:
customize keyboard shortcuts - i never understood why people are so adamantly against it


filthy casual

id be the first one playing with legacy keys because i couldnt be bothered to relearn the hotkeys (same as i do in dota2)

however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc.

That's what starbow is for

starbow is a different game with different units. Your statement is nonsensical and off-topic.

Wait isn't Starbow the same units? Well what I meant is play whatever mod it is in Starcraft 2 that plays Brood War and then you can customize hotkeys however you want (unless Im incorrect there) as a way fro SC2 players to transition to BW if they wanted

Theres some way to make SCVs go through units on a ramp by like, clicking a geyser then clicking into their base or something, and the scvs will walk through the unit on the ramp(cant really remember how to do it)
Artillery spawned from the forges of Hell
Muff2n
Profile Blog Joined March 2009
United Kingdom250 Posts
January 21 2014 22:10 GMT
#65
Another con of building rally is that the opponent can't abuse it even when it isn't a wall in.

e.g. often in 2 gate proxy vs 1 gate core the cheesing player will build some buildings to trap the goon when it spawns. I really enjoy watching this happen



If you REALLY wanted to remove positional imbalance, you'd need to be able to do the lava trick in all four directions too lol (you could also remove it but it is too cool imo).
Beamer
Profile Joined March 2010
United States242 Posts
January 21 2014 22:13 GMT
#66
I would fix the control-group-adding-when-full bug. Normally, you can add units to a control group by shift-clicking the control group's number when the units are selected. However, when that control group is already full when you try to add the units this way, the next higher control group is replaced by one of these units. It can screw up your control groups pretty bad if you don't notice it.
skzlime
Profile Joined July 2005
Hungary462 Posts
January 21 2014 22:31 GMT
#67
On January 22 2014 07:06 arb wrote:
Show nested quote +
On January 22 2014 06:57 traceurling wrote:
On January 22 2014 04:16 Liquid`Drone wrote:

As for balance, I could see stuff like scouts starting with speed being alright, and ghosts starting with the range upgrade. Those are like, so small that they might not have too much of an impact and only makes the units kinda buildable. (scout speed could actually make the 1 stargate scout into 3 gate dragoon allin too powerful though, it's not always that easy to hold as it is..) .

What is this 1 Stargate Scout into 3 Gate Dragoon?

On January 22 2014 04:35 Liquid`Drone wrote:
I would also remove the bug that lets terran players move scvs through your ramp even though you have blocked it

Which bug is that?

On January 22 2014 05:48 2Pacalypse- wrote:
On January 22 2014 03:41 traceurling wrote:
On January 22 2014 03:31 2Pacalypse- wrote:
On January 22 2014 02:59 Sayle wrote:
On January 22 2014 02:31 2Pacalypse- wrote:
customize keyboard shortcuts - i never understood why people are so adamantly against it


filthy casual

id be the first one playing with legacy keys because i couldnt be bothered to relearn the hotkeys (same as i do in dota2)

however, i think this is one thing that wouldnt take anything away from hardcore players while giving a lot to beginning players and those who switch from sc2 etc.

That's what starbow is for

starbow is a different game with different units. Your statement is nonsensical and off-topic.

Wait isn't Starbow the same units? Well what I meant is play whatever mod it is in Starcraft 2 that plays Brood War and then you can customize hotkeys however you want (unless Im incorrect there) as a way fro SC2 players to transition to BW if they wanted

Theres some way to make SCVs go through units on a ramp by like, clicking a geyser then clicking into their base or something, and the scvs will walk through the unit on the ramp(cant really remember how to do it)

that's not race-specific. any worker can do it. you right-click the geyser, then shift-right-click it some more, then shift-right-click where you want to go (don't exceed waypoint limit).
life is balanced, L2P
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
January 21 2014 22:37 GMT
#68
+ Show Spoiler +
I would make unlimited hotkey selection, automine, unlimited production selection (in 1 hotkey), all units be able to stack onto 1 spot for maximum dps in a concave or small area... + Show Spoiler +
oh wait they already made this game, it's called sc2.
I don't need luck, luck is for noobs, good luck to you though
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
January 21 2014 22:38 GMT
#69
DTs would fly and have splash damage. And every time a vulture plants a mine a voice would say 'GAAAY'.

But in all seriouslyness, the only two things I would change would be higher sprite resolutions and fix the hosting woes.
"When the geyser died, a probe came out" - SirJolt
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2014-01-21 22:43:53
January 21 2014 22:39 GMT
#70
As far as gamer mechanics are concerned (no unit changes, newer OS support, BNet issues etc, interface updates...), these are the most urgent problems to be adressed:

- Completely rewrite the pathfinding/moving algorithms for ground units (too many things just working barely, i.e. absolutely horribly).

- increase all sprite limits significantly.

- make building collision boxes more even and centered, so wallins become easier to learn. Just standardizing them so all buildings have the same free edges is probably not a good idea though, too many nice things you can do with thes different gap sizes...

- make unit spawn at buildings dependant on where the rally point is (this would probably be the easiest way to fix it)

- Fix all the bugged tiles in the BroodWar Terrains, so you can actually use them for maps.
vinsang1000
Profile Joined January 2012
Belgium365 Posts
January 21 2014 22:39 GMT
#71
dragoon AI
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 21 2014 23:01 GMT
#72
On January 22 2014 07:10 Muff2n wrote:
Another con of building rally is that the opponent can't abuse it even when it isn't a wall in.

e.g. often in 2 gate proxy vs 1 gate core the cheesing player will build some buildings to trap the goon when it spawns. I really enjoy watching this happen



If you REALLY wanted to remove positional imbalance, you'd need to be able to do the lava trick in all four directions too lol (you could also remove it but it is too cool imo).


I forgot about that... I've even done that pylon trick myself. It's pretty cool. This complicates things.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-01-24 23:12:00
January 21 2014 23:22 GMT
#73
.
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
January 21 2014 23:27 GMT
#74
Lol nvm found the ramp error vodtoast was referring to.
[image loading]
안지호
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
January 21 2014 23:53 GMT
#75
Native 1920x1080, with higher resolution UI/units/etc so that they were not too small.

[image loading]

^That's halfway there. (:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
January 21 2014 23:55 GMT
#76
for the love of god
give me auto port forwarding

and destructible rocks
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
January 21 2014 23:58 GMT
#77
No using ultralisks and defilers in the same game.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 22 2014 00:00 GMT
#78
On January 22 2014 08:22 Foxxan wrote:
Irradiate damage singletarget nerfed
from 250 to 120

Nerf darkswarm
Smaller radius, 30sec duration

Archon range +1
Shieldbattery, no longer stuns units. It only roots

Smaller size of shieldbattery, and archon

Parasite removed - replaced with
100-125mana (spells name is slime)
Singletarget fast projectile. Cast on enemy unit.
Reduces range by 50%
Cast range: 8vs air, 5vs ground
1,5sec casttime(animation)
Duration: infinite

Suddenly terran goes from able to win vs zerg, to never winning vs zerg.

great change

kappa

User was warned for this post
Artillery spawned from the forges of Hell
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 22 2014 00:07 GMT
#79
On January 22 2014 09:00 arb wrote:
Show nested quote +
On January 22 2014 08:22 Foxxan wrote:
Irradiate damage singletarget nerfed
from 250 to 120

Nerf darkswarm
Smaller radius, 30sec duration

Archon range +1
Shieldbattery, no longer stuns units. It only roots

Smaller size of shieldbattery, and archon

Parasite removed - replaced with
100-125mana (spells name is slime)
Singletarget fast projectile. Cast on enemy unit.
Reduces range by 50%
Cast range: 8vs air, 5vs ground
1,5sec casttime(animation)
Duration: infinite

Suddenly terran goes from able to win vs zerg, to never winning vs zerg.

great change

kappa


More nerf to DS, terran can win again?
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 22 2014 00:07 GMT
#80
Slightly increase starting energy of Queens/Ghosts/DA or slightly decrease their spell cost just so you'd see these units a little bit more without fucking over the balance.

Slightly increase air to ground attack for scouts so that you can make 1,2 and force turrets in the extremely rare situation of 12 nex into 2 base carrier/fast arb. Imagine ForGG vs Kal on Colosseum, like that except a little better and scouts would get a legit use in-game, still shitty, but usable.

Fix certain map tiles that are broken and can't actually be used when making a competative map.

More melee map features, I'd go crazy here, give mapmakers a lot of new optione, if they find a legit use good for them, if they don't, no harm done.
Everything from collapsable bridges to evenground miss chance ground(which can already be done, but in a limiting manner)

Fix map resolution, so that this would actually allow 126+/126+ maps
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Prev 1 2 3 4 5 6 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft411
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft411
ProTech143
StarCraft: Brood War
Shuttle 149
Dewaltoss 98
Hyun 59
Mong 41
NaDa 5
Dota 2
PGG 91
Counter-Strike
fl0m1286
Foxcn131
adren_tv89
Other Games
Grubby5628
FrodaN1231
Liquid`Hasu407
RotterdaM350
C9.Mang0163
B2W.Neo150
Trikslyr41
ZombieGrub35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 59
• RyuSc2 59
• musti20045 52
• davetesta16
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 22
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22000
• WagamamaTV1111
League of Legends
• Doublelift1476
Other Games
• imaqtpie1697
• Shiphtur181
• tFFMrPink 12
Upcoming Events
CranKy Ducklings
11h 30m
WardiTV 2025
12h 30m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
14h
Ladder Legends
20h 30m
BSL 21
21h 30m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 11h
Ladder Legends
1d 18h
BSL 21
1d 21h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.