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If starcraft 2 only changed the interface.... - Page 7

Forum Index > BW General
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Mmad
Profile Joined October 2004
Netherlands124 Posts
May 21 2005 01:21 GMT
#121
The only thing I like is the 6 worker thing and the fog of war thing. The rest is crap imo
gravity
Profile Joined March 2004
Australia2198 Posts
May 21 2005 01:21 GMT
#122
On May 21 2005 10:18 radiaL wrote:
jesus
you are worse than ovazio
congradulations!

I don't see how arguing what I believe can make me worse than a deliberate troll. Gee, I'm so sorry for not caving in to the irrational majority opinion on this issue.
EnDeR_
Profile Blog Joined May 2004
Spain2931 Posts
May 21 2005 01:21 GMT
#123
On May 21 2005 10:20 gravity wrote:
Show nested quote +
On May 21 2005 10:16 BinaryStar wrote:
On May 21 2005 10:11 gravity wrote:
On May 21 2005 10:09 BinaryStar wrote:
On May 21 2005 10:08 gravity wrote:
On May 21 2005 10:06 hixhix wrote:
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion

"Better" gamers have a vested interest in not chaning anything (because they have the most to potentially lose if they're not as good at the new system as the old one), so of course they don't want to. That doesn't meant the game wouldn't be much better for it.


And shitty gamers like you have a vested interested in changing everything (because you have the most to potentially gain if you're not as terrible at the new system as the old one), so of course you want to. That doesn't mean that the game would be much better for it.

You are correct, but I am arguing that the game *would* be better for it (not that it is *necessarily* so). Your objection doesn't counter my point, which was that the objections of "good" players don't mean anything in themselves; only logical arguments and real-world results count (and no, other games with better interfaces are not good real-world results, as their mechanics and balance are far too different from SC, interface aside).


And I'm saying that it won't. It's not something that can be logically or objectively argued. It's subjective, dipshit. Your arguments are only logical according to your subjective mindset. You seem to think that having less (common) things to do will make the game more interesting. Everyone else disagrees. How the hell are you going to have an objective, logical argument about something when everyone else subjectively disagrees with your premises?

It's certainly possible to have a rational, logical argument about this, it's just not possible to *proove* it without testing. Also, everyone in the world could disagree with me, and if they resorted to emotion-based and knee-jerk reactionary stances without thought like most people in this thread, they would still be wrong.


or they could be right, but still wrong... or right but wrong but right again?
estás más desubicao q un croissant en un plato de nécoras
gravity
Profile Joined March 2004
Australia2198 Posts
May 21 2005 01:23 GMT
#124
On May 21 2005 10:10 BinaryStar wrote:
It's perfectly logical to call something idiotioc, idiocy.

Since when are ad-hominems considered logical? Logic requires arguments, not calling the opponent stupid (though you can have both, particularly in more heated arguments :D).
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:24 GMT
#125
On May 21 2005 10:20 gravity wrote:
Show nested quote +
On May 21 2005 10:16 BinaryStar wrote:
On May 21 2005 10:11 gravity wrote:
On May 21 2005 10:09 BinaryStar wrote:
On May 21 2005 10:08 gravity wrote:
On May 21 2005 10:06 hixhix wrote:
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion

"Better" gamers have a vested interest in not chaning anything (because they have the most to potentially lose if they're not as good at the new system as the old one), so of course they don't want to. That doesn't meant the game wouldn't be much better for it.


And shitty gamers like you have a vested interested in changing everything (because you have the most to potentially gain if you're not as terrible at the new system as the old one), so of course you want to. That doesn't mean that the game would be much better for it.

You are correct, but I am arguing that the game *would* be better for it (not that it is *necessarily* so). Your objection doesn't counter my point, which was that the objections of "good" players don't mean anything in themselves; only logical arguments and real-world results count (and no, other games with better interfaces are not good real-world results, as their mechanics and balance are far too different from SC, interface aside).


And I'm saying that it won't. It's not something that can be logically or objectively argued. It's subjective, dipshit. Your arguments are only logical according to your subjective mindset. You seem to think that having less (common) things to do will make the game more interesting. Everyone else disagrees. How the hell are you going to have an objective, logical argument about something when everyone else subjectively disagrees with your premises?

It's certainly possible to have a rational, logical argument about this, it's just not possible to *prove* it without testing. Also, everyone in the world could disagree with me, and if they resorted to emotion-based and knee-jerk reactionary stances without thought like most people in this thread, they would still be wrong.


No you can't.

You think doing less mundane things would be good. You state your reasons.

We think doing less mundane things would be bad. We state our reasons.

It's not a logical argument. It's just sharing our opinions, because that's all you can have in this issue. We gave you our opinions, but you dismiss them as knee-jerk reactions because you disagree with them.
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:26 GMT
#126
On May 21 2005 10:23 gravity wrote:
Show nested quote +
On May 21 2005 10:10 BinaryStar wrote:
It's perfectly logical to call something idiotioc, idiocy.

Since when are ad-hominems considered logical? Logic requires arguments, not calling the opponent stupid (though you can have both, particularly in more heated arguments :D).


It's not an adhominem attack. It's nothing personal really. Rather, it's a statement of fact. I think your ideas are stupid, therefore I state what I think. If you want to take it as an insult, go ahead.
EnDeR_
Profile Blog Joined May 2004
Spain2931 Posts
May 21 2005 01:26 GMT
#127
What makes SC the great game it is?

Macro+Micro+Strategy+Decision making under pressure = SC

With your changes you remove Macro from the ecuation, so we have:

Micro+Strategy+Decision making under pressure = SC II

Since they are all positive, when you substract something from a positive number, you get a lower number, so in conclusion:

SC>SC II

Woah, im a logical genious
estás más desubicao q un croissant en un plato de nécoras
gravity
Profile Joined March 2004
Australia2198 Posts
May 21 2005 01:28 GMT
#128
On May 21 2005 10:24 BinaryStar wrote:
No you can't.

You think doing less mundane things would be good. You state your reasons.

We think doing less mundane things would be bad. We state our reasons.

It's not a logical argument. It's just sharing our opinions, because that's all you can have in this issue. We gave you our opinions, but you dismiss them as knee-jerk reactions because you disagree with them.

No, you try to prove your argument by saying things like "if the interface was improved, anyone could be as good as a progamer". This is obviously wrong and illogical, so I reply with arguments such as "no, because being a progamer is about more than clicking fast, and they would have the same improvements you would have". Sure, we don't have actual numerics or what have you, but that *doesn't* mean it has to boil down to "yes way" vs "no way" except at some very fundamental level we have not yet reached (ie so far everyone agrees that the game should be as fun and skillful as possible, we just disagree on how to achieve this).

And I call the knee-jerk reactions because they are. How you could describe the kind of "omg being able to select multiple buildings would destroy the game and make 2 week newbs as good as Oov" hysteria as being anything other than knee-jerk is beyond me.
gravity
Profile Joined March 2004
Australia2198 Posts
May 21 2005 01:29 GMT
#129
On May 21 2005 10:26 EnDeR_ wrote:
What makes SC the great game it is?

Macro+Micro+Strategy+Decision making under pressure = SC

With your changes you remove Macro from the ecuation, so we have:

Micro+Strategy+Decision making under pressure = SC II

Since they are all positive, when you substract something from a positive number, you get a lower number, so in conclusion:

SC>SC II

Woah, im a logical genious

Total attention is limited, and it is better when attention is spent on more interesting and thought-testing things rather than assigning workers to minerals. Therefore SC II> SC.
EnDeR_
Profile Blog Joined May 2004
Spain2931 Posts
May 21 2005 01:30 GMT
#130
"no, because being a progamer is about more than clicking fast, and they would have the same improvements you would have"


Holy shit, didn't you read Aficionado's interview?
estás más desubicao q un croissant en un plato de nécoras
poor newb
Profile Joined April 2004
United States1879 Posts
Last Edited: 2005-05-21 01:31:04
May 21 2005 01:30 GMT
#131
impove graphics and make little changes to crappy units (scouts) and it will be the new goty
How do you mine minerals?
gravity
Profile Joined March 2004
Australia2198 Posts
Last Edited: 2005-05-21 01:31:37
May 21 2005 01:30 GMT
#132
On May 21 2005 10:26 BinaryStar wrote:
Show nested quote +
On May 21 2005 10:23 gravity wrote:
On May 21 2005 10:10 BinaryStar wrote:
It's perfectly logical to call something idiotioc, idiocy.

Since when are ad-hominems considered logical? Logic requires arguments, not calling the opponent stupid (though you can have both, particularly in more heated arguments :D).


It's not an adhominem attack. It's nothing personal really. Rather, it's a statement of fact. I think your ideas are stupid, therefore I state what I think. If you want to take it as an insult, go ahead.

It can never be a "fact" that something is idiotic. Like you just said, it's your *opinion* that they are "idiotic", but that is not a logical argument in the slightest (as you claimed).
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:32 GMT
#133
On May 21 2005 10:30 gravity wrote:
Show nested quote +
On May 21 2005 10:26 BinaryStar wrote:
On May 21 2005 10:23 gravity wrote:
On May 21 2005 10:10 BinaryStar wrote:
It's perfectly logical to call something idiotioc, idiocy.

Since when are ad-hominems considered logical? Logic requires arguments, not calling the opponent stupid (though you can have both, particularly in more heated arguments :D).


It's not an adhominem attack. It's nothing personal really. Rather, it's a statement of fact. I think your ideas are stupid, therefore I state what I think. If you want to take it as an insult, go ahead.

It can never be a "fact" that something is idiotic. Like you just said, it's your *opinion* that they are "idiotic", but that is not a logical argument in the slightest (as you claimed).


Never said it was a logical argument. I said it was only logical to say what I think was fact. It's a subtle difference; I hope you can catch it.
EnDeR_
Profile Blog Joined May 2004
Spain2931 Posts
May 21 2005 01:32 GMT
#134
On May 21 2005 10:29 gravity wrote:
Show nested quote +
On May 21 2005 10:26 EnDeR_ wrote:
What makes SC the great game it is?

Macro+Micro+Strategy+Decision making under pressure = SC

With your changes you remove Macro from the ecuation, so we have:

Micro+Strategy+Decision making under pressure = SC II

Since they are all positive, when you substract something from a positive number, you get a lower number, so in conclusion:

SC>SC II

Woah, im a logical genious

Total attention is limited, and it is better when attention is spent on more interesting and thought-testing things rather than assigning workers to minerals. Therefore SC II> SC.


Assigning workers to minerals is the easiest part of macro, a newbie can master that in less than 2 weeks. You are talking about removing all macro, not just that part.
estás más desubicao q un croissant en un plato de nécoras
gravity
Profile Joined March 2004
Australia2198 Posts
May 21 2005 01:33 GMT
#135
On May 21 2005 10:30 EnDeR_ wrote:
Show nested quote +
"no, because being a progamer is about more than clicking fast, and they would have the same improvements you would have"


Holy shit, didn't you read Aficionado's interview?

Yes, clicking is more *fundamental* at any level becaue you can't implement your strategies if you can't physically carry them out. That doesn't mean that reducing the amount of "routine" clicking wouldn't allow more APM to be spent on other things. I doubt pro-gamers or anyone else have reached the maximum limit of useful EAPM, or are even close to it.
EnDeR_
Profile Blog Joined May 2004
Spain2931 Posts
May 21 2005 01:33 GMT
#136
And quit the shitty argument about logic, who fucking cares about semantics?
estás más desubicao q un croissant en un plato de nécoras
gravity
Profile Joined March 2004
Australia2198 Posts
May 21 2005 01:35 GMT
#137
On May 21 2005 10:32 EnDeR_ wrote:
Show nested quote +
On May 21 2005 10:29 gravity wrote:
On May 21 2005 10:26 EnDeR_ wrote:
What makes SC the great game it is?

Macro+Micro+Strategy+Decision making under pressure = SC

With your changes you remove Macro from the ecuation, so we have:

Micro+Strategy+Decision making under pressure = SC II

Since they are all positive, when you substract something from a positive number, you get a lower number, so in conclusion:

SC>SC II

Woah, im a logical genious

Total attention is limited, and it is better when attention is spent on more interesting and thought-testing things rather than assigning workers to minerals. Therefore SC II> SC.


Assigning workers to minerals is the easiest part of macro, a newbie can master that in less than 2 weeks. You are talking about removing all macro, not just that part.

Since when am I talking about "removing all macro". Units will still have to be made, and you will still have to know how many factories to build, when to build them, the best time to build which units (ie in many cases, particularly early game, building units seperately at each factory will still be the best; multi-selection helps most late-game), etc. Just because you won't have to be able to press 1sh2sh3sh4sh5sh6sh7sh8sh in 1 second isn't going to somehow remove the strategy, skill and depth from the game, and if it does then this game sucks after all (hint: I don't think it does).
EnDeR_
Profile Blog Joined May 2004
Spain2931 Posts
May 21 2005 01:36 GMT
#138
On May 21 2005 10:33 gravity wrote:
Show nested quote +
On May 21 2005 10:30 EnDeR_ wrote:
"no, because being a progamer is about more than clicking fast, and they would have the same improvements you would have"


Holy shit, didn't you read Aficionado's interview?

Yes, clicking is more *fundamental* at any level becaue you can't implement your strategies if you can't physically carry them out. That doesn't mean that reducing the amount of "routine" clicking wouldn't allow more APM to be spent on other things. I doubt pro-gamers or anyone else have reached the maximum limit of useful EAPM, or are even close to it.


Multitasking is what separates progamers from our top players right now, remove things to multitask and voilá our top players would be able to compete with progamers, effectively reducing the skill gap, making the game easier to play, easier to master, and easier in general.
estás más desubicao q un croissant en un plato de nécoras
gravity
Profile Joined March 2004
Australia2198 Posts
Last Edited: 2005-05-21 01:36:48
May 21 2005 01:36 GMT
#139
On May 21 2005 10:33 EnDeR_ wrote:
And quit the shitty argument about logic, who fucking cares about semantics?

It's not just an issue of semantics; when people think they are right and winning arguments despite being wildly illogical, they are that much further from the truth.
EnDeR_
Profile Blog Joined May 2004
Spain2931 Posts
May 21 2005 01:37 GMT
#140
On May 21 2005 10:35 gravity wrote:
Show nested quote +
On May 21 2005 10:32 EnDeR_ wrote:
On May 21 2005 10:29 gravity wrote:
On May 21 2005 10:26 EnDeR_ wrote:
What makes SC the great game it is?

Macro+Micro+Strategy+Decision making under pressure = SC

With your changes you remove Macro from the ecuation, so we have:

Micro+Strategy+Decision making under pressure = SC II

Since they are all positive, when you substract something from a positive number, you get a lower number, so in conclusion:

SC>SC II

Woah, im a logical genious

Total attention is limited, and it is better when attention is spent on more interesting and thought-testing things rather than assigning workers to minerals. Therefore SC II> SC.


Assigning workers to minerals is the easiest part of macro, a newbie can master that in less than 2 weeks. You are talking about removing all macro, not just that part.

Since when am I talking about "removing all macro". Units will still have to be made, and you will still have to know how many factories to build, when to build them, the best time to build which units (ie in many cases, particularly early game, building units seperately at each factory will still be the best; multi-selection helps most late-game), etc. Just because you won't have to be able to press 1sh2sh3sh4sh5sh6sh7sh8sh in 1 second isn't going to somehow remove the strategy, skill and depth from the game, and if it does then this game sucks after all (hint: I don't think it does).


No, you said auto-queue units in buildings, that's removing macro to me.
estás más desubicao q un croissant en un plato de nécoras
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