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If starcraft 2 only changed the interface.... - Page 6

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gravity
Profile Joined March 2004
Australia2330 Posts
May 21 2005 01:06 GMT
#101
On May 21 2005 10:04 BinaryStar wrote:
Show nested quote +
On May 21 2005 09:53 gravity wrote:
On May 21 2005 09:49 OhThatDang wrote: seems like your just a lazy sc gamer

To me it seems like the conservative die-hards are being lazy in that they want to rely on their fast clicking rather than having to actually think.

Starcraft is a brilliant game, easily the best multiplayer RTS ever, but there is no reason it can't be improved even further. All the long-term great traditional games have undergone many changes; SC can do the same.


Oh, because currently SC requires no actual thinking!

Way to miss my point, idiot. Remember, the order to do things is: Read -> Comprehend -> Post.
Furthermore, tournaments should use matchup-specific maps
hixhix
Profile Blog Joined September 2004
1158 Posts
Last Edited: 2005-05-21 01:07:00
May 21 2005 01:06 GMT
#102
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:07 GMT
#103
On May 21 2005 10:05 gravity wrote:
Show nested quote +
On May 21 2005 10:03 EnDeR_ wrote:
On May 21 2005 10:01 gravity wrote:
On May 21 2005 09:58 Oxygen wrote:
Gravity: in order to call someone a fool in a thread you can't be the biggest fool in this thread yourself.

Posting a flurry of jokes and ad-homs doesn't quite distract from the fact that you lost the argument badly.


you are the only one thinking he lost the argument. There isn't anybody blinder than the one that doesn't want to see.

*I'm* blind? Last I heard I was still posting coherently, not spamming in a retarded attempt to distract from the a lack of relevant arguments. Oh yeah, and cliches aren't arguments.


Yes, yes you are blind. Posting coherently has nothing to do with it, if you fail to see the idiocy of your ideas.
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2005-05-21 01:09:42
May 21 2005 01:08 GMT
#104
On May 21 2005 10:06 hixhix wrote:
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion

"Better" gamers have a vested interest in not changing anything (because they have the most to potentially lose if they're not as good at the new system as the old one), so of course they don't want to. That doesn't meant the game wouldn't be much better for it.
Furthermore, tournaments should use matchup-specific maps
gravity
Profile Joined March 2004
Australia2330 Posts
May 21 2005 01:09 GMT
#105
On May 21 2005 10:07 BinaryStar wrote:
Show nested quote +
On May 21 2005 10:05 gravity wrote:
On May 21 2005 10:03 EnDeR_ wrote:
On May 21 2005 10:01 gravity wrote:
On May 21 2005 09:58 Oxygen wrote:
Gravity: in order to call someone a fool in a thread you can't be the biggest fool in this thread yourself.

Posting a flurry of jokes and ad-homs doesn't quite distract from the fact that you lost the argument badly.


you are the only one thinking he lost the argument. There isn't anybody blinder than the one that doesn't want to see.

*I'm* blind? Last I heard I was still posting coherently, not spamming in a retarded attempt to distract from the a lack of relevant arguments. Oh yeah, and cliches aren't arguments.


Yes, yes you are blind. Posting coherently has nothing to do with it, if you fail to see the idiocy of your ideas.

I do indeed fail to see any "idiocy" in my ideas, so do you have any actual logical arguments rather than insults?
Furthermore, tournaments should use matchup-specific maps
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:09 GMT
#106
On May 21 2005 10:08 gravity wrote:
Show nested quote +
On May 21 2005 10:06 hixhix wrote:
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion

"Better" gamers have a vested interest in not chaning anything (because they have the most to potentially lose if they're not as good at the new system as the old one), so of course they don't want to. That doesn't meant the game wouldn't be much better for it.


And shitty gamers like you have a vested interested in changing everything (because you have the most to potentially gain if you're not as terrible at the new system as the old one), so of course you want to. That doesn't mean that the game would be much better for it.
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:10 GMT
#107
On May 21 2005 10:09 gravity wrote:
Show nested quote +
On May 21 2005 10:07 BinaryStar wrote:
On May 21 2005 10:05 gravity wrote:
On May 21 2005 10:03 EnDeR_ wrote:
On May 21 2005 10:01 gravity wrote:
On May 21 2005 09:58 Oxygen wrote:
Gravity: in order to call someone a fool in a thread you can't be the biggest fool in this thread yourself.

Posting a flurry of jokes and ad-homs doesn't quite distract from the fact that you lost the argument badly.


you are the only one thinking he lost the argument. There isn't anybody blinder than the one that doesn't want to see.

*I'm* blind? Last I heard I was still posting coherently, not spamming in a retarded attempt to distract from the a lack of relevant arguments. Oh yeah, and cliches aren't arguments.


Yes, yes you are blind. Posting coherently has nothing to do with it, if you fail to see the idiocy of your ideas.

I do indeed fail to see any "idiocy" in my ideas, so do you have any actual logical arguments rather than insults?

It's perfectly logical to call something idiotioc, idiocy.
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:11 GMT
#108
On May 21 2005 10:06 gravity wrote:
Show nested quote +
On May 21 2005 10:04 BinaryStar wrote:
On May 21 2005 09:53 gravity wrote:
On May 21 2005 09:49 OhThatDang wrote: seems like your just a lazy sc gamer

To me it seems like the conservative die-hards are being lazy in that they want to rely on their fast clicking rather than having to actually think.

Starcraft is a brilliant game, easily the best multiplayer RTS ever, but there is no reason it can't be improved even further. All the long-term great traditional games have undergone many changes; SC can do the same.


Oh, because currently SC requires no actual thinking!

Way to miss my point, idiot. Remember, the order to do things is: Read -> Comprehend -> Post.


My apologies! Next time I will not interpret what you said in a logical way!
radiaL
Profile Joined August 2003
Andorra2690 Posts
May 21 2005 01:11 GMT
#109
On May 21 2005 10:03 gravity wrote:
Besides, even if you were right, you'd still be wrong

bahaha
holy shit im saving this
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
EnDeR_
Profile Blog Joined May 2004
Spain2942 Posts
May 21 2005 01:11 GMT
#110
On May 21 2005 10:03 gravity wrote:
Show nested quote +
On May 21 2005 10:01 EnDeR_ wrote:
On May 21 2005 09:57 gravity wrote:
On May 21 2005 09:56 EnDeR_ wrote:
On May 21 2005 09:39 gravity wrote:
On May 21 2005 09:34 EnDeR_ wrote:
Do you know why i don't like your changes?
Because i'd master that game in 4 months, max.

No, you wouldn't.


Fuck no I wouldn't. To master something, first you have to state a definition, in my book: mastering a videogame is knowing what to do in the most common situations and being able to do it.

The way you want to change the "interface", you would only need to counter the other guy's strategy and some micro. I'd give myself 2 weeks to learn all the counters and viable strategies, and 3 months and 2 weeks perfecting micro. Of course i'd fucking master that game in 4 months.

If you think that's all there is too it you're a fool and certainly don't live up to your namesake. Also I don't see how're you're going to "master micro" in 3 months if you haven't done it by now.


that's all ther would be to it if they implemented YOUR CHANGES. Right now as it is, you have to prioritize either microing or macroing, and micro tricks are so fucking hard because you have to macro at the same time!!! In your perfect world of automatic economy and unit production, micro tricks will be relatively easy because you won't have to concentrate on anything else. Sheesh, get it into your fucking head, i can do boxer micro after 3 months of training, what i can't do is micro and macro at the same time like boxer does in 3 months.

You could do Boxer micro after 3 months of training? I seriously doubt it. Besides, there is a lot more to SC than microing and macroing at the same time, which is what you seem to be missing. I can't believe how easy you think SC is, as if the interface is the only thing holding you back from being a progamer. That's pretty laughable.

Besides, even if you were right, you'd still be wrong, since people will come along who couldn't play the game before due to not clicking fast enough, but who will be better at strategy/timing/intution than you ever will be, and hence will own you just as hard as Boxer would now.


Let's see one of Boxer's micro tricks: killing a lurker with just one marine. I only needed 6 hours of practice to be able to do it consistently. Another boxer trick? Cloning what was it, 8 ghosts to lock down battlecruisers? You wanted to remove that now, didn't you? It wouldn't be an impressive thing to see with your changes, now would it?

I don't need to become progamer level to master a game. If somebody who has better strategy/timing/intuition comes along and owns me, still doesn't mean that i haven't mastered the game, reread my defintion of mastering a game please.
estás más desubicao q un croissant en un plato de nécoras
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2005-05-21 01:12:04
May 21 2005 01:11 GMT
#111
On May 21 2005 10:09 BinaryStar wrote:
Show nested quote +
On May 21 2005 10:08 gravity wrote:
On May 21 2005 10:06 hixhix wrote:
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion

"Better" gamers have a vested interest in not chaning anything (because they have the most to potentially lose if they're not as good at the new system as the old one), so of course they don't want to. That doesn't meant the game wouldn't be much better for it.


And shitty gamers like you have a vested interested in changing everything (because you have the most to potentially gain if you're not as terrible at the new system as the old one), so of course you want to. That doesn't mean that the game would be much better for it.

You are correct, but I am arguing that the game *would* be better for it (not that it is *necessarily* so). Your objection doesn't counter my point, which was that the objections of "good" players don't mean anything in themselves; only logical arguments and real-world results count (and no, other games with better interfaces are not good real-world results, as their mechanics and balance are far too different from SC, interface aside).
Furthermore, tournaments should use matchup-specific maps
hixhix
Profile Blog Joined September 2004
1158 Posts
May 21 2005 01:11 GMT
#112
sorry, I cant argue with a newbie who think he masters all the aspects of the game. I'm so lost. *cry*
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2005-05-21 01:13:24
May 21 2005 01:13 GMT
#113
On May 21 2005 10:11 hixhix wrote:
sorry, I cant argue with a newbie who think he masters all the aspects of the game. I'm so lost. *cry*

Are you refering to me? If so I don't understand, _Ender was the one claiming he could easily beat progamers with a few interface tweaks, not me. I realize that I would still get owned by anyone good, but I would have more fun doing it and be more likely to be able to do interesting strategies.
Furthermore, tournaments should use matchup-specific maps
CuddlyCuteKitten
Profile Joined January 2004
Sweden2889 Posts
Last Edited: 2005-05-21 01:15:46
May 21 2005 01:14 GMT
#114
On May 21 2005 09:33 Tal wrote:
No I don't realise or agree that d-web being hard to use is part of balance. IIRC the SC makers initially expected the game to be played on fast instead of fastest, which kind of suggests that they thought fastest would be too fast to use all the abilities properly etc. They were right.


But you do realise how incredibly fucking imbalanced smart casted d-webs or storms would be, rigth?

Hell, I'm not gosu or anything but I could decimate ANY zerg force with 6 full templars + smart cast.

T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* T *click* (under span of 5 seconds)
All zerg forces are dead.
Zerg: ...
Me: HAHAHAHA PWNZED YOU FUCKING NOOB AHAHAHAHAHA!

People only bring about 4 templars they intend to use with their army. Why? Because templars are so inherently hard to use that getting of more than 6 good storms in a figth is nigh on impossible for even good gamers.
Also, what is harder, storm casting with smart cast system or hydra dodging your entire army? One changes with your "uber fix" the other one doesn't. Should we add automicroed hydras as well to keep the balance?

I suggest you go compare WCIII's spell casters with SC's spellcasters and check how powerfull the spells are in comparison, and THEN tell me that it being so hard to cast doesn't have anything to do with balance.

Of course, we could just change all the spells at the same time we are noobing down the system while were at it... I mean, that's the goal rigth, to make the game accesible to new players? Not having a system that rewards you for skill.
Unity, support, family, and kneecapping bitches.
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2005-05-21 01:14:45
May 21 2005 01:14 GMT
#115
On May 21 2005 10:11 radiaL wrote:
Show nested quote +
On May 21 2005 10:03 gravity wrote:
Besides, even if you were right, you'd still be wrong

bahaha
holy shit im saving this

?? It makes perfect sense in context and is a fairly common rhetorical phrase.
Furthermore, tournaments should use matchup-specific maps
EnDeR_
Profile Blog Joined May 2004
Spain2942 Posts
May 21 2005 01:14 GMT
#116
On May 21 2005 10:11 hixhix wrote:
sorry, I cant argue with a newbie who think he masters all the aspects of the game. I'm so lost. *cry*


reread my definition of "mastering a game" one more time.
estás más desubicao q un croissant en un plato de nécoras
gravity
Profile Joined March 2004
Australia2330 Posts
May 21 2005 01:16 GMT
#117
On May 21 2005 10:14 CuddlyCuteKitten wrote:
Show nested quote +
On May 21 2005 09:33 Tal wrote:
No I don't realise or agree that d-web being hard to use is part of balance. IIRC the SC makers initially expected the game to be played on fast instead of fastest, which kind of suggests that they thought fastest would be too fast to use all the abilities properly etc. They were right.


But you do realise how incredibly fucking imbalanced smart casted d-webs or storms would be, rigth?

If having a good interface leads to certain imbalances, adjust the balance, don't cripple the interface. Shitting up the interface just to avoid tweaking a few numbers seems pretty ass-backwards to me.
Furthermore, tournaments should use matchup-specific maps
BinaryStar
Profile Joined November 2004
Afghanistan669 Posts
May 21 2005 01:16 GMT
#118
On May 21 2005 10:11 gravity wrote:
Show nested quote +
On May 21 2005 10:09 BinaryStar wrote:
On May 21 2005 10:08 gravity wrote:
On May 21 2005 10:06 hixhix wrote:
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion

"Better" gamers have a vested interest in not chaning anything (because they have the most to potentially lose if they're not as good at the new system as the old one), so of course they don't want to. That doesn't meant the game wouldn't be much better for it.


And shitty gamers like you have a vested interested in changing everything (because you have the most to potentially gain if you're not as terrible at the new system as the old one), so of course you want to. That doesn't mean that the game would be much better for it.

You are correct, but I am arguing that the game *would* be better for it (not that it is *necessarily* so). Your objection doesn't counter my point, which was that the objections of "good" players don't mean anything in themselves; only logical arguments and real-world results count (and no, other games with better interfaces are not good real-world results, as their mechanics and balance are far too different from SC, interface aside).


And I'm saying that it won't. It's not something that can be logically or objectively argued. It's subjective, dipshit. Your arguments are only logical according to your subjective mindset. You seem to think that having less (common) things to do will make the game more interesting. Everyone else disagrees. How the hell are you going to have an objective, logical argument about something when everyone else subjectively disagrees with your premises?
radiaL
Profile Joined August 2003
Andorra2690 Posts
May 21 2005 01:18 GMT
#119
jesus
you are worse than ovazio
congradulations!
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2005-05-21 01:22:04
May 21 2005 01:20 GMT
#120
On May 21 2005 10:16 BinaryStar wrote:
Show nested quote +
On May 21 2005 10:11 gravity wrote:
On May 21 2005 10:09 BinaryStar wrote:
On May 21 2005 10:08 gravity wrote:
On May 21 2005 10:06 hixhix wrote:
in short, newbish and lazy gamers like the changes. better gamers feel the changes stupid. end of discussion

"Better" gamers have a vested interest in not chaning anything (because they have the most to potentially lose if they're not as good at the new system as the old one), so of course they don't want to. That doesn't meant the game wouldn't be much better for it.


And shitty gamers like you have a vested interested in changing everything (because you have the most to potentially gain if you're not as terrible at the new system as the old one), so of course you want to. That doesn't mean that the game would be much better for it.

You are correct, but I am arguing that the game *would* be better for it (not that it is *necessarily* so). Your objection doesn't counter my point, which was that the objections of "good" players don't mean anything in themselves; only logical arguments and real-world results count (and no, other games with better interfaces are not good real-world results, as their mechanics and balance are far too different from SC, interface aside).


And I'm saying that it won't. It's not something that can be logically or objectively argued. It's subjective, dipshit. Your arguments are only logical according to your subjective mindset. You seem to think that having less (common) things to do will make the game more interesting. Everyone else disagrees. How the hell are you going to have an objective, logical argument about something when everyone else subjectively disagrees with your premises?

It's certainly possible to have a rational, logical argument about this, it's just not possible to *prove* it without testing. Also, everyone in the world could disagree with me, and if they resorted to emotion-based and knee-jerk reactionary stances without thought like most people in this thread, they would still be wrong.
Furthermore, tournaments should use matchup-specific maps
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