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Unused units? - Page 4

Forum Index > BW General
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 30 2011 23:43 GMT
#61
Scout is probably the unit with the least use.

Then again, that does not mean it's totally useless. I remember there was a game of Stork vs. (some zerg) in a GomTV game which Stork made a Scout. It wasn't that Stork was trying to humiliate him; it was because Stork got all-in rushed and Scout was the best thing he could make. It was very effectively made, as it killed tons of drones and made the zerg make a lot of aa.
https://twitter.com/SufficientStats
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
April 30 2011 23:45 GMT
#62
How about 4-5 valks to "soften" the interceptors and the rest goliaths to clean them up?
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
Yurie
Profile Blog Joined August 2010
11964 Posts
April 30 2011 23:46 GMT
#63
On May 01 2011 08:36 Turgid wrote:
Have there been any uses of lockdown outside of TvT? Btw I think it's pretty funny that the archive of pro games is now so deep that you can find pretty much anything used.


ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2011-05-01 00:03:58
April 30 2011 23:58 GMT
#64
Scouts are the designed counter against BCs and Carriers. It's just that you don't see them vP anyways so Scouts have no business showing up ^^ Sometimes there are desperation situations where Protoss makes a Scout to stay alive.. like Kal vs ForGG MSL where Kal used it to hold off some sort of timing push. Also in low numbers, Scouts are better at killing Overlords than Corsairs, so Scouts can be extremely effective as part of a 1-base PvZ strategy.

Ghosts.. had some uses in TvZ for nuking (a game on Monte Cristo recently), and in TvT they are good in long-game-low-econ situations. Also Ghosts saw some small popularity in TvP some months ago.. like Ruby used them to great effect against Jangbi. Ghosts imo are too underused, Ghost-mech play will be the next revolution in TvP ;o

Dark Archons show up in PvP sometimes and are really good for crippling the other army's HTs or mind controlling in low-econ situations. In PvZ they show up sometimes, for feedback or maelstrom.. and Jaehoon made a DA once in PvT to mindcontrol a vessel (............)

Wraiths are pretty common in TvT and 2port in TvZ happens every so often. Sometimes a surprise/desperation counter to Carriers (or Hiya uses them to harass..)

Valks show up in TvTs when there's too many Wraiths on the other side.. and there's the Valkionic timing push which rapes Muta openings in TvZ. Pretty useless in TvP lol

Devourers are pretty rare, but they are seen most in ZvZ hive-play. ZvT they are used to help fight BCs and in ZvP they come into play if Protoss goes for Corsair-Carrier-Reaver.

Queens we already know what they can do, but to reiterate mainly used for Broodlings in ZvT and ZvP, and Ensnare in ZvZ. Sometimes ensnare is used in ZvT and ZvP, but its not that good.. and in lategame ZvZ Queens can broodling key Lurkers/Defilers/Ultras.

Infested Terran is imba vP ^^

think that's all the "rarely used" units in BW lol
Writerptrk
Cambium
Profile Blog Joined June 2004
United States16368 Posts
May 01 2011 00:05 GMT
#65
infested terran and nuke (yea this is a unit ) are probably the least used units in the game
When you want something, all the universe conspires in helping you to achieve it.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 01 2011 00:08 GMT
#66
Really used ghosts and lockdown in TvP a few times.

Valks vs carriers is just one of those theory craft things that doesn't work in practice, they suck and hardly fire when interceptors are on the screen. Plus they are very expensive units that get immediately killed.
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 01 2011 00:10 GMT
#67
On May 01 2011 02:00 radialis wrote:
Show nested quote +
On May 01 2011 01:57 GG.NoRe wrote:
Infested Terrans

lol completely forgot about infested terrans. command centres are infested all the time but infested terrans are so rarely used. i think i've only ever seen them in PvZ on holy world lol

huh...? it's physically impossible to get infested terrans in pvz. there ain't command centers to infest... am I missing something?
PM me if you want random korean images translated.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
May 01 2011 00:17 GMT
#68
On May 01 2011 08:46 Yurie wrote:
Show nested quote +
On May 01 2011 08:36 Turgid wrote:
Have there been any uses of lockdown outside of TvT? Btw I think it's pretty funny that the archive of pro games is now so deep that you can find pretty much anything used.


http://www.youtube.com/watch?v=9s6UG1HQ5qE

Lol, of course. don't know how I forgot about that one. I'll definitely check out the other games someone else listed though, sounds like fun times.
(╬ ಠ益ಠ)
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 01 2011 00:18 GMT
#69
On May 01 2011 09:10 nitdkim wrote:
Show nested quote +
On May 01 2011 02:00 radialis wrote:
On May 01 2011 01:57 GG.NoRe wrote:
Infested Terrans

lol completely forgot about infested terrans. command centres are infested all the time but infested terrans are so rarely used. i think i've only ever seen them in PvZ on holy world lol

huh...? it's physically impossible to get infested terrans in pvz. there ain't command centers to infest... am I missing something?

Look up the map "holy world"

I think it was zero that used infested terran on that map.
( ・´ー・`)
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
May 01 2011 00:28 GMT
#70
Yep.

arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 01 2011 02:14 GMT
#71
On May 01 2011 08:45 phosphorylation wrote:
How about 4-5 valks to "soften" the interceptors and the rest goliaths to clean them up?

The reason valkyries arent really used is because once the map gets filled out with sprites they wont fire, and this can happen quite frequently, leaving you with some 3 supply units that cant even shoot
Artillery spawned from the forges of Hell
5unrise
Profile Joined May 2009
New Zealand646 Posts
May 01 2011 02:29 GMT
#72
For Zerg I think only the devourer hasn't seen much use. It's not that they are bad for their air to air purposes I think, it's just that large scale air to air engagements just don't happen all that often in zerg matchups and the sort of anti-air anti-harass roles that needs to be filled - stopping drop harass, shuttles etc, are better suited by the more mobile scourge.

For protoss the scout is the single most unused unit hands down, nothing else comes close. Although some amateur did beat Gorush in an Iccup game using the stove.. so. Dark Archons are used in PvP to feedback high templars and in PvZ for maelstrom.

For Terran I think the most unused units are ghosts and nukes. There is the occasional instances of lock-downs, but they are rare. Wraiths are used in TvZ (2 port wraiths), TvT as hard counter to BCs, and the occasional hard counter to shuttle harass in TvP. Valkyries are used in TvZ and TvT.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
May 01 2011 02:31 GMT
#73
There was a game where Action used hydra/lurk/defiler against Flash and even though Flash won he looked worried since the game was so close. That composition is rare in ZvT but it's pretty neat to witness.

Even though we don't see certain units, they still get used more than Scouts and Ghosts. I would absolutely love to see those units used more but Scouts are too expensive and I'm not too sure about Ghosts.
"So I turned the lights off at night and practiced by myself"
andrewlt
Profile Joined August 2009
United States7702 Posts
May 01 2011 02:47 GMT
#74
Scouts aren't the most unused unit in BW. The fact that they are the best BM unit in the game means that they are used often in all-star games, to persuade (humiliate/embarrass) a losing opponent to gg already or if you just plain want to BM somebody. I think Bisu and Stork have done the latter to some crappy players they are certain they will beat.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-05-01 04:13:51
May 01 2011 04:12 GMT
#75


Would this have been a situation where scouts would be useful? Basically Flash went mass drop with tanks and vultures. I would think that building 1-2 scouts (Best was going for Arbiters, so he had a Stargate anyways) would greatly put a deterrence on the drop harass and unlike corsairs, would be able to to fire upon the ground units as well, forcing goliaths which would be less useful for Flash at that stage of the game.

Thoughts?



edit:
On May 01 2011 11:14 arb wrote:
Show nested quote +
On May 01 2011 08:45 phosphorylation wrote:
How about 4-5 valks to "soften" the interceptors and the rest goliaths to clean them up?

The reason valkyries arent really used is because once the map gets filled out with sprites they wont fire, and this can happen quite frequently, leaving you with some 3 supply units that cant even shoot

Is there a reason Blizzard never patched this?
PH
Profile Blog Joined June 2008
United States6173 Posts
May 01 2011 04:14 GMT
#76
Stork used a scout in a PvZ once. It was pretty cool.

The Z went for a three hat hydra bust or something. It became a really close low-econ game, and Stork popped a scout to stop mining at the Z's nat while holding off the all-in.
Hello
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
May 01 2011 04:47 GMT
#77
Other than TvZ, firebats have no use AT ALL in TvT and TvP.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
May 01 2011 05:42 GMT
#78
On May 01 2011 13:14 PH wrote:
Stork used a scout in a PvZ once. It was pretty cool.

The Z went for a three hat hydra bust or something. It became a really close low-econ game, and Stork popped a scout to stop mining at the Z's nat while holding off the all-in.


Stork used a scout in a PvZ once against his ex-teammate.

The Z went for a ninja island expansion or something. It became a really close low-econ game but the zerg made spores so Storks' scouts couldn't do anything
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 01 2011 06:15 GMT
#79
On May 01 2011 13:47 thoradycus wrote:
Other than TvZ, firebats have no use AT ALL in TvT and TvP.


hmm, I saw lomo make a few in some TvT a few months ago

they're good at killing workers and zealots (and I suppose archons as well... lol.) Though yes they're very rare. (firebat drop instead of vulture drop would be hilarious though... 6 firebat 2 medic :O!)

Writer
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2011-05-01 07:07:01
May 01 2011 06:49 GMT
#80
On May 01 2011 01:57 GG.NoRe wrote:
Infested Terrans


Zero vs Kal?
On May 01 2011 13:12 Geovu wrote:
Show nested quote +
On May 01 2011 11:14 arb wrote:
On May 01 2011 08:45 phosphorylation wrote:
How about 4-5 valks to "soften" the interceptors and the rest goliaths to clean them up?

The reason valkyries arent really used is because once the map gets filled out with sprites they wont fire, and this can happen quite frequently, leaving you with some 3 supply units that cant even shoot

Is there a reason Blizzard never patched this?


It is a bug, or maybe a limit, in the engine, they would have to rework the whole game to fix it
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
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