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Unused units? - Page 2

Forum Index > BW General
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Mumei
Profile Blog Joined August 2010
United States257 Posts
April 30 2011 17:20 GMT
#21
On May 01 2011 02:16 loveeholicce wrote:
Show nested quote +
On May 01 2011 02:15 FabledIntegral wrote:
On May 01 2011 02:07 loveeholicce wrote:
Well it depends on the matchup, and even in the matchup it depends on the situation.
Some units are just universally useless (ex. the scout).
Some units are useless but have niche roles (ex. valkyries can be used in rare situations in TvZ to combat mass muta, especially when you go mech)
Most units though are just highly matchup specific. For example:
- you only see MnM in TvZ
- Hydras are worthless vs bio TvZ
- Corsairs in anything but PvZ suck, but in PvZ theyre a staple unit
- Science vessels don't get used in TvT 90% of the time
- Battlecruisers are bad in everything but TvT (and VERY rarely TvZ)
- Arbiters are only used in PvT
Etc


People go hydra/lurk/defiler sometimes.


Fine, situational . I've never seen it work though aside from Jaedong vs Flash on uh....some map. It seems most agree that lurker ling is a better way to play though, unless Terran opens wraiths


garbanzo
Profile Joined October 2009
United States4046 Posts
April 30 2011 17:27 GMT
#22
On May 01 2011 02:07 loveeholicce wrote:
Well it depends on the matchup, and even in the matchup it depends on the situation.
Some units are just universally useless (ex. the scout).
Some units are useless but have niche roles (ex. valkyries can be used in rare situations in TvZ to combat mass muta, especially when you go mech)
Most units though are just highly matchup specific. For example:
- you only see MnM in TvZ
- Hydras are worthless vs bio TvZ
- Corsairs in anything but PvZ suck, but in PvZ theyre a staple unit
- Science vessels don't get used in TvT 90% of the time
- Battlecruisers are bad in everything but TvT (and VERY rarely TvZ)
- Arbiters are only used in PvT
Etc

(Wiki)Deep Six is a not that uncommon. I've at least seen it more times than scouts. The only real example I've seen of actual use of the scout is in the Kal vs. Forgg game linked earlier. I think all other units have use in certain strategies.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Aesop
Profile Joined October 2007
Hungary11305 Posts
April 30 2011 17:31 GMT
#23
Dark Archons are also fine in PvP if you are behind in HT count and I have seen them used several times.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
JohannesH
Profile Joined September 2009
Finland1364 Posts
April 30 2011 17:41 GMT
#24
Scouts have some use, they can take down carriers and battlecruisers effectively. Of course those are not units you see in vP almost ever, but that's thanks to the threat of scouts partly.
If you have to ask, you don't know.
Aesop
Profile Joined October 2007
Hungary11305 Posts
April 30 2011 17:47 GMT
#25
On May 01 2011 02:41 JohannesH wrote:
Scouts have some use, they can take down carriers and battlecruisers effectively. Of course those are not units you see in vP almost ever, but that's thanks to the threat of scouts partly.

I'd rather MC the Carriers and BCs if I was Protoss. Can still be seen in the 2006 pimpest plays (look for "Grand Theft Carrier at about 23:30)
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
April 30 2011 17:52 GMT
#26
dark archons. most underused imba unit ever.
POGGERS
MisteR
Profile Blog Joined July 2009
Netherlands595 Posts
April 30 2011 17:52 GMT
#27
Infested terrans are obviously the most rarely used units in the game, if only for the hoops you have to go through to actually build them. Still, every unit in the game has its niche and in recent years every one of them has seen effective use (not for humiliation) in pro games. It is however often related to special maps like Holy World that contained neutral command centers to enable infested terran play, Triathlon that has neutral arbiters that can be mind controlled by a Dark Archon, or maps like Match Point where scouts and ghosts are viable for harassing unsupported tanks and launching nukes respectively.

I remember one game where Flying creatively used a scout for its greater line of sight, so that he could scout the terran's defenses before going in with carriers. To be fair, his opponent was a rookie and Flying didn't play all that well, but the scout was effective nonetheless.

Link: http://www.teamliquid.net/tlpd/korean/games/43418_Flying_vs_SungEun/vod
Nal_Ra/Much/Horang2/Flying fighting!~
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
April 30 2011 17:59 GMT
#28
On May 01 2011 02:07 loveeholicce wrote:
Well it depends on the matchup, and even in the matchup it depends on the situation.
Some units are just universally useless (ex. the scout).
Some units are useless but have niche roles (ex. valkyries can be used in rare situations in TvZ to combat mass muta, especially when you go mech)
Most units though are just highly matchup specific. For example:
- you only see MnM in TvZ
- Hydras are worthless vs bio TvZ
- Corsairs in anything but PvZ suck, but in PvZ theyre a staple unit
- Science vessels don't get used in TvT 90% of the time
- Battlecruisers are bad in everything but TvT (and VERY rarely TvZ)
- Arbiters are only used in PvT
Etc

Vessels are SO key in long TvTs, both for detecting wraiths, d-matrix, and emp on BCs.
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
Chimpalimp
Profile Joined May 2010
United States1135 Posts
April 30 2011 18:12 GMT
#29
Scouts are just bad.
Ghosts are usually useless.
Valks, Dark Archons, and Devourers have potential use.

I think ghosts and DA are under rated and could be used to pull some sweet shit off. DA's maelstrom is just extremely good, too bad it costs an arm and a leg in energy. Ghosts lock down would be great against carriers and potential recalls, but there are more cost effective solutions (Science vessels).
I like money. You like money too? We should hang out.
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 30 2011 18:15 GMT
#30
On May 01 2011 02:27 garbanzo wrote:
Show nested quote +
On May 01 2011 02:07 loveeholicce wrote:
Well it depends on the matchup, and even in the matchup it depends on the situation.
Some units are just universally useless (ex. the scout).
Some units are useless but have niche roles (ex. valkyries can be used in rare situations in TvZ to combat mass muta, especially when you go mech)
Most units though are just highly matchup specific. For example:
- you only see MnM in TvZ
- Hydras are worthless vs bio TvZ
- Corsairs in anything but PvZ suck, but in PvZ theyre a staple unit
- Science vessels don't get used in TvT 90% of the time
- Battlecruisers are bad in everything but TvT (and VERY rarely TvZ)
- Arbiters are only used in PvT
Etc

(Wiki)Deep Six is a not that uncommon. I've at least seen it more times than scouts. The only real example I've seen of actual use of the scout is in the Kal vs. Forgg game linked earlier. I think all other units have use in certain strategies.


It's pretty uncommon. Last year and this year I've seen Flash use it 3 times, Midas fail with it vs Best on grandline, and light fail with it in his MSL group last year. Probably missing 3 or 4 other cases but thats about it, and think about the hundres of TvPs that have been played the last 2 seasons
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
April 30 2011 18:20 GMT
#31
The only unit not used (except for humiliating the oponent) is the scout.
Arkqn
Profile Joined August 2008
France589 Posts
Last Edited: 2011-04-30 18:29:11
April 30 2011 18:21 GMT
#32
On May 01 2011 02:16 loveeholicce wrote:
Show nested quote +
On May 01 2011 02:15 FabledIntegral wrote:
On May 01 2011 02:07 loveeholicce wrote:
Well it depends on the matchup, and even in the matchup it depends on the situation.
Some units are just universally useless (ex. the scout).
Some units are useless but have niche roles (ex. valkyries can be used in rare situations in TvZ to combat mass muta, especially when you go mech)
Most units though are just highly matchup specific. For example:
- you only see MnM in TvZ
- Hydras are worthless vs bio TvZ
- Corsairs in anything but PvZ suck, but in PvZ theyre a staple unit
- Science vessels don't get used in TvT 90% of the time
- Battlecruisers are bad in everything but TvT (and VERY rarely TvZ)
- Arbiters are only used in PvT
Etc


People go hydra/lurk/defiler sometimes.


Fine, situational . I've never seen it work though aside from Jaedong vs Flash on uh....some map. It seems most agree that lurker ling is a better way to play though, unless Terran opens wraiths


Watch Hero vs Hwasin Ro8 set 2(or 3 i don't remember), some OSLs back then.

Edit: Ok, found it.

Elena[PaiN]
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
April 30 2011 18:25 GMT
#33
It's all about the M/U really.

Sair only really vs Z. Sometimes vs T for the d-web on tanks.
MM only vs Z, unless Deep 6 (and apparently Fantasy recommends it against queens in TvZ. Get it?)
BC's only TvT, BM by fbh vs Z
Wraiths only vs T, sometimes used vs Z to pick off ovs...
Valks vs T if mass wraiths, vs Z if you're Fantasy xD
Scouts just suk in general.
Carriers only PvT, hardly used vs Z nemore.
Arbiters only vT, seldom in other M/U
Devourers only in ZvZ
Hydras only in PvZ... sometimes in vT and Hivetech vZ
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Mindcrime
Profile Joined July 2004
United States6899 Posts
April 30 2011 18:25 GMT
#34
On May 01 2011 02:16 loveeholicce wrote:
Show nested quote +
On May 01 2011 02:15 FabledIntegral wrote:
On May 01 2011 02:07 loveeholicce wrote:
Well it depends on the matchup, and even in the matchup it depends on the situation.
Some units are just universally useless (ex. the scout).
Some units are useless but have niche roles (ex. valkyries can be used in rare situations in TvZ to combat mass muta, especially when you go mech)
Most units though are just highly matchup specific. For example:
- you only see MnM in TvZ
- Hydras are worthless vs bio TvZ
- Corsairs in anything but PvZ suck, but in PvZ theyre a staple unit
- Science vessels don't get used in TvT 90% of the time
- Battlecruisers are bad in everything but TvT (and VERY rarely TvZ)
- Arbiters are only used in PvT
Etc


People go hydra/lurk/defiler sometimes.


Fine, situational . I've never seen it work though aside from Jaedong vs Flash on uh....some map. It seems most agree that lurker ling is a better way to play though, unless Terran opens wraiths


Er, I was under the impression that hydra/lurk/defiler was still the go to composition against SK terran.
That wasn't any act of God. That was an act of pure human fuckery.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 30 2011 18:27 GMT
#35
Dark archons are actually really good in lategame pvp and pvz. Feedbacking HTs and delifers is so useful, and maelstorm is great vs ultraling.

Devourers are really good in lategame zvz, but that's about it.

Really I would say scouts and sorta ghosts are the only unused units in the game, although ghosts still havea lot of potential.
Free Palestine
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-04-30 18:58:44
April 30 2011 18:48 GMT
#36
On May 01 2011 02:17 white_horse wrote:
pros occassionally use dark archons in PvZ against defilers


And in PvP against High Templars.

Anyway, the only really useless unit is the Scout. Even infested terrans aren't totally useless, they're just really hard to get and only good in certain situations. But, if you do get them, bombing a mineral line of a newly claimed expansion is pretty good. Even if turrets are up, you can land them on the ground and then run to the SCVs.

Also, about the scout, I've actually seen one pro game where the scout won the game for the Protoss. P went 12 nexus on colosseum, T went 2 fact contain. P broke out of it with scouts, forcing the terran to get goliaths and to start building turrets, but he kept killing the SCVs building the turrets. By the time goliaths came out (you really don't want to get goliaths when you're doing a 2 fac) it was too late. Having to go goliaths meant a weaker contain. Also, he lost many SCVs trying to build turrets. This let the P break out with zealots and dragoons + the 3 or 4 scouts he made.

If he hadn't made scouts, he would have lost.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
fatfail
Profile Blog Joined December 2010
United States386 Posts
April 30 2011 18:49 GMT
#37
Valkyries are often used in very late game TvT to counter mass wraith.
Kong fan... <3 Stork <3 Jangbi <3 Yellow <3 Fantasy
Pizza_man
Profile Joined April 2011
20 Posts
Last Edited: 2011-04-30 18:55:29
April 30 2011 18:52 GMT
#38
On May 01 2011 01:59 eviltomahawk wrote:
Although Scouts are usually useless, I do remember this one instance of them being useful, even saving the player from near defeat:



Yes, Scout would work as useful.

But there is only one shot like your example in e-sports history.

GL + GG~!!
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
April 30 2011 18:55 GMT
#39
On May 01 2011 03:27 Ideas wrote:
Dark archons are actually really good in lategame pvp and pvz. Feedbacking HTs and delifers is so useful, and maelstorm is great vs ultraling.

Devourers are really good in lategame zvz, but that's about it.

Really I would say scouts and sorta ghosts are the only unused units in the game, although ghosts still havea lot of potential.


Agreed, ghosts and scouts are the only unit that doesn't seem to have a place in modern BW. Many units are only useful in rare circumstances, but that doesn't change the fact that they have a place.

Queens - Even if terran figures out a way to shut them down vs mech, they will always have a place in late game ZvZ. This might not happen that often, but when it does they are amazing.

Guardian - Surprise tech switch unit vT.

Devourer - Useful in late game ZvZ and late game PvZ when P went for a lot of sairs.

Wraith - Very good in TvT, sometimes useful in TvZ.

Valk - Useful in some TvZ openings to handle muta's, and in TvT to handle mass wraiths.

BC - Lategame TvT, and possibly some late game TvZ for base sniping.

DA - Useful in lategame PvZ when Z has big air, and and in PvP.

Just because these units are situational, that doesn't mean they're not useful.
I cheer for underdogs and Flash
XenOsky
Profile Blog Joined March 2008
Chile2298 Posts
April 30 2011 19:15 GMT
#40


Infested Terrans
StarCraft & Audax Italiano.
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