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Zerg: People beat that horse a lot... the "Blizz never cared until now!" one... but actually this has been going on for 3 years. I've stated this in other threads; but to repeat, Blizz began chasing KeSPA when KeSPA began turning profits made on their events to fund competitive game development. All of KeSPA's game ventures, assisted through the Ministry of Culture, have been shit games. Effective, once KeSPA went from casual parasite to trying to be full usurper is when Blizz became aggressive.
People love to say, "But,KeSPA makes no money!" Lovely, I tell the government that too when I don't pay my taxes. I'm sure they'll keep believing me. Fact is, KeSPA has funded the development of games (all shit) and that money didn't just appear from the stars.
It is one thing to use an IP, it is another to use it for profit, and it is another to take said profit and attack the original IP.
Also, you and others state Blizz had nothing to do with esports... that's a cute notion, but, whereas we can successfully ponder the existence and strength of BW today sans KeSPA we cannot sans BW. Therefore, by logic, the notion that Blizz, the creator of BW, means nothing, is null.
Anyway, this case will be interesting because it is effective Blizz vs. MoC. If MoC decide to win because they are the government and some American company can go fuck themselves they open the doors for every single Korean IP to be pirated to oblivion. If they allow Blizz to win they are effectively left with egg on their faces by a foreign interest. Lose, lose for the MoC.
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On October 25 2010 21:50 ricerocket wrote:Show nested quote +On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote:On October 25 2010 09:23 clampOK wrote: Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.
Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.
Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.
my 2 cents Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?
Employees.....working for free.....say what? Also....doesn't that have nothing to do with running tournaments?
And sk': Good point. I concede. But I stand firm by the belief that Blizzard had very little to do with e-sports. Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.
Instead, it was the Starcraft community that banded together and created a game that was worth playing on a global competitive level. If Blizzard is suing for the sole purpose of turning their "e-sport made game" into an even more....e-sporty....game (sorta doesn't make sense in retrospect), then I find that a bit distasteful and sad.
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Russian Federation3329 Posts
what the heck... why all of a sudden do they care soo much???
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Russian Federation4 Posts
if there will not broadcasting, Kespa can make maps with commercials, and we can see the replays of Proleague finally.
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I find funny people who dismiss that Kespa is a non-profit organization because it is formed for companies. Kespa could be formed for the 2000 biggest companies in the world and would continue to be non-profit and it is not different to any non-profit organization (most of them sponsored for big companies or very rich people), Kespa companies obtain as a reward: "good image" but it is still a non-profit organization, so actually I dont know if it is important to the matter but you cant refuse that fact.
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On October 25 2010 22:22 Zergneedsfood wrote:Show nested quote +On October 25 2010 21:50 ricerocket wrote:On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote:On October 25 2010 09:23 clampOK wrote: Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.
Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.
Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.
my 2 cents Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think? Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.
Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game.
It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.
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On October 25 2010 17:45 infinity2k9 wrote:Show nested quote +On October 25 2010 08:04 2WeaK wrote:On October 25 2010 07:33 Husmusen wrote: Sure blizzard created starcraft but had nothing to do with the pro scene and how it got so big I'd be willing to say that the balance changes probably played a big role in the development of eSports... Assuming the balance wouldn't have been as tight as it is since ... 1.8(?) do you think it would still be as popular as it is right now? When was last balance patch? 2001?
I'm aware of this, but would you rather see the game as it was prior to 1.8? Either way, the last balance patch made it as close to balance as Blizzard wanted it to be, as far as we know. They could have easily made more attempts at perfectly balancing the game (AKA not balanced via maps) but that would have caused more imbalances in the way. BW is as tightly balance and it will ever be, AFAIK it's also the best balanced RTS ever. (Factoring map balancing)
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On October 25 2010 22:15 sk` wrote: Zerg: People beat that horse a lot... the "Blizz never cared until now!" one... but actually this has been going on for 3 years. I've stated this in other threads; but to repeat, Blizz began chasing KeSPA when KeSPA began turning profits made on their events to fund competitive game development. All of KeSPA's game ventures, assisted through the Ministry of Culture, have been shit games. Effective, once KeSPA went from casual parasite to trying to be full usurper is when Blizz became aggressive.
People love to say, "But,KeSPA makes no money!" Lovely, I tell the government that too when I don't pay my taxes. I'm sure they'll keep believing me. Fact is, KeSPA has funded the development of games (all shit) and that money didn't just appear from the stars.
It is one thing to use an IP, it is another to use it for profit, and it is another to take said profit and attack the original IP.
Also, you and others state Blizz had nothing to do with esports... that's a cute notion, but, whereas we can successfully ponder the existence and strength of BW today sans KeSPA we cannot sans BW. Therefore, by logic, the notion that Blizz, the creator of BW, means nothing, is null.
Anyway, this case will be interesting because it is effective Blizz vs. MoC. If MoC decide to win because they are the government and some American company can go fuck themselves they open the doors for every single Korean IP to be pirated to oblivion. If they allow Blizz to win they are effectively left with egg on their faces by a foreign interest. Lose, lose for the MoC. interessting
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On October 26 2010 01:42 Vedic wrote:Show nested quote +On October 25 2010 22:22 Zergneedsfood wrote:On October 25 2010 21:50 ricerocket wrote:On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote:On October 25 2010 09:23 clampOK wrote: Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.
Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.
Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.
my 2 cents Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think? Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade. Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game. It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.
You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right.
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On October 26 2010 02:04 palexhur wrote:Show nested quote +On October 26 2010 01:42 Vedic wrote:On October 25 2010 22:22 Zergneedsfood wrote:On October 25 2010 21:50 ricerocket wrote:On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote:On October 25 2010 09:23 clampOK wrote: Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.
Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.
Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.
my 2 cents Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think? Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade. Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game. It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving. You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right.
What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story.
Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed.
No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft.
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On October 25 2010 22:22 Zergneedsfood wrote:Show nested quote +On October 25 2010 21:50 ricerocket wrote:On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote:On October 25 2010 09:23 clampOK wrote: Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.
Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.
Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.
my 2 cents Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think? Employees.....working for free.....say what? Also....doesn't that have nothing to do with running tournaments?
Exactly, so what has KeSPA contributed to eSport that's so extraordinary that there's no way Blizzard can do the same? That's what you guys all seem to keep on arguing right?
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Honestly, Blizzard should do whatever they please. They are the innovators of StarCraft, afterall. Obviously, without Blizzard their wouldn't be any E-Sports to begin with.
Here's an example: If you created a video game and a foreign company was broadcasting your product by hosting national televised tournaments and dishing out vast quantities of money; wouldn't you want a piece of the pie for it being your product to begin with? (This is related to Blizzard not profiting from Pro League) But, I don't know Blizzard profited or not, I'm just going by what I've read and heard from threads on this site.
However, It's a clever plan to force people to switch from SC-1 to SC-2. If there's no popularity/Broadcasting/National Tournaments then the games dead and what does that leave? It leaves StarCraft 2. No matter how much the Koreans despise Blizzard after the suit takes place; they will STILL end up transitioning to Starcraft 2 and that's because of their love for the game and competition.
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Russian Federation4 Posts
Blizzard must pay to korean players who made BW so beautiful game and to Kespa, if not Proleague nobody would give a shit about SC2.
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On October 26 2010 04:59 scbw_forever wrote: Blizzard must pay to korean players who made BW so beautiful game and to Kespa, if not Proleague nobody would give a shit about SC2.
I agreed with that. Good point.
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On October 26 2010 03:22 Vedic wrote:Show nested quote +On October 26 2010 02:04 palexhur wrote:On October 26 2010 01:42 Vedic wrote:On October 25 2010 22:22 Zergneedsfood wrote:On October 25 2010 21:50 ricerocket wrote:On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote:On October 25 2010 09:23 clampOK wrote: Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.
Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.
Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.
my 2 cents Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think? Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade. Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game. It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving. You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right. What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story. Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed. No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft.
lol, i have been in the gaming scene since longer than you I can assure that, what you dont know is about business my dear Verdic, all of this is about business and having a good structure around video games, so Kespa took advantage of the popularity?, what a simple statement, even soccer which is a cultural phenomenon around the world needed those structures to reach the top, but i give you something you cant throw money at a game to make it popular (sound like the forced SC2 scene), of course Blizzard has to be reconigzed, after all is the developer of the game, but dont try to understimate the work of others in this "miracle" called BW in Korea. I wont answer any other statement from you in the forum because I made my statement clear, if you think you need to discuss something with me pleas PM.
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On October 26 2010 04:51 Respectfulwon wrote: However, It's a clever plan to force people to switch from SC-1 to SC-2. If there's no popularity/Broadcasting/National Tournaments then the games dead and what does that leave? It leaves StarCraft 2. No matter how much the Koreans despise Blizzard after the suit takes place; they will STILL end up transitioning to Starcraft 2 and that's because of their love for the game and competition.
Oh yeah? Guess what. I still dont want to wasting time and money for GSL or SC2, so their efforts were innefective in my case. If PL will die, i'm done with watching vods other than those from WCG.
EDIT: oh, sorry. I just read you was talking about Koreans.
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On October 26 2010 05:13 hitthat wrote:Show nested quote +On October 26 2010 04:51 Respectfulwon wrote: However, It's a clever plan to force people to switch from SC-1 to SC-2. If there's no popularity/Broadcasting/National Tournaments then the games dead and what does that leave? It leaves StarCraft 2. No matter how much the Koreans despise Blizzard after the suit takes place; they will STILL end up transitioning to Starcraft 2 and that's because of their love for the game and competition. Oh yeah? Guess what. I still dont want to wasting time and money for GSL or SC2, so their efforts were innefective in my case. If PL will die, i'm done with watching vods other than those from WCG. EDIT: oh, sorry. I just read you was talking about Koreans.
Yeah, I said that because the biggest Starcraft tournament(s) takes place in Korea. So, It's only natural for a competitive Korean gamer to want a slice of that pie just for playing a video game especially a video game that's so popular in their country. The only way I don't see the transition taking place is if the Korean government bans Starcraft 2 and if that we're the case then Blizzard would be screwed.
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On October 26 2010 05:11 palexhur wrote:Show nested quote +On October 26 2010 03:22 Vedic wrote:On October 26 2010 02:04 palexhur wrote:On October 26 2010 01:42 Vedic wrote:On October 25 2010 22:22 Zergneedsfood wrote:On October 25 2010 21:50 ricerocket wrote:On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote:On October 25 2010 09:23 clampOK wrote: Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.
Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.
Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.
my 2 cents Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think? Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade. Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game. It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving. You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right. What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story. Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed. No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft. lol, i have been in the gaming scene since longer than you I can assure that, what you dont know is about business my dear Verdic, all of this is about business and having a good structure around video games, so Kespa took advantage of the popularity?, what a simple statement, even soccer which is a cultural phenomenon around the world needed those structures to reach the top, but i give you something you cant throw money at a game to make it popular (sound like the forced SC2 scene), of course Blizzard has to be reconigzed, after all is the developer of the game, but dont try to understimate the work of others in this "miracle" called BW in Korea. I wont answer any other statement from you in the forum because I made my statement clear, if you think you need to discuss something with me pleas PM.
We're talking about a game - not a sport. Sports needed structure far more simply because you couldn't play them from anywhere in the world, or at any time. If soccer wasn't popular to begin with, no structure in the world would have made it where it is today. UFC is a perfect example.
If you feel that SC2 is being forced, you're quite detached from the professional gaming scene.
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If KeSPA wins they will still lose. If they can't respect IP rights then I won't buy anything from any of those companies.
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On October 26 2010 05:24 Vedic wrote:Show nested quote +On October 26 2010 05:11 palexhur wrote:On October 26 2010 03:22 Vedic wrote:On October 26 2010 02:04 palexhur wrote:On October 26 2010 01:42 Vedic wrote:On October 25 2010 22:22 Zergneedsfood wrote:On October 25 2010 21:50 ricerocket wrote:On October 25 2010 21:00 Zergneedsfood wrote:On October 25 2010 17:52 ricerocket wrote:On October 25 2010 17:48 infinity2k9 wrote: [quote]
Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going. are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business? and you call other people "ignorant" and "backwards"? lol? No. I think the argument is that Blizzard can't run decent tournaments. No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think? Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade. Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game. It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving. You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right. What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story. Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed. No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft. lol, i have been in the gaming scene since longer than you I can assure that, what you dont know is about business my dear Verdic, all of this is about business and having a good structure around video games, so Kespa took advantage of the popularity?, what a simple statement, even soccer which is a cultural phenomenon around the world needed those structures to reach the top, but i give you something you cant throw money at a game to make it popular (sound like the forced SC2 scene), of course Blizzard has to be reconigzed, after all is the developer of the game, but dont try to understimate the work of others in this "miracle" called BW in Korea. I wont answer any other statement from you in the forum because I made my statement clear, if you think you need to discuss something with me pleas PM. We're talking about a game - not a sport. Sports needed structure far more simply because you couldn't play them from anywhere in the world, or at any time. If soccer wasn't popular to begin with, no structure in the world would have made it where it is today. UFC is a perfect example. If you feel that SC2 is being forced, you're quite detached from the professional gaming scene. Would you pay $20 a month to watch LoL?
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