• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:31
CEST 03:31
KST 10:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)64Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Sagi.gg Launcher Released an AI researcher's take on the ladder bot JaeDong's ASL S22 Ro. 8 Review Bot on ladder Data analysis on 8 million games
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8513 users

Let the fun begin. Activision Blizzard suing MBC - Page 29

Forum Index > BW General
Post a Reply
Prev 1 27 28 29 30 31 38 Next All
sk`
Profile Joined November 2008
Japan442 Posts
October 25 2010 13:15 GMT
#561
Zerg:
People beat that horse a lot... the "Blizz never cared until now!" one... but actually this has been going on for 3 years. I've stated this in other threads; but to repeat, Blizz began chasing KeSPA when KeSPA began turning profits made on their events to fund competitive game development. All of KeSPA's game ventures, assisted through the Ministry of Culture, have been shit games. Effective, once KeSPA went from casual parasite to trying to be full usurper is when Blizz became aggressive.

People love to say, "But,KeSPA makes no money!" Lovely, I tell the government that too when I don't pay my taxes. I'm sure they'll keep believing me. Fact is, KeSPA has funded the development of games (all shit) and that money didn't just appear from the stars.

It is one thing to use an IP, it is another to use it for profit, and it is another to take said profit and attack the original IP.

Also, you and others state Blizz had nothing to do with esports... that's a cute notion, but, whereas we can successfully ponder the existence and strength of BW today sans KeSPA we cannot sans BW. Therefore, by logic, the notion that Blizz, the creator of BW, means nothing, is null.

Anyway, this case will be interesting because it is effective Blizz vs. MoC. If MoC decide to win because they are the government and some American company can go fuck themselves they open the doors for every single Korean IP to be pirated to oblivion. If they allow Blizz to win they are effectively left with egg on their faces by a foreign interest. Lose, lose for the MoC.
www.pureesports.com
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 25 2010 13:22 GMT
#562
On October 25 2010 21:50 ricerocket wrote:
Show nested quote +
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
On October 25 2010 09:23 clampOK wrote:
Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.

Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.

Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.


my 2 cents


Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Employees.....working for free.....say what? Also....doesn't that have nothing to do with running tournaments?

And sk': Good point. I concede. But I stand firm by the belief that Blizzard had very little to do with e-sports. Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.

Instead, it was the Starcraft community that banded together and created a game that was worth playing on a global competitive level. If Blizzard is suing for the sole purpose of turning their "e-sport made game" into an even more....e-sporty....game (sorta doesn't make sense in retrospect), then I find that a bit distasteful and sad.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Bisu-Fan
Profile Joined January 2010
Russian Federation3339 Posts
October 25 2010 13:25 GMT
#563
what the heck...
why all of a sudden do they care soo much???
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
scbw_forever
Profile Joined October 2010
Russian Federation4 Posts
October 25 2010 15:08 GMT
#564
if there will not broadcasting, Kespa can make maps with commercials, and we can see the replays of Proleague finally.
palexhur
Profile Joined May 2010
Colombia730 Posts
October 25 2010 16:07 GMT
#565
I find funny people who dismiss that Kespa is a non-profit organization because it is formed for companies. Kespa could be formed for the 2000 biggest companies in the world and would continue to be non-profit and it is not different to any non-profit organization (most of them sponsored for big companies or very rich people), Kespa companies obtain as a reward: "good image" but it is still a non-profit organization, so actually I dont know if it is important to the matter but you cant refuse that fact.
Vedic
Profile Joined March 2008
United States582 Posts
October 25 2010 16:42 GMT
#566
On October 25 2010 22:22 Zergneedsfood wrote:
Show nested quote +
On October 25 2010 21:50 ricerocket wrote:
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
On October 25 2010 09:23 clampOK wrote:
Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.

Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.

Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.


my 2 cents


Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.


Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game.

It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.
I tried to commit seppuku, but I accidentally committed bukkake.
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
October 25 2010 16:54 GMT
#567
On October 25 2010 17:45 infinity2k9 wrote:
Show nested quote +
On October 25 2010 08:04 2WeaK wrote:
On October 25 2010 07:33 Husmusen wrote:
Sure blizzard created starcraft but had nothing to do with the pro scene and how it got so big


I'd be willing to say that the balance changes probably played a big role in the development of eSports... Assuming the balance wouldn't have been as tight as it is since ... 1.8(?) do you think it would still be as popular as it is right now?


When was last balance patch? 2001?


I'm aware of this, but would you rather see the game as it was prior to 1.8? Either way, the last balance patch made it as close to balance as Blizzard wanted it to be, as far as we know. They could have easily made more attempts at perfectly balancing the game (AKA not balanced via maps) but that would have caused more imbalances in the way. BW is as tightly balance and it will ever be, AFAIK it's also the best balanced RTS ever. (Factoring map balancing)
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
October 25 2010 16:59 GMT
#568
On October 25 2010 22:15 sk` wrote:
Zerg:
People beat that horse a lot... the "Blizz never cared until now!" one... but actually this has been going on for 3 years. I've stated this in other threads; but to repeat, Blizz began chasing KeSPA when KeSPA began turning profits made on their events to fund competitive game development. All of KeSPA's game ventures, assisted through the Ministry of Culture, have been shit games. Effective, once KeSPA went from casual parasite to trying to be full usurper is when Blizz became aggressive.

People love to say, "But,KeSPA makes no money!" Lovely, I tell the government that too when I don't pay my taxes. I'm sure they'll keep believing me. Fact is, KeSPA has funded the development of games (all shit) and that money didn't just appear from the stars.

It is one thing to use an IP, it is another to use it for profit, and it is another to take said profit and attack the original IP.

Also, you and others state Blizz had nothing to do with esports... that's a cute notion, but, whereas we can successfully ponder the existence and strength of BW today sans KeSPA we cannot sans BW. Therefore, by logic, the notion that Blizz, the creator of BW, means nothing, is null.

Anyway, this case will be interesting because it is effective Blizz vs. MoC. If MoC decide to win because they are the government and some American company can go fuck themselves they open the doors for every single Korean IP to be pirated to oblivion. If they allow Blizz to win they are effectively left with egg on their faces by a foreign interest. Lose, lose for the MoC.

interessting
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
palexhur
Profile Joined May 2010
Colombia730 Posts
October 25 2010 17:04 GMT
#569
On October 26 2010 01:42 Vedic wrote:
Show nested quote +
On October 25 2010 22:22 Zergneedsfood wrote:
On October 25 2010 21:50 ricerocket wrote:
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
On October 25 2010 09:23 clampOK wrote:
Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.

Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.

Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.


my 2 cents


Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.


Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game.

It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.


You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right.
Vedic
Profile Joined March 2008
United States582 Posts
Last Edited: 2010-10-25 18:26:28
October 25 2010 18:22 GMT
#570
On October 26 2010 02:04 palexhur wrote:
Show nested quote +
On October 26 2010 01:42 Vedic wrote:
On October 25 2010 22:22 Zergneedsfood wrote:
On October 25 2010 21:50 ricerocket wrote:
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
On October 25 2010 09:23 clampOK wrote:
Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.

Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.

Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.


my 2 cents


Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.


Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game.

It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.


You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right.


What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story.

Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed.

No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft.
I tried to commit seppuku, but I accidentally committed bukkake.
ricerocket
Profile Joined May 2010
154 Posts
Last Edited: 2010-10-25 19:29:08
October 25 2010 19:27 GMT
#571
On October 25 2010 22:22 Zergneedsfood wrote:
Show nested quote +
On October 25 2010 21:50 ricerocket wrote:
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
On October 25 2010 09:23 clampOK wrote:
Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.

Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.

Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.


my 2 cents


Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Employees.....working for free.....say what? Also....doesn't that have nothing to do with running tournaments?


Exactly, so what has KeSPA contributed to eSport that's so extraordinary that there's no way Blizzard can do the same? That's what you guys all seem to keep on arguing right?
Respectfulwon
Profile Joined October 2010
48 Posts
October 25 2010 19:51 GMT
#572
Honestly, Blizzard should do whatever they please. They are the innovators of StarCraft, afterall. Obviously, without Blizzard their wouldn't be any E-Sports to begin with.

Here's an example: If you created a video game and a foreign company was broadcasting your product by hosting national televised tournaments and dishing out vast quantities of money; wouldn't you want a piece of the pie for it being your product to begin with? (This is related to Blizzard not profiting from Pro League) But, I don't know Blizzard profited or not, I'm just going by what I've read and heard from threads on this site.

However, It's a clever plan to force people to switch from SC-1 to SC-2. If there's no popularity/Broadcasting/National Tournaments then the games dead and what does that leave? It leaves StarCraft 2. No matter how much the Koreans despise Blizzard after the suit takes place; they will STILL end up transitioning to Starcraft 2 and that's because of their love for the game and competition.
scbw_forever
Profile Joined October 2010
Russian Federation4 Posts
October 25 2010 19:59 GMT
#573
Blizzard must pay to korean players who made BW so beautiful game and to Kespa, if not Proleague nobody would give a shit about SC2.
Respectfulwon
Profile Joined October 2010
48 Posts
October 25 2010 20:05 GMT
#574
On October 26 2010 04:59 scbw_forever wrote:
Blizzard must pay to korean players who made BW so beautiful game and to Kespa, if not Proleague nobody would give a shit about SC2.


I agreed with that. Good point.
palexhur
Profile Joined May 2010
Colombia730 Posts
October 25 2010 20:11 GMT
#575
On October 26 2010 03:22 Vedic wrote:
Show nested quote +
On October 26 2010 02:04 palexhur wrote:
On October 26 2010 01:42 Vedic wrote:
On October 25 2010 22:22 Zergneedsfood wrote:
On October 25 2010 21:50 ricerocket wrote:
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
On October 25 2010 09:23 clampOK wrote:
Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.

Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.

Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.


my 2 cents


Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.


Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game.

It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.


You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right.


What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story.

Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed.

No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft.


lol, i have been in the gaming scene since longer than you I can assure that, what you dont know is about business my dear Verdic, all of this is about business and having a good structure around video games, so Kespa took advantage of the popularity?, what a simple statement, even soccer which is a cultural phenomenon around the world needed those structures to reach the top, but i give you something you cant throw money at a game to make it popular (sound like the forced SC2 scene), of course Blizzard has to be reconigzed, after all is the developer of the game, but dont try to understimate the work of others in this "miracle" called BW in Korea. I wont answer any other statement from you in the forum because I made my statement clear, if you think you need to discuss something with me pleas PM.
hitthat
Profile Joined January 2010
Poland2349 Posts
Last Edited: 2010-10-25 20:17:08
October 25 2010 20:13 GMT
#576
On October 26 2010 04:51 Respectfulwon wrote:
However, It's a clever plan to force people to switch from SC-1 to SC-2. If there's no popularity/Broadcasting/National Tournaments then the games dead and what does that leave? It leaves StarCraft 2. No matter how much the Koreans despise Blizzard after the suit takes place; they will STILL end up transitioning to Starcraft 2 and that's because of their love for the game and competition.


Oh yeah? Guess what. I still dont want to wasting time and money for GSL or SC2, so their efforts were innefective in my case. If PL will die, i'm done with watching vods other than those from WCG.

EDIT: oh, sorry. I just read you was talking about Koreans.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Respectfulwon
Profile Joined October 2010
48 Posts
October 25 2010 20:22 GMT
#577
On October 26 2010 05:13 hitthat wrote:
Show nested quote +
On October 26 2010 04:51 Respectfulwon wrote:
However, It's a clever plan to force people to switch from SC-1 to SC-2. If there's no popularity/Broadcasting/National Tournaments then the games dead and what does that leave? It leaves StarCraft 2. No matter how much the Koreans despise Blizzard after the suit takes place; they will STILL end up transitioning to Starcraft 2 and that's because of their love for the game and competition.


Oh yeah? Guess what. I still dont want to wasting time and money for GSL or SC2, so their efforts were innefective in my case. If PL will die, i'm done with watching vods other than those from WCG.

EDIT: oh, sorry. I just read you was talking about Koreans.


Yeah, I said that because the biggest Starcraft tournament(s) takes place in Korea. So, It's only natural for a competitive Korean gamer to want a slice of that pie just for playing a video game especially a video game that's so popular in their country. The only way I don't see the transition taking place is if the Korean government bans Starcraft 2 and if that we're the case then Blizzard would be screwed.
Vedic
Profile Joined March 2008
United States582 Posts
October 25 2010 20:24 GMT
#578
On October 26 2010 05:11 palexhur wrote:
Show nested quote +
On October 26 2010 03:22 Vedic wrote:
On October 26 2010 02:04 palexhur wrote:
On October 26 2010 01:42 Vedic wrote:
On October 25 2010 22:22 Zergneedsfood wrote:
On October 25 2010 21:50 ricerocket wrote:
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
On October 25 2010 09:23 clampOK wrote:
Very good news for the future of esports, even if it currently hinders SC1 as well as what KESPA has done for it. I will miss watching the games as well, but if IP rights of the game developer are not recognized now, then the future precedent will be that IP rights do not matter when it comes to broadcasting a game.

Now think about it, if game developers learn from this ordeal that they can not directly profit from marketing their own IP, given the current esports business model, why would any other game developers try to gear their games for competitive play? If this situation shows that short of micro transactions, developing an esports related title is not a good business decision for a game dev, esports will just fizzle and die, leaving the gaming industry looking at the casual gamers once again instead of the competitive.

Blizzard's got the juice now, and I hope they win against MBC even if it means the destruction of the sc1 scene in its path. We all love sc here at TL, but its safe to say we wouldn't have this passion without the esports/competitive side of it, so if we want any future ESPORTS, this move is integral.


my 2 cents


Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.


Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game.

It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.


You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right.


What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story.

Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed.

No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft.


lol, i have been in the gaming scene since longer than you I can assure that, what you dont know is about business my dear Verdic, all of this is about business and having a good structure around video games, so Kespa took advantage of the popularity?, what a simple statement, even soccer which is a cultural phenomenon around the world needed those structures to reach the top, but i give you something you cant throw money at a game to make it popular (sound like the forced SC2 scene), of course Blizzard has to be reconigzed, after all is the developer of the game, but dont try to understimate the work of others in this "miracle" called BW in Korea. I wont answer any other statement from you in the forum because I made my statement clear, if you think you need to discuss something with me pleas PM.


We're talking about a game - not a sport. Sports needed structure far more simply because you couldn't play them from anywhere in the world, or at any time. If soccer wasn't popular to begin with, no structure in the world would have made it where it is today. UFC is a perfect example.

If you feel that SC2 is being forced, you're quite detached from the professional gaming scene.
I tried to commit seppuku, but I accidentally committed bukkake.
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
October 25 2010 20:28 GMT
#579
If KeSPA wins they will still lose. If they can't respect IP rights then I won't buy anything from any of those companies.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
zenMaster
Profile Blog Joined May 2010
Canada761 Posts
October 25 2010 20:30 GMT
#580
On October 26 2010 05:24 Vedic wrote:
Show nested quote +
On October 26 2010 05:11 palexhur wrote:
On October 26 2010 03:22 Vedic wrote:
On October 26 2010 02:04 palexhur wrote:
On October 26 2010 01:42 Vedic wrote:
On October 25 2010 22:22 Zergneedsfood wrote:
On October 25 2010 21:50 ricerocket wrote:
On October 25 2010 21:00 Zergneedsfood wrote:
On October 25 2010 17:52 ricerocket wrote:
On October 25 2010 17:48 infinity2k9 wrote:
[quote]

Forgot to edit this in my post but this is the most ignorant completely backwards post i've ever seen in relation to the situation. Give game developers full control over eSports: then you have non-sustainable tiny niche eSports like every other game except BW. Notice the difference between KeSPA and every other organization in the world? That it actually works, for 10 years? With salaries for players and everything else. If you want Blizzards take on things SC2 will be dead when the next big game comes unless they force the money into themselves to keep it going.

are you really going to argue that Blizzard doesn't know how to run a successful and long-lasting business?

and you call other people "ignorant" and "backwards"?

lol?


No. I think the argument is that Blizzard can't run decent tournaments.



No. I think the argument is that KeSPA paid salaries and found sponsorships. I suppose Blizzard employees must work for free. What do you think?


Regardless of KeSPA's involvement, Blizzard didn't turn Starcraft BW into a dominating e-sport for the last decade.


Tournament organizers don't make the game - players do. The only reason there are players, and that it evolved into a professional platform, is because BLIZZARD made such a great game.

It's not hard to be successful when you're selling a product that sells itself, especially when someone else did all the work of making it for you. KeSPA didn't fight some huge battle of making SCBW popular - if you want to see how hard it is to make a game popular, just look at all the other failing tournament organizers who have tried to push games (even big names) like Quake. WSVG, ESWC, CPL, CGS, AGP, etc... SC fans should feel lucky that the game is popular enough to have such an easy ride to the top, even if it is deserving.


You are completely wrong, and the reality show this to you, if the product is so good and it is the same in every little part in the world, why we dont have e-sports in every country, you deliberately put aside the others variables that made e-sports posible: fans and sponsors (Kespa) and broadcasters. By the way you are calling a scene that has evolved during 10 years an easy ride?lol, you are blind or you dont know anything about business, but for sure you are not even close to be right.


What do other countries have to do with it? It's like asking why Halo isn't big in South Korea - it doesn't appeal to the market. It was hugely popular in South Korea, KeSPA took advantage of the popularity, end of story.

Fans exist because of the game, and sponsors will go wherever there is a market. KeSPA also supports such silliness as "Special Force" and "Sudden Attack". Starcraft was out for a mere 2 years before being broadcast - that's a pretty easy ride. It got where it is because it's a good game, and nothing more. You obviously haven't been around the gaming scene very long, or you'd know that you can't just throw money at a game to make it popular. Quake has had all the tournament support in the world, but the game is still losing players. Painkiller had a $1,000,000 world tour, and had 17 players. CGS actually had TV time, teams, and a real player salary system, but STILL failed.

No tournament organizer in the world can make up for a bad game, but even a shitty organizer like KeSPA can bank on Starcraft.


lol, i have been in the gaming scene since longer than you I can assure that, what you dont know is about business my dear Verdic, all of this is about business and having a good structure around video games, so Kespa took advantage of the popularity?, what a simple statement, even soccer which is a cultural phenomenon around the world needed those structures to reach the top, but i give you something you cant throw money at a game to make it popular (sound like the forced SC2 scene), of course Blizzard has to be reconigzed, after all is the developer of the game, but dont try to understimate the work of others in this "miracle" called BW in Korea. I wont answer any other statement from you in the forum because I made my statement clear, if you think you need to discuss something with me pleas PM.


We're talking about a game - not a sport. Sports needed structure far more simply because you couldn't play them from anywhere in the world, or at any time. If soccer wasn't popular to begin with, no structure in the world would have made it where it is today. UFC is a perfect example.

If you feel that SC2 is being forced, you're quite detached from the professional gaming scene.

Would you pay $20 a month to watch LoL?
Prev 1 27 28 29 30 31 38 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:00
Best Games of SC
BASILISK vs T1
Maru vs Clem
Serral vs herO
Clem vs SHIN
PiGStarcraft479
LiquipediaDiscussion
OSC
07:00
Masters Cup #151: Group B
davetesta20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft479
RuFF_SC2 94
StarCraft: Brood War
Shuttle 1071
White-Ra 152
NaDa 58
Hyuk 55
Noble 54
Bale 14
Dota 2
NeuroSwarm164
LuMiX1
League of Legends
Doublelift4793
Counter-Strike
taco 477
minikerr21
Super Smash Bros
hungrybox608
Heroes of the Storm
Khaldor741
Other Games
summit1g7055
Coldzera 865
C9.Mang0307
ViBE61
Mew2King55
ArmadaUGS47
Organizations
Other Games
gamesdonequick672
Dota 2
PGL Dota 2 - Main Stream86
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 98
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21526
Upcoming Events
CranKy Ducklings
8h 29m
Online Event
9h 29m
FEL
14h 29m
AI Arena Tournament
15h 29m
BSL: Ladder Tournament
17h 29m
Sparkling Tuna Cup
1d 8h
INu's Battles
1d 10h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 17h
BSL Open Qualifier
1d 17h
Replay Cast
1d 22h
[ Show More ]
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.