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Balance patch and Blizzard - Page 5

Forum Index > BW General
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Yarertz
Profile Joined February 2003
Djibouti1891 Posts
February 18 2004 03:48 GMT
#81
and ReaPeR's post is so true too ...
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
DooMeR
Profile Joined July 2003
United States1519 Posts
February 18 2004 03:50 GMT
#82
I think the game is just fine as it is. People just complaining cuz they can't beat a certain style or something and blame it on the game and thats where these topics appear. Talking about how "impossible" some mu is or something. Just accept the fact u arn't as good as u think u are and work through things
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 18 2004 03:53 GMT
#83
On February 18 2004 12:39 stimey d okgm fish wrote:
halls = hatchery, nexus, command center, i.e. town hall and great hall in war2 i.e. peons meaning peasants, scvs, drones, probes, and peons.


Ohhhhh yeah. I call them Town Hall Structures but I never made the logical leap to "Halls". Lost my head there for a second. Thanks =)
Moderator
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 18 2004 03:55 GMT
#84
My thoughts:

Scouts are powerful units. They have a ton of hp, do excellent air-to-air damage, fly godly fast with upgrade and can even see far. The problem with them is they take a long time to build, and they cost alot. I honestly think that if scouts were improved on, they would be too powerful. They aren't AMAZING right now, but they would be if they were improved.. Too amazing!

Corsairs are not too powerful.. Micro > corsairs.. Spread your units out! A corsair that does 3 damage to a mutalisk isn't scary if it can't splash! Plus muta armor rapes corsair damage. with 3 armor muta will take at max 1 damage. (5+3=8.. divide by 2 = 4.. 4-3=1). Corsairs are fine..

It is ALOT easier to get 2379462394 queens than it is to get 10 vessels. Queen spells are fairly energy-costing, yes, but queens themselves are cheap and the spells are useful. Instead of having 1 queen and waiting around for 150 energy every time.. have 6 queens! You can afford them..

Drone what if Devourer aspect was an upgrade like Lurker? Would allow Zerg to get them faster.. and would cost them a bit in exchange.

I think all the races in StarCraft are balanced. Map is really the only advantage
Moderatormy tatsu loops r fuckin nice
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
February 18 2004 04:09 GMT
#85
On February 18 2004 12:55 FakeSteve)307 wrote:
My thoughts:

Scouts are powerful units. They have a ton of hp, do excellent air-to-air damage, fly godly fast with upgrade and can even see far. The problem with them is they take a long time to build, and they cost alot. I honestly think that if scouts were improved on, they would be too powerful. They aren't AMAZING right now, but they would be if they were improved.. Too amazing!


They fly the same speed as Wraiths/sairs/mutas/scourge when upgraded, so not GODLY fast =) They also have crappy air-to-ground damage. I was watching a game where a friend went Scouts and 3 of them died trying to take out one Spore colony. =[

Corsairs are not too powerful.. Micro > corsairs.. Spread your units out! A corsair that does 3 damage to a mutalisk isn't scary if it can't splash! Plus muta armor rapes corsair damage. with 3 armor muta will take at max 1 damage. (5+3=8.. divide by 2 = 4.. 4-3=1). Corsairs are fine..


The thing is that they're fast, with great acceleration. When Zerg players micro their mutas to spread out and cut down on splash, the sairs just retreat a bit and the mutas clump up again. That splash range is enormous too.

It is ALOT easier to get 2379462394 queens than it is to get 10 vessels. Queen spells are fairly energy-costing, yes, but queens themselves are cheap and the spells are useful. Instead of having 1 queen and waiting around for 150 energy every time.. have 6 queens! You can afford them..


Queens are pretty bad because they require a lot of babysitting. One of the main downsides is their fast speed (sounds weird doesn't it?) That allows them to get separated easily. All the other spellcasters that are commonly used in the game travel on the ground with the rest of your army so they're easy to control. Of course the exception is Science Vessels, but you need Science Vessels for detection and their crucial TvZ spells so they become more of a necessity.

I think all the races in StarCraft are balanced. Map is really the only advantage


I agree, except island maps. I don't think there is a possible way to balance island maps. As for Protoss vs Zerg on land, Protoss players have been getting better at dealing with Zerg ground from what I've seen.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28804 Posts
February 18 2004 09:58 GMT
#86
just keep queens hotkeyed on 0 or something;)
thats what I do anyway
and 9 as well if I have more than 12

also steve im sorry but your calculations are off, because you remove armor before you calculate unit size and not the other way around. (thus its 5+3-3 / 2)

muta armor still rapes though, because sair splash damage doesn't increase as much as the main damage, thus when you get muta armor and he gets attack, your mutas start receiving way less splash damage, however the unit targeted will receive the same.
Moderator
Taguchi
Profile Joined February 2003
Greece1575 Posts
February 18 2004 10:18 GMT
#87
On February 18 2004 12:46 x[ReaPeR]x wrote:
I can't stand how people want to fundamentally change the game because they suck at certain matchups.

...

The only other change that really needs to be made to the game is that all land units without exception need to have AI quality equivelent to the Hydralisk's.


For fuck's sake dude.
Great minds might think alike, but fastest hands rule the day~
ajian
Profile Joined February 2004
China56 Posts
February 18 2004 10:32 GMT
#88
http://starcraftgamers.com/replays.php?i=all&PHPSESSID=5e9c4e1a9d5978fd60dffd293b037769

to see this rep : nada vs shinya
then who the hell will say that protoss is not powerful
Strength Pride Discipline
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
February 18 2004 11:22 GMT
#89
man i cant be bothered reading 5 pages of this whining, but i will say a few things. turrets ARE SUPPOSED TO STOP AIR, so why cant they be allowed to take down a shuttle ^^?
DA should be more efective though... maelstrom upgraded plz.



the biggest problem is for zerg air. they need something that reliably takes down valks/sair... maybe making devo cost less (or cost more but available in lair tech?!?) thats the most imbalanced thing imo, sairs and valk armies walk all over zerg and even when u micro muta/scourge ur still gettin OWNED for cost, cuz especially sairs are cheap and evillll.
A firebat to your Zergling.
cjh
Profile Joined October 2003
Canada857 Posts
February 18 2004 11:50 GMT
#90
--- Nuked ---
Be cool.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
February 18 2004 13:29 GMT
#91
u should balance the game for its best players, obviously. there will always be a race that's best for various sectors of inadequacy, u shouldnt worry about these or try to balance them. impossibel. look at wgtour, everyone plays zerg. so fucking what? imbalance? no, just leave it alone. let everyone play zerg if they want, as long as the ppl who actually kick ass dont have a problem with zerg, then let the zerg keep coming and let the best players keep beating them, etc. you get the point. make the game best for those who play it best, the rest will follow and fall into place regardless. maybe not. but it sounds right sorta. believe!
joOa
Profile Joined April 2003
Norway3 Posts
February 18 2004 20:03 GMT
#92
I don't know if anyone have suggested this, but what if probes had more hitpoints? vs zerg it would have been sweet to see two probes harrasing zerg drones before they get lings/sunk.. and it would make the hararassing probe in the terran base even more irritating.. just a suggestion =]
AbanD
Profile Joined January 2004
Bulgaria146 Posts
February 18 2004 20:11 GMT
#93
?
Get New Life
Mydnyte
Profile Joined October 2003
3306 Posts
February 18 2004 20:14 GMT
#94
How about the Dragoons getting stuck thing? That's pretty bullshit. Fix that it makes dragoons even worse than they already are.
Toss need alot of work imo - Scouts, shields taking full dmg, their cost, dragoons being schizophrenics, and reavers being retards.
koehli
Profile Joined January 2004
Germany350 Posts
February 18 2004 20:23 GMT
#95
So do we all agree now, that the zerg air problems on islands vs toss would be fixed, if devourer aspect would be an upgrade on normal spire level ? Smart idea btw to whoever brought this up first.

And to fakesteve:

Scouts are powerful units. They have a ton of hp, do excellent air-to-air damage, fly godly fast with upgrade and can even see far. The problem with them is they take a long time to build, and they cost alot. I honestly think that if scouts were improved on, they would be too powerful. They aren't AMAZING right now, but they would be if they were improved.. Too amazing!


I remember you being the guy that actually SCOUTS with scouts ;-), after having researched the sight upgrade of course *g*. I can tell you that ANY reasonable protoss will tell you that scouts suck as they are and are only for humiliating your opp -.- In which apect they are very good, just imagine getting owned by 2 hotkeys of scouts without feeling severly pissed ;-)
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 18 2004 23:02 GMT
#96
I hotkey once 1,2,3 36 scouts +_+;;;It was pretty strong
cjh
Profile Joined October 2003
Canada857 Posts
February 19 2004 03:17 GMT
#97
--- Nuked ---
Be cool.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 19 2004 03:30 GMT
#98
On February 19 2004 12:17 cjh wrote:
Yeah but how much did those 36 scouts cost?

And equal amount spent on Carriers would be so so so much better...

Yeah, but i was winning anywayz..
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
February 19 2004 03:43 GMT
#99
On February 18 2004 12:55 FakeSteve)307 wrote:
Drone what if Devourer aspect was an upgrade like Lurker? Would allow Zerg to get them faster.. and would cost them a bit in exchange.


There is a devourer aspect. It's called the greater spire.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 19 2004 03:47 GMT
#100
one that doesn't need a hive... IE you make the spire -> Upgrade and bam you have devourers.

Don't have to wait for nest to finish.. then wait for hive to finish... then wait for greater spire to morph (Which takes eons)

--------
Hmm I thought armor was calculated after everything else. Oops!
Moderatormy tatsu loops r fuckin nice
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