Balance patch and Blizzard - Page 5
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Yarertz
Djibouti1891 Posts
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DooMeR
United States1519 Posts
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Excalibur_Z
United States12224 Posts
On February 18 2004 12:39 stimey d okgm fish wrote: halls = hatchery, nexus, command center, i.e. town hall and great hall in war2 i.e. peons meaning peasants, scvs, drones, probes, and peons. Ohhhhh yeah. I call them Town Hall Structures but I never made the logical leap to "Halls". Lost my head there for a second. Thanks =) | ||
FakeSteve[TPR]
Valhalla18444 Posts
Scouts are powerful units. They have a ton of hp, do excellent air-to-air damage, fly godly fast with upgrade and can even see far. The problem with them is they take a long time to build, and they cost alot. I honestly think that if scouts were improved on, they would be too powerful. They aren't AMAZING right now, but they would be if they were improved.. Too amazing! Corsairs are not too powerful.. Micro > corsairs.. Spread your units out! A corsair that does 3 damage to a mutalisk isn't scary if it can't splash! Plus muta armor rapes corsair damage. with 3 armor muta will take at max 1 damage. (5+3=8.. divide by 2 = 4.. 4-3=1). Corsairs are fine.. It is ALOT easier to get 2379462394 queens than it is to get 10 vessels. Queen spells are fairly energy-costing, yes, but queens themselves are cheap and the spells are useful. Instead of having 1 queen and waiting around for 150 energy every time.. have 6 queens! You can afford them.. Drone what if Devourer aspect was an upgrade like Lurker? Would allow Zerg to get them faster.. and would cost them a bit in exchange. I think all the races in StarCraft are balanced. Map is really the only advantage | ||
Excalibur_Z
United States12224 Posts
On February 18 2004 12:55 FakeSteve)307 wrote: My thoughts: Scouts are powerful units. They have a ton of hp, do excellent air-to-air damage, fly godly fast with upgrade and can even see far. The problem with them is they take a long time to build, and they cost alot. I honestly think that if scouts were improved on, they would be too powerful. They aren't AMAZING right now, but they would be if they were improved.. Too amazing! They fly the same speed as Wraiths/sairs/mutas/scourge when upgraded, so not GODLY fast =) They also have crappy air-to-ground damage. I was watching a game where a friend went Scouts and 3 of them died trying to take out one Spore colony. =[ Corsairs are not too powerful.. Micro > corsairs.. Spread your units out! A corsair that does 3 damage to a mutalisk isn't scary if it can't splash! Plus muta armor rapes corsair damage. with 3 armor muta will take at max 1 damage. (5+3=8.. divide by 2 = 4.. 4-3=1). Corsairs are fine.. The thing is that they're fast, with great acceleration. When Zerg players micro their mutas to spread out and cut down on splash, the sairs just retreat a bit and the mutas clump up again. That splash range is enormous too. It is ALOT easier to get 2379462394 queens than it is to get 10 vessels. Queen spells are fairly energy-costing, yes, but queens themselves are cheap and the spells are useful. Instead of having 1 queen and waiting around for 150 energy every time.. have 6 queens! You can afford them.. Queens are pretty bad because they require a lot of babysitting. One of the main downsides is their fast speed (sounds weird doesn't it?) That allows them to get separated easily. All the other spellcasters that are commonly used in the game travel on the ground with the rest of your army so they're easy to control. Of course the exception is Science Vessels, but you need Science Vessels for detection and their crucial TvZ spells so they become more of a necessity. I think all the races in StarCraft are balanced. Map is really the only advantage I agree, except island maps. I don't think there is a possible way to balance island maps. As for Protoss vs Zerg on land, Protoss players have been getting better at dealing with Zerg ground from what I've seen. | ||
Liquid`Drone
Norway28528 Posts
thats what I do anyway and 9 as well if I have more than 12 also steve im sorry but your calculations are off, because you remove armor before you calculate unit size and not the other way around. (thus its 5+3-3 / 2) muta armor still rapes though, because sair splash damage doesn't increase as much as the main damage, thus when you get muta armor and he gets attack, your mutas start receiving way less splash damage, however the unit targeted will receive the same. | ||
Taguchi
Greece1575 Posts
On February 18 2004 12:46 x[ReaPeR]x wrote: I can't stand how people want to fundamentally change the game because they suck at certain matchups. ... The only other change that really needs to be made to the game is that all land units without exception need to have AI quality equivelent to the Hydralisk's. For fuck's sake dude. | ||
ajian
China56 Posts
to see this rep : nada vs shinya then who the hell will say that protoss is not powerful | ||
SpuniasauR
Australia1500 Posts
DA should be more efective though... maelstrom upgraded plz. the biggest problem is for zerg air. they need something that reliably takes down valks/sair... maybe making devo cost less (or cost more but available in lair tech?!?) thats the most imbalanced thing imo, sairs and valk armies walk all over zerg and even when u micro muta/scourge ur still gettin OWNED for cost, cuz especially sairs are cheap and evillll. | ||
cjh
Canada857 Posts
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STIMEY d okgm fish
Canada6140 Posts
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joOa
Norway3 Posts
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AbanD
Bulgaria146 Posts
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Mydnyte
3306 Posts
Toss need alot of work imo - Scouts, shields taking full dmg, their cost, dragoons being schizophrenics, and reavers being retards. | ||
koehli
Germany350 Posts
And to fakesteve: Scouts are powerful units. They have a ton of hp, do excellent air-to-air damage, fly godly fast with upgrade and can even see far. The problem with them is they take a long time to build, and they cost alot. I honestly think that if scouts were improved on, they would be too powerful. They aren't AMAZING right now, but they would be if they were improved.. Too amazing! I remember you being the guy that actually SCOUTS with scouts ;-), after having researched the sight upgrade of course *g*. I can tell you that ANY reasonable protoss will tell you that scouts suck as they are and are only for humiliating your opp -.- In which apect they are very good, just imagine getting owned by 2 hotkeys of scouts without feeling severly pissed ;-) | ||
FreeZEternal
Korea (South)3396 Posts
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cjh
Canada857 Posts
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FreeZEternal
Korea (South)3396 Posts
On February 19 2004 12:17 cjh wrote: Yeah but how much did those 36 scouts cost? And equal amount spent on Carriers would be so so so much better... Yeah, but i was winning anywayz.. | ||
SuperJongMan
Jamaica11586 Posts
On February 18 2004 12:55 FakeSteve)307 wrote: Drone what if Devourer aspect was an upgrade like Lurker? Would allow Zerg to get them faster.. and would cost them a bit in exchange. There is a devourer aspect. It's called the greater spire. | ||
FakeSteve[TPR]
Valhalla18444 Posts
Don't have to wait for nest to finish.. then wait for hive to finish... then wait for greater spire to morph (Which takes eons) -------- Hmm I thought armor was calculated after everything else. Oops! | ||
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