• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:25
CET 22:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BSL Season 2025 - Full Overview and Conclusion Fantasy's Q&A video [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1611 users

Balance patch and Blizzard - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-02-17 21:30:04
February 17 2004 21:20 GMT
#21
robotics 150/150? 200/100? or somewhat shorter build time. But okay.. skip buildtime then.

Fix misfire for reavers. I consider this a bug, not a feature in the game. A succesful drop against an undefended opponent should yield SOMETHING.

Goons. Okay keep cost and time. But definately increase the time until they get the first shot off. they stand about doing noting for about a second as it is now.

turret. Lower cooldown. They still kill shuttles like crazy, the same with any other airunit. Against mutas they are more of a nuisance and to keep the mutas from parking over the mineralline until the marines get there to chase them away. No imbalance in zerg game, but the seem to powerful in PvT IMO.

Spawn broodling someone mentioned 125 energy. I'm not experienced enough with zerg so I can't really say, but I guess that's a good figure. 100 would probably be too low.

DA I forgot about simply because they are too crappy to appear in most games as it is now. Maelstrom tweaking would change that.

Tanks and vultures stay the same. I never said anything else, rather the opposite. However increasing the power of vultures is a nono. Both are fine.

SCV less hitpoints. 50 is fine.

Scout slightly better.

Someone mention Corsairs being too good. Can they be tweaked down without nerfing them completely?

Medic healing, ok it stays then. perhaps it would take more energy only instead? The neverdying marine would be countered to some extent with this.


One thing about many lategame units. Remember that it doesn't really matter how much many of these cost, since often you have more than enough money. Then it's usually about how effectively you use the units instead or simply how good they are.

THANK YOU for all your input BTW, I have backed off a bit on some points but some I still believe are in need of a bit of tweaking.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:21 GMT
#22
What do you mean fastest? Is it like a BGH game type? Since when was the game supposed to be balanced for those types?
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 17 2004 21:23 GMT
#23
On February 18 2004 06:21 Luhh wrote:
What do you mean fastest? Is it like a BGH game type? Since when was the game supposed to be balanced for those types?


LOL just giving an example on how a map can change balances in the game
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:26 GMT
#24
read my posts luhh sair nerfing would fuck up way to much. dev nerfing wont
IntoTheClan
Profile Joined November 2003
Afghanistan207 Posts
February 17 2004 21:27 GMT
#25
I wouldnt make toss stronger.
I wouldnt make terran stronger.
I wouldnt make Zerg stronger.

I wouldnt make them weaker.

What about Random ?
=[
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:28 GMT
#26
Yes... I'm very aware of that thank you FreeZEtrnal. I'm sure everyone here knows that. A game where everyony spawned with commandcenter/nexus/hatchery in vicinity of each other would also play VERY differently. Wouldn't you think FreeZEternal? WHAT THE **** WAS YOUR POINT!?
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
MannerLess_
Profile Joined November 2003
Brazil535 Posts
February 17 2004 21:30 GMT
#27
On February 18 2004 06:14 ObsoleteLogic wrote:
I think you're all a bunch of whining pussies (:


True that!
ur hed got smashed by ur moms dik lololol
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:31 GMT
#28
range of fire of turret considered.. cooldown NO! dont change

add maybe maelstrom energy .. perhaps the starting energy could be 125 or 150

that way you would almost have 2 maelstrom right away.. but changing it to 75 might effect it too much but then again 200/200 is a lot to spend on a dark archon :D but then again maelstrom with storm is SO STRONG i remember having all my scourges maelstrom and i lost so much gas.. trying to kill the carrier.. probably cost me the game but then again changing dev build cost might help : )

and that whole reaver/goon misfire thing. yea. if they can fix that that would be great. i dont think anyone is gonna frown down upon the idea considering you dont expect people to time out when to press the attack button so it doesnt mis fire
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 17 2004 21:33 GMT
#29
On February 18 2004 06:28 Luhh wrote:
Yes... I'm very aware of that thank you FreeZEtrnal. I'm sure everyone here knows that. A game where everyony spawned with commandcenter/nexus/hatchery in vicinity of each other would also play VERY differently. Wouldn't you think FreeZEternal? WHAT THE **** WAS YOUR POINT!?


FuN GaMe kekekke
S.Q)Seven
Profile Joined June 2003
Greece279 Posts
February 17 2004 21:38 GMT
#30
Zvz with a much cheaper devourer will be so funny and different. It will change the mu completely. Maybe rushing to hive will show us some defilers too and cracklings would be much better.
But still i think its very difficult to persuade blizzard to make a patch.
VeNSe||
CrazedZergling.
Profile Joined February 2004
7 Posts
February 17 2004 21:38 GMT
#31
The main problem I see is that:

T=P T>Z T=T
Z>P Z<T Z=Z
P<Z P=T P=P

This is a very rough approximation, but since Terran doesnt have a bad matchup, they are clearly the best race.

Most people would agree that if 2 matchups were unbalanced it would be PvZ and ZvT.

Well it was bad in the beginning, it sort of went downhill in the middle, and the less that is said about the end... the better.
Legionnaire
Profile Joined January 2003
Australia4514 Posts
February 17 2004 21:41 GMT
#32
personally i think double the range for goons is a viable option.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:42 GMT
#33
crazedzergling talk about in game scenerios .. it's kinda dumb(no offence) to just say a toss is better than another. it's certain elements in the game that make the match up unbalanced not the races themselves
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:43 GMT
#34
hahahaha double the range.. lurkers wouldnt even be able to hit goons i think zerglings should have range too then : )
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
February 17 2004 21:43 GMT
#35
On February 18 2004 06:28 Luhh wrote:
Yes... I'm very aware of that thank you FreeZEtrnal. I'm sure everyone here knows that. A game where everyony spawned with commandcenter/nexus/hatchery in vicinity of each other would also play VERY differently. Wouldn't you think FreeZEternal? WHAT THE **** WAS YOUR POINT!?


Are you mad?
-.-
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:45 GMT
#36
Hehe Leg, Why don't we make a siegemode for goons when we're at it? like it goes down like bambi legs out in all directions and it's range is doubled, and it's attack is hurling infested terrans :D
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:49 GMT
#37
About different matchups and so on, I saw a really cool matchup with Reach palying someone in what looked like an exhibition game. They had two workers of their main race and one each of the other when they spawned. BALANCE THAT! :D
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:52 GMT
#38
robo bay 150/150
observeratory 50/50
temp archive 150/100

this will give 200 gas slightly quicker to switch tech and hopefully still balance pvp dt vs ob build time... bah thoughts on this guys? just a first approximation of what might work
CrazedZergling.
Profile Joined February 2004
7 Posts
February 17 2004 21:53 GMT
#39
ZvT is imbalanced because marines and medics can be microed with tanks near perfectly and no amount of lurker/ling/hydra can take them out. Its as if M&M + tank were meant to be an invincible combo or something...

PvZ is imbalanced because P has a hard time adjusting to Zerg rapidly changing techs, and has trouble scouting in the early to mid game.
Well it was bad in the beginning, it sort of went downhill in the middle, and the less that is said about the end... the better.
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:57 GMT
#40
ok this is way to hard to figure out if you decrease robo bay and temp it'll mess up tvp because dt drops will be so much faster

if you change just 1 pvp dt vs obs timing might be messed up

im going crazy thinking about this


Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship - D3
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
ZZZero.O214
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 255
SteadfastSC 104
Nathanias 93
StarCraft: Brood War
Calm 2161
ZZZero.O 214
Shuttle 198
firebathero 116
Dewaltoss 113
Barracks 12
NaDa 12
Dota 2
Pyrionflax235
capcasts89
LuMiX1
Counter-Strike
fl0m3201
FalleN 2889
minikerr28
Other Games
summit1g8264
Grubby3536
FrodaN2758
crisheroes428
Liquid`Hasu343
ToD113
XaKoH 92
KnowMe79
ViBE29
Organizations
Other Games
gamesdonequick2367
EGCTV1104
StarCraft 2
WardiTV1008
Other Games
BasetradeTV28
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 55
• HeavenSC 39
• printf 34
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2897
• lizZardDota258
League of Legends
• Jankos2801
• TFBlade1009
Other Games
• imaqtpie1879
• Shiphtur79
Upcoming Events
All-Star Invitational
5h 36m
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
12h 36m
OSC
14h 36m
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
22h 36m
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
22h 36m
Dewalt vs Sziky
Replay Cast
1d 11h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
The PondCast
3 days
Replay Cast
5 days
[ Show More ]
Big Brain Bouts
5 days
Serral vs TBD
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.