• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:38
CEST 20:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War565.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
TL Sidebar missing streams Rollback Netcode in Brood War BW General Discussion Repalyzer - replay analysis app for StarCraft: Rem BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10166 users

Balance patch and Blizzard - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2004-02-17 21:30:04
February 17 2004 21:20 GMT
#21
robotics 150/150? 200/100? or somewhat shorter build time. But okay.. skip buildtime then.

Fix misfire for reavers. I consider this a bug, not a feature in the game. A succesful drop against an undefended opponent should yield SOMETHING.

Goons. Okay keep cost and time. But definately increase the time until they get the first shot off. they stand about doing noting for about a second as it is now.

turret. Lower cooldown. They still kill shuttles like crazy, the same with any other airunit. Against mutas they are more of a nuisance and to keep the mutas from parking over the mineralline until the marines get there to chase them away. No imbalance in zerg game, but the seem to powerful in PvT IMO.

Spawn broodling someone mentioned 125 energy. I'm not experienced enough with zerg so I can't really say, but I guess that's a good figure. 100 would probably be too low.

DA I forgot about simply because they are too crappy to appear in most games as it is now. Maelstrom tweaking would change that.

Tanks and vultures stay the same. I never said anything else, rather the opposite. However increasing the power of vultures is a nono. Both are fine.

SCV less hitpoints. 50 is fine.

Scout slightly better.

Someone mention Corsairs being too good. Can they be tweaked down without nerfing them completely?

Medic healing, ok it stays then. perhaps it would take more energy only instead? The neverdying marine would be countered to some extent with this.


One thing about many lategame units. Remember that it doesn't really matter how much many of these cost, since often you have more than enough money. Then it's usually about how effectively you use the units instead or simply how good they are.

THANK YOU for all your input BTW, I have backed off a bit on some points but some I still believe are in need of a bit of tweaking.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:21 GMT
#22
What do you mean fastest? Is it like a BGH game type? Since when was the game supposed to be balanced for those types?
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 17 2004 21:23 GMT
#23
On February 18 2004 06:21 Luhh wrote:
What do you mean fastest? Is it like a BGH game type? Since when was the game supposed to be balanced for those types?


LOL just giving an example on how a map can change balances in the game
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:26 GMT
#24
read my posts luhh sair nerfing would fuck up way to much. dev nerfing wont
IntoTheClan
Profile Joined November 2003
Afghanistan207 Posts
February 17 2004 21:27 GMT
#25
I wouldnt make toss stronger.
I wouldnt make terran stronger.
I wouldnt make Zerg stronger.

I wouldnt make them weaker.

What about Random ?
=[
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:28 GMT
#26
Yes... I'm very aware of that thank you FreeZEtrnal. I'm sure everyone here knows that. A game where everyony spawned with commandcenter/nexus/hatchery in vicinity of each other would also play VERY differently. Wouldn't you think FreeZEternal? WHAT THE **** WAS YOUR POINT!?
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
MannerLess_
Profile Joined November 2003
Brazil535 Posts
February 17 2004 21:30 GMT
#27
On February 18 2004 06:14 ObsoleteLogic wrote:
I think you're all a bunch of whining pussies (:


True that!
ur hed got smashed by ur moms dik lololol
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:31 GMT
#28
range of fire of turret considered.. cooldown NO! dont change

add maybe maelstrom energy .. perhaps the starting energy could be 125 or 150

that way you would almost have 2 maelstrom right away.. but changing it to 75 might effect it too much but then again 200/200 is a lot to spend on a dark archon :D but then again maelstrom with storm is SO STRONG i remember having all my scourges maelstrom and i lost so much gas.. trying to kill the carrier.. probably cost me the game but then again changing dev build cost might help : )

and that whole reaver/goon misfire thing. yea. if they can fix that that would be great. i dont think anyone is gonna frown down upon the idea considering you dont expect people to time out when to press the attack button so it doesnt mis fire
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 17 2004 21:33 GMT
#29
On February 18 2004 06:28 Luhh wrote:
Yes... I'm very aware of that thank you FreeZEtrnal. I'm sure everyone here knows that. A game where everyony spawned with commandcenter/nexus/hatchery in vicinity of each other would also play VERY differently. Wouldn't you think FreeZEternal? WHAT THE **** WAS YOUR POINT!?


FuN GaMe kekekke
S.Q)Seven
Profile Joined June 2003
Greece279 Posts
February 17 2004 21:38 GMT
#30
Zvz with a much cheaper devourer will be so funny and different. It will change the mu completely. Maybe rushing to hive will show us some defilers too and cracklings would be much better.
But still i think its very difficult to persuade blizzard to make a patch.
VeNSe||
CrazedZergling.
Profile Joined February 2004
7 Posts
February 17 2004 21:38 GMT
#31
The main problem I see is that:

T=P T>Z T=T
Z>P Z<T Z=Z
P<Z P=T P=P

This is a very rough approximation, but since Terran doesnt have a bad matchup, they are clearly the best race.

Most people would agree that if 2 matchups were unbalanced it would be PvZ and ZvT.

Well it was bad in the beginning, it sort of went downhill in the middle, and the less that is said about the end... the better.
Legionnaire
Profile Joined January 2003
Australia4515 Posts
February 17 2004 21:41 GMT
#32
personally i think double the range for goons is a viable option.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:42 GMT
#33
crazedzergling talk about in game scenerios .. it's kinda dumb(no offence) to just say a toss is better than another. it's certain elements in the game that make the match up unbalanced not the races themselves
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:43 GMT
#34
hahahaha double the range.. lurkers wouldnt even be able to hit goons i think zerglings should have range too then : )
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
February 17 2004 21:43 GMT
#35
On February 18 2004 06:28 Luhh wrote:
Yes... I'm very aware of that thank you FreeZEtrnal. I'm sure everyone here knows that. A game where everyony spawned with commandcenter/nexus/hatchery in vicinity of each other would also play VERY differently. Wouldn't you think FreeZEternal? WHAT THE **** WAS YOUR POINT!?


Are you mad?
-.-
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:45 GMT
#36
Hehe Leg, Why don't we make a siegemode for goons when we're at it? like it goes down like bambi legs out in all directions and it's range is doubled, and it's attack is hurling infested terrans :D
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Luhh
Profile Joined October 2003
Sweden2974 Posts
February 17 2004 21:49 GMT
#37
About different matchups and so on, I saw a really cool matchup with Reach palying someone in what looked like an exhibition game. They had two workers of their main race and one each of the other when they spawned. BALANCE THAT! :D
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:52 GMT
#38
robo bay 150/150
observeratory 50/50
temp archive 150/100

this will give 200 gas slightly quicker to switch tech and hopefully still balance pvp dt vs ob build time... bah thoughts on this guys? just a first approximation of what might work
CrazedZergling.
Profile Joined February 2004
7 Posts
February 17 2004 21:53 GMT
#39
ZvT is imbalanced because marines and medics can be microed with tanks near perfectly and no amount of lurker/ling/hydra can take them out. Its as if M&M + tank were meant to be an invincible combo or something...

PvZ is imbalanced because P has a hard time adjusting to Zerg rapidly changing techs, and has trouble scouting in the early to mid game.
Well it was bad in the beginning, it sort of went downhill in the middle, and the less that is said about the end... the better.
IcarusFalls
Profile Joined October 2003
Canada94 Posts
February 17 2004 21:57 GMT
#40
ok this is way to hard to figure out if you decrease robo bay and temp it'll mess up tvp because dt drops will be so much faster

if you change just 1 pvp dt vs obs timing might be messed up

im going crazy thinking about this


Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
02:00
Swiss - Round 5
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 266
BRAT_OK 90
JuggernautJason64
StarCraft: Brood War
Leta 921
Shuttle 695
Zeus 83
Hyun 48
soO 44
ToSsGirL 31
scan(afreeca) 23
Bishop 13
Sacsri 8
Dota 2
qojqva1982
420jenkins572
Counter-Strike
fl0m5550
Heroes of the Storm
Grubby3377
Liquid`Hasu644
Other Games
FrodaN979
KnowMe235
Livibee169
Pyrionflax119
QueenE70
Organizations
Other Games
gamesdonequick526
StarCraft 2
angryscii 31
[ Show 18 non-featured ]
StarCraft 2
• printf 80
• 3DClanTV 63
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach96
• FirePhoenix34
• 80smullet 16
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• C_a_k_e 1977
Other Games
• imaqtpie666
• Shiphtur632
Upcoming Events
BSL: Ladder Tournament
22m
Sparkling Tuna Cup
15h 22m
Patches Events
20h 22m
BSL Open Qualifier
1d
BSL Open Qualifier
1d
OSC
1d 4h
OSC
1d 17h
WardiTV Weekly
2 days
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
Online Event
5 days
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.