Balance patch and Blizzard - Page 3
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Sweden-Celidar
Sweden484 Posts
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CrazedZergling.
7 Posts
On February 18 2004 06:49 Luhh wrote: About different matchups and so on, I saw a really cool matchup with Reach palying someone in what looked like an exhibition game. They had two workers of their main race and one each of the other when they spawned. BALANCE THAT! :D Yeah I saw that too! It was cool. A new starcraft league should be started, The trirace league or something. Its like Random except 10 times as cool. | ||
IcarusFalls
Canada94 Posts
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CrazedZergling.
7 Posts
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ToKoreaWithLove
Norway10161 Posts
- make bunkers take longer to build - scv hp down to 40 - Dev's somehow able to fight corsairs. Maybe do something to the sairs. AND FOR THE LOVE OF GOD IM TIRED OF BABYSITTING MY DRONES!!! Fix their AI ![]() | ||
IcarusFalls
Canada94 Posts
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IcarusFalls
Canada94 Posts
observatory changed to 100/50 this wont mess around with the whole reaver or dt thing and you'll have more gas if you decide to go storm and ob and see lurk.. bah some really gosu protoss wanna help me out here.. i dont understand the other protoss matchups good enough to balance it .. all i can put in is a pvz point of view maybe you can help leg | ||
Tien
Russian Federation4447 Posts
I would say decrease the efficiency of sairs. Going reav/sair is not the only way to win PvZ islands. Maybe even decrease 1 point of damage for sairs. Then decrease the cost of robotics facility and templar archives to balance it out. I dunno about this one though. This matchup is already very delicate, however I dont see the protoss in proleagues getting owned by zerg anymore like they used to. Protoss is making quite a comeback. Increasing effectiveness of dark archons is a possibility. I dont think we should change too much ZvT late game. This is already too delicate. I think irradiate is still too good of a spell. And I think if queens had free broodling that would be just devestating to terran. Don't even need to make lurks, just hydra/queen. Darkswarm is a very powerful tool against terran. However it is also very hard to use. Yellow keeps himself alive because his micro is so incredible. Defilers are very hard to use, you end up spending too much time microing with defilers that you neglect macro. However we shouldnt change lategame too much, midgame is what decides the winner ZvT, and I think midgame zvt is even. | ||
FreeZEternal
Korea (South)3396 Posts
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Luhh
Sweden2974 Posts
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Yarertz
Djibouti1891 Posts
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koehli
Germany350 Posts
The only thing that is definitely completely broken at this point is scouts. Also the zerg island game seems to qualify into that category, but there's no simple solution to that as I can see it, as everything else would give groundzerg some large advantage ... Maelstrom too mana-intense would be too weak category whereas fast robofax is a maybe as I'd see it. Bottom line. Scrap everything that most people think to be a maybe and only do the completely broken/clearly broken adjustments. The scout is the only completely broken unit I could think of btw, everything else depends pretty much on the map. | ||
FreeZEternal
Korea (South)3396 Posts
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Luhh
Sweden2974 Posts
So what if psistorm is cheaper? since when has psistorm been a good weapon to kill a mech terran? Oh and cheaper robotics, that's only slightly perhaps and protoss only builds ONE in the game anyways. Turret ROF decreased, yes that one would make things easier for protoss, but they would still lose their shuttles. Not a big change. Terran medarine need to be downgraded.. YES. I believe it does. FreeZEternal. It seems like you throw out ideas without thinking what they would mean in practical terms first :D. About goons being medium sized.. do you mean for transport or do you want them to only take 75% damage against hydras/tanks? Either way the change may be too good. | ||
IcarusFalls
Canada94 Posts
if goons were medium size tanks would have a harder time against them.. then again vult would be able to attack them better... but sunk wouldnt last as well against them... lol that would be some major change... it would have to be tested a great deal ; ) it could really really mess up the game bad | ||
Yarertz
Djibouti1891 Posts
medarine need to be downgraded? no way no way... if yes i will stop playing bw ;/ | ||
threshy
Qatar550 Posts
any imbalances aren't major enough to merit risking completely fucking the game up. | ||
CrazedZergling .
United States13 Posts
On February 18 2004 08:04 Yarertz wrote: Luhh if Turret ROF would be decreased then it would be really hard to protect islands in tvp or tvt. medarine need to be downgraded? no way no way... if yes i will stop playing bw ;/ I think many Zerg players have said they will stop playing if pool cost went up (it did) and larvae were made slower (they were). What makes you think that Terrans should enjoy their obvious advantages and shouldnt be tweaked but the Zerg players befroe are right to be nerfed? | ||
Yarertz
Djibouti1891 Posts
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CrazedZergling .
United States13 Posts
On February 18 2004 08:44 Yarertz wrote: i got feeling ![]() I got a feeling that Medics should cost 100 min and 50 gas, but that doesnt mean that it would be a good idea. | ||
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