• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:29
CEST 10:29
KST 17:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call4[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212
StarCraft 2
General
Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4872 users

BW HD

Blogs > BigFan
Post a Reply
1 2 3 Next All
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 24 2017 23:49 GMT
#1
With March 26th approaching, there's been a lot of speculation regarding BW HD. I, for one, am excited to see if Blizzard will actually announce something. At the minimum, I get to see TBLS duke it out in a small tournament so no potential loss and only gains from my perspective. There has been a lot of discussions in the community regarding what BW HD should be, so, I decided to write this blog to try and convey some of the many thoughts floating around. As it stands, there are (roughly) three different camps:

Camp #1
This camp's main focus is trying to maintain BW's qualities and attributes. Any un-necessary changes are not needed or wanted. This includes but is not limited to unit balance, 12 unit control group, pathing, no automine, no mbs, defender's advantage etc... BW is perfect as is after all. Updating the graphics, having a ladder, matchmaking and fixing compatibility are all important for the game but those are the only things that should be fixed. Quite an understandable position considering Blizzard's track record with StarCraft II.

Camp #2
This camp's focus is similar to the first camp with the sole exception being more leniency on some aspects of the game that can be fixed. As an example, bug changes such as goons getting stuck or the valkyrie sprite limit are things that some members in this camp are in favour of fixing. Let's not forget that some members also don't mind the option to change hotkeys as the player desires and a resolution change to bring the game into the 21th century. Again, gameplay, balance etc... should not be touched. Even within this group, there are some members who prefer only a limited amount of the changes outlined above so it's quite the diverse set of individuals.

Camp #3
This camp shifts greatly from either of the two previous camps. While the other camps focus on retaining the important aspects of BW, this camp actually wants Blizzard to play around with the HD version if they chose to deliver on one. While they may be ok with the pathing and unit balance, they want Blizzard to add automine, multiple building selection and change the unit group size. Their argument is that in this day and age, these 'archaic' features are terrible for the game and they should have the ability to enjoy the game without having them in place.

Poll: What camp are you in?

Camp #2 (31)
 
56%

Camp #1 (21)
 
38%

Camp #3 (3)
 
5%

55 total votes

Your vote: What camp are you in?

(Vote): Camp #1
(Vote): Camp #2
(Vote): Camp #3


Personally, I fit mostly in camp #2. I think what players in camp #3 fail to recognize is that BW is what it is due to those features that they speak poorly off. Some of them, especially the unit control group limitation, were purposely put in place to allow players to think about their intentions and approach when moving their army around. After all, you can't just grab your whole army and move it across the map with several clicks.


Alongside the control group limitation, the lack of mbs and smart casting gives players the ability to differentiate themselves. With so many different things that have to be done and only so much APM, players have to chose how to use their limited APM. Attention starts playing a big role, becoming an extra feature. For me, I've always chosen to micro my units in battle, more so when my army is much larger, even at the cost of macro at home. As it stands, the skill difference between various players is huge and competition at the very top is extremely fierce:

Pro-players >>>>>>>>>>>>>> ICCup A >> B >> C >> D >>> new players

The skill ceiling in BW is extremely high due to all of these features and is not something that should be played with. This is something that I firmly believe in and I believe that the only way for someone to understand this viewpoint is to actually play the game for a long period of time. Things will make sense then. Other small point I want to make is that BW HD is supposed to be exactly as the name implies, BW in HD. That's the expectation and reality should reflect this!

Differing Stance:
I also believe camp #1 fails to recognize some things. As mentioned, I'm all up for preserving BW and you can tell I love the game from all the BW blogs that I write but trying to argue against bug fixes such as dragoons getting stuck or the sprite limitation is just plain silly. Same goes for the ability to change hotkeys, especially when you consider that different languages have different hotkeys already so it's not like the game is asking all players to use the same buttons. These changes are minor and provide a more welcoming environment for new players.

[image loading]

Resolution change is a bigger issue imo. If the resolution is changed without taking the units into account, it's definitely the bad route to go. Spotting drops, flanks, macro etc... will all be affected negatively. That doesn't even include small micro tricks such as targeting mines with goons manually which would be difficult to do when they become so small. However, if the ratio is maintained, then I feel that this change can be beneficial to the game. The impact can only be assessed after the fact but I don't think it'll be as negative as some portray it.

Pretty much it for me. I do hope that this small blog provided some information for anyone interested in the ongoing BW HD debates. Vote in the poll and feel free to share your thoughts below!

****
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 25 2017 00:05 GMT
#2
One big point of contention could be that the game will either have to deviate from the 800x600 screen size (Because technology is moving away from the 4:3 aspect ratio) or have black bars on the sides of the screen or will be in a tiny window. It'll be interesting to see what happens with that.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
fearthequeen
Profile Joined November 2011
United States788 Posts
March 25 2017 01:16 GMT
#3
Camp 1 for sure. I find it comical that Blizzard wants to go tinkering with BW at this point...
NAKR`flying
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 25 2017 03:04 GMT
#4
On March 25 2017 09:05 ninazerg wrote:
One big point of contention could be that the game will either have to deviate from the 800x600 screen size (Because technology is moving away from the 4:3 aspect ratio) or have black bars on the sides of the screen or will be in a tiny window. It'll be interesting to see what happens with that.

agree, I play with the black bars, doesn't really affect my game at all.

On March 25 2017 10:16 fearthequeen wrote:
Camp 1 for sure. I find it comical that Blizzard wants to go tinkering with BW at this point...

While I agree, do you really think fixing that goon bug, valkyrie spire limit and giving the option to change hotkeys really a bad idea? Assume that Blizzard can fix that stuff without messing up the pathing or anything else.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
JacktheTerr
Profile Blog Joined November 2016
United States97 Posts
March 25 2017 03:36 GMT
#5
i would have to say yes it's a bad idea. im the stickler for old BW keep as is. the goons sticking and sprite lims are what make it what it is. a late BC switch tvt after sprite lim reach results in you not going for valks which makes the game what it is. you have to come up with more clever ways to rid the BC count. if you change sprite lim you just make vlaks and your tvt game over. as for the hot key option, seeing as other langs already change hotkeys. go for it. it's irrelevant. sure itll make game "easier" for others but if you are reluctant to change hotkeys for any reason you have no room to bitch about hotkeys.People love BW for some reason. that's why it's not dead yet. so why even try to change one thing?
It's hard to stay sucker free in a world full of lollipops.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 25 2017 04:36 GMT
#6
On March 25 2017 12:36 JacktheTerr wrote:
i would have to say yes it's a bad idea. im the stickler for old BW keep as is. the goons sticking and sprite lims are what make it what it is. a late BC switch tvt after sprite lim reach results in you not going for valks which makes the game what it is. you have to come up with more clever ways to rid the BC count. if you change sprite lim you just make vlaks and your tvt game over. as for the hot key option, seeing as other langs already change hotkeys. go for it. it's irrelevant. sure itll make game "easier" for others but if you are reluctant to change hotkeys for any reason you have no room to bitch about hotkeys.People love BW for some reason. that's why it's not dead yet. so why even try to change one thing?


It would actually be really useful in UMS games for the game engine to have slight changes so the map max doesn't stop spells n' stuff from happening.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
JacktheTerr
Profile Blog Joined November 2016
United States97 Posts
March 25 2017 05:09 GMT
#7
while that remains true in every aspect, I feel like the majority of the community that cares about the changes to be made aren't referring to UMS. which my previous statement was premised upon.
It's hard to stay sucker free in a world full of lollipops.
Jealous
Profile Blog Joined December 2011
10360 Posts
Last Edited: 2017-03-25 06:19:04
March 25 2017 05:56 GMT
#8
You kinda made the same point I made very recently in the relevant thread about Progamer >> ICCup etc. but you clearly did not add enough >>>>>>>> nor any mention of Fish, so yours is worse.

Anyway, removing sprite limit affects gameplay so you can miss me with all that. Claiming that it isn't a big deal, or saying that people who think it is a big deal are silly, is downright silly. Valkyries have been used in lategame TvT for many years now, and changing the way they operate could upset the current ratios and compositions they are used in at best.

Group #1 or play a different game imo. There is 0 need to fuck up Brood War just so that some people who probably don't play Brood War right now, were never competitive, and will never be competitve are slightly happier and don't know why what they want is fucking things up for the people that have been with the game for decades and at the potential expense of the scene that is the foundation for all things StarCraft.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jealous
Profile Blog Joined December 2011
10360 Posts
March 25 2017 06:18 GMT
#9
The fact that we as a community are clearly divided on this issue is what worries me. Blizzard already fucked up BW once in the past to some extent, there is no guarantee they won't do it again and force the scene to cannibalize itself. Divide and conquer. Could TBLS playing BW:HD a parallel to the four horsemen riding waves of lava over the scene that has struggled to stay afloat and grow all these years? Quite possibly.

I'm not excited - I'm scared.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
fearthequeen
Profile Joined November 2011
United States788 Posts
March 25 2017 07:05 GMT
#10
On March 25 2017 12:04 BigFan wrote:
Show nested quote +
On March 25 2017 09:05 ninazerg wrote:
One big point of contention could be that the game will either have to deviate from the 800x600 screen size (Because technology is moving away from the 4:3 aspect ratio) or have black bars on the sides of the screen or will be in a tiny window. It'll be interesting to see what happens with that.

agree, I play with the black bars, doesn't really affect my game at all.

Show nested quote +
On March 25 2017 10:16 fearthequeen wrote:
Camp 1 for sure. I find it comical that Blizzard wants to go tinkering with BW at this point...

While I agree, do you really think fixing that goon bug, valkyrie spire limit and giving the option to change hotkeys really a bad idea? Assume that Blizzard can fix that stuff without messing up the pathing or anything else.


Pretty big assumption. The reason I find the whole deal funny is because all of the bugs have been adapted to by now. So when you remake the game and start fixing the "bugs", that's cool for people completely new to the game, but I highly doubt that this new version of Brood War would ever be adopted for competitive play if they start changing anything that competitive gamers have learned to play with for years. So, now we're going to have 2 versions of Brood War at one time? I see this purely as a cash grab for Blizzard.
NAKR`flying
chrisolo
Profile Joined May 2009
Germany2610 Posts
Last Edited: 2017-03-25 07:09:02
March 25 2017 07:08 GMT
#11
You know Jealous, there could be a sprite limit in 1on1, but which could also be removed in anything other than 1on1 or if playing 1on1 in Melee or something. I'd love to play 4on4 Fastest without any unit limitation... But I kinda agree with you that it is silly to think that this does not have any impact at all.
¯\_(ツ)_/¯ - aka cReAtiVee
JacktheTerr
Profile Blog Joined November 2016
United States97 Posts
March 25 2017 07:13 GMT
#12
On March 25 2017 15:18 Jealous wrote:
The fact that we as a community are clearly divided on this issue is what worries me. Blizzard already fucked up BW once in the past to some extent, there is no guarantee they won't do it again and force the scene to cannibalize itself. Divide and conquer. Could TBLS playing BW:HD a parallel to the four horsemen riding waves of lava over the scene that has struggled to stay afloat and grow all these years? Quite possibly.

I'm not excited - I'm scared.


realist shit ive heard all day. camp 1 4 lyfe. i think that this idea has gone on long enough. between posts from a year ago and the ongoing slaughter that is going on now and your redefined blog to specify the issue, it has all been said. sorry to kill your post if that is what happens. im waiting for more info to officially be announced before i say anymore about the matter. thanks for this post though, it was certainly intriguing to see it from your perspective. btw love the analogy in the quote
It's hard to stay sucker free in a world full of lollipops.
TaShadan
Profile Joined February 2010
Germany1981 Posts
March 25 2017 09:29 GMT
#13
I am not sure. I voted for #2 but only if they fix/change stuff that does not effect gameplay.
For example better netcode, fixing graphic problems etc. or higher resolution WITHOUT being able to see more of the battlefield.
Total Annihilation Zero
Charoisaur
Profile Joined August 2014
Germany16086 Posts
Last Edited: 2017-03-25 09:42:21
March 25 2017 09:39 GMT
#14
Camp 1 + customizable hotkeys imo.
Making hotkeys customizable is the only of these changes that has zero effect on gameplay but makes the game more beginner-friendly so I don't see any reason why that shouldn't be done.
"Back in the day I had to press P to make probes so that should never be changed or the game would be ruined!" doesn't sound like a valid reason for me.
I mean players who don't want that can just stick to their old hotkeys and there would be no difference for them.
Many of the coolest moments in sc2 happen due to worker harassment
JacktheTerr
Profile Blog Joined November 2016
United States97 Posts
March 25 2017 12:22 GMT
#15
i know the poll's study group only out of 17 but still camp 1 should be on top. and b4 any one says that's an opinion, its a FACT. really camp 2 just an androgynous amalgamation of camp 1 with features to benefit UMS like nina pointed out. i feel like...yea yea yea new blood and what not but i honestly feel like that's an excuse at this point. like jealous said best " removing sprite limit affects gameplay so you can miss me with all that. Claiming that it isn't a big deal, or saying that people who think it is a big deal are silly, is downright silly. Valkyries have been used in lategame TvT for many years now, and changing the way they operate could upset the current ratios and compositions they are used in at best.

Group #1 or play a different game imo. There is 0 need to fuck up Brood War just so that some people who probably don't play Brood War right now, were never competitive, and will never be competitve are slightly happier and don't know why what they want is fucking things up for the people that have been with the game for decades and at the potential expense of the scene that is the foundation for all things StarCraft." damnit i said i was done til official word........ BW you cruel and unforgiving mistress
It's hard to stay sucker free in a world full of lollipops.
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
March 25 2017 14:04 GMT
#16
I m for camp #1

The only thing that could be useful is finding an easy way for new players to learn competitive bw
"Awaken my Child, and embrace the Glory that is your Birthright"
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
March 25 2017 14:15 GMT
#17
Camp #2 easy. There's no reason to keep in glitchy issues that don't add anything to the game.
Moderator
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-03-25 16:24:02
March 25 2017 16:22 GMT
#18
Thanks for your thoughts guys. Interesting to see camp 1 just edging out camp 2. Yes, I assumed that blizzard won't change anything else by fixing a bug or two. It's a big assumption but I'm sure it's a prerequisite for any BW player who fits in camp 2 and wants some bugs fixed.

Sure, valks are used in late game TvT but their behavior is unintentional as in if you as a player build a valk, exception is that it'll work as intended and not stop working based on sprite limit. Yes, there might a small effect on gameplay as in late game TvT but I don't believe that it'll be a huge one either. It's not the end of the world if it doesn't get fixed obviously but it would be nice if valks worked as intended.

Also keep in mind the effect of this on team games and you'll see how from that perspective, it can really improve the game for those players.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
March 25 2017 16:37 GMT
#19
Camp #3 but keep those extra features optional, having a "Classic Mode" which is Camp #1 (or Camp #2) nested inside the game.

If you want to be hardcore, you can.

If you want to play casual, but still feel like a boss, with zoom-able map, massive armies, and easier macro/spellcasting, you can chose that too.

Personally, I'm done with playing computer games competitively. But I'd love to still be able to play big macro games with spells going everywhere. Think of the carnage, it'd be so much fun. It'd be the trashy sandbox UMS-esque version of Mele, but I'd love that.

I've been playing a lot of Command and Conquer OpenRA recently, and it's so much better than the 1995 original. Zoomable, easy selection, customizable hotkeys ... it feels like the future. Same for BW, it'd feel like "I am in the future" because, yes, you are in the future.

x4 the screen-space, why not be able to have x4 the bases and production? At worse it'd devolve into a sludgy web-browser-like game. But if the only space you'd have left in life, is for a HD web-browser game, the best RTS ever would be the perfect candidate.

It would bring the skill-cap way down (for 'casuals' at least), focusing less on the mechanics, and more on the nostalgia and fun. Let's face it, if you've been out for a while, it's really disappointing picking BW back up again, because your brain knows the game better than what your fingers can make it do.


What's so good about BW is the DECADES of content. Not just Mele maps, but UMS, what's not to love about HD with infinite selection for casual games? Those mechanical differences would be like going from BW UMS to WCIII UMS (read: good enough to spawn an entirely new game genre).


Of course, all these extensions would need to be consensual, need to be disable-able. But if Blizzard (or OpenBW or whoever) implemented HD zoomable multiple-selection auto-cast BW, I would play it for the next 10-20 years. So much better than any APP or browser-based game (or, frankly, any RTS since)!
Seriously, with this tech, you could play BW 20 years from now. Sure, casual, but still <3 <3 <3
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
2Pacalypse-
Profile Joined October 2006
Croatia9551 Posts
March 25 2017 17:16 GMT
#20
I'm in camp #2Pacalypse-
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
summit1g8002
StarCraft: Brood War
Britney 45392
Shuttle 3024
Bisu 227
Hyuk 144
Jaedong 111
Aegong 80
ToSsGirL 68
Mind 65
Sharp 50
sSak 38
[ Show more ]
Bale 36
Shine 36
soO 25
yabsab 24
ajuk12(nOOB) 21
League of Legends
JimRising 622
Counter-Strike
edward68
Other Games
singsing1235
Sick188
Organizations
Other Games
gamesdonequick467
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH504
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV211
• lizZardDota2128
League of Legends
• Rush1569
• Stunt546
Upcoming Events
Afreeca Starleague
1h 31m
hero vs ggaemo
Larva vs Mong
The Patches Monday
7h 46m
Afreeca Starleague
1d 1h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 2h
PiGosaur Cup
1d 15h
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
Korean StarCraft League
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.