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BW HD - Page 2

Blogs > BigFan
Post a Reply
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Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
March 25 2017 17:35 GMT
#21
Camp 2. Great writeup BigFan.
So wait? I'm bad? =(
Chef
Profile Blog Joined August 2005
10810 Posts
March 25 2017 17:39 GMT
#22
My heart says don't change a thing, my wrists say give me MBS, personalized hotkeys, and probably anything but larger unit selection.

Actually, my heart is okay with fixing goon and marine freeze fire and lots of other dumb stuff that only crazy people think makes the game better.

Honestly, I would be happy playing any of the three possibilities. Change nothing BW for the nostalgia factor, change just a little that almost no one likes for the sensibility of it, and change everything BW because it's still going to be better than SC2 There's just a couple things like infinite select that I think would truly break the game. MBS I don't think I actually care that much about anymore, although I used to think it was a huge deal when I played all the time. Now whenever I come back to BW I'm just like... my wrists hurt just from macroing. Just think of Flash and his poor bionic arm, and it's enough for me to say BW could do with some quality of life upgrades, at least in the hotkeys department.
LEGEND!! LEGEND!!
Race Bannon
Profile Blog Joined February 2016
689 Posts
March 25 2017 19:11 GMT
#23
I wish they'd make a direct leap to 3d with BW HD, and commercialize it in tandem with something like the oculus VR goggles, but without the gyration and usb compatible. Also preserve the "glitches" or gfy.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Jealous
Profile Blog Joined December 2011
10160 Posts
Last Edited: 2017-03-25 20:12:01
March 25 2017 20:11 GMT
#24
On March 26 2017 01:37 bITt.mAN wrote:
But I'd love to still be able to play big macro games with spells going everywhere. Think of the carnage, it'd be so much fun. It'd be the trashy sandbox UMS-esque version of Mele, but I'd love that.

I firmly believe that that is something that you're meant to earn. That's what drives people to improve, play better. If anyone can open the box and do "terrible terrible damage," then as you said, the skill cap is crap. If the skill cap is crap, that means that the best players are not much better than the bad players, and that means that the better player's chances of winning consistently are low. That makes it hard to justify getting good or staying around after you do so. That's garbage for a game that is based on BW, IMO.

If you want to do "terrible terrible damage" then play SC2 in Bronze or something. Catering to the majority that has been spoonfed how good they are at games that are increasingly easier and brainless is good for profit, bad for competitive play. Why does every game that comes out nowadays have to have noob-friendly coddling? I've made many posts on this subject, but to reiterate: fighting games that tell you what buttons to press to launch cut-scene fight sequences, FPS RPG that tell you to spam a button every time a dog lunges at your neck or that you need to open a door, puzzle games with egregious hints and hand-holding options... These are all hallmarks of the modern era of gaming. Can at least Brood War be spared? Can we not have a single game where you actually have to be good at it to get satisfaction, a single game where to strive to play like a pro includes tons of work, defeats, frustration, tests of mettle? Or do games really just have to be fuzzy wuzzy feel-good experiences that grow a person's ego through achievements and SUPER ULTRA COMBO screens?

Fuck, just thinking about this stuff applying to Brood War pisses me off. It's not you specifically, bro. I know you used to be a competitive gamer so I feel that you understand where I am coming from, just as I understand the desire to see carnage done with a few mouseclicks. I'll stand by my point though, that those epic engagements are only that satisfying to see because you know how difficult they are to achieve, that satisfying to perform because you were meticulously involved in every contributing factor to them over the course of a 20 minute game. Remove that foundation, and all you have is loud explosions and bright sounds. You might as well go to a movie theater and bring a mouse and keyboard.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
HerbMon
Profile Blog Joined June 2009
United States462 Posts
March 25 2017 23:14 GMT
#25
On March 26 2017 02:16 2Pacalypse- wrote:
I'm in camp #2Pacalypse-

i like what you did there.
How we will win in the period ahead.
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
Last Edited: 2017-03-26 00:58:47
March 26 2017 00:56 GMT
#26
I'm in Camp#1 since I simply don't trust Blizzard anymore. The less they change the better. Ideally, I don't really mind a few changes such as sprite limit and other small bugs, but I just can't trust Blizzard to not screw it up.

Also, I think it would be better to keep it compatible with the non-HD version.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
March 26 2017 02:48 GMT
#27
Which camp do I fall into? I`d like improvements to the game but I don't trust Blizzard to make it work.
WriterMovie, 진영화 : "StarCraft will never die".
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 26 2017 05:52 GMT
#28
Guess Camp 2 then?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Biolunar
Profile Joined February 2012
Germany224 Posts
March 26 2017 05:53 GMT
#29
Camp 2 best camp.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 26 2017 06:16 GMT
#30
I wish there was a camp 4, so I could make a "Take them to camp 4" joke. It's not worth doing if there are only 3 camps, though.

Also, the Zerg look like plastic. I like the forge, and the Protoss building explosions.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 26 2017 16:44 GMT
#31
I think templar archives look really nice, so shiny haha. Units pretty good overall, maybe some changes to the tank, marine color. Most zerg and protoss units are good.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
hitthat
Profile Joined January 2010
Poland2267 Posts
March 26 2017 17:41 GMT
#32
Camp 2. There is no justification for fixed hotkeys.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-26 19:33:16
March 26 2017 19:32 GMT
#33
Overall it looks pretty good but a lot of things will still have to change for me to switch to the remastered version.

- I don't like how zerg looks at all. Too shiny, as if they're made from plastic as someone's mentioned already. Looks like a cartoon version.

- All the effects are over exaggerated. Even SCVs mining have super noticeable flashes of light and sparks flying around. Also take a look at the destruction of a pylon...

- Protoss units look quite good aside from probes and templar. The former looks like it was created in paint or powerpoint with the straight line or simple figure tool. It looks like you could cut yourself on it. The latter suffers from the cartoonification.

- Goliath's guns look too skinny from the side. Siege tanks frame doesn't have enough volume to it and the tank's treads are too pronounced.

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 26 2017 21:54 GMT
#34
On March 25 2017 15:18 Jealous wrote:
The fact that we as a community are clearly divided on this issue is what worries me. Blizzard already fucked up BW once in the past to some extent, there is no guarantee they won't do it again and force the scene to cannibalize itself. Divide and conquer. Could TBLS playing BW:HD a parallel to the four horsemen riding waves of lava over the scene that has struggled to stay afloat and grow all these years? Quite possibly.

I'm not excited - I'm scared.


Scared? From what I read in one of the sections (interview) it sounds like the people doing the remaster are taking the BW community seriously and quite committed to not altering the BW fundamental gameplay. That, combined with the fact that you'll be able to play "old" BW with someone playing remaster makes me pretty comfortable. Core game-play can't be altered if the two can be played together.

Things like Valkyrie sprite limit or that vortex goon bug on the ramp (can happen with other units too) aren't something I can see impacting balance. They certainly don't change the game difficulty either. Nor do I see a good argument that they would impact gameplay to any significant degree. Perhaps you could make some sort of argument for mass valks in TvT...but honestly it's rare to see more than 6-8 in a wraith heavy situation. It's usually mass wraiths vs mostly mass wraiths and moderate supporting valk numbers. This affects, not even with certainty, only TvT; which leaves balance unaltered.

Changes that have no significant impact on actual gameplay mechanics of 1:1, and do not make the game easier I am not inherently opposed to. It doesn't necessarily mean I'll support them either, but I don't find a convincing argument for "any change is almost certainly bad"
EffOrt and Soulkey Hwaiting!
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
March 26 2017 22:11 GMT
#35
#justLMasterThings

ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 27 2017 00:30 GMT
#36
On March 27 2017 06:54 L_Master wrote:
Show nested quote +
On March 25 2017 15:18 Jealous wrote:
The fact that we as a community are clearly divided on this issue is what worries me. Blizzard already fucked up BW once in the past to some extent, there is no guarantee they won't do it again and force the scene to cannibalize itself. Divide and conquer. Could TBLS playing BW:HD a parallel to the four horsemen riding waves of lava over the scene that has struggled to stay afloat and grow all these years? Quite possibly.

I'm not excited - I'm scared.


Scared? From what I read in one of the sections (interview) it sounds like the people doing the remaster are taking the BW community seriously and quite committed to not altering the BW fundamental gameplay. That, combined with the fact that you'll be able to play "old" BW with someone playing remaster makes me pretty comfortable. Core game-play can't be altered if the two can be played together.

Things like Valkyrie sprite limit or that vortex goon bug on the ramp (can happen with other units too) aren't something I can see impacting balance. They certainly don't change the game difficulty either. Nor do I see a good argument that they would impact gameplay to any significant degree. Perhaps you could make some sort of argument for mass valks in TvT...but honestly it's rare to see more than 6-8 in a wraith heavy situation. It's usually mass wraiths vs mostly mass wraiths and moderate supporting valk numbers. This affects, not even with certainty, only TvT; which leaves balance unaltered.

Changes that have no significant impact on actual gameplay mechanics of 1:1, and do not make the game easier I am not inherently opposed to. It doesn't necessarily mean I'll support them either, but I don't find a convincing argument for "any change is almost certainly bad"


I just imagine you running (or bicycling now) around the country non-stop and occasionally stopping back at your house to look at TL.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 27 2017 00:38 GMT
#37
On March 27 2017 04:32 B-royal wrote:
Overall it looks pretty good but a lot of things will still have to change for me to switch to the remastered version.

- I don't like how zerg looks at all. Too shiny, as if they're made from plastic as someone's mentioned already. Looks like a cartoon version.

- All the effects are over exaggerated. Even SCVs mining have super noticeable flashes of light and sparks flying around. Also take a look at the destruction of a pylon...

- Protoss units look quite good aside from probes and templar. The former looks like it was created in paint or powerpoint with the straight line or simple figure tool. It looks like you could cut yourself on it. The latter suffers from the cartoonification.

- Goliath's guns look too skinny from the side. Siege tanks frame doesn't have enough volume to it and the tank's treads are too pronounced.



I like the Protoss building explosions.

I know I said this already for the supply depot, but a lot of the stuff looks too dark.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 27 2017 03:47 GMT
#38
On March 27 2017 09:30 ninazerg wrote:
Show nested quote +
On March 27 2017 06:54 L_Master wrote:
On March 25 2017 15:18 Jealous wrote:
The fact that we as a community are clearly divided on this issue is what worries me. Blizzard already fucked up BW once in the past to some extent, there is no guarantee they won't do it again and force the scene to cannibalize itself. Divide and conquer. Could TBLS playing BW:HD a parallel to the four horsemen riding waves of lava over the scene that has struggled to stay afloat and grow all these years? Quite possibly.

I'm not excited - I'm scared.


Scared? From what I read in one of the sections (interview) it sounds like the people doing the remaster are taking the BW community seriously and quite committed to not altering the BW fundamental gameplay. That, combined with the fact that you'll be able to play "old" BW with someone playing remaster makes me pretty comfortable. Core game-play can't be altered if the two can be played together.

Things like Valkyrie sprite limit or that vortex goon bug on the ramp (can happen with other units too) aren't something I can see impacting balance. They certainly don't change the game difficulty either. Nor do I see a good argument that they would impact gameplay to any significant degree. Perhaps you could make some sort of argument for mass valks in TvT...but honestly it's rare to see more than 6-8 in a wraith heavy situation. It's usually mass wraiths vs mostly mass wraiths and moderate supporting valk numbers. This affects, not even with certainty, only TvT; which leaves balance unaltered.

Changes that have no significant impact on actual gameplay mechanics of 1:1, and do not make the game easier I am not inherently opposed to. It doesn't necessarily mean I'll support them either, but I don't find a convincing argument for "any change is almost certainly bad"


I just imagine you running (or bicycling now) around the country non-stop and occasionally stopping back at your house to look at TL.


Sadly, it's not terribly far from this right now. Except it's more like looking at TL between study/work breaks, with a little cycling thrown in as I can afford.
EffOrt and Soulkey Hwaiting!
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2017-03-28 09:25:54
March 28 2017 05:22 GMT
#39
I'm in camp 2, and I don't really understand camp 1. I can at least sympathize with people in camp 3 (definitely definitely don't agree), but camp 1 just seems argumentative to me. Things like custom hotkeys would have zero effect on gameplay/balance and would only make the game more accessible. Some additional things would be: greying out minimap rather than blacked out, functional shift clicking, and widescreen come to mind.

This is somewhat more debatable, but would I humor automine. I probably wouldn't do it, but I'd be up for debate/testing.
esq>n
AdelSC123
Profile Joined March 2010
France362 Posts
Last Edited: 2017-03-28 10:27:24
March 28 2017 10:26 GMT
#40
Edit: Accidentally sent sorry.
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