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Hmm, I don't really like losing, like most people, and sometimes yes I curse (not the opponent, but in front of my computer in my room), especially against T comp marines + tanks, and sometimes the ZvZ MU, or even void rays :D. And yes, I ragequit a lot, actually I rage quit more often than say gg, it's part of the pleasure to rage quit when you're losing badly I find.
BUT no, I don't fear playing on the ladder, well, to be honest when I'm tired I don't play on the ladder to avoid fucking my rank, I would do a few more games if there was not the rating, but not a lot more. And no, I didn't play SC1, but I played HoN, and this symptom was there a lot too, so really, nothing new. Actually it's a lot worse in HoN since it is a team game, in sc2 1v1 you are the only responsible for your defeat (and many players don't accept this btw).
The remedy is simple : don't care about your stats. They are not that relevant to your level anyway, it just evaluates roughly your skill. Play to have fun.
And honestly, who cares about decals and portraits ? Eventually all the regular players will have them, and the ladder is built so your win/lose ratio is 50%, so really these rewards are not relevant for your frustration. Plan double the number of games and that's it. And the more games you do the more wins you get, so really, no reason to fear playing.
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Netherlands4514 Posts
can be very frustating indeed but then again, anything that has a winner and a loser at the end of it, can be frustating :D
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On October 05 2010 23:43 Snowfield wrote: If you don't find it fun, quit playing it, it is really that simple.
Alot of us enjoy the game in it's current state, just don't take losses so seriously. Don't think your skill is how high W/L ratio you have, but if you get any better.
If you lose to a cheese, take note of what you did wrong and play accordingly, you get better. If you lose you aren't good enough and should appreciate the loss because that way you can get better.
I disagree. You gain very little from losing to some all-in, because there are so many different ways to do so and in some match ups you cannot scout that well until it is too late. The maps allow even strategies like 18probes+4warpgate to work exceedingly well (Blistering Sands...) and you do not learn a thing from that. It is the same with a Terran bunkering up with his main+nat for 30min. You cannot kill him, you know you have won 20 minutes ago and the next game you are probably going to get 6pooled on Steppes of War. Even if you defend all those all-ins, you know that time was not spent on improving your play.
I think better maps would improve everyone's ladder experience a lot, since straight-up strategies would actually become just as viable as every all-in you could think of, which, currently, is absolutely not the case.
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I don't play 1v1 anymore,it was frustrating to learn hard way that Your unit does not counter Y anymore...(also playing ZvT,4gate allins and Bling Tennis with Zerg) I do play team games though. When I loose I always get messages like "LOL LRN2PLAY LOLOLO YOU WERE OOM" then I with my team are like "damnit,some wow guys beat us" and we feel terribly bad (I feel actually the worst because I can't plain say they suck if they have only 5 units on 15 min mark and never left base,they're my friends after all) Loosing in LoL is a lot better,You'll probably get owned because of skill of enemy team(although teams like Mordekaiser,Tryndamere,Ryze,Malzahar and Garen are pretty much noskill) in SC2 it's like... You lost because You couldn't anything. Something went totally wrong and there's no coming back.
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First off, let me say that there is a big distinction between the two words Fun and Frustrating. Oh really. To get a better understanding of where I am coming from then ask yourself these questions. Do you get angry when you lose? Yeah. Have you ever cursed when losing a game? From time to time. Have you ever raged quit? Now that you mention it... Do you fear playing ladder because it might screw up your record? Hey, yeah! If yes to anyone of these, then ask yourself one more question. Did SC1 ever make you feel this way? Why, yes it did! By George, I think this man is into something!
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What he is talking about is, that you can't play SC2 without any Pressure inside yourself. Of course Custom Games. But laddering wihtout Pressure is not Possible (in his definition).
He is right on some Points, worried playing Ladder at all, because of the fear to lose and maybe get downranked into lower Leagues? Or fuck up WinStats etc. That is all because everyone has just ONE Account. It is good, so you don't have to mess with smurf Accounts that much. But TBH... it would be much better to allow multiple "accounts" on one BattleNet account for SC2, just bind them to your highest hidden Rating in the System, so you play always vs. same Level of Skill. But poeple have the Option to begin a new Account if they want it. Pressure would become less actually just for having this Option!
Also 3v3 and 4v4 random is not playable anymore... every Game 1-3 People leave instant... and they do so for every TeamGame, just to get Achievements faster (Portraits etc.) that is stupid, and make some also fear to start TeamGames.
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I actually agree with some of those points. I dislike ladder because I am pitted against someone equal my skill so that I would only have a 50-50 win rate. I personally not so interest in climbing the ladder and play much more custom game.
I classify myself as a fairly casual player. I do enjoy making builds and perfecting my play, but only to a certain degree. I am a med student and don't have time to practice, and I know I will never have the mechanic of flash and Jaedong, Why should I keep laddering when I keep running into tougher and tougher opponents? As a result I stopped laddering at around 1100 pts and I still have a 60% win rate at that level.
Ladder system make it discourging for a vast majority of people because we will have 50-50 win rate, or we will lose 50% of our games. Only 1% of the players at best will win more than 50% on the ladder or win tournments.
Compare this with first person shooters (which I hail from), where everyone have their favoriate server and even those who are not as hard core can dominate a server
I do wish wins in custom game would count toward achievements and icon.
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I'm very frustrated after losing 200 ladder points in the last few days. All of a sudden i just suck. Almost went below 50% win rate. I lose, play more, and lose more. Frustrating that my rank falls below players i know are not active. They have a zillion bonus points, come back and 6 pool victory and keep climbing playing nearly 1/3 of the games i put in.
I know the ladder points and ranking really don't mean anything, but it's the only measure of skill since most of us can't ever play in a tournament. Also, i think losing when you are "slightly favored" loses you way too many points. When i've looked up my opponent afterward, they often have a better win percentage than me. i don't get it.
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Sadly this is the direction that gamers are taking these days, it's the WotLK curse all over again. People demanding to be rewarded for failing. How on earth they plan on enforcing that in a RTS is beyond me and I really hoped I wouldn't have to deal with them in SC2 (Never saw one in BW)
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My take on all this is that I, as a person, have changed more than the games have. I was a lot younger when I played BW and at that time in my life I was purely playing for fun and losing didn't bother me. I wasn't worried at all about being good. The enjoyment I got was from playing the game itself and not the end result of a match.
Today, now that I'm an "adult" and under immense pressure in my society to be "successful" I find that this feeling leaks into my gaming as well. I had a hard time initially laddering because of this ridiculous need to feel like I was being successful at playing SC2. For me to start enjoying the game like I used to I had to think back to why I enjoyed Warcraft II, Command and Conquer: Red Alert, and BW. Now I can ladder and just enjoy making building and moving units. I still work hard to improve my game (I watch Day9, study replays, practice builds against friends and AIs and do some casting), but my purpose in improving is to gain the ability to do more cool stuff during games rather than win.
So the bottom line is this. Ask yourself why you like playing RTS'. You should like it because it's fun to build your econ and move armies. Don't focus on winning. Focus on playing the game! It's much more fun.
(cheese can still be annoying from time to time though. heh)
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On October 06 2010 00:08 Liquid`Ret wrote:can be very frustating indeed  but then again, anything that has a winner and a loser at the end of it, can be frustating :D
/thread
plus OP. It's easy to get stuck on how many points you have. That can get frustrating. If you focus on improving little areas, and noticing improvements little by litte. That has more value.
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So this boils down to is that you want pretty decals and other worthless achievements easier to obtain...???
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I pretty much disagree 100%. BW was frustrating because I came to the scene late and random custum maps always ended in me getting my butt handed to me ir feeking bad because I was the weak link in team games. SC2 ladder on the other hand is far more rewarding for a weaker palyer. I started as silver and slowly moved up to platinum. That was fun and rewarding.
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The OP only sounds like someone trying to get portrait (as if they are of any use at all) but can't or some reasons.
Stop trying to play for rewards or wins only, that's just no how SC2 should be played. You just have to keep in mind that you play this to improve yourself, and improvement is where the real fun is.
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Dude games are by definition competitive. What game isnt? Tag is about who is the fastest and most agile; hide and seek is about who is best at hiding and moving back to base with stealth or speed. I could go on but I think my point is made. Why the hell would you get mad about a game that makes you compete and rewards winning.
I think what you are looking for is a simulation, may i suggest Farmville. It's easy, has lots of rewards for doing nothing, no one gets hurt, no one "cheeses", no rage quits or bm. Its a big happy community that celebrates green growing goodness.
SC2 is probably not for you my friendly fellow.
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United States359 Posts
OP plays too much Call of Duty.
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I think those protraits need to have a much easier unlock requirement so people can express themselves and arm themselves with their favoriate units.
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France2061 Posts
On October 06 2010 00:18 Protoss_Carrier wrote: I actually agree with some of those points. I dislike ladder because I am pitted against someone equal my skill so that I would only have a 50-50 win rate. I personally not so interest in climbing the ladder and play much more custom game.
I classify myself as a fairly casual player. I do enjoy making builds and perfecting my play, but only to a certain degree. I am a med student and don't have time to practice, and I know I will never have the mechanic of flash and Jaedong, Why should I keep laddering when I keep running into tougher and tougher opponents? As a result I stopped laddering at around 1100 pts and I still have a 60% win rate at that level.
Ladder system make it discourging for a vast majority of people because we will have 50-50 win rate, or we will lose 50% of our games. Only 1% of the players at best will win more than 50% on the ladder or win tournments.
Compare this with first person shooters (which I hail from), where everyone have their favoriate server and even those who are not as hard core can dominate a server
I do wish wins in custom game would count toward achievements and icon.
Wait, so your complaint is that you're playing people of equal skill rather than noobs who you could easily stomp on? If this was iccup and you were losing 90% of your games I could understand the frustration, but being unhappy about opponents suited for your level is weird.
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On October 06 2010 00:05 Dental Floss wrote: When I was grinding away at BW last year I thought the game was a lot less frustrating than SC2. I would play against some smurf account and lose like 3 workers to their probe harass, have my expo pylon blocked and then just get rolled by corsair/reaver or something, but I wouldn't feel frustrated because I knew I had been beaten legitimately.
This is so true! In BW you play some smurf which practically kills you when you don't even have anything but workers, and then you have to play some sort of midgame altough you know you're so behind against a better player. But it's the only midgame you can reach untill you are solid D.
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SC1 made me rage much harder than SC2 does. I don't get mad when I get cheesed or outplayed, I get mad when I lose because I clearly screwed up, and it's way easier to screw up in SC1.
Sure there are more silly losses in SC2 like when I don't scout and deservedly get 5 void rays in my face, but I no longer accidentally cast 10 psi storms in one spot or yamato a single unit so many times I cry a little. No more frustrating goliaths dancing around on a ramp instead of moving up it. No forgetting to tell SCVs to start mining after they're made.
SC2 makes it so much easier to get the basics down with smart cast, auto-mining and lots of auto-cast abilities that it's harder to lose with a single misclick.
I can survive in platinum with like 50 APM, subpar scouting and poor micro. If I went back to SC1 I'd lose like 90% of my games and spend days raging. SC2 is happyfuntimes.
If I get cheesed in SC2 I just shrug, quit, and start again. Losing to cheese isn't frustrating at all. Neither is losing to someone who is a way better player than you. Losing when you realize you could have won, but screwed up... that's frustrating.
If you can't take the pressure, go play a tower defense. If you just wanna win 90% of your games, play against the computer.
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