|
I feel that Blizzard created a frustrating game and this is my review of the game and the problems associated with it.
First off, let me say that there is a big distinction between the two words Fun and Frustrating. To get a better understanding of where I am coming from then ask yourself these questions. Do you get angry when you lose? Have you ever cursed when losing a game? Have you ever raged quit? Do you fear playing ladder because it might screw up your record? If yes to anyone of these, then ask yourself one more question. Did SC1 ever make you feel this way?
I for one will say I have answered yes to more then one of the questions posted above. SC1 is a fun game, but SC2 leaves a bad aftertaste in your mouth that wreaks of frustration. The reason behind this frustrating feeling is not due to the game. SC2, the game itself, is fun. However, it is the design and structure of battle.net that is creating the frustration. All players, which includes the casual and competitive player, is forced to play the game as if their life depended on it because everyone is dumped into ladder matches with a requirement to win in order to achieve decals and portraits. Blizzard has essentially created a 24/7 tournament by dumping everyone into a ladder system. This level of competitive play leaves a frustrating feeling to the player when they leave the game and the potential backlash will be players never returning to the game at a future date. It happened with WC3 and it will happen again with SC2.
My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games.
|
Let me just say this, it's actually rewarding to win a Sc2 game or be good at it.
And I think you're wrong. Reward player for winning and losing? Yeah... damn a reward for a loss really feels good x.x
|
you can play custom games if you want to?
I don't understand really
|
If you play a game competitively you will often be frustrated after a lose, no matter what game you play, so sc2 is no exception here.
|
i want smurfs back...kinda agree on ur points but actually it just stupid to care about ladder and stuff
|
Basically, you want something for nothing. Do you really think that your game experience will change simply because they give you free decals and portraits? They are fun EXTRAS, and are there for you to have something to do on the side - not to be the main focus. If you don't like the game for the game, go play something else.
|
Do you also hate playing FPS that show your deaths?
Cause from the looks of it you just hate losing.
|
i don't think it's fun to grind anything for decals and portraits. they should just be given by default imo
|
|
|
On October 05 2010 19:40 SuperBigFoot wrote: It happened with WC3 and it will happen again with SC2.
. It happened with War3 and war3 became the most popular internet cafe game in South east asia in the form of DOTA.. You can go play custom games, you just have that kind of personality.
|
Matchmaking system is not being seen for what it is, it is suppose to make the game more FUN for you. IdrA or TLO playing against some guy who bought SC2 last night dosent make anyone have fun, the pros waste their time and the newbie gets frustrated that he lost so easily.
The problem is that the community takes ladder, rank and points way too seriously, suddenly you have a official ladder of who is "good" and who isent.
People who spend hours upon hours of playing any game will rage alot more than some casual who bought SC2 becuase he saw a commercial on TV. That is why you get such heated debates on TL here, people are really passionate about the game, sometimes to unhealthy levels.
|
Yeah, I admit, it can be frustrating to lose. But it's not the game itself, it's you. I admit also, that being a silver/gold player, I'm playing more single player/challenges/custom maps/tower defences stuff than the 1v1 itself. I'm just that easily frustrating person. I accept it. I like winning, but I tought myself to deal with losing, too. I just don't play against people for the rest of the day That doesn't mean I don't play starcraft more, I just switch to another kind of fun with it
|
On October 05 2010 19:40 SuperBigFoot wrote: My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games.
You can´t make this available for customs or everyone would have it in one day because of abuse? Also you can´t make it it available for losses because of the same thing. Just see them as a gift you get for your normal play. Noone is a better player or watever with an avatar and the decals aren´t even seen most of the time.
|
I don't totally follow this, I enjoy the process of garnering success at the game.
|
On October 05 2010 19:40 SuperBigFoot wrote: Do you get angry when you lose? Have you ever cursed when losing a game? Have you ever raged quit? Do you fear playing ladder because it might screw up your record? If yes to anyone of these, then ask yourself one more question. Did SC1 ever make you feel this way? Not really, yes, no, a little, no (because I played mainly custom games). How you take a loss is heavily dependent on your own attitude to the game. You aren't supposed to win every single game on the ladder. I'm only worried because every loss will slow down promotion up the ladder, but I trust the matchmaker to place me against appropriate opponents. In fact, I'd rather be facing tougher opponents, even if it means getting curbstomped - you simply learn and grow faster playing people better than you than people at the same level or lower.
All players, which includes the casual and competitive player, is forced to play the game as if their life depended on it because everyone is dumped into ladder matches with a requirement to win in order to achieve decals and portraits. Blizzard has essentially created a 24/7 tournament by dumping everyone into a ladder system. What other ways would you suggest decals and achievements be unlocked? And these rewards aren't obtained by being good at the game - they are attained by playing a lot. You could be in Bronze league but still have a 500 win icon, and with relative ease because the matchmaker aims to give you a 50% win:loss ratio. You can simply choose to forgo the achievements and decals and play custom games only. A reward should only come after a trial - and if one chooses to go for the reward, he should step up to the challenge.
My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games. I get long-term rewards every win and loss - deeper knowledge of potential strategies I will face or I can use, the refinement of my game and improvement of my skill, if only just a little bit. How are you going to reward a loss? If the matchmaker works as intended, a "1000 games played" icon would simply be the "500 games won" icon.
|
How was BW any different? It still had a ladder. And personally, grinding for anything isn't fun. That's what makes WoW the piece of shit that it is. As mahnini says, portraits should be available anyway - the random reasons you get them make me respect people with them less, not more.
I find BW way more frustrating. It's harder, it requires way more apm to play effectively and it's a lot more competitive at all levels. Sc2 is very relaxing in comparision.
|
Any game that is competitive by nature will be at least somewhat frustrating when you lose. I don't know about custom games being counted towards rewards but maybe there could be some type of reward for number of ladder games played. This way, even if you lose, you're still making some kind of progress I guess.
|
On October 05 2010 19:40 SuperBigFoot wrote: My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games.
What "rewards" are you talking about? This isent WoW, which butchered their own Arena becuase they only allowed the top 10% of the player base to get the best weapons and gear, this made the "noobs" leave and stop playing and the pyramid crumbled upon itself.
The only thing you can get are pointless little avatar pictures, and even Bronze players can get these as long as they win X amount of games.
If "Ladder" was perhaps named as "Practice Season" people might take it less seriously but it heavily doubt that
|
I agree with only one thing in the OP: the ladder should be optional. People who don't want to compete, shouldn't be forced to. Yes, I know "you can just ignore your ranking", but I don't think the game should force you to ignore parts of it, for you to have a good time (speaking of players who don't want the added element of competition).
|
Nothing more fun than losing a game, figuring out what you did wrong, and winning because you fixed it. The matchmaking system is great because every game is challenging, rather than just stomping newbs. The growth rate of my skill is much higher in SC2 than it was in BW because of that.
|
|
|
|
|
|