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On October 05 2010 19:57 Raevin wrote:Show nested quote +On October 05 2010 19:40 SuperBigFoot wrote: My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games. What "rewards" are you talking about? This isent WoW, which butchered their own Arena becuase they only allowed the top 10% of the player base to get the best weapons and gear, this made the "noobs" leave and stop playing and the pyramid crumbled upon itself.
The pyramid didn't crumble. The majority of WoW players are simply too horrible at PvP to actually PvP. The casuals went back to battlegrounds where their lack of skill can get lost in a crowd. You can literally run around in circles for 10 minutes in an AV and get the same exact reward as the people actually working for a win. The people who cared about competitive PvP went to Arenas. The people who kinda suck at mechanics but aren't completely clueless complained until Blizz promised rated BGs.
Anyway, the OP is ridiculous. If you don't like laddering for portraits, don't ladder for portraits? How does simply having knowledge of a cosmetic reward for playing a shitton of games make the game frustrating for you?
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im not frustrated by losing, but sc2 certainyl frustrates me. You know, when you need a minute and the @sshole unpauses after 5 seconds, or playing those jerks who allin every game. + balance issues, no shared reps etc etc good old jazz
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If you would have played Broodwar recently, you would have to be pretty good to not get stomped each game. In sc2, you can just be bad and join all the other bronze players. That is a luxury not present in broodwar. So I totally don't get where you're coming from.
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Oh everyone thinking sc2 is frustrating is a spoiled brad. I'm a bw player for live, I probably will never switch. But the only thing apealing to sc2 is everything around the game: Auto match making with similar ranked oponents, even if you are really bad. Not having to search and click and be banned for minutes in a row before you can start another game.
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Having additional portraits or rewards for nonladder things would be nice IMO. While there are some, there aren't any for combat, cooperative, or custom achievements. How does Yamato Blaster not have the pirate battlecruiser guy portrait, for instance.
And a warp prism portrait!! That thing looks awesome. Where's the portrait for it? I'm a zerg player, but why aren't more protoss players complaining about this clear injustice!?
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In all honesty, the game and ladder system becomes what You make of it. The ladder is ONLY numbers, and if you only play for fun, and not in any way competitive, then those numbers should mean nothing to you.
Fine, being thrown right in to a pseudocompetitive environmnet might be frightening. But - only if you let it be. If you claim yourself being a player who is solely oriented in playing the game for fun, yet becomes agitated when you lose, you might just be more competitive than you originally though. Basically what you are doing is to put the blame of Your mistakes or your opponent's higher skill level on a system designed to keep track of your progress and results. A system that is also completely ignorable.
Well then, what to make of this? Either you're right, and the ladder system is something that doesn't fit you or the problem lies with yourself and your fears of other people possibly finding your profile and nerdloling to your losses.
Anyways, I somewhat get your frustration and can cope with what you are feeling, I too have felt reluctant to ladder. Not from the fear of losing though, but from the honesty a ladder match provides, the seriousness. But guess what? There is a costume game function in the game, which gives me a one warmup match before going for the more serious business.
Ok, so this got a bit long - but my point is, I find your post contradicting when you say that you play for fun, but yet you work against yourself, worrying about petty statistics.
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I find SC way more frustrating than SC2. I was T in SC and Z in SC2 so yeah, I should know what frustration is! I didn't even mind DT rushes as T, can't imagine how frustrated Artosis was with that game. The reason for the frustration was that I took SC seriously and SC2 is just some for fun game where I do random shit every game and have no idea why I won/lost every game.
The game's only as frustrating as you want it to be. I think you're in the minority, being frustrated at the existence of portraits and decals
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Oh I think I get it. The complaining people don't see the ladder as a tool of the auto match making. And they want to win more than they loose. That is not gonna happen folks. If everybody wins, you end up with WoW. For every winner there has to be a looser.
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There's plenty of portraits from campaign, as well as the guide achievements and the versus AI things.
But yeah, the more portraits the merrier.
[Antimonarchist] Win 100 games as Zerg without making queens
Portrait Reward:
+ Show Spoiler +
[For Great Justice] Win 100 games as Protoss starting a carrier before your first expansion
Portrait Reward:
+ Show Spoiler +
[Bring a Geiger Counter] Win 100 games as Terran without making any marines, marauders, or tanks
Portrait Reward:
+ Show Spoiler +
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On October 05 2010 22:25 Navane wrote: Oh I think I get it. The complaining people don't see the ladder as a tool of the auto match making. And they want to win more than they loose. That is not gonna happen folks. If everybody wins, you end up with WoW. For every winner there has to be a looser.
WoW isn't a comparable game.
It's like you're saying for every person who climbs Mount Everest, someone has to fall off it.
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I have had so many losses where i get frustrated and spout stuff to my to my opponent that i really shouldn't. But winning a 20 + minute macro game just feels so dam good. Game is great even if it really gets me angry at times.
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Great post kojinshugi.
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<i>WoW isn't a comparable game.</i>
Its not a comparable game, but it is the exact same system being used in Arenas as in SC2.
Which is why nobody almost plays arena anymore, the reward ratio is not there, so they go play PvE
The point is that SC2 does not have "rewards", fancy Avatars can be gotten even if you are stuck in Bronze league and win 1000 games.
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On October 05 2010 22:32 Raevin wrote: <i>WoW isn't a comparable game.</i>
Its not a comparable game, but it is the exact same system being used in Arenas as in SC2.
Which is why nobody almost plays arena anymore, the reward ratio is not there, so they go play PvE
The point is that SC2 does not have "rewards", fancy Avatars can be gotten even if you are stuck in Bronze league and win 1000 games.
I figured you were talking about PvE.
Since when is Arena an "everyone wins" game? It's a far less casual-friendly game than SC2.
It seems like you're just randomly venting your frustration against WoW for some reason. It's pretty incoherent, anyway.
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If SC2 is frustrating than Brood War is nerve wracking. Pretty much all real time strategy games are difficult and can be scary to play, but that's what makes it the ultimate genre. Get good and I don't think anyone would deny your bragging rights. Are you man enough to handle it?
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I was refereing to WoW PvE indeed. That game is build upon an not frustrating, ever rewarding experience, so people will play it as long and much as possible. In games where each match has a winner and a looser, that just doesn't apply. So Blizzard came up with these portraits and other shitty rewards, so people will focus on that, instead of ranking, or win/loss ratio.
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i rage even at silly phone games so that part probably isn't fair to use.
but i'm not getting frustrated at all, I'm not playing because of decals and achievements and crap, only tards who does not appreciate a good competitive game does.
instead i see them more as treats, if i've had great success with my new build i'll get a treat in form of say a new avatar (like the hydra i got lately from winning 6x 4 gates with the speedling exand into fast double evo upgrades)
solution to your problem? stop seeing the rewards as a requirement to win. the ranking system is there to give you good and fair matches, they're not there to tell you how bad you are when you lose points. rewards are there to gift you when you play good and when you're bad you've got your replays right there to watch and learn from your mistakes.
also BW is far more frustrating than SC2 :s where one simple miss click can lose you a whole control group of hydras
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BW was a really frustrating game (really not fun)
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From what i understand OP just want to be rewarded for being incompetent in SC2. You must be 12 to not understand this will never work...
And about the questions OP asks. Yes it happens to rage quit or to be frustrated after game but this is not connected to SC2 it's because you are competitive and want to win. As I see it AMM for SC2 is far better than AMM for WC3 was and i get matched really rare with someone that is too strong or too weak for me so in that regard you just can't complain.
Smurfing is one thing i can't stand because it's just a way for 14 year olds to brag at school how great are they and how they crush "n00bs".
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I will agree that laddering can be very frustrating, and the design attributes to that, but a lot of it is how you feel about it. If you ladder for the sole purpose of achievements and icons then you are most likely in copper league just having a good time. You will slowly move up leagues as you see yourself winning more (losing is a slow way to get achievments [except in 3v3 / 4v4]) and you will actually be getting better.
THAT is satisfying. The unsatisfying thing is when you start out pretty good at the game, get into a diamond league, and then try to get achievements. It's a pain to say the least. Every game I have to try to win, and when I do win it's either because I did something he wasn't expecting, or he was just a bad player. Only on a few occasions have I had a decent macro game that I have won. Before the patch I either got tanks/marine rushed or zealot rushed, both of which I had problems holding off (even when I knew it was coming from the get go). Yes I was angry, yes I blame balance, however, I am a god at holding off early terran/protoss rushes now since the patch. I am very proud of that fact, more proud then a shiny icon (unless that shiny icon was Infested Kerrigan...)
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