SC2 is A Frustrating Game (Not Fun) - Page 2
| Blogs > SuperBigFoot |
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Renegade_cro
Croatia11 Posts
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limonovich
England226 Posts
1) a bad loser 2) you are thinking like a casual gamer 3) a socialist | ||
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PhatCop
Australia70 Posts
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papaz
Sweden4149 Posts
I think you might wanna try to change mentality instead (I am not bashing here). There was a great read here on TL something along the lines of "how to have more fun/rage less playing SC2" which had some good "mental checklist" tips. | ||
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LimeNade
United States2125 Posts
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Qzy
Denmark1121 Posts
On October 05 2010 19:40 SuperBigFoot wrote: My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games. So you are the reason behind achievements! ![]() "Oh look mom, I got an achievement for loosing 5 games in a row - I ROCK!" No If you loose, you need to step up your game, it shouldn't be fun to loose. Imo!On October 05 2010 20:17 limonovich wrote: No offence, but in my opinion you sound like: 1) a bad loser 2) you are thinking like a casual gamer 3) a socialist I laughed hard at point 3.. | ||
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DarKFoRcE
Germany1215 Posts
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figq
12519 Posts
If you start losing a lot, it will gradually match you with weaker players, so that you can again start improving. There's no shame in moving down the rankings, it's all good for you. If you can't keep up with your current rankings, it will be worse for your learning to stay there. That's similar to bank management in poker. You gotta be disciplined and move down the stakes when you lose too much at your current level. And that's fine. It's not final or anything. | ||
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devolore
United States70 Posts
No matter how "un-frustrating" Blizzard could ever make the game, nobody is going to click "Find Match" thinking "I sure hope I lose." That's not to say you can't enjoy a loss (it's always good to find ways to improve), but no one specifically sets out with losing as their goal. You want to win; it's just human nature. Losing is failing to achieve that goal, and the human mind naturally responds negatively to failure. We're wired to enjoy success and be disappointed -- and frustrated -- by failure. I call into question the validity of the claim that losing a game of BW was not frustrating. Granted, there is the matter of degree, but I can certainly remember several very very frustrating losses in my Brood War days. | ||
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weltraumMonster
Germany62 Posts
You need to be humble to enjoy starcraft! Look hat players like jaedong or flash They don't say things like: "hey i'm flash, it was totally clear i won tournament X because i have imba gosu skills"... they almost ever act surprisingly humble. | ||
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Tabbris
Bangladesh2839 Posts
Iccup was hell for a new player. | ||
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thehitman
1105 Posts
You can't handle a simple game than stop playing it. | ||
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OPSavioR
Sweden1465 Posts
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debeuker
Netherlands33 Posts
ps. Just finish this game and you'll never rage at another game again ![]() | ||
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Tabbris
Bangladesh2839 Posts
On October 05 2010 20:34 debeuker wrote: If just playing is rewarded why bother winning anyway? Ofcourse winning should be rewarded... feels good. ps. Just finish this game and you'll never rage at another game again ![]() I couldent even get past the second panel T.T | ||
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Cheerio
Ukraine3178 Posts
1) you are very good and have more that 50% 2) you play some silly all-in all the time and when it stops working and you decide to switch you hit a losing streak. | ||
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Glacius0
Netherlands66 Posts
His idea to get rewards like decals and avatars even when you lose the game is actually a pretty good one. Non-casual players like most of us here don't care about these rewards anyway. Of course there'd need to be some sort of check so people don't just start a game and quit, but I'd say it's doable. | ||
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hooktits
United States972 Posts
The thing that really ruffles my feathers though is this whole sc2 ladder system and battle net 2.0 and no lan support for tourneys, that is the stuff that really gets my panties in a bunch! | ||
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heishe
Germany2284 Posts
I was a WC3 player and something like that basically wasn't possible there if you scouted anything at all. When your opponent was T2 and didn't have any T2 buildings around his base or something a-typical, you could basically expect a certain range of strats and prepare to counter it. In SC2, especially with Terran, a certain set of buildings can mean a ton of different strats, each one of them having only one or two very specific counters to it which don't overlap. For example: you scout a barracks with nothing, a factory with techlab and an airport that's building (let's just say your Terran opponent has been more than lazy about preventing your overlord to get into his base). This can mean: Fast cloak banshees, Thordrop, or Helliondrop. It can even mean that your opponent simply made a mistake and is doing something else entirely, like... 2 more rax in the back and he's doing m&m&m. And all of those strats have different counters to them, basically making your decisionmaking a giant gamble. That is incredibly frustrating to me, because I have no margin where I can improve. I watch the replay and I'm like: erm ok wtf could I have done different with the information available? Pretty much nothing. Against toss it's not that bad, but they can hide buildings all over the map, plus it's not that expensive for them to fake strats too (double robo fake @ idra vs losira for example), since when they fake some ground army composition and in fact go fast void rays or fast DTs or whatever, their units will still arrive in a timing window when we don't really have anything to defend it - or when we're barely able to defend it and lose the game a few minues after that because of the losses endured. | ||
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debeuker
Netherlands33 Posts
On October 05 2010 20:46 Glacius0 wrote: I actually think his point is valid, but maybe a bit badly worded. Teamliquid is filled with competitive players so I don't think anyone is bothered by the problems that he is describing, including me. However, I can imagine that for people that are a bit more casual being forced to compete is not always a good thing. His idea to get rewards like decals and avatars even when you lose the game is actually a pretty good one. Non-casual players like most of us here don't care about these rewards anyway. Of course there'd need to be some sort of check so people don't just start a game and quit, but I'd say it's doable. But it shouldn't matter since the matchmaking system will give you more or less 50% win, effectively you'd just halve the requirements. On October 05 2010 20:36 Tabbris wrote: I couldent even get past the second panel T.T I finished it with 2k deaths or something, totally zen now ![]() | ||
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If you loose, you need to step up your game, it shouldn't be fun to loose. Imo!