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SC2 is A Frustrating Game (Not Fun) - Page 2

Blogs > SuperBigFoot
Post a Reply
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Renegade_cro
Profile Joined September 2010
Croatia11 Posts
October 05 2010 11:16 GMT
#21
For me SC BW was much more frustrating, i would rage so hard when i would lose a game that i thought i had won (especially on ic-cup), bw was not a game that would forgive mistakes and it was very intense, Sc2 is a very fun game to play and the course of the game is pretty obvious so you don't get surprised by you opponents move, its only frustrating when you get cheesed,,,
limonovich
Profile Joined September 2010
England226 Posts
October 05 2010 11:17 GMT
#22
No offence, but in my opinion you sound like:
1) a bad loser
2) you are thinking like a casual gamer
3) a socialist
trololo
PhatCop
Profile Joined August 2010
Australia70 Posts
October 05 2010 11:18 GMT
#23
I think the matchmaking system being so good also contributes. You get to play more close games which could've gone either way, making it much more frustrating when you lose because you think you should have won it.
papaz
Profile Joined December 2009
Sweden4149 Posts
October 05 2010 11:23 GMT
#24
Thats more of an attitude you have as a player rather than a "frustrating design" from Blizzard's side.

I think you might wanna try to change mentality instead (I am not bashing here). There was a great read here on TL something along the lines of "how to have more fun/rage less playing SC2" which had some good "mental checklist" tips.

LimeNade
Profile Blog Joined February 2010
United States2125 Posts
October 05 2010 11:24 GMT
#25
im a bit confused on this. the OP doesnt really seem to have substance it just seems you are whining about not getting decals or portraits. these things mean absolutely nothing anyways except u get to look at it if u want to. if you really want ur icon that bad get a cut out of it and tape it onto ur screen when in the bnet menu lol but seriously come on man you just gotta let things go and just enjoy the game for what it is, the game is only frustrating to u because u r making it frustrating. just have fun do whacky stuff in games and have fun
JD, need I say more? :D
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2010-10-05 11:28:37
October 05 2010 11:27 GMT
#26
On October 05 2010 19:40 SuperBigFoot wrote:
My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games.


So you are the reason behind achievements!

"Oh look mom, I got an achievement for loosing 5 games in a row - I ROCK!"

No If you loose, you need to step up your game, it shouldn't be fun to loose. Imo!

On October 05 2010 20:17 limonovich wrote:
No offence, but in my opinion you sound like:
1) a bad loser
2) you are thinking like a casual gamer
3) a socialist


I laughed hard at point 3..
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
October 05 2010 11:27 GMT
#27
Man, not trying to offend you, but i think the game youre looking for is called world of warcraft.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-10-05 11:33:56
October 05 2010 11:29 GMT
#28
If you don't lose at all, you don't learn. If you don't win at all, you don't learn. You need both. The new ladder system gives you both in equal shares, which is great for your learning.

If you start losing a lot, it will gradually match you with weaker players, so that you can again start improving. There's no shame in moving down the rankings, it's all good for you. If you can't keep up with your current rankings, it will be worse for your learning to stay there. That's similar to bank management in poker. You gotta be disciplined and move down the stakes when you lose too much at your current level. And that's fine. It's not final or anything.
If you stand next to my head, you can hear the ocean. - Day[9]
devolore
Profile Joined April 2010
United States70 Posts
October 05 2010 11:29 GMT
#29
If losing a game is not disappointing, then winning the game is not rewarding.

No matter how "un-frustrating" Blizzard could ever make the game, nobody is going to click "Find Match" thinking "I sure hope I lose." That's not to say you can't enjoy a loss (it's always good to find ways to improve), but no one specifically sets out with losing as their goal. You want to win; it's just human nature. Losing is failing to achieve that goal, and the human mind naturally responds negatively to failure. We're wired to enjoy success and be disappointed -- and frustrated -- by failure.

I call into question the validity of the claim that losing a game of BW was not frustrating. Granted, there is the matter of degree, but I can certainly remember several very very frustrating losses in my Brood War days.
weltraumMonster
Profile Joined February 2010
Germany62 Posts
October 05 2010 11:29 GMT
#30
I guess the problem for most players that have issues with ladder frustration/rage etc. is that they think they are better than others but because of some random (in their oppinion) unfair fact they lose.

You need to be humble to enjoy starcraft!
Look hat players like jaedong or flash They don't say things like: "hey i'm flash, it was totally clear i won tournament X because i have imba gosu skills"... they almost ever act surprisingly humble.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-10-05 11:32:20
October 05 2010 11:30 GMT
#31
SC1 was different? Hell man it was way more frustrating lol.
Iccup was hell for a new player.
thehitman
Profile Blog Joined July 2010
1105 Posts
October 05 2010 11:31 GMT
#32
just play custom games or don't play online at all.
You can't handle a simple game than stop playing it.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
October 05 2010 11:33 GMT
#33
Call of duty is more frustrating imo so many knifers etc but u always get happy when you win...
i dunno lol
debeuker
Profile Joined August 2010
Netherlands33 Posts
October 05 2010 11:34 GMT
#34
If just playing is rewarded why bother winning anyway? Ofcourse winning should be rewarded... feels good.

ps. Just finish this game and you'll never rage at another game again

Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
October 05 2010 11:36 GMT
#35
On October 05 2010 20:34 debeuker wrote:
If just playing is rewarded why bother winning anyway? Ofcourse winning should be rewarded... feels good.

ps. Just finish this game and you'll never rage at another game again


I couldent even get past the second panel T.T
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
October 05 2010 11:38 GMT
#36
I like sc2 much better. When you are noob you don't play pros like you did on Iccup because they all started at D level. Macro is much less frustrating and doesnt required me to be quick with keyboard which I am not and hate improving at. Games are more strategical and decision making is has more value than before. Ladder ends up with you being on 50-50 ratio unless:
1) you are very good and have more that 50%
2) you play some silly all-in all the time and when it stops working and you decide to switch you hit a losing streak.
Glacius0
Profile Joined July 2010
Netherlands66 Posts
October 05 2010 11:46 GMT
#37
I actually think his point is valid, but maybe a bit badly worded. Teamliquid is filled with competitive players so I don't think anyone is bothered by the problems that he is describing, including me. However, I can imagine that for people that are a bit more casual being forced to compete is not always a good thing.

His idea to get rewards like decals and avatars even when you lose the game is actually a pretty good one. Non-casual players like most of us here don't care about these rewards anyway. Of course there'd need to be some sort of check so people don't just start a game and quit, but I'd say it's doable.
hooktits
Profile Blog Joined February 2008
United States972 Posts
October 05 2010 11:47 GMT
#38
i am frustrated but bottum line is that i am always frustrated when it came to brood war and sc 2 but deep down i love the games and i think and hope that sc 2 is only going to get better with more attention being drawn to it and when an expansion comes out things will hopefully get even better!

The thing that really ruffles my feathers though is this whole sc2 ladder system and battle net 2.0 and no lan support for tourneys, that is the stuff that really gets my panties in a bunch!
Hooktits of Tits gaming @hooktits twit
heishe
Profile Blog Joined June 2009
Germany2284 Posts
October 05 2010 11:49 GMT
#39
I haven't played SC1 so I can't tell if it's been the same there, but what completely frustrates me is the effectiveness of cheese, especially when you're Zerg (like me) and play against Terran or Protoss. Literally every second or at least third game you play against an opponent who does his personal little random cheese and you have no or close to no possibilities to scout or predict it.

I was a WC3 player and something like that basically wasn't possible there if you scouted anything at all. When your opponent was T2 and didn't have any T2 buildings around his base or something a-typical, you could basically expect a certain range of strats and prepare to counter it. In SC2, especially with Terran, a certain set of buildings can mean a ton of different strats, each one of them having only one or two very specific counters to it which don't overlap. For example: you scout a barracks with nothing, a factory with techlab and an airport that's building (let's just say your Terran opponent has been more than lazy about preventing your overlord to get into his base). This can mean: Fast cloak banshees, Thordrop, or Helliondrop. It can even mean that your opponent simply made a mistake and is doing something else entirely, like... 2 more rax in the back and he's doing m&m&m.

And all of those strats have different counters to them, basically making your decisionmaking a giant gamble.

That is incredibly frustrating to me, because I have no margin where I can improve. I watch the replay and I'm like: erm ok wtf could I have done different with the information available? Pretty much nothing.

Against toss it's not that bad, but they can hide buildings all over the map, plus it's not that expensive for them to fake strats too (double robo fake @ idra vs losira for example), since when they fake some ground army composition and in fact go fast void rays or fast DTs or whatever, their units will still arrive in a timing window when we don't really have anything to defend it - or when we're barely able to defend it and lose the game a few minues after that because of the losses endured.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
debeuker
Profile Joined August 2010
Netherlands33 Posts
October 05 2010 11:56 GMT
#40
On October 05 2010 20:46 Glacius0 wrote:
I actually think his point is valid, but maybe a bit badly worded. Teamliquid is filled with competitive players so I don't think anyone is bothered by the problems that he is describing, including me. However, I can imagine that for people that are a bit more casual being forced to compete is not always a good thing.

His idea to get rewards like decals and avatars even when you lose the game is actually a pretty good one. Non-casual players like most of us here don't care about these rewards anyway. Of course there'd need to be some sort of check so people don't just start a game and quit, but I'd say it's doable.


But it shouldn't matter since the matchmaking system will give you more or less 50% win, effectively you'd just halve the requirements.

On October 05 2010 20:36 Tabbris wrote:
Show nested quote +
On October 05 2010 20:34 debeuker wrote:
If just playing is rewarded why bother winning anyway? Ofcourse winning should be rewarded... feels good.

ps. Just finish this game and you'll never rage at another game again


I couldent even get past the second panel T.T


I finished it with 2k deaths or something, totally zen now
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