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On October 05 2010 19:40 SuperBigFoot wrote: It happened with WC3 and it will happen again with SC2.
In WC3 you could make a new account in less than a minute so losing wasn't tied to you permanently. I agree, there is more pressure to be successful in SC2 which makes it more stressful for most people. However, you can overcome this by adopting a different attitude. Take MorroW for example, he obviously doesn't mind losing a bunch if it means he can try out Zerg. I think the problem is that Blizzard wants the ladder to be a serious competitive arena with meaning and that means everyone in it is under pressure. In WC3 the pros didn't take the ladder seriously at all. I think the solution is to try and have a lighthearted attitude to the ladder and not take it too seriously. You are there to practice/get better not prove your worth as though it were a tournament.
Blizzard should make an "unranked match" system where people who shy away from the competition can play. The problem with this is how do you get matched with people of similar skill if your rating is not taken into account?
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I just get extremely frustrated when getting cheesed. Don't like that aspect of starcraft at all.
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SC:BW was way more frustrating. The first times on ICCUP, you join games like "D- python Noob" only to get smurfed and steamrolled by some c+ guy. The skill difference was so huge compared to SC2 and when you just started playing and it was quite impossible to find someone on your level.
This got better in SC2 with the matchmaking system taking care of it although losing can still be very frustrating. One thing that helps is playing at casual hours. Seriously the amount of games I win is like 4 times bigger when playing sunday afternoon compared to Tuesday 2:30 am. The other thing helping me is cheesing. It can be very rewarding being an asshole when you succeed. If this fails, I usually come to TL to bitch about balance and this fu***** stupid game. I am always feeling better after this.
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On October 05 2010 20:09 arterian wrote: Nothing more fun than losing a game, figuring out what you did wrong, and winning because you fixed it. The matchmaking system is great because every game is challenging, rather than just stomping newbs. The growth rate of my skill is much higher in SC2 than it was in BW because of that.
^^ Exactly
Sc1 made me even more nervous to play, with SC2 I never get nervous about laddering even if I loose. Granted, I do get pretty pissed off if I get beat by a far lesser player, but beyond that, loosing isn't a big deal. I think the stigma now is because the "pro" scene involves a lot more foreigners now and instead of thinking it's mostly Koreans people realize that a lot of people can be good at this new game. Maybe thats why people take it too seriously? I'll never be pro nor do I want to because I want a stable life so who cares if I loose, just keep telling your self its a GAME and they are made for fun, the competitive part is just a bonus for most people.
Also, I am guessing that a lot of people are scared of laddering because they care waaaay too much about a rank and you can't just make a new account if you'r record sucks. Just remember rank doesn't always show skill and who cares anyway. If you'r Bronze you're Bronze and if your record sucks it doesn't mean that Tiffany wont wanna go out with you... Everyone needs to stop thinking of ranks in SC2 as an e-pine.
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But doesn't being in the top 100 of your division make you feel good!??
Maybe Blizzard should reduce division size to 10. Everybody's top ten! =)
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buddy its the other way around sc1 was way more fustrating then sc2. mechanics were 10 times more harder so understanding stategy wasnt something noobs could do since they sucked in mechanics. Mechanics being fixed helps people like me who cant do 200 apm to beat people with beter mechanics through better stats. in terms of matchmaking ur making too much of a big dead outta something that has no impact in your life or it shouldnt. its just a game, and that win lose ratio is just a number on a computer screen. unless ur playing for money, how well u do in this game will never matter. just click the play button and forget about your record and how well ur gonna do. just try ur best and forget the rest.
too many people take video games too seriously, i think life is too short to worry about video games.
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oh my god, let's not talk about this because everytime i lose i say somethng offensive to the other player and then leave the game and if my opponent whispers me i just explode or sometimes i just mute him.. but anyways this feeling makes me play starcraft 2 less but anyyways i still love the game but cant play it for long hours due to anger lol......... oh my god u just made me remember my last loss
*takes mouse and throws it at this brother * (i end up getting my kicked o.o)
now u owe me a new keyboard and mouse.......
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Don't worry so much about decals and whatnot. You'll get them eventually.
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On October 05 2010 23:21 Perkins1752 wrote: One thing that helps is playing at casual hours. Seriously the amount of games I win is like 4 times bigger when playing sunday afternoon compared to Tuesday 2:30 am.
hehe your right, i play slightly worse with a hangover.
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On October 05 2010 19:40 SuperBigFoot wrote: I feel that Blizzard created a frustrating game and this is my review of the game and the problems associated with it.
First off, let me say that there is a big distinction between the two words Fun and Frustrating. To get a better understanding of where I am coming from then ask yourself these questions. Do you get angry when you lose? Have you ever cursed when losing a game? Have you ever raged quit? Do you fear playing ladder because it might screw up your record? If yes to anyone of these, then ask yourself one more question. Did SC1 ever make you feel this way?
I for one will say I have answered yes to more then one of the questions posted above. SC1 is a fun game, but SC2 leaves a bad aftertaste in your mouth that wreaks of frustration. The reason behind this frustrating feeling is not due to the game. SC2, the game itself, is fun. However, it is the design and structure of battle.net that is creating the frustration. All players, which includes the casual and competitive player, is forced to play the game as if their life depended on it because everyone is dumped into ladder matches with a requirement to win in order to achieve decals and portraits. Blizzard has essentially created a 24/7 tournament by dumping everyone into a ladder system. This level of competitive play leaves a frustrating feeling to the player when they leave the game and the potential backlash will be players never returning to the game at a future date. It happened with WC3 and it will happen again with SC2.
My solution to this is simply to reward the player for playing the game. Both wins and losses should be counted toward rewards, along with custom games.
Well, I don't care whatsoever about decals or portraits. And I think that if you want to earn something, losses shouldn't count towards them. You shouldn't get a badass portrait after you went 750-2250 or something.
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On October 05 2010 19:43 Na_Dann_Ma_GoGo wrote: Let me just say this, it's actually rewarding to win a Sc2 game or be good at it.
And I think you're wrong. Reward player for winning and losing? Yeah... damn a reward for a loss really feels good x.x
there might be some rewarding feeling, but it pales in comparison of coming from behind on iccup on bw against a korean.
sc2, you win, you are like yay, i get a couple of points.
in bw, you win and you stand up and do a fist pump while screaming SUCK ON THAT BITCH! lol
but yeah bnet 0.2 sucks ass
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If you don't find it fun, quit playing it, it is really that simple.
Alot of us enjoy the game in it's current state, just don't take losses so seriously. Don't think your skill is how high W/L ratio you have, but if you get any better.
If you lose to a cheese, take note of what you did wrong and play accordingly, you get better. If you lose you aren't good enough and should appreciate the loss because that way you can get better.
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On October 05 2010 19:40 SuperBigFoot wrote: Have you ever cursed when losing a game? Have you ever raged quit? Do you fear playing ladder because it might screw up your record? If yes to anyone of these, then ask yourself one more question. Did SC1 ever make you feel this way?
Um... yes? BW is infinitely more frustrating to play than SC2. That's one of the reasons I find SC2 so fun when I'm feeling lazy. It's just relaxing to play compared to BW.
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People are too obsessed with ladder rank/points. THEY DON'T MEAN SHIT, the only thing that means anything is if you get better!
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i can understand the frustration of WOW players because a lot of the excuses(like gear, luck, class, matchup, teammates) that make you feel better in WOW dont fit in SC2.
but because everybody knows that the rank in SC2 is almost completely irrelevant the frustration compared to other rts-games should be lower.
i myself coming from WOW enjoy the fact that almost every loss can be traced back directly to my actions(which i can later adjust acordingly).
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I suggest you let go of your desire for a cool portrait and stop playing ladder games. Just play custom games with your friends. It will be even more enjoyable when chat channels come out.
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United Kingdom16710 Posts
cheese is the only thing that gets me riled up playing SC2. if i lose to a better player, fair enough he deserves it. however if people start 6pooling, cannon rushing ..etc i'll just start fuming.
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On October 05 2010 23:52 Garbels wrote: i can understand the frustration of WOW players because a lot of the excuses(like gear, luck, class, matchup, teammates) that make you feel better in WOW dont fit in SC2.
but because everybody knows that the rank in SC2 is almost completely irrelevant the frustration compared to other rts-games should be lower.
i myself coming from WOW enjoy the fact that almost every loss can be traced back directly to my actions(which i can later adjust acordingly).
Lol, this made me laugh. I have never played WoW but in Diablo I had those kind of excuses when I was younger. I think thats why the IMBA posts are flooding these forums so much, so many new players from games like WoW or whatever don't yet realize that when they loose it is always something they did that brought the result upon themselves. Of course I am not saying SC2 is balanced yet but it's no where near as bad as some people make it seem.
As the game gets older, a lot of these types of players will vanish plus the game itself will be very balanced leading to a happier community.
On October 05 2010 23:44 Cofo wrote:Show nested quote +On October 05 2010 19:40 SuperBigFoot wrote: Have you ever cursed when losing a game? Have you ever raged quit? Do you fear playing ladder because it might screw up your record? If yes to anyone of these, then ask yourself one more question. Did SC1 ever make you feel this way?
Um... yes? BW is infinitely more frustrating to play than SC2. That's one of the reasons I find SC2 so fun when I'm feeling lazy. It's just relaxing to play compared to BW.
Exactly... Has anyone ever played on the iCCup server? so damn frustrating! Every game felt like a tournament, not to mention there would be games with peiople claiming to be a certain rank when really they were B- with a new account or what ever. Thats why I like the fact that you can't have multiple accounts because that would ruin the ladder as everyone would be in places they didn't belong.
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When I was grinding away at BW last year I thought the game was a lot less frustrating than SC2. I would play against some smurf account and lose like 3 workers to their probe harass, have my expo pylon blocked and then just get rolled by corsair/reaver or something, but I wouldn't feel frustrated because I knew I had been beaten legitimately.
In SC2 though I get frustrated because the game is so new that I'll lose games to people with worse mechanics because I'm ignorant about a game mechanic or don't know how to handle a weird composition. Eventually I'll stop making really dumb mistakes but until then I'm going to rage every time I lose.
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It's the most popular game which confronts yourself to your own true skill. You cannot hide your mediocrity in a mass of team mates. You can't even hide from other players (with the unique account). Your ranking is what you are.
It's unbearable pressure to some people.
As said before, most TL players know that the most important isn't the ranking, but self-improvement. And more globally most people know that portraits and decals doesn't mean anything -_- apart from number of games played. (i dont even understand why this should be rewarded :/ )
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