Simple Questions Simple Answers - Page 198
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xlava
United States676 Posts
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novat
Great Britain33 Posts
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MaxField
United States2386 Posts
On June 13 2011 03:03 ropumar wrote: Why almost no one uses GRID hotkeys.? Everybody, including pros keep mentioning A+move, p for probe, when is a lot simpler and effective to use the GRID keys. And is great because works exactly the same for all races and you never need to memorize. Grid is a good tool for people to use, but i think people use their own hotkeys becuase they are used to it and do not want to mix it up, or because they use custom hotkeys that they think are even more efficient. It is true that grid is a good way to go, but it takes getting used to , and of course, everyone is different. | ||
yellingnewt
United States22 Posts
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SockArms
United States591 Posts
On June 13 2011 09:06 yellingnewt wrote: post, what is protosses ideal 200/200 it really depends on what your enemy is doing and what your style is and what MU your playing but it's hard to go wrong with stalker sentry collosi phoenix | ||
Philymaniz
United States177 Posts
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Blazinghand
United States25550 Posts
On June 13 2011 11:35 Philymaniz wrote: How do I go about buying a copy of Starcraft II to play on another region. Can I buy a digital copy? You can buy an EU copy here: http://eu.blizzard.com/store/details.xml?id=221004077 other versions are available at the appropriate blizzard.com portals for those regions | ||
kaisuki
Australia68 Posts
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Blazinghand
United States25550 Posts
On June 13 2011 16:28 kaisuki wrote: What's the "golden ratio" of production facilities to mining bases for Terran? I've found for Protoss it was something like 4 warpgates, or 3 warpgates plus a "2nd tier building" (ie. robo, stargate, templar tech) and was wondering if there was something similar for terran. It varies. Factories, for example, produce entirely differently depending on what kind of addons they have, and what units you're making. They can either dump your gas (tanks) or minerals (reactor hellions). The same goes for starports. Barracks, on the other hand, work out to about 3 per base to use up all of your minerals-- but you'll want slightly less than this so you can expo, and have minerals for making upgrades and support units. | ||
RM_12
201 Posts
On June 13 2011 09:06 yellingnewt wrote: post, what is protosses ideal 200/200 Depends on your enemy race and composition, also do you consider killing probes and getting 200/200 of fighting units? Then it would be Mothership, Few carriers, voidrays and colossi, immortals and archons as main ground army and sentry/ht for support and observer. Everything with max upgrades. Also if you are against P or Z and get a mothership you get phenix to kill observer or VR's to kill overseer. | ||
K9GM3
Netherlands116 Posts
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Kambing
United States1176 Posts
On June 13 2011 21:58 K9GM3 wrote: When using Hellions to combat a Zealot-heavy Protoss army, is it better to upgrade Vehicle Weapons or Vehicle Armour? Upgrade analysis (http://www.teamliquid.net/forum/viewmessage.php?topic_id=187603) says:
So it sonds like all things considered, keeping up +1 atk over zealots is a better choice, although +1 armor does have a noticeable effect as well. | ||
ZeroTalent
United States297 Posts
On June 13 2011 16:28 kaisuki wrote: What's the "golden ratio" of production facilities to mining bases for Terran? I've found for Protoss it was something like 4 warpgates, or 3 warpgates plus a "2nd tier building" (ie. robo, stargate, templar tech) and was wondering if there was something similar for terran. You can use http://sc2calc.org/unit_production/terran.php to help figure this out. A good rule of thumb is 4 buildings per mining base. A reactored building counts as two buildings, though since marines are sort of a mineral sink you can often have extra reactored (or no add-on) barracks. | ||
Pelirrojo
United States98 Posts
How fast would a progamer terran be able to max out if left alone? | ||
rizla123
Ireland28 Posts
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Blazinghand
United States25550 Posts
On June 14 2011 04:10 rizla123 wrote: how do you set scvs to auto repair?? right-click the repair button, you should see it swirl afterwards. | ||
Kambing
United States1176 Posts
On June 14 2011 04:11 Blazinghand wrote: right-click the repair button, you should see it swirl afterwards. Alternatively select SCVs and hit alt-R. In general, alt-X will toggle an auto-castable ability bound to X. | ||
Az Aaron
United States2 Posts
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rsvp
United States2266 Posts
On June 14 2011 06:25 Az Aaron wrote: Hey guys, I just started playing Starcraft 2 and I was wondering if doing a 4 warpgate build is good or not? I looked up some basic Protoss builds and 4 Warpgate was one that kept coming up a lot. BUT I was talking to somebody and they said that there was some patch that came out that made the research time or something like that on warpgates 20 seconds longer and it isn't worth it to do that buld anymore. Is this true? Thanks in advance and sorry if this is in the wrong thread, like I said I'm new to Starcraft and also Team Liquid It's a great build to have in your arsenal, but you should probably practice more macro-oriented builds (builds that focus on securing an early expansion). | ||
Az Aaron
United States2 Posts
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