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Simple Questions Simple Answers - Page 197

Forum Index > StarCraft 2 Strategy
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 12 2011 03:46 GMT
#3921
On June 12 2011 12:08 kl3zero wrote:
how do you apply pressure when someone is playing very defensive or if your slightly behind? I find this very hard to do against zerg as protoss and not sure if there is anything i can do.


Warp prisms, DTs, Void rays all good.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
lazydino
Profile Joined October 2010
Canada331 Posts
June 12 2011 08:21 GMT
#3922
1a with pinky or ring finger? I've been doing ring for a while now but I feel like its wrong? I guess there is no RIGHT way... is there?
"I have this moron thing that I do, it's called thinking" - George Carlin
andis35
Profile Joined May 2011
Latvia346 Posts
June 12 2011 08:42 GMT
#3923
PvZ 6gate, why people research +1 attack instead of +1 armor? As far as i know 6gate is supposed to hit right before spire finishes so when opponent has only zerglings, +1 armor would be way better against only zerglings.
lazydino
Profile Joined October 2010
Canada331 Posts
June 12 2011 08:55 GMT
#3924
On June 12 2011 17:42 andis35 wrote:
PvZ 6gate, why people research +1 attack instead of +1 armor? As far as i know 6gate is supposed to hit right before spire finishes so when opponent has only zerglings, +1 armor would be way better against only zerglings.


People research plus 1 because then your zealots will kill the lings in 2 hits.
"I have this moron thing that I do, it's called thinking" - George Carlin
skp
Profile Joined October 2010
Canada134 Posts
June 12 2011 08:58 GMT
#3925
On June 12 2011 17:21 lazydino wrote:
1a with pinky or ring finger? I've been doing ring for a while now but I feel like its wrong? I guess there is no RIGHT way... is there?


A matter of feel really. I use ring finger for 1a, middle for 2, and index for 3 while keeping the ring finger for a.

Another alternative is bind attack to spacebar and rebind the notification camera to something
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 12 2011 14:51 GMT
#3926
ling bling muta versus 2rax pressure/expand into 9 to 11 minute marine tank timing still WRECKS me every single time. Could someone please link me replays so I can understand the correct way to handle this?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
GWBuffalo
Profile Joined January 2011
United States234 Posts
June 12 2011 15:17 GMT
#3927
I have always played with the belief that if your units are 2/2, for example, and your evo-chamber/forge/ebay get's destroyed, you go back to 0/0 until you rebuild it. In fact, I swear I tested this a long time ago, which is why I kept believing it.

But I was just watching a replay where I killed a Protoss's forges, and he still had the upgrades. So I tested it against the AI, and yeah, after I killed my evo-chamber, I still had the upgrades.

My question is, was it ever as I describe in the first paragraph? Maybe a bug they fixed?
shtdisturbance
Profile Joined February 2010
Canada613 Posts
June 12 2011 15:40 GMT
#3928
On June 13 2011 00:17 Zergoaster wrote:
I have always played with the belief that if your units are 2/2, for example, and your evo-chamber/forge/ebay get's destroyed, you go back to 0/0 until you rebuild it. In fact, I swear I tested this a long time ago, which is why I kept believing it.

But I was just watching a replay where I killed a Protoss's forges, and he still had the upgrades. So I tested it against the AI, and yeah, after I killed my evo-chamber, I still had the upgrades.

My question is, was it ever as I describe in the first paragraph? Maybe a bug they fixed?


It has never been as you have described in the first paragraph. Your upgrades stay the same regardless of your upgrade facility being destroyed.
GWBuffalo
Profile Joined January 2011
United States234 Posts
June 12 2011 15:47 GMT
#3929
On June 13 2011 00:40 shtdisturbance wrote:
It has never been as you have described in the first paragraph. Your upgrades stay the same regardless of your upgrade facility being destroyed.


Thanks. Man, I wonder why I ever thought this. So strange....
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
June 12 2011 15:59 GMT
#3930
On June 13 2011 00:17 Zergoaster wrote:
I have always played with the belief that if your units are 2/2, for example, and your evo-chamber/forge/ebay get's destroyed, you go back to 0/0 until you rebuild it. In fact, I swear I tested this a long time ago, which is why I kept believing it.

But I was just watching a replay where I killed a Protoss's forges, and he still had the upgrades. So I tested it against the AI, and yeah, after I killed my evo-chamber, I still had the upgrades.

My question is, was it ever as I describe in the first paragraph? Maybe a bug they fixed?


may have been it was close to finishing and it cancels the upgrades that arent completed. If you watch competitive games the casters will get a little unclear when they start talking about cancelling if you arent entirely sure about what they are talking about =/
lololol
Profile Joined February 2006
5198 Posts
June 12 2011 16:16 GMT
#3931
On June 13 2011 00:17 Zergoaster wrote:
I have always played with the belief that if your units are 2/2, for example, and your evo-chamber/forge/ebay get's destroyed, you go back to 0/0 until you rebuild it. In fact, I swear I tested this a long time ago, which is why I kept believing it.

But I was just watching a replay where I killed a Protoss's forges, and he still had the upgrades. So I tested it against the AI, and yeah, after I killed my evo-chamber, I still had the upgrades.

My question is, was it ever as I describe in the first paragraph? Maybe a bug they fixed?


It has always been like that.

Losing a building will only affect things that directly require that building, for example overlord creep spread and losing your lair.
I'll call Nada.
Rawkher
Profile Joined May 2011
United States3 Posts
June 12 2011 17:35 GMT
#3932
What is the time frame for early, mid, and late game?

Early: 0-10
Mid: 10-20
Late: 20-?

I assume it's something like I posted about, but I've searched and found nothing. Or is it based on unit/building composition? (Tier 1, Tier 2)
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 12 2011 17:47 GMT
#3933
On June 13 2011 02:35 Rawkher wrote:
What is the time frame for early, mid, and late game?

Early: 0-10
Mid: 10-20
Late: 20-?

I assume it's something like I posted about, but I've searched and found nothing. Or is it based on unit/building composition? (Tier 1, Tier 2)


Nothing is set in stone, there are no definitions for early/mid/late game.
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 12 2011 17:51 GMT
#3934
On June 12 2011 23:51 Probe1 wrote:
ling bling muta versus 2rax pressure/expand into 9 to 11 minute marine tank timing still WRECKS me every single time. Could someone please link me replays so I can understand the correct way to handle this?


This is a little ambiguous, which race are you? Terran or the Zerg?
I put the sexy in dyslexia.
ropumar
Profile Joined January 2011
Brazil111 Posts
June 12 2011 18:03 GMT
#3935
Why almost no one uses GRID hotkeys.?

Everybody, including pros keep mentioning A+move, p for probe, when is a lot simpler and effective to use the GRID keys. And is great because works exactly the same for all races and you never need to memorize.
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-06-12 20:03:11
June 12 2011 20:02 GMT
#3936
PvT: what is the good answer to terrans who make bunker down my ramp in early game ?
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
June 12 2011 20:22 GMT
#3937
How good of an idea is it to take hidden third/fourth on Taldarim altar? The map is quite big with tons of expansions, and I believe it might fool your opponent into not attacking (thinking you're gonna do a 2-base attack and so all-in) Would that work?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
cleecks
Profile Joined March 2011
Netherlands109 Posts
June 12 2011 21:45 GMT
#3938
On June 13 2011 05:22 Bleak wrote:
How good of an idea is it to take hidden third/fourth on Taldarim altar? The map is quite big with tons of expansions, and I believe it might fool your opponent into not attacking (thinking you're gonna do a 2-base attack and so all-in) Would that work?
Well, the idea of a hidden expansion is that it's not being scouted by the enemy... So yes, it will work if he doesn't notice your hidden expansion. If he does though, you're probably going to lose that base. So you're really just relying on your opponent not scouting well enough.
Heafmo
Profile Blog Joined September 2009
United Kingdom70 Posts
June 12 2011 22:31 GMT
#3939
When doing orbital command opening leading into 3rax, I find when building my first barracks, i have to skip 3 quarters or so of an SCV to get first barracks out directly when SCV has finished building depot. Is this normal, or should I just not skip the scv and wait for barracks placement?
Ooh, I love it when they touch it.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 12 2011 22:41 GMT
#3940
How can I tell between a 1 rax FE and 4-6 Rax all in as Protoss? All I scout is an OC, no gas, and 1 barracks and a marine. The players I play always show the marines from 1 barracks, or even get a Bunker. If I leave a unit at the watch tower, I probably cannot react in time.

The two counters to this are completely opposite and can hurt you horribly if you guess incorrectly.
-3 Gate FE
-1/2 Gate FE

If you already built the Nexus, you either lose it or have to cancel it (and lose anyways because you cannot get up enough units).

Can a 15 Nexus hold off a 5 Rax Marine SCV all in? I have been using this build recently, does this work well against a 1 rax no gas opening?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217567
710+ Posts with a Probe Icon =D
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