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Trusty
Profile Joined July 2010
New Zealand520 Posts
June 13 2011 22:26 GMT
#3961
On June 13 2011 07:49 xlava wrote:
How many sentries does it take to indefinitely forcefield a ramp? Thanks in advance

6
Semtext
Profile Blog Joined September 2010
Germany287 Posts
June 13 2011 22:45 GMT
#3962
Why do we see many pros only putting 3 marines in a bunker instead of 4, even when they would have 4+ available?
http://de.twitch.tv/semtext | FBH, Socke, WhiteRa, GoOdy, TLO
Xanczor
Profile Blog Joined July 2010
United States254 Posts
June 13 2011 22:49 GMT
#3963
When you are spectating a game with terran and zerg which music soundtrack plays?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Clacker
Profile Joined March 2011
United States8 Posts
June 13 2011 22:50 GMT
#3964
I am a Bronze level zerg, top of my division, winning 70% of my games now, probably going to be promoted soon. But I don't want to. All I have played is zerg and I want a change. I'm thinking terran. As zerg, I've only done one build order 14 gas/pool because I was told to work on mechanics and it is safe.

What is the Terran equivalent of this? Thanks.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 13 2011 23:35 GMT
#3965
On June 14 2011 07:50 Clacker wrote:
I am a Bronze level zerg, top of my division, winning 70% of my games now, probably going to be promoted soon. But I don't want to. All I have played is zerg and I want a change. I'm thinking terran. As zerg, I've only done one build order 14 gas/pool because I was told to work on mechanics and it is safe.

What is the Terran equivalent of this? Thanks.


All races are different for a reason. There isn't an exact replica of speedling expand for other races, and it depends how you played this out to get the closest for another race.
I put the sexy in dyslexia.
Clacker
Profile Joined March 2011
United States8 Posts
June 13 2011 23:37 GMT
#3966
I wasn't so much concerned with "tech/expand", rather a basic safe build for terran...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-06-13 23:37:34
June 13 2011 23:37 GMT
#3967
On June 14 2011 07:49 Xanczor wrote:
When you are spectating a game with terran and zerg which music soundtrack plays?


Terran I believe, but it usually starts with whoever is host though.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 13 2011 23:38 GMT
#3968
On June 14 2011 07:45 Semtext wrote:
Why do we see many pros only putting 3 marines in a bunker instead of 4, even when they would have 4+ available?


It's just a coincidence if you keep seeing 3. Often times you'll see people not fill a bunker just so it looks like they have more forces they actually do. If an observer comes in and sees 2 bunkers with it's lights on and 15 marines behind, they will assume you have 23 marines when you may only have 17.
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-06-14 02:49:09
June 13 2011 23:40 GMT
#3969
On June 14 2011 08:37 Clacker wrote:
I wasn't so much concerned with "tech/expand", rather a basic safe build for terran...


well then it depends on the matchup:

TvZ: reactor helion expand. Grants map control, pressure, and an expantion with no commitments
TvP: marauder expand. If controlled properly, can hold off 3-4 gate pressures with an expansion.
I'm lost on TvT (I'm a zerg player) so I don't know at all.

Edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=227933 <-a fantastic thread that is basically a how-to for standard terran.
I put the sexy in dyslexia.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 14 2011 00:45 GMT
#3970
I posted this 2 times in this thread but no one ever responds to this question, going to give it one last shot:

How can I tell between a 1 rax FE and 4-6 Rax all in as Protoss? All I scout is an OC, no gas, and 1 barracks and a marine. The players I play always show the marines from 1 barracks, or even get a Bunker. If I leave a unit at the watch tower, I probably cannot react in time.

The two counters to this are completely opposite and can hurt you horribly if you guess incorrectly.
-3 Gate FE
-1/2 Gate FE

If you already built the Nexus, you either lose it or have to cancel it (and lose anyways because you cannot get up enough units).

Can a 15 Nexus hold off a 5 Rax Marine SCV all in? I have been using this build recently, does this work well against a 1 rax no gas opening? The guide says to go 1 gate FE if you scout no gas, but a 5 rax SCV All in screws me over so bad if I do.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217567

I would appreciate any help!
710+ Posts with a Probe Icon =D
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 14 2011 02:30 GMT
#3971
On June 14 2011 09:45 iTzAnglory wrote:
I posted this 2 times in this thread but no one ever responds to this question, going to give it one last shot:

Show nested quote +
How can I tell between a 1 rax FE and 4-6 Rax all in as Protoss? All I scout is an OC, no gas, and 1 barracks and a marine. The players I play always show the marines from 1 barracks, or even get a Bunker. If I leave a unit at the watch tower, I probably cannot react in time.

The two counters to this are completely opposite and can hurt you horribly if you guess incorrectly.
-3 Gate FE
-1/2 Gate FE

If you already built the Nexus, you either lose it or have to cancel it (and lose anyways because you cannot get up enough units).

Can a 15 Nexus hold off a 5 Rax Marine SCV all in? I have been using this build recently, does this work well against a 1 rax no gas opening? The guide says to go 1 gate FE if you scout no gas, but a 5 rax SCV All in screws me over so bad if I do.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217567

I would appreciate any help!


I'd actually love to hear this too.

Also, if you're 3gate sentry expanding v Zerg and they try to ling all-in you, what do you want to do to hold? Sentry zealot?
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 14 2011 02:35 GMT
#3972
On June 14 2011 11:30 See.Blue wrote:
Show nested quote +
On June 14 2011 09:45 iTzAnglory wrote:
I posted this 2 times in this thread but no one ever responds to this question, going to give it one last shot:

How can I tell between a 1 rax FE and 4-6 Rax all in as Protoss? All I scout is an OC, no gas, and 1 barracks and a marine. The players I play always show the marines from 1 barracks, or even get a Bunker. If I leave a unit at the watch tower, I probably cannot react in time.

The two counters to this are completely opposite and can hurt you horribly if you guess incorrectly.
-3 Gate FE
-1/2 Gate FE

If you already built the Nexus, you either lose it or have to cancel it (and lose anyways because you cannot get up enough units).

Can a 15 Nexus hold off a 5 Rax Marine SCV all in? I have been using this build recently, does this work well against a 1 rax no gas opening? The guide says to go 1 gate FE if you scout no gas, but a 5 rax SCV All in screws me over so bad if I do.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217567

I would appreciate any help!


I'd actually love to hear this too.

Also, if you're 3gate sentry expanding v Zerg and they try to ling all-in you, what do you want to do to hold? Sentry zealot?

Yup, just use force fields to zone the lings and make the terrain favor you. Be sure to get a rough estimate of the ling numbers before you start spamming FFFFFFFF though, some zergs (me included) occasionally throw in a fake attack with around 16 lings to try and burn sentry energy, which will make your mid-game push weaker.
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 14 2011 02:39 GMT
#3973
On June 14 2011 09:45 iTzAnglory wrote:
I posted this 2 times in this thread but no one ever responds to this question, going to give it one last shot:

Show nested quote +
How can I tell between a 1 rax FE and 4-6 Rax all in as Protoss? All I scout is an OC, no gas, and 1 barracks and a marine. The players I play always show the marines from 1 barracks, or even get a Bunker. If I leave a unit at the watch tower, I probably cannot react in time.

The two counters to this are completely opposite and can hurt you horribly if you guess incorrectly.
-3 Gate FE
-1/2 Gate FE

If you already built the Nexus, you either lose it or have to cancel it (and lose anyways because you cannot get up enough units).

Can a 15 Nexus hold off a 5 Rax Marine SCV all in? I have been using this build recently, does this work well against a 1 rax no gas opening? The guide says to go 1 gate FE if you scout no gas, but a 5 rax SCV All in screws me over so bad if I do.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217567

I would appreciate any help!


Now I'm not a terran or protoss player, but I'll throw some advice out there.
These kinds of huge marine attacks are a cheese, the other player is forcing a coin-flip scenario and the game will usually not come down to skill at all. 15 nexus is just the kind of build your opponent is hoping you go for, I don't think it can be held. As for 3 gate FE vs unknown-mineral-only-build, I would recommend just going 3 gate pressure, in PvTs I've seen 3gate can work really well against 1 rax FEs by putting on a lot of...well pressure.
I put the sexy in dyslexia.
Falcon-sw
Profile Joined September 2010
United States324 Posts
June 14 2011 05:05 GMT
#3974
Any way for zerg to handle mass battlecruisers? Seems they steamroll mutas, corrupters and hydras pretty easily. In 1v1 I know the answer is to not let them get there in the first place, but in 3v3 it happens quite a bit with their other two teammates covering.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 14 2011 05:37 GMT
#3975
On June 14 2011 14:05 Falcon-sw wrote:
Any way for zerg to handle mass battlecruisers? Seems they steamroll mutas, corrupters and hydras pretty easily. In 1v1 I know the answer is to not let them get there in the first place, but in 3v3 it happens quite a bit with their other two teammates covering.


Corruptors do bonus damage to massive for just this reason, they were designed as a response to massive air. If the opponent does roll through your corruptos...well I guess you just didn't have enough corruptors! If you feel like being gosu you could try neral parasite to nab some of them and do some friendly fire yammato-ing but in a 3v3 fuster cluck that might not work too well.
I put the sexy in dyslexia.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 14 2011 08:41 GMT
#3976
On June 14 2011 11:39 Soluhwin wrote:
Show nested quote +
On June 14 2011 09:45 iTzAnglory wrote:
I posted this 2 times in this thread but no one ever responds to this question, going to give it one last shot:

How can I tell between a 1 rax FE and 4-6 Rax all in as Protoss? All I scout is an OC, no gas, and 1 barracks and a marine. The players I play always show the marines from 1 barracks, or even get a Bunker. If I leave a unit at the watch tower, I probably cannot react in time.

The two counters to this are completely opposite and can hurt you horribly if you guess incorrectly.
-3 Gate FE
-1/2 Gate FE

If you already built the Nexus, you either lose it or have to cancel it (and lose anyways because you cannot get up enough units).

Can a 15 Nexus hold off a 5 Rax Marine SCV all in? I have been using this build recently, does this work well against a 1 rax no gas opening? The guide says to go 1 gate FE if you scout no gas, but a 5 rax SCV All in screws me over so bad if I do.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=217567

I would appreciate any help!


Now I'm not a terran or protoss player, but I'll throw some advice out there.
These kinds of huge marine attacks are a cheese, the other player is forcing a coin-flip scenario and the game will usually not come down to skill at all. 15 nexus is just the kind of build your opponent is hoping you go for, I don't think it can be held. As for 3 gate FE vs unknown-mineral-only-build, I would recommend just going 3 gate pressure, in PvTs I've seen 3gate can work really well against 1 rax FEs by putting on a lot of...well pressure.



15 Nexus, except on very long rush distance, like Tal'Darim, will suffer against mineral-only terran all-ins. It's hard to tell a 4 rax allin from a 1 rax FE once your scouting is shut down. One option to turn the allin "coin flip" into a micro battle is, against a no gas build, rush out 2-3 stalkers and keep on poking his front. Without marauders, he'll be vulnerable to kiting and shield abuse and will lose several marines. Against a 1 rax FE this may do some damage, and against a marine only allin, you can kite him all the way back to your base, shutting down his allin. This will delay your nexus.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
June 14 2011 09:37 GMT
#3977
On June 14 2011 14:37 Soluhwin wrote:
Show nested quote +
On June 14 2011 14:05 Falcon-sw wrote:
Any way for zerg to handle mass battlecruisers? Seems they steamroll mutas, corrupters and hydras pretty easily. In 1v1 I know the answer is to not let them get there in the first place, but in 3v3 it happens quite a bit with their other two teammates covering.


Corruptors do bonus damage to massive for just this reason, they were designed as a response to massive air. If the opponent does roll through your corruptos...well I guess you just didn't have enough corruptors! If you feel like being gosu you could try neral parasite to nab some of them and do some friendly fire yammato-ing but in a 3v3 fuster cluck that might not work too well.



3v3 is very different to 1v1. If an opponent goes for BCs then the usual response is corruptors, but if you only go for corruptors what happens when one of the other players attacks you with ground units....

I can remember 3 times in 3v3s that someone went for BCs. I got a group of corruptors and infestors, the BCs shoot the corruptors so it leaves you with time to corrupt, focus fire and neural paracite, try to get one with alot of energy if the have yammato cannon :D

Btw, infestors ROCK team games. neural paracite anything thats not tier 1 and your good
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Falcon-sw
Profile Joined September 2010
United States324 Posts
June 14 2011 14:41 GMT
#3978
On June 14 2011 18:37 FlaminGinjaNinja wrote:
Show nested quote +
On June 14 2011 14:37 Soluhwin wrote:
On June 14 2011 14:05 Falcon-sw wrote:
Any way for zerg to handle mass battlecruisers? Seems they steamroll mutas, corrupters and hydras pretty easily. In 1v1 I know the answer is to not let them get there in the first place, but in 3v3 it happens quite a bit with their other two teammates covering.


Corruptors do bonus damage to massive for just this reason, they were designed as a response to massive air. If the opponent does roll through your corruptos...well I guess you just didn't have enough corruptors! If you feel like being gosu you could try neral parasite to nab some of them and do some friendly fire yammato-ing but in a 3v3 fuster cluck that might not work too well.



3v3 is very different to 1v1. If an opponent goes for BCs then the usual response is corruptors, but if you only go for corruptors what happens when one of the other players attacks you with ground units....

I can remember 3 times in 3v3s that someone went for BCs. I got a group of corruptors and infestors, the BCs shoot the corruptors so it leaves you with time to corrupt, focus fire and neural paracite, try to get one with alot of energy if the have yammato cannon :D

Btw, infestors ROCK team games. neural paracite anything thats not tier 1 and your good


I had considered neural parasite, but in this case, the BC's came with about 100 blink stalkers, so I imagine the NP would have lasted about 1.5 seconds.

Oh well, it's 3v3, no use stressing.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
Katerpult
Profile Joined May 2011
Germany6 Posts
June 14 2011 17:31 GMT
#3979
Hi I have a quick question. I always bind one queen and one hatch to one hotkey, because the hatch is always in the same place when i doubletab the hotkey. Now in a lot of my games my rallypoints for my hatches dissapear. I can't seem to find out why. Any ideas?
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
June 14 2011 17:37 GMT
#3980
you are right clicking when the hatch is selected.
BW pros training sc2 is like kiss making a dub step album.
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