• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1480 users

Simple Questions Simple Answers - Page 201

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 199 200 201 202 203 900 Next
Absentia
Profile Joined March 2011
United Kingdom973 Posts
June 14 2011 21:10 GMT
#4001
On June 15 2011 06:05 Faent wrote:
Show nested quote +
On June 15 2011 06:03 Absentia wrote:
On June 15 2011 05:52 Faent wrote:
High diamond zerg, what do I do in ZvP when a protoss walls in the bottom of my ramp with 3 pylons then proceeds to cannon rush?


If you go hatch first, it's best to cancel the hatch and try and do some kind of all in, (hydra ling nydus for example; the protoss tech should be too far behind to defend this).
If you gas/pool do some kind of roach rush > expo. You'll be able to deny his expo from going up for a long time and force some kind of one base play in response.

Masters zerg.



I was thinking cancel hatch, start inbase hatch, 1 spine or something but Ill try these aswell thank you


You can try hatch in base but your tech will be delayed as well and your economy will also fall behind theirs, (if they play greedy). You can try getting the in base hatch around lair tech for extra larva if you need it but if you go for a balance between hydra/ling then you should be ok off of one base.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
June 14 2011 21:17 GMT
#4002
On June 15 2011 06:05 Faent wrote:
Show nested quote +
On June 15 2011 06:03 Absentia wrote:
On June 15 2011 05:52 Faent wrote:
High diamond zerg, what do I do in ZvP when a protoss walls in the bottom of my ramp with 3 pylons then proceeds to cannon rush?


If you go hatch first, it's best to cancel the hatch and try and do some kind of all in, (hydra ling nydus for example; the protoss tech should be too far behind to defend this).
If you gas/pool do some kind of roach rush > expo. You'll be able to deny his expo from going up for a long time and force some kind of one base play in response.

Masters zerg.



I was thinking cancel hatch, start inbase hatch, 1 spine or something but Ill try these aswell thank you

That cannon rush is the reason most zergs don't go hatch first in ZvP any more. Personally, when someone does this to me I go straight into roaches. The roaches can quickly take down the pylons safely, and he will have to throw down a bunch of cannons to defend(there is no way he will have more than ~2 sentries to defend), so you can take your second and third. By bringing your scouting OL close to his wall on certain maps, such as Shakuras, you can pick away at his wall until he gets a Stalker out(or, depending on the wall-in there will be no room for the stalker, so you will be able to take the wall-in down). If he makes 2 cannons or less and only has 2 sentries you should break his wall. Try to bait the forcefields and then attack after they clear. Make sure you don't die to a SG follow-up, so you should generally go expand, expand, Lair, or make quite a few Queens(creep and AA). The only other real threats are Colossi based timing attacks(2 colossi range) which can generally be crushed by Roach/Hydra and 6 Gates, which can be beaten by good drone timing, as well as burrow movement.

As for the amount of roaches, I generally make 7, because I figure that 5 aren't very useful because by the time they reach his base he will have 2 cannons and 2 sentries, in which case they're useless. With 7, you can kill him if he doesn't throw down enough cannons. Finally, use your unscoutability. The toss will not know what you're doing until he gets obs/SG tech, so use that to your advantage.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Styvorama
Profile Joined June 2011
United States7 Posts
June 14 2011 21:18 GMT
#4003
I play Protoss. My question is, when you nexus first, assuming constant probe production, when do you "catch up." A better way to word this may be, assuming I am doing the same build either way, when do I get back on even ground and start benefiting form the Nexus first?

Thanks!
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
June 14 2011 21:29 GMT
#4004
On June 15 2011 06:18 Styvorama wrote:
I play Protoss. My question is, when you nexus first, assuming constant probe production, when do you "catch up." A better way to word this may be, assuming I am doing the same build either way, when do I get back on even ground and start benefiting form the Nexus first?

Thanks!

Somewhere around the mid-20 supply. The thing about Nexus first is that the constant probe production is VERY expensive. Each nexus costs as much to run as a gateway making Zealots. This is why you have to cut probes in order to get extra units out. When you catch up depends on what you do, though. However, the basic thing to remember is that as long as you don't die straight away, every second you have the extra base running you are pulling farther and farther ahead economically.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
burnswuff
Profile Joined December 2010
United States61 Posts
June 14 2011 21:40 GMT
#4005
What is the most optimal way to make scvs build supply depots? Assuming you are building more than 2. Normally I would select all or a majority of my scvs, BS click, BS click. This selects two scvs from mining to build the depots. A little later they will begin to diverge from the mining movement "(from and to cc). I identify them, select them, and shift them back to the mineral line. However, this is very apm intensive. Another variation I do is to select the number of scvs I want. If i want 3 depots, I select 3 scvs. This makes shift queuing back to minerals much faster.

I want to believe that there is some way to use shift to ask the SCVS to build depots without me spamming BS,BS every time. I tried something similar where I select 3 scvs BS, hold shift, but it only makes one build the depots and queues up the other 2 on that same scv. So is there a more optimal way?
csikos27
Profile Joined May 2011
United States135 Posts
June 14 2011 21:44 GMT
#4006
Sorry if this was covered before, but what is the easiest/most viable way to drop your units one by one in a line? for example, a roach drop with 2 overlords filled. I watch alot of games where they fall out one by one while the transport is still en route....i myself can't figure out how to do that if i have more than one overlord filled.
burnswuff
Profile Joined December 2010
United States61 Posts
June 14 2011 21:56 GMT
#4007
On June 15 2011 06:44 csikos27 wrote:
Sorry if this was covered before, but what is the easiest/most viable way to drop your units one by one in a line? for example, a roach drop with 2 overlords filled. I watch alot of games where they fall out one by one while the transport is still en route....i myself can't figure out how to do that if i have more than one overlord filled.


Send your overlord to a position. Once you feel that you want units to begin dropping click D (drop hotkey) and click on the overlord itself. It will still fly towards the destination. If it reaches destination first, it will finish its load there. If it doesnt reach it yet, it will continue to fly until it does. The problem is, you must do these individually for each overlord.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
June 14 2011 22:11 GMT
#4008
On June 15 2011 06:40 burnswuff wrote:
What is the most optimal way to make scvs build supply depots? Assuming you are building more than 2. Normally I would select all or a majority of my scvs, BS click, BS click. This selects two scvs from mining to build the depots. A little later they will begin to diverge from the mining movement "(from and to cc). I identify them, select them, and shift them back to the mineral line. However, this is very apm intensive. Another variation I do is to select the number of scvs I want. If i want 3 depots, I select 3 scvs. This makes shift queuing back to minerals much faster.

I want to believe that there is some way to use shift to ask the SCVS to build depots without me spamming BS,BS every time. I tried something similar where I select 3 scvs BS, hold shift, but it only makes one build the depots and queues up the other 2 on that same scv. So is there a more optimal way?


I'm not sure what is the fastest as I play Protoss mainly but I do your second variation. I select 2 SCVs that have just turned in their minerals and go BS BS then shift click back to the mineral line. I don't think it takes much longer than only one BS as it's still the same keys.
I am Latedi.
redFF
Profile Blog Joined November 2010
United States3910 Posts
June 14 2011 22:16 GMT
#4009
On June 15 2011 06:40 burnswuff wrote:
What is the most optimal way to make scvs build supply depots? Assuming you are building more than 2. Normally I would select all or a majority of my scvs, BS click, BS click. This selects two scvs from mining to build the depots. A little later they will begin to diverge from the mining movement "(from and to cc). I identify them, select them, and shift them back to the mineral line. However, this is very apm intensive. Another variation I do is to select the number of scvs I want. If i want 3 depots, I select 3 scvs. This makes shift queuing back to minerals much faster.

I want to believe that there is some way to use shift to ask the SCVS to build depots without me spamming BS,BS every time. I tried something similar where I select 3 scvs BS, hold shift, but it only makes one build the depots and queues up the other 2 on that same scv. So is there a more optimal way?


Select the amount of scvs, click them away from the minerals, then hit b, hold down shift, press s and place your depots.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 14 2011 23:27 GMT
#4010
On June 15 2011 06:44 csikos27 wrote:
Sorry if this was covered before, but what is the easiest/most viable way to drop your units one by one in a line? for example, a roach drop with 2 overlords filled. I watch alot of games where they fall out one by one while the transport is still en route....i myself can't figure out how to do that if i have more than one overlord filled.


Post above me explained it in text, but here is a video explanation in case you didn't follow what he/she wrote:
I put the sexy in dyslexia.
Erzz
Profile Blog Joined August 2010
Canada184 Posts
June 15 2011 00:30 GMT
#4011
Has any pro player used an overlord carrying blings to spot for nydus? (drop blings to destroy workers trying to kill nydus)
Has any pro player used burrowed blings in their own mineral line to prevent ling runbys/counterattacks? (explode them to kill lings trying to kill drones)

If not, why not? Are they bad ideas? It's only 1 or 2 supply for each of them.

(was thinking of new ways to use blings)
Kambing
Profile Joined May 2010
United States1176 Posts
June 15 2011 00:43 GMT
#4012
On June 15 2011 09:30 Erzz wrote:
Has any pro player used an overlord carrying blings to spot for nydus? (drop blings to destroy workers trying to kill nydus)
Has any pro player used burrowed blings in their own mineral line to prevent ling runbys/counterattacks? (explode them to kill lings trying to kill drones)

If not, why not? Are they bad ideas? It's only 1 or 2 supply for each of them.

(was thinking of new ways to use blings)


(Note: this is off of my own personal experience observing many, many games. Clearly some pro may have done one of these things in a game at some point, so I'm speaking in generalities.)

1) No. It's rare to see nydus and drop researched in the same game because they serve largely the same function of transporting units. Even when they are both researched, it makes more sense to guard your nydus with actual units in the overlords (e.g., roaches) since they can stop both workers and at worst delay regular units from sniping worms.

2) No. With the current state of ZvZ, it's hard to see when this would be used although it is a good idea on paper. Clearly this doesn't work in the early game since you don't have burrow. In the mid-game, both zergs tend to turtle while they build up roach/infestor so runbys are less effective. It probably makes the most sense in the end-game where armies are more spread out, but ZvZs rarely reach post-roach/infestor end-games so it's hard to say.

Also keep in mind that most people simply a-move their lings into mineral lines so unburrowed banelings will probably be just as effective as burrowed banelings.
raebodep
Profile Joined February 2011
United States13 Posts
June 15 2011 03:46 GMT
#4013
Guys, I am sorry. I made a thread asking this question, they've sent me here to ask it. So here I am:


Does 11 pool, 18 hatch deny 2rax pressure?
Does it put zerg economically behind compared to a 15hatch 15pool or speedling expand?
allahu akbar
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 15 2011 03:57 GMT
#4014
On June 15 2011 12:46 raebodep wrote:
Guys, I am sorry. I made a thread asking this question, they've sent me here to ask it. So here I am:


Does 11 pool, 18 hatch deny 2rax pressure?
Does it put zerg economically behind compared to a 15hatch 15pool or speedling expand?


11 overpool -> 18 hatch ends up with the same number of drones at the end as a 15 hatch 15 pool, but several of the drones haven't been alive as long, meaning you haven't mined as much.

an early pool holds off 2 rax pressure, but part of this is when you get your lings, how many you get, and whether you get a crawler or extra queen, and the rush distance / spawn location. In cross spawns or big maps like tal darim, i think 15 hatch 14 pool is pretty safe.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
raebodep
Profile Joined February 2011
United States13 Posts
June 15 2011 04:12 GMT
#4015
On June 15 2011 12:57 Blazinghand wrote:
Show nested quote +
On June 15 2011 12:46 raebodep wrote:
Guys, I am sorry. I made a thread asking this question, they've sent me here to ask it. So here I am:


Does 11 pool, 18 hatch deny 2rax pressure?
Does it put zerg economically behind compared to a 15hatch 15pool or speedling expand?


11 overpool -> 18 hatch ends up with the same number of drones at the end as a 15 hatch 15 pool, but several of the drones haven't been alive as long, meaning you haven't mined as much.

an early pool holds off 2 rax pressure, but part of this is when you get your lings, how many you get, and whether you get a crawler or extra queen, and the rush distance / spawn location. In cross spawns or big maps like tal darim, i think 15 hatch 14 pool is pretty safe.


I see. But close position 2rax pressure is too micro intensive and very risky for a Zerg player where many things can go wrong. What would be an ideal anti-2rax build in close positions?
allahu akbar
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
June 15 2011 05:51 GMT
#4016
What is an indicator to see when toss is 6 gate you in tvp. I mean their build seems like a normal fast expand, but sudenly they cut probe and get 6 gate up. They attack at the time when medivac almost out. So if I spend too much on tech, I will die
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 15 2011 06:04 GMT
#4017
On June 15 2011 13:12 raebodep wrote:
Show nested quote +
On June 15 2011 12:57 Blazinghand wrote:
On June 15 2011 12:46 raebodep wrote:
Guys, I am sorry. I made a thread asking this question, they've sent me here to ask it. So here I am:


Does 11 pool, 18 hatch deny 2rax pressure?
Does it put zerg economically behind compared to a 15hatch 15pool or speedling expand?


11 overpool -> 18 hatch ends up with the same number of drones at the end as a 15 hatch 15 pool, but several of the drones haven't been alive as long, meaning you haven't mined as much.

an early pool holds off 2 rax pressure, but part of this is when you get your lings, how many you get, and whether you get a crawler or extra queen, and the rush distance / spawn location. In cross spawns or big maps like tal darim, i think 15 hatch 14 pool is pretty safe.


I see. But close position 2rax pressure is too micro intensive and very risky for a Zerg player where many things can go wrong. What would be an ideal anti-2rax build in close positions?


on metalopolis close or shattered close, you need to go pool before hatch. Another option is a speedling expo. on other maps, the "close" spawn isn't close enough to merit pool before hatch.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 15 2011 06:15 GMT
#4018
On June 15 2011 14:51 pedduck wrote:
What is an indicator to see when toss is 6 gate you in tvp. I mean their build seems like a normal fast expand, but sudenly they cut probe and get 6 gate up. They attack at the time when medivac almost out. So if I spend too much on tech, I will die


Check the replay. There is generally a time-frame when the extra gates will go up.
Remember that time start a scan next game to see what is us.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Rousetical
Profile Joined June 2011
2 Posts
June 15 2011 06:20 GMT
#4019
what is the earliest time possible for:
banshees
void rays
dts
to start just so i can get an idea when to set up a spore, i just hate getting jumped if i miss scouting
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 15 2011 06:26 GMT
#4020
On June 15 2011 15:20 Rousetical wrote:
what is the earliest time possible for:
banshees
void rays
dts
to start just so i can get an idea when to set up a spore, i just hate getting jumped if i miss scouting


fastest reasonable void ray is 5:30
fastest reasonable banshee is 6:30, with cloak coming a minute later.
fastest reasonable DT is 6:30
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Prev 1 199 200 201 202 203 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft590
RuFF_SC2 278
NeuroSwarm 198
StarCraft: Brood War
actioN 2320
Shuttle 127
Larva 109
NotJumperer 1
eros_byul 0
League of Legends
JimRising 693
C9.Mang0473
Other Games
summit1g8037
XaKoH 172
minikerr53
Organizations
Other Games
gamesdonequick1085
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki37
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22090
League of Legends
• Rush1392
• Lourlo1198
Other Games
• Scarra1818
Upcoming Events
Sparkling Tuna Cup
3h 18m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
11h 18m
BSL 21
13h 18m
Cross vs Dewalt
Replay Cast
1d 2h
Wardi Open
1d 5h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.