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LaiShin
Profile Joined November 2005
Australia978 Posts
June 15 2011 19:04 GMT
#4041
Toastie did a good job answering imo.

A side note: please don't rely on EMP as detection lol. It's very suicidal.

ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
June 15 2011 19:51 GMT
#4042
Thank you !
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 15 2011 20:55 GMT
#4043
For the last few days I have encuntered dumb loss after dumb loss. I can go back through the replays and point out everything I did wrong, so I just keep laddering and try to keep from getting frustrated. I've ran into another issue, however. After so much laddering my fingers just feel...fragile. I catch myself missing injects, forgeting to set rallys, building incorrect tech structures, and taking shortcuts in my builds that just cause dumb losses. I'm curious, has anyone else run into this issue? Should I just not ladder for a day or two untill my feel my finger strength come back or is this just a sign that I'm playing enough?
I put the sexy in dyslexia.
MrInocence
Profile Joined February 2010
United States172 Posts
June 15 2011 21:21 GMT
#4044
How to autorepair as terran, and how does it work?
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 15 2011 21:26 GMT
#4045
On June 16 2011 06:21 MrInocence wrote:
How to autorepair as terran, and how does it work?


right click the repair command button. There is a way to do it with hotkeys I'm pretty sure but I don't know it. Auto repair will simply cause SCVs with either the attack or stop command currently being issued to repair damaged mechanical units or structures.
I put the sexy in dyslexia.
starmeat_
Profile Joined May 2011
105 Posts
June 15 2011 21:52 GMT
#4046
i didn't feel this warranted it's own thread anywhere on the forum.

so, i use 1000dpi on a 1920x1080 monitor.

i want play SC2 on a different computer but the monitor has a max resolution of 1024x768.

what dpi would i need to put my mouse to so i have the same mouse sensitivity as 1000dpi on 1920x1080?
skp
Profile Joined October 2010
Canada134 Posts
June 15 2011 22:04 GMT
#4047
In auto saved replays, can you see the chat of your opponent if they used allied chat?
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 15 2011 22:07 GMT
#4048
On June 16 2011 07:04 skp wrote:
In auto saved replays, can you see the chat of your opponent if they used allied chat?


No, you only see whatever chat you saw in game.
I put the sexy in dyslexia.
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 15 2011 22:13 GMT
#4049
On June 16 2011 06:52 starmeat_ wrote:
i didn't feel this warranted it's own thread anywhere on the forum.

so, i use 1000dpi on a 1920x1080 monitor.

i want play SC2 on a different computer but the monitor has a max resolution of 1024x768.

what dpi would i need to put my mouse to so i have the same mouse sensitivity as 1000dpi on 1920x1080?


Just set it up mathematicaly, Apixles/DPI=Bpixels/desiredDPI

1080/1000=768/X X=desired horisontal DPI
1920/1000=1024/Y Y=desired vertical DPI

Because the aspect ratio of the 2 resolutions are different, you will need to set up independant DPIs for both axis. If your mouse can't do this...then I guess just pick one and go with it.
I put the sexy in dyslexia.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 15 2011 22:38 GMT
#4050
On June 16 2011 06:26 Soluhwin wrote:
Show nested quote +
On June 16 2011 06:21 MrInocence wrote:
How to autorepair as terran, and how does it work?


right click the repair command button. There is a way to do it with hotkeys I'm pretty sure but I don't know it. Auto repair will simply cause SCVs with either the attack or stop command currently being issued to repair damaged mechanical units or structures.


alt-R turns on auto-repair.

Also, auto-repair applies to SCVs who are on Patrol, as well.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
AustinCM
Profile Joined May 2011
Canada275 Posts
June 15 2011 23:24 GMT
#4051
Would any masters+ Zergs be willing to go through about 5 ZvT replays of mine and write up a play analysis and what I should work on? I really like the other 2 match ups as zerg but suck at zvt
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
H.k[D]
Profile Joined April 2010
United States260 Posts
June 15 2011 23:31 GMT
#4052
is it true that when a protoss building finishes, its ability to wall changes? (ie you might be able to pass thru a building cc but when its done, its impassible?)
because something like this just happened to me and I swore the probe could move thru a tiny gap between the forming cc and the terrain but when it finished, it formed a complete wall
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2011-06-15 23:34:18
June 15 2011 23:33 GMT
#4053
On June 16 2011 08:24 AustinCM wrote:
Would any masters+ Zergs be willing to go through about 5 ZvT replays of mine and write up a play analysis and what I should work on? I really like the other 2 match ups as zerg but suck at zvt


That sounds like the sort of thing you should make a help thread about, given the scale and scope of the request.

I recommend you make a thread similar to this post but you
A) include your 5 replays
B) include your own detailed analysis for each of the 5 replays
C) talk about what kind of help you're looking for, what you think you did wrong/right, and where you, in your analysis, get confused about how to improve / what to do.

Follow the guidelines outlined here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=210370

and you should be able to make a quality OP that attracts many helpful comments.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
mDuo13
Profile Blog Joined October 2010
United States307 Posts
June 15 2011 23:51 GMT
#4054
On June 16 2011 05:55 Soluhwin wrote:
For the last few days I have encuntered dumb loss after dumb loss. I can go back through the replays and point out everything I did wrong, so I just keep laddering and try to keep from getting frustrated. I've ran into another issue, however. After so much laddering my fingers just feel...fragile. I catch myself missing injects, forgeting to set rallys, building incorrect tech structures, and taking shortcuts in my builds that just cause dumb losses. I'm curious, has anyone else run into this issue? Should I just not ladder for a day or two untill my feel my finger strength come back or is this just a sign that I'm playing enough?


Sounds like you're tilting. Take some time off.

Maybe as much as a week -- not long enough to get really rusty, but long enough that you feel like it's been quite a while since you played. Don't ladder, don't even play custom melee games, maybe don't even play UMS. Sometimes when this kind of thing happens to me (admittedly more in other games than SC2 specifically, but I think the principle applies regardless), I come back and end up doing noticeably better than I ever have. Not always, but... yeah, take a break. The fresh perspective when you do come back will probably help a lot.
starmeat_
Profile Joined May 2011
105 Posts
June 16 2011 00:17 GMT
#4055
On June 16 2011 07:13 Soluhwin wrote:
Show nested quote +
On June 16 2011 06:52 starmeat_ wrote:
i didn't feel this warranted it's own thread anywhere on the forum.

so, i use 1000dpi on a 1920x1080 monitor.

i want play SC2 on a different computer but the monitor has a max resolution of 1024x768.

what dpi would i need to put my mouse to so i have the same mouse sensitivity as 1000dpi on 1920x1080?


Just set it up mathematicaly, Apixles/DPI=Bpixels/desiredDPI

1080/1000=768/X X=desired horisontal DPI
1920/1000=1024/Y Y=desired vertical DPI

Because the aspect ratio of the 2 resolutions are different, you will need to set up independant DPIs for both axis. If your mouse can't do this...then I guess just pick one and go with it.


thanks.

i find it unbelievable i've forgotten simple math within 6 years.
7sk
Profile Joined August 2010
United States55 Posts
Last Edited: 2011-06-16 01:36:46
June 16 2011 01:22 GMT
#4056
What would be the best way to learn/switch to Zerg?
Reading advice from Artosis/Cecil would suggest picking one build for each MU and practicing it until I know it cold and then hitting the ladder and learning deviations.

So: What are the most solid/standard builds for each Zerg MU?
And how would you verbalize the general mindset/playstyle?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 16 2011 01:58 GMT
#4057
What was the name of the build or link to the thread or any info that may help me find the strategy where there is Rush consisting of

A ghost
A reaper
A hellion
2(?) Marauders
(?) A few marines?

There might even be a nuke, I think. I remember the thread talking about how micro intensive it was. But I can't find it
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 02:02 GMT
#4058
On June 16 2011 10:22 7sk wrote:
What would be the best way to learn/switch to Zerg?
Reading advice from Artosis/Cecil would suggest picking one build for each MU and practicing it until I know it cold and then hitting the ladder and learning deviations.

So: What are the most solid/standard builds for each Zerg MU?
And how would you verbalize the general mindset/playstyle?


14 gas 14 pool (pull off gas at 100) 15 hatch (speedling expand) will pretty much work for any match-up. For match-up specific things I recommend searching for guides on TL, but for some starters:

TvZ: pretty much any early terran shenanigans can be absorbed with speedlings, queens and spines, once you feel safe, resume mining gas and throw down your lair. Your mid-game plan will be pure muta-baneling, playing match after match and/or watching pro replays can help you work out the more specific timings.

ZvP: Roach baneling infestor (corroptors if your opponent goes air) is what I see as most solid in this match-up but it is a debatable topic. You'll want to resume gas mining whenever you'll want your lair, and this differs from match to match. As soon as lair finishes, OV speed to scout your opponent. From there you just play reactionary, and respond to what you see. This kind of intuition comes from playing, or more specifically, losing games.

ZvZ: Your early game plan should rely on superior numbers of speedlings to defend super early baneling aggression with a roach follow-up (go for roaches whenever you feel safe). Lair once you have a solid drone count, and at this point the match-up surrounds infestors.
I put the sexy in dyslexia.
pezzaperry
Profile Joined May 2011
142 Posts
June 16 2011 02:09 GMT
#4059
I'm a protoss player and I really favour opening with High Templars against Terran players, since they usually go MMM. However, transitioning into the late game the Terran often go ghosts, and I find it impossible to win a fight... EMP just rapes me. Am I meant to split my HTs and micro better or should I just be transitioning into Collosus and suiciding my HTs in drops on mineral lines?
7sk
Profile Joined August 2010
United States55 Posts
June 16 2011 02:32 GMT
#4060
Thank you very much, SoIuhwin ^_______^;
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