A side note: please don't rely on EMP as detection lol. It's very suicidal.
Simple Questions Simple Answers - Page 203
Forum Index > StarCraft 2 Strategy |
LaiShin
Australia978 Posts
A side note: please don't rely on EMP as detection lol. It's very suicidal. | ||
ToastieNL
Netherlands845 Posts
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Soluhwin
United States1287 Posts
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MrInocence
United States172 Posts
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Soluhwin
United States1287 Posts
On June 16 2011 06:21 MrInocence wrote: How to autorepair as terran, and how does it work? right click the repair command button. There is a way to do it with hotkeys I'm pretty sure but I don't know it. Auto repair will simply cause SCVs with either the attack or stop command currently being issued to repair damaged mechanical units or structures. | ||
starmeat_
105 Posts
so, i use 1000dpi on a 1920x1080 monitor. i want play SC2 on a different computer but the monitor has a max resolution of 1024x768. what dpi would i need to put my mouse to so i have the same mouse sensitivity as 1000dpi on 1920x1080? | ||
skp
Canada134 Posts
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Soluhwin
United States1287 Posts
On June 16 2011 07:04 skp wrote: In auto saved replays, can you see the chat of your opponent if they used allied chat? No, you only see whatever chat you saw in game. | ||
Soluhwin
United States1287 Posts
On June 16 2011 06:52 starmeat_ wrote: i didn't feel this warranted it's own thread anywhere on the forum. so, i use 1000dpi on a 1920x1080 monitor. i want play SC2 on a different computer but the monitor has a max resolution of 1024x768. what dpi would i need to put my mouse to so i have the same mouse sensitivity as 1000dpi on 1920x1080? Just set it up mathematicaly, Apixles/DPI=Bpixels/desiredDPI 1080/1000=768/X X=desired horisontal DPI 1920/1000=1024/Y Y=desired vertical DPI Because the aspect ratio of the 2 resolutions are different, you will need to set up independant DPIs for both axis. If your mouse can't do this...then I guess just pick one and go with it. | ||
Blazinghand
United States25550 Posts
On June 16 2011 06:26 Soluhwin wrote: right click the repair command button. There is a way to do it with hotkeys I'm pretty sure but I don't know it. Auto repair will simply cause SCVs with either the attack or stop command currently being issued to repair damaged mechanical units or structures. alt-R turns on auto-repair. Also, auto-repair applies to SCVs who are on Patrol, as well. | ||
AustinCM
Canada275 Posts
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H.k[D]
United States260 Posts
because something like this just happened to me and I swore the probe could move thru a tiny gap between the forming cc and the terrain but when it finished, it formed a complete wall | ||
Blazinghand
United States25550 Posts
On June 16 2011 08:24 AustinCM wrote: Would any masters+ Zergs be willing to go through about 5 ZvT replays of mine and write up a play analysis and what I should work on? I really like the other 2 match ups as zerg but suck at zvt That sounds like the sort of thing you should make a help thread about, given the scale and scope of the request. I recommend you make a thread similar to this post but you A) include your 5 replays B) include your own detailed analysis for each of the 5 replays C) talk about what kind of help you're looking for, what you think you did wrong/right, and where you, in your analysis, get confused about how to improve / what to do. Follow the guidelines outlined here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=210370 and you should be able to make a quality OP that attracts many helpful comments. | ||
mDuo13
United States307 Posts
On June 16 2011 05:55 Soluhwin wrote: For the last few days I have encuntered dumb loss after dumb loss. I can go back through the replays and point out everything I did wrong, so I just keep laddering and try to keep from getting frustrated. I've ran into another issue, however. After so much laddering my fingers just feel...fragile. I catch myself missing injects, forgeting to set rallys, building incorrect tech structures, and taking shortcuts in my builds that just cause dumb losses. I'm curious, has anyone else run into this issue? Should I just not ladder for a day or two untill my feel my finger strength come back or is this just a sign that I'm playing enough? Sounds like you're tilting. Take some time off. Maybe as much as a week -- not long enough to get really rusty, but long enough that you feel like it's been quite a while since you played. Don't ladder, don't even play custom melee games, maybe don't even play UMS. Sometimes when this kind of thing happens to me (admittedly more in other games than SC2 specifically, but I think the principle applies regardless), I come back and end up doing noticeably better than I ever have. Not always, but... yeah, take a break. The fresh perspective when you do come back will probably help a lot. | ||
starmeat_
105 Posts
On June 16 2011 07:13 Soluhwin wrote: Just set it up mathematicaly, Apixles/DPI=Bpixels/desiredDPI 1080/1000=768/X X=desired horisontal DPI 1920/1000=1024/Y Y=desired vertical DPI Because the aspect ratio of the 2 resolutions are different, you will need to set up independant DPIs for both axis. If your mouse can't do this...then I guess just pick one and go with it. thanks. i find it unbelievable i've forgotten simple math within 6 years. | ||
7sk
United States55 Posts
Reading advice from Artosis/Cecil would suggest picking one build for each MU and practicing it until I know it cold and then hitting the ladder and learning deviations. So: What are the most solid/standard builds for each Zerg MU? And how would you verbalize the general mindset/playstyle? | ||
Yoshi Kirishima
United States10290 Posts
A ghost A reaper A hellion 2(?) Marauders (?) A few marines? There might even be a nuke, I think. I remember the thread talking about how micro intensive it was. But I can't find it | ||
Soluhwin
United States1287 Posts
On June 16 2011 10:22 7sk wrote: What would be the best way to learn/switch to Zerg? Reading advice from Artosis/Cecil would suggest picking one build for each MU and practicing it until I know it cold and then hitting the ladder and learning deviations. So: What are the most solid/standard builds for each Zerg MU? And how would you verbalize the general mindset/playstyle? 14 gas 14 pool (pull off gas at 100) 15 hatch (speedling expand) will pretty much work for any match-up. For match-up specific things I recommend searching for guides on TL, but for some starters: TvZ: pretty much any early terran shenanigans can be absorbed with speedlings, queens and spines, once you feel safe, resume mining gas and throw down your lair. Your mid-game plan will be pure muta-baneling, playing match after match and/or watching pro replays can help you work out the more specific timings. ZvP: Roach baneling infestor (corroptors if your opponent goes air) is what I see as most solid in this match-up but it is a debatable topic. You'll want to resume gas mining whenever you'll want your lair, and this differs from match to match. As soon as lair finishes, OV speed to scout your opponent. From there you just play reactionary, and respond to what you see. This kind of intuition comes from playing, or more specifically, losing games. ZvZ: Your early game plan should rely on superior numbers of speedlings to defend super early baneling aggression with a roach follow-up (go for roaches whenever you feel safe). Lair once you have a solid drone count, and at this point the match-up surrounds infestors. | ||
pezzaperry
142 Posts
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7sk
United States55 Posts
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