• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:32
CEST 09:32
KST 16:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL Team Map Contest #5: Presented by Monster Energy2Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3
Community News
Code S RO8 Results + RO4 Bracket (2025 Season 2)6BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13
StarCraft 2
General
Code S RO8 Results + RO4 Bracket (2025 Season 2) The SCII GOAT: A statistical Evaluation How herO can make history in the Code S S2 finals TL Team Map Contest #5: Presented by Monster Energy Jim claims he and Firefly were involved in match-fixing
Tourneys
[GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 4 [BSL20] ProLeague Bracket Stage - Day 3 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Who’s Getting the Effortless-Chic Look Just Right?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 27136 users

Simple Questions Simple Answers - Page 205

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 203 204 205 206 207 900 Next
STS17
Profile Joined April 2010
United States1817 Posts
June 16 2011 16:33 GMT
#4081
On June 17 2011 01:18 Probe1 wrote:

Show nested quote +
On June 17 2011 00:48 STS17 wrote:
Has anyone explored doing Ghost Drops instead of Marine/Marauder drops to kill workers? You can drop in a safe location (i.e. out of sight), cloak if needed, and queue up snipes on a bunch of workers then get out of there before your energy is expended and you decloak. Their attacks also 2-shot workers with no overkill since the round has no travel time so if an opportunity presents itself 2-4 ghosts can quickly wreck a worker line and cause tons of economic damage, the long range on snipe will also allow them to avoid most static defenses and still do their damage.


Beta build.

It fell out of favor due to bf hellions and banshees being more efficient I believe. It still works and its its a cool thing to do but it isn't used very commonly anymore. The approach is to use two ghosts so you one shot workers.


The build from beta that I am aware of involved ghosts walking into the base, I don't recall (though I may be wrong) 4-ghost drops in medivacs being used, which is why I wanted to ask about them.

In addition, auto attacks are very slow and warn the opponent when they happen (i.e. after the first worker kill). Snipe, while it also warns the opponent, instantly kills the target and is capable of firing much more quickly then auto attack, so more deaths happen in the same time span. In addition, if you are so lucky as to get the ghosts close to/inside of the mineral line, even if the workers run away you will still be able to kill them due to the long range on snipe.
Platinum Level Terran - Take my advice from that perspective
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 17:26 GMT
#4082
On June 16 2011 18:25 hirokashi wrote:
As a zerg I often find myself building drones as you should but then the drones just simply idling next to the hatchery even if I have set the worker rally to the minerals, And then I check the hatchery to see the worker rally has been removed. I notice this often happens when I upgrade to a lair :o what is causing this and how to solve?


You're right clicking the hatchery when...I dunno injecting or upgrading the lair. If you have a queen and a hatch on the same hotkey and try to move the queen directly on the hatch this will happen.
I put the sexy in dyslexia.
Intricate1
Profile Joined May 2011
169 Posts
June 16 2011 17:30 GMT
#4083
Generally at what time does your main mineral line deplete and also Assuming an ~avg fast expand timing, around what time does your natural deplete aswell?

DarkCore
Profile Joined March 2011
Germany4194 Posts
June 16 2011 17:50 GMT
#4084
As a zerg, what should I do vs hellion ghosts?
Fixed a bug where LeBlanc could lose
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 17:58 GMT
#4085
On June 17 2011 02:50 DarkCore wrote:
As a zerg, what should I do vs hellion ghosts?


This is quite the wonky composition. I'd like to see a replay because often times, as zerg, strait up counters don't exist and there is other tricks to responding to certain play-styles. In theory though, roaches should do just fine.
I put the sexy in dyslexia.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
June 16 2011 18:12 GMT
#4086
On June 17 2011 02:30 Intricate1 wrote:
Generally at what time does your main mineral line deplete and also Assuming an ~avg fast expand timing, around what time does your natural deplete aswell?


It depends on the number of workers you choose to saturate with:

If you have 24 workers on minerals it will take at least 15 minutes to mine out all of the minerals there since there are 1500 * 8 minerals and 24 workers mine at 800 minerals per minute. This isn't totally accurate since close mineral patches will mine out faster in most cases so it will take longer as the 24 workers can't all mine the far mineral patches for increased efficiency and it won't be fully saturated the whole time either as workers build up. In practice I imagine for a main and natural it's about 18 in-game minutes to effectively mine out from the time you start mining.

I'll be honest, these numbers seem a little high to me, but I guess there's a huge difference between being mined out and just having a really shitty base to mine from.

Some numbers for mining from here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=192072
I always try to shield slam face, just to make sure it doesnt work
Mozdk
Profile Joined October 2010
Denmark6989 Posts
June 16 2011 18:45 GMT
#4087
Hi

I normally play P but I've been fiddling around with T a bit. I'm having some problems with the barracks

If I have a bunch of Barracks, some with tech lap and some with reactor, and they are in the same hotkey... How do I make sure that I do not build marines from the ones with tech lap?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
AustinCM
Profile Joined May 2011
Canada275 Posts
June 16 2011 19:07 GMT
#4088
I heard that drone scouting in ZvZ is terrible, I am in diamond, should I be drone scouting in ZvZ?

What is the correct response with a 14/14 to a 15 hatch?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
STS17
Profile Joined April 2010
United States1817 Posts
June 16 2011 19:13 GMT
#4089
On June 17 2011 03:45 Mozdk wrote:
Hi

I normally play P but I've been fiddling around with T a bit. I'm having some problems with the barracks

If I have a bunch of Barracks, some with tech lap and some with reactor, and they are in the same hotkey... How do I make sure that I do not build marines from the ones with tech lap?


Marines will be built at reactor'd rax and rax without addons before being placed on one with a techlab, so just make sure you don't hit the A key too many times and you will be all set.
Platinum Level Terran - Take my advice from that perspective
burnswuff
Profile Joined December 2010
United States61 Posts
June 16 2011 20:12 GMT
#4090
Should Medivacs be in the same hotkey as a bio army? Sometimes I accidentally leave my medivacs behind when advancing with an army. However, the pro side of this is that they can heal your units while you micro them.

So which is better, seperating medivacs from bio units or hotkeying together?
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 20:55 GMT
#4091
On June 17 2011 04:07 AustinCM wrote:
I heard that drone scouting in ZvZ is terrible, I am in diamond, should I be drone scouting in ZvZ?

What is the correct response with a 14/14 to a 15 hatch?


I drone scout in ZvZ to look for two things:
hatch timing, is my opponent going hatch first, pool then hatch, or 1 basing?
gas timing, before or after pool, and if my opponent mines more than 100.

If your opponent's hatch timing is ahead of yours then his/her production will be greater than yours later, but they will be somewhat vulnerable and behind in gas, so pressure them into making more slowlings then they would be comfortable with to burn this production increase while getting your own hatch.

Rule for gas timings: after pool- they are going roaches
before pool stopping at 100- speedling timing or speedling defense, most likely to cover an expo while droning (roach follow-up).
before pool mining past 100- banelings, if their hatch timing is ahead of yours then it will be used defensively, but keep in mind this means that they will have more larva then you later so they could have some deadly counter aggression.
I put the sexy in dyslexia.
KosQ
Profile Joined October 2010
Germany223 Posts
June 16 2011 20:56 GMT
#4092
On June 17 2011 05:12 burnswuff wrote:
Should Medivacs be in the same hotkey as a bio army? Sometimes I accidentally leave my medivacs behind when advancing with an army. However, the pro side of this is that they can heal your units while you micro them.

So which is better, seperating medivacs from bio units or hotkeying together?


It depends on your skill level and your armycomposition. If you are going pure mmm, a seperate hotkey will improve the efficiency of your bioball since you can heal while flanking/positioning your units. If you have a diverse army with ghosts, tanks and other units besides MMM in your mix, hotkeying medivacs with your bioforce is the better choice since it makes the bioball easier to control and you can focus on getting more efficiency out of your higher tech units ( placing emps, focusing important units with siege tanks etc. )
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 16 2011 20:58 GMT
#4093
On June 17 2011 05:12 burnswuff wrote:
Should Medivacs be in the same hotkey as a bio army? Sometimes I accidentally leave my medivacs behind when advancing with an army. However, the pro side of this is that they can heal your units while you micro them.

So which is better, seperating medivacs from bio units or hotkeying together?


I would hotkey them separate and just practice repetition in your actions. For example, I use 4 different hotkeys with my army so when I move out, it has become a reflex to hit 1 click 2 click 3 click 4 click all at the same place. This reflex will come with practice, and even if your 'hand speed' isn't that fast this repetition action will happen fast.
I put the sexy in dyslexia.
Thirdclass
Profile Joined June 2011
Australia2 Posts
June 16 2011 22:48 GMT
#4094
How do I drop multiple banelings form overlords whilst they are still moving? The only way I have been able to do this is by selecting each overlord individually and clicking the unit icons. Would really help my baneling bombs.

Cheers guys
.Mthex-
Profile Joined May 2011
United States168 Posts
June 16 2011 23:04 GMT
#4095
On June 17 2011 07:48 Thirdclass wrote:
How do I drop multiple banelings form overlords whilst they are still moving? The only way I have been able to do this is by selecting each overlord individually and clicking the unit icons. Would really help my baneling bombs.

Cheers guys


you press [d] (drop) and then click on the overlord with it, so you still have to select on the individual overlord, but at least its only once, instead of having to select each unit
"If you tricked him, then he is tricked" - Artosis
Thirdclass
Profile Joined June 2011
Australia2 Posts
June 16 2011 23:08 GMT
#4096
thanks mate, heaps of help
.Mthex-
Profile Joined May 2011
United States168 Posts
June 16 2011 23:08 GMT
#4097
On June 17 2011 08:08 Thirdclass wrote:
thanks mate, heaps of help


anytime, glad I could be of assistance
"If you tricked him, then he is tricked" - Artosis
Gaspa
Profile Joined February 2011
Brazil109 Posts
June 16 2011 23:13 GMT
#4098
On June 17 2011 07:48 Thirdclass wrote:
How do I drop multiple banelings form overlords whilst they are still moving? The only way I have been able to do this is by selecting each overlord individually and clicking the unit icons. Would really help my baneling bombs.

Cheers guys


1 Select all overlords, 2 press the hotkey you have set for "drop", 3 click an ovie. return to step 2.

Unfortunately, at the time of this posting you cannot click on the ovie's portraits to do that. Maybe some day.
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 17 2011 00:41 GMT
#4099
Why do pros focus bunkers when aggressing against a terran expansion? If the bunkers only act as a health buffer for whatever is inside it, wouldn't it be better to focus everything else then go for the bunker when it is the last thing left?
I put the sexy in dyslexia.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 17 2011 00:56 GMT
#4100
On June 17 2011 09:41 Soluhwin wrote:
Why do pros focus bunkers when aggressing against a terran expansion? If the bunkers only act as a health buffer for whatever is inside it, wouldn't it be better to focus everything else then go for the bunker when it is the last thing left?


Because the start of the engagement is when the attacker is most strong. The goal is out out damage the repair rate on the bunker. If they kill all the other units first, the repairing scvs will be able to heal faster than the the remaining attacking units. Also just because focusing the bunker prevents/gives less time for terran to use the scvs to repair in the first place (given they weren't already there)
Prev 1 203 204 205 206 207 900 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
TBD vs ArTLIVE!
Liquipedia
Replay Cast
00:00
uThermal 2v2 Circuit: May
Liquipedia
OSC
21:00
Mid Season Playoffs
ArT vs ReBellioN
HonMonO vs Ziomek
Shameless vs LunaSea
MilkiCow vs GgMaChine
Moja vs HiGhDrA
Jumy vs TBD
Demi vs NightPhoenix
Solar vs Cham
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 159
StarCraft: Brood War
Hyuk 1192
Mong 296
Leta 215
TY 211
ToSsGirL 144
Nal_rA 111
JulyZerg 104
GoRush 28
Yoon 21
ivOry 7
Dota 2
420jenkins265
XcaliburYe51
Counter-Strike
Stewie2K1635
Other Games
C9.Mang01540
Happy0
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4123
StarCraft: Brood War
UltimateBattle 72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH323
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota293
League of Legends
• Stunt605
• HappyZerGling140
Other Games
• Scarra1623
Upcoming Events
WardiTV Invitational
3h 28m
HiGhDrA vs Nicoract
MaNa vs HiGhDrA
HiGhDrA vs Reynor
Nicoract vs Reynor
MaNa vs Nicoract
MaNa vs Reynor
MaxPax vs Spirit
Krystianer vs Spirit
OSC
5h 28m
BSL 2v2 ProLeague S3
11h 28m
Korean StarCraft League
19h 28m
SOOP
1d 1h
sOs vs Percival
CranKy Ducklings
1d 2h
WardiTV Invitational
1d 3h
Cheesadelphia
1d 7h
CSO Cup
1d 9h
BSL: ProLeague
1d 10h
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
[ Show More ]
GSL Code S
2 days
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
2 days
BSL: ProLeague
2 days
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
2 days
Wardi Open
3 days
Replay Cast
3 days
Replay Cast
4 days
RSL Revival
4 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
5 days
herO vs sOs
Zoun vs Clem
Replay Cast
5 days
The PondCast
6 days
RSL Revival
6 days
Serral vs SHIN
Solar vs Cham
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.