• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:12
CEST 10:12
KST 17:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)2Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer11Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
How herO can make history in the Code S S2 finals Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer Code S Season 2 - RO4 & Finals Results (2025) Weekly Cups (June 9-15): herO doubles on GSL week
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Echoes of Revolution and Separation Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33483 users

Simple Questions Simple Answers - Page 206

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 204 205 206 207 208 900 Next
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
June 17 2011 01:40 GMT
#4101
On June 16 2011 17:48 DontLoseSightOfIt wrote:
Thank you

Now as for terran mech, I have played it and it is quite strong. But one thing that REALLY worries me is the lack of mobility. So what should I do? When my army is in the middle, enemies just swarm from other sides.....what do I do to have good map control? Sensor tower sounds good, but how come most pros I see dont use sensor towers?


Use PFs, Turrets, Sensor tower spam all over the map to secure bases.
Also, keep harassing with Blue flame hellions, and drop if you need to. Multi pronged is always better!

If you want to play a very turtle centric build (where you spam PFs and turrets literally all over the map) then check out griffith's "Art of Mech" thread. Now if you don't want to play that style, you can and should still read it to learn where and when to spam PF and Turret.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TolEranceNA
Profile Joined April 2011
Canada434 Posts
June 17 2011 02:02 GMT
#4102
As a zerg, if a toss gets him second gas after 4:20, what can i expect? And if he gets 2nd gas before cyber core completes, what can i expect?
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 17 2011 02:14 GMT
#4103
On June 17 2011 11:02 TolEranceNA wrote:
As a zerg, if a toss gets him second gas after 4:20, what can i expect? And if he gets 2nd gas before cyber core completes, what can i expect?


Second gas that early is completely standard for 3 gate expands. A gas as late as that however vexes me a little. It could be a 2 gate void ray but it seems like the gas should come sooner then that. Normally one gas as the cyber core completes suggests a choya 4gate (one gas 4gate). Did you experience that gas timing in a game? What did the protoss do from it?
I put the sexy in dyslexia.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
June 17 2011 02:15 GMT
#4104
if a 6 pool is essentially gonna win P or T if they dont wall off, why do zergs not 6 pool each other since there is no way they are able to wall off?
TolEranceNA
Profile Joined April 2011
Canada434 Posts
Last Edited: 2011-06-17 02:17:16
June 17 2011 02:16 GMT
#4105
On June 17 2011 11:14 Soluhwin wrote:
Show nested quote +
On June 17 2011 11:02 TolEranceNA wrote:
As a zerg, if a toss gets him second gas after 4:20, what can i expect? And if he gets 2nd gas before cyber core completes, what can i expect?


Second gas that early is completely standard for 3 gate expands. A gas as late as that however vexes me a little. It could be a 2 gate void ray but it seems like the gas should come sooner then that. Normally one gas as the cyber core completes suggests a choya 4gate (one gas 4gate). Did you experience that gas timing in a game? What did the protoss do from it?


Oh, because i always use 4:20 as a guideline for Korean 4 gate or some type of FE. But i am not sure about the gas timing for DT rushes and Stargate play. Perhaps check their sentry count? But i am not sure about the # of sentries they will have if they go stargate/dt play >.>
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
TolEranceNA
Profile Joined April 2011
Canada434 Posts
June 17 2011 02:18 GMT
#4106
On June 17 2011 11:15 dbddbddb wrote:
if a 6 pool is essentially gonna win P or T if they dont wall off, why do zergs not 6 pool each other since there is no way they are able to wall off?


Because 6 pool is easily scoutable and defendable(if you are that is coming). Anything below 12pool (around) beats 6 pool.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
MroyalT
Profile Joined September 2010
United States11 Posts
June 17 2011 02:21 GMT
#4107
Here is my question... the 3 rax build that I like to use, that ws previously on the TL database, has disappeared! I also can not find it in the "outdated" section - so I have no idea why they took it off! Is the terran 3rax on TL no longer viable for a reason? the build was basically 3 raxes (2 tech labs [1 for combat shields] 1 reactor), 1 refinery, 1ebay (weapons upgrade), and a push around the 8 minute mark, when both upgrades are done, while expanding... is that a bad build now? Why?
That which we obtain too easily, we esteem too lightly. 
Alejandr0
Profile Joined September 2010
United States18 Posts
June 17 2011 02:22 GMT
#4108
What are the usual timings for concussive shell and stim. Also for zergling speed. Thanks!
tuestresfat
Profile Joined December 2010
2555 Posts
June 17 2011 02:36 GMT
#4109
On June 17 2011 11:21 MroyalT wrote:
Here is my question... the 3 rax build that I like to use, that ws previously on the TL database, has disappeared! I also can not find it in the "outdated" section - so I have no idea why they took it off! Is the terran 3rax on TL no longer viable for a reason? the build was basically 3 raxes (2 tech labs [1 for combat shields] 1 reactor), 1 refinery, 1ebay (weapons upgrade), and a push around the 8 minute mark, when both upgrades are done, while expanding... is that a bad build now? Why?

well maps are getting bigger, so terran timing pushes in general are weaker. 3rax expand sounds like a really bad idea... i mean 3rax is usually all in, but your plan here is to expand while you all-in the guy.... =/

if you're constantly pumping out of 3rax, you're not gonna have any medivacs anytime soon. which is why 3rax with stim is as all in as it is. you're not worried about healing your infantry, you're trying to straight up kill your opponent.

3rax does not easily break protoss 1gate FE, 3gate FE, or 1base colossi. all of those, very common builds. if you pull a significant number of scvs, you could come out ahead, but you really wouldn't be expanding behind it.

also, expanding at the 8min mark is kinda late. if your push doesn't deal significant damage, you're kinda screwed. zergies and toss are getting pretty good at scouting and dealing with 3rax, especially an 8min timing (pretty late imo)

as for why it's not on the TL database, i haven't the slightest clue.
MroyalT
Profile Joined September 2010
United States11 Posts
June 17 2011 02:43 GMT
#4110
On June 17 2011 11:36 tuestresfat wrote:
Show nested quote +
On June 17 2011 11:21 MroyalT wrote:
Here is my question... the 3 rax build that I like to use, that ws previously on the TL database, has disappeared! I also can not find it in the "outdated" section - so I have no idea why they took it off! Is the terran 3rax on TL no longer viable for a reason? the build was basically 3 raxes (2 tech labs [1 for combat shields] 1 reactor), 1 refinery, 1ebay (weapons upgrade), and a push around the 8 minute mark, when both upgrades are done, while expanding... is that a bad build now? Why?

well maps are getting bigger, so terran timing pushes in general are weaker. 3rax expand sounds like a really bad idea... i mean 3rax is usually all in, but your plan here is to expand while you all-in the guy.... =/

if you're constantly pumping out of 3rax, you're not gonna have any medivacs anytime soon. which is why 3rax with stim is as all in as it is. you're not worried about healing your infantry, you're trying to straight up kill your opponent.

3rax does not easily break protoss 1gate FE, 3gate FE, or 1base colossi. all of those, very common builds. if you pull a significant number of scvs, you could come out ahead, but you really wouldn't be expanding behind it.

also, expanding at the 8min mark is kinda late. if your push doesn't deal significant damage, you're kinda screwed. zergies and toss are getting pretty good at scouting and dealing with 3rax, especially an 8min timing (pretty late imo)

as for why it's not on the TL database, i haven't the slightest clue.


Wiat.. a 3 rax is an all in? I thought an all in implied cutting workers? I don't cut workers while I 3 rax..... mmm, also I go for combat shields not stim, and it was not my plan, this build was up there for a while, it only went down a few days ago! I do have enough minerals to expand by that time... damn I wish I had that access to that build on the TL wiki....... but...w/e..... I guess I should find a different build.
That which we obtain too easily, we esteem too lightly. 
lazydino
Profile Joined October 2010
Canada331 Posts
June 17 2011 03:09 GMT
#4111
How much workers should each mining base optimally have to be mining efficiently?

I know the total amount of workers you want lategame is around 70

"I have this moron thing that I do, it's called thinking" - George Carlin
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 17 2011 03:16 GMT
#4112
On June 17 2011 12:09 lazydino wrote:
How much workers should each mining base optimally have to be mining efficiently?

I know the total amount of workers you want lategame is around 70



2 workers per mineral patch, 3 per vespene geyser.
I put the sexy in dyslexia.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
June 17 2011 03:31 GMT
#4113
I'm sure this has been asked before, but as Zerg, how do you place Spines at your natural? Do you put them up close to your Hatchery, or near the ramp? I usually put 2 down if I feel pressure coming, should I put them close together to do the most damage, or spread out to cover the most area?

Thanks
It's your boy Guzma!
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 17 2011 03:44 GMT
#4114
On June 17 2011 12:31 Requizen wrote:
I'm sure this has been asked before, but as Zerg, how do you place Spines at your natural? Do you put them up close to your Hatchery, or near the ramp? I usually put 2 down if I feel pressure coming, should I put them close together to do the most damage, or spread out to cover the most area?

Thanks


This is entirely dependent on what you're defending, or more accuracy, how many units you will have to supplement the defense. If you're just relying on spines to defend light harass (e.g. hellions) then one at the ramp to punish a run-by attempt and one in the mineral line to punish attempts at damage there. If you're defending against a push (e.g. 4 gate) then you should have units like speedlings to zone areas and you don't have to worry much about a run-by because you have something mobile to block it. In this scenario, put your spines more forward and go for damage density.
I put the sexy in dyslexia.
hobosrus
Profile Joined June 2011
United States99 Posts
June 17 2011 04:01 GMT
#4115
How should i micro my high templars in a big engagement so that they dont get stuck behind my other units and so that they are able to live and morph into archons
There is obviously a huge racial imbalance in the global starleague. Just take a look at the code s roster: Korean Korean Korean Canadian Korean...
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 17 2011 04:33 GMT
#4116
On June 17 2011 13:01 hobosrus wrote:
How should i micro my high templars in a big engagement so that they dont get stuck behind my other units and so that they are able to live and morph into archons


Now I'm a zerg, but I know with infestors the casting range is quite large, so it shouldn't be much of a problem getting in range. As for not dieing, simply commit a reflex to shift+clicking your templar backwards after the storm command, in other words: t click shift click.
I put the sexy in dyslexia.
hobosrus
Profile Joined June 2011
United States99 Posts
June 17 2011 05:03 GMT
#4117
On June 17 2011 13:33 Soluhwin wrote:
Show nested quote +
On June 17 2011 13:01 hobosrus wrote:
How should i micro my high templars in a big engagement so that they dont get stuck behind my other units and so that they are able to live and morph into archons


Now I'm a zerg, but I know with infestors the casting range is quite large, so it shouldn't be much of a problem getting in range. As for not dieing, simply commit a reflex to shift+clicking your templar backwards after the storm command, in other words: t click shift click.

Thanks ill definitely try the shift click
There is obviously a huge racial imbalance in the global starleague. Just take a look at the code s roster: Korean Korean Korean Canadian Korean...
Greenduck
Profile Joined June 2011
15 Posts
Last Edited: 2011-06-17 07:22:42
June 17 2011 07:13 GMT
#4118
I have been having a problem with standard pvz 3 gate expand.

I've found in a lot of pvz recently that zergs establish a good economy behind speedlings (this prevents most early harrasing since I don't want to risk my sentries) then does an early zergling/roach hit on my natural which normally either kills me outright or severely damages my economy before immortals are up.

What is the best way to deal with this sort of pressure without sacrificing my economy? Thank you for any advise you can provide.

Soluhwin
Profile Joined October 2010
United States1287 Posts
June 17 2011 07:34 GMT
#4119
On June 17 2011 16:13 Greenduck wrote:
I have been having a problem with standard pvz 3 gate expand.

I've found in a lot of pvz recently that zergs establish a good economy behind speedlings (this prevents most early harrasing since I don't want to risk my sentries) then does an early zergling/roach hit on my natural which normally either kills me outright or severely damages my economy before immortals are up.

What is the best way to deal with this sort of pressure without sacrificing my economy? Thank you for any advise you can provide.



It is pretty much standard to get a cannon to help cover your natural. You need the forge for upgrades anyways and you'd be surprised at how much one cannon can do with proper force fields. Simply zone territory in a way that keeps most, but not all, of the roaches away from the cannon and it will basicaly stay alive forever. The most common way to do this is to just create straight wall with force fields. Also, when a late roach/ling timing hits (i.e. one that has an economy behind it and is in no way 'all-in') you should have a notable number of stalkers, stop sentry production around 6 and proceed migrate your gas spending to stalkers and tech.
I put the sexy in dyslexia.
dbddbddb
Profile Joined April 2010
Singapore969 Posts
June 17 2011 08:27 GMT
#4120
On June 17 2011 13:01 hobosrus wrote:
How should i micro my high templars in a big engagement so that they dont get stuck behind my other units and so that they are able to live and morph into archons


almost every pro i've seen using HTs in big battles ends up making the templars attack move forward and dying before even makign archons.
Prev 1 204 205 206 207 208 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 84
StarCraft: Brood War
Britney 25058
Mong 645
BeSt 181
Zeus 173
EffOrt 98
Movie 81
JulyZerg 76
GoRush 45
ajuk12(nOOB) 20
Sharp 15
[ Show more ]
Noble 13
ivOry 3
Dota 2
XaKoH 554
XcaliburYe117
NeuroSwarm110
League of Legends
JimRising 384
Counter-Strike
Stewie2K1203
shoxiejesuss527
olofmeister245
Other Games
C9.Mang0972
WinterStarcraft639
ceh9623
Mew2King101
Trikslyr20
Organizations
Dota 2
PGL Dota 2 - Secondary Stream11790
Other Games
gamesdonequick811
StarCraft: Brood War
UltimateBattle 58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH269
• LUISG 10
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt830
• HappyZerGling119
Upcoming Events
RSL Revival
1h 48m
Cure vs Percival
ByuN vs Spirit
WardiTV Qualifier
7h 48m
PiGosaur Monday
15h 48m
RSL Revival
1d 1h
herO vs sOs
Zoun vs Clem
Replay Cast
1d 15h
The PondCast
2 days
RSL Revival
2 days
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
3 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
3 days
[ Show More ]
SC Evo League
4 days
Circuito Brasileiro de…
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.