Lag at MLG - Page 5
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Puosu
6982 Posts
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nepeta
1872 Posts
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emythrel
United Kingdom2599 Posts
On June 04 2011 05:17 LittleJohn wrote: Do people actually think this is Blizzard's fault? The only event that has had major issues is MLG, we're far pass the point where we can blame their incompetence on Blizzard. If you had watched blizzcon you would know this simply isn't true.... even at their own event the lack of LAN fucked the tourney. Every major event has had some level of problem due to bnet, most of the time its a tiny bit of lag for a few games but when you have something the scale of MLG those problems become magnified. Thats why they are using satellite trucks for the streams, so they put less strain on the land based internet from the event. Something like dreamhack have the benefit of state of the art internet, the US simply don't have the infrastructure Europe does for the internet. | ||
Sajimo
United States95 Posts
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DeltruS
Canada2214 Posts
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StarStruck
25339 Posts
On June 04 2011 05:11 travis wrote: I posted this during last mlg never forgive! never forget! Sadly, it doesn't look like they're going to give us a solution anytime soon. Maybe only after the release of HotS and LotV. Why is it that they cannot sell Organizations like MLG a LAN Edition of the product? How does this not make sense? :/ | ||
VGhost
United States3602 Posts
On June 04 2011 05:17 LittleJohn wrote: Do people actually think this is Blizzard's fault? The only event that has had major issues is MLG, we're far pass the point where we can blame their incompetence on Blizzard. The only event with MLG's attendance + player count + streaming quality (attempted, at least) is MLG, too. I mean, yeah, somebody at MLG should have figured out by now that the hard line is necessary, but no LAN is a killer. | ||
zaii
Guam2611 Posts
On June 04 2011 05:20 JingleHell wrote: Regardless of whether Blizz should provide LAN for tournaments, MLG should prepare for known factors. The amount of bandwidth required is a known factor. MLG is at fault for their lack of preparation. Tell me how are they suppose to prepare for this. | ||
Kralic
Canada2628 Posts
"Hey wouldn't it be fun to troll TL?" "Yeah lets make a blog that says there is lag and have a few of us "confirm" it!" If it is true then I will wait until the event is live to be like "UH OH!" So far there has been no other indications that the internet is fucked over there. | ||
JingleHell
United States11308 Posts
On June 04 2011 05:21 StarStruck wrote: Sadly, it doesn't look like they're going to give us a solution anytime soon. Maybe only after the release of HotS and LotV. Why is it that they cannot sell Organizations like MLG a LAN Edition of the product? How does this not make sense? :/ Make sense? Blizzard? Epic troll. | ||
AirbladeOrange
United States2567 Posts
On June 04 2011 05:21 DeltruS wrote: I have all the NA progamers on my freinds list and stragely enough like 10 just logged in at once. I guess MLG either just let them in or just fixed the internet. Most likely it is the former. Why do you have all the NA progamers on your friends list? | ||
zeru
8156 Posts
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SilverJohnny
United States885 Posts
On June 04 2011 05:15 zeru wrote: Blizzard aren't incompetent, they didn't put in LAN on purpose. MLG however are incompetent because they can't even get a proper network build up correctly with a decent internet connection. Imagine how much bandwidth they are using. broadcasting of sc2+halo+Blops+any media people using the Wifi+probably tons of other stuff that we aren't thinking of. Now add on top of that hundreds of people playing sc2 over the internet, which will use even more bandwidth. Now imagine we had LAN. Less bandwidth used in general, and NO LAG for the sc2 players. with LAN support, there would be significantly fewer factors for MLG to have to contend with that are either completely out of their control, or incredibly hard to deal with. Its easy to want to be mad at MLG, and sure some of this is on them, but its also poor design that forces some of these issues. Part of the problem might also be that everyone is logging in and trying to D/L and such at the same time, which might also cause problems. | ||
Senx
Sweden5901 Posts
Oh boy.. hate to be european because i'll need to stay up to like 2-3 AM just to catch the first big match since thats the standard delay by MLGs standards. | ||
Megaliskuu
United States5123 Posts
On June 04 2011 05:22 Kralic wrote: MLG is a big event, the US doesn't have Swedens super internet. I am taking this report of lag with a grain of salt. "Hey wouldn't it be fun to troll TL?" "Yeah lets make a blog that says there is lag and have a few of us "confirm" it!" If it is true then I will wait until the event is live to be like "UH OH!" So far there has been no other indications that the internet is fucked over there. Xeris is srs business. | ||
Scrandom
Canada2819 Posts
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TDN
United States133 Posts
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jtbem
Canada1404 Posts
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KillerDucky
United States498 Posts
On June 04 2011 05:23 AirbladeOrange wrote: Why do you have all the NA progamers on your friends list? Problem identified: Too many people friended all 272 MLG players and now that they're all logging in it's slowing down bnet! | ||
JingleHell
United States11308 Posts
On June 04 2011 05:22 zaii wrote: Tell me how are they suppose to prepare for this. Well, they should have contacted their location and the ISP's after the Dallas debacle, and worked with them in advance to have sufficient resources ready, along with a failover or two. You going to tell me other major tech events can't get sufficient bandwidth with proper preparation? | ||
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