Pick Your Power Insane! - Page 10
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BrownBear
United States6894 Posts
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Kavdragon
United States1251 Posts
The mafia know who is on their team and in a normal game this is a big advantage for obvious reasons. However when you introduce many power roles, the ability to communicate and coordinate with team mates becomes much, much more valuable. 1KP for mafia In normal games, the town has two main advantage: Numbers, and power roles. In this game, there are many more power roles, so I think it should be balanced with a smaller number of town players. (Or rather, a smaller ratio of town/mafia). 6 players for mafia My half cent. | ||
Ver
United States2186 Posts
On May 12 2011 00:09 tnkted wrote: Couple questions: 1. If everyone in this game is getting a role, shouldn't bm NOT appear as vanilla townie? That would be more suspicious than apppearing as mafia, unless the thief has already outed himself. 2. Can the inventor give an invention to the puppeteer's smurf? Would the puppeteer use that invention, or would the smurf? 3. How does role reverser work? Do kills, for example, target the killer rather then the intended victem? 4. How accurate does the assassin's rolename have to be when he/she is guessing? If I were to type Ace Cop, would dirty cop work? 5. America's Nuke power needs to be posted in the thread, and just kills somebody, correct? or does it also kill everyone who voted for that person? 6. NRA members only kill the FIRST person to visit them and not later visiters, yes? What if the person that visits them is mafia trying to kill them? Would the mafia die, or would both players die? What happens if mafia, the night they kill, happen to be protected by a medic? Would the mafia still die, and if not, would the NRA member lose his kill? 7. How does Pardoner work in this game? Is it GM style, where it ends the lynch for the day, or is it a different style? 8. If the dirty cop is blocked by the bone breaker, what happens? Can the dirty cop still sell his services, or does nothing happen? 9. What happens if somebody blocks the puppeteer? Does the puppeteer immediately lose his ability to control his smurf? 10. What happens if the journalist takes control of the puppeteer's smurf? Does that smurf have to post something? Can the puppeteer then reveal that the smurf was taken control of by the journalist, since technically the smurf would be the only person in that relationship who couldn't reveal? 1. Covered. There's a greater possibility that someone didn't pick or their pick got taken than that they are VI. 2) Puppeteer's smurf for all intents and purposes cannot be touched by anything nor can the inventor give it anything. It's just there to chat. 3) Role reverser depends on the individual role targeted and thus answering this is really hard. For example if CPR doctor is targeted, his reversed role protects anyone who isn't being shot, but hits anyone who is being shot. If it targets the vigilante, yes, if the vigilante shoots he kills himself. If the reversed role takes no action that night, then nothing happens. 4) Assassin must hit their exact role or mafia. Just make it easier on me by using the exact name, but if it's very clear which role you are targeting it's all good. So if they target the traitor, they need to say they are the traitor, not just mafia even if the traitor knows the mafia. If they target the mole as mafia before he is inducted into the mafia (day 3), the hit fails. If they target the mole as mafia on day 3 or after, it works. 5. ##Nuke Tnkted is what needs to be posted. And yes, it will auto kill the target, and only the target, at the end of the day. 6) NRA member has priority on autokilling anyone who is trying to kill him (mafia and other roles are given equal priority, so it decides on who pm's first). If nobody hits him, he shoots the first person whose action targets him that pm's me. If someone tries to kill him, he shoots them and doesn't take a hit. He is notified if he shoots someone. 7) Normal Pardoner. The pardon can pardon the person who has the most votes from getting lynched and cannot pardon themselves. If it is a double lynch they can only pardon 1 of the lynchees. 8) Bonebreaker is a daytime break, so the only service available is the rolecheck to the highest bidder because it is done at night. If the Dirty Cop is roleblocked (at night), his rolecheck doesn't work but he keeps the money anyway. 9) Puppeteer loses control of smurf for the following half cycle if targeted aka it can't post. Btw smurf doesn't have any modkill issues. 10) Nothing can target the smurf, including the journalist. On May 12 2011 06:04 Node wrote: Question: How does the Assassin interact with Traitors and Moles? Are they both considered "green" until they have been converted? Actually, what are Moles considered in general alignment-wise? Do they ever become red? Do they start as green? Are they always something else entirely? Moles are treated as greens until day 3, then they are treated as red. Assassin can always kill traitor at any point by targeting traitor. If the traitor joins the mafia, either by mafia figuring him out or traitor figuring out half the alive mafia or more, (so 2 mafia, if 3 alive), then he can be targeted as mafia. Assassin cannot kill the mole, except by specifying the role he chooses, until he is inducted as a mafia on day 3. Then he can kill him via 'mole' or 'mafia.' | ||
Qatol
United States3165 Posts
On May 13 2011 04:59 Kavdragon wrote: In normal games there are two main advantages that mafia have: Information, and KP. In this game that extra information becomes a much bigger advantage, so I think that it should be balanced with a smaller advantage on the KP side of things. The mafia know who is on their team and in a normal game this is a big advantage for obvious reasons. However when you introduce many power roles, the ability to communicate and coordinate with team mates becomes much, much more valuable. 1KP for mafia In normal games, the town has two main advantage: Numbers, and power roles. In this game, there are many more power roles, so I think it should be balanced with a smaller number of town players. (Or rather, a smaller ratio of town/mafia). 6 players for mafia My half cent. I would like to point out Caller GF, Thief, and Copycat (combined with something like Day Vigi). The mafia can use any of these 3 roles to get control of the Caller GF powers and really mess up your numbers. Just something to think about before giving numbers. Also, HAPPY BIRTHDAY VER!!!!! TL Mafia shall know about your birthday even though your TL profile does not! | ||
Barundar
Denmark1582 Posts
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chaoser
United States5541 Posts
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kitaman27
United States9244 Posts
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Mr. Wiggles
Canada5894 Posts
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Kavdragon
United States1251 Posts
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Varpulis
United States2517 Posts
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bumatlarge
United States4567 Posts
Qatol (CL) Barundar chaoser (RB) kitaman wiggles kav varp good luck town. + Show Spoiler + happy birthday ver :D | ||
Node
United States2159 Posts
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Varpulis
United States2517 Posts
Are you open to more signups today? A couple of people /outed so I think there's space. | ||
Barundar
Denmark1582 Posts
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GMarshal
United States22154 Posts
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Mr. Wiggles
Canada5894 Posts
On May 13 2011 06:54 Barundar wrote: Don't shoot the mafia bum, join us! It's good to be bad ^Caller GF | ||
Meapak_Ziphh
United States6782 Posts
/in! There's my birthday present for you :D | ||
flamewheel
FREEAGLELAND26780 Posts
I'd choose Editor. And I'd hit edit and make no changes. Though you know Editor can be counteracted easily if somebody just printscreens everything T_T America. | ||
Varpulis
United States2517 Posts
On May 04 2011 03:27 Ver wrote: Flamewheel is cohosting with me. Please pm him if you have any questions or concerns. /confused | ||
GMarshal
United States22154 Posts
On May 13 2011 09:01 flamewheel wrote: Yeah okay I'll play. *cheers!* | ||
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