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Pick Your Power Insane! - Page 12

Forum Index > TL Mafia
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Prev 1 10 11 12 13 14 105 Next
Ver
Profile Joined October 2008
United States2186 Posts
May 14 2011 00:21 GMT
#221
Role PM's have just went out, so the game has officially begun! Today is Drawing Day. Please read the OP carefully and pm me your numbers. You have until 05:00 GMT (+00:00) Saturday (so about 28 hours) to pm me your numbers. If you do not pm me your numbers in time I will automatically put you at the end of the list.

Please note that my game has stricter rules on inactivity and spamming than the average game (see OP). If you have a legitimate problem with someone else's spam, manner, or inactivity, please pm me. I won't be harsh on inactives until day 1 actually starts (after picking numbers and picking roles, so 48ish hours from now) but starting day 1 and beyond, participate or fear the lightning! If you are not going to be able to post/vote for a period, please let me know ahead of time and there won't be any problems. There are an abundance of replacements so modkills won't really disrupt the game too much.

Also, I will be taking a leaf from Ace's book and going through everyone at the end of the game and analyzing your play briefly.

Lastly, please update yourself on the role list in case anything has changed since you last looked.
Liquipedia
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 14 2011 00:26 GMT
#222
I am picking 1,1
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
chaoser
Profile Blog Joined November 2008
United States5541 Posts
May 14 2011 00:27 GMT
#223
picking 2 1
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 00:29 GMT
#224
I will be picking two numbers

and I'm not going to claim them now

Moderator
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 14 2011 00:37 GMT
#225
I think I regret my last post now
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Radfield
Profile Joined September 2009
Canada2720 Posts
May 14 2011 00:40 GMT
#226
Game on everyone! Time to start discussing roles, and possibly role denial. I've got all sorts I'd like to discuss, but it will have to wait for morning. I love PYP
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 14 2011 00:42 GMT
#227
so many roles, so little time
Math me up, scumboi. - Acrofales
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
May 14 2011 00:43 GMT
#228
Oh hell yes Ace is playing.
Writerdamn, i was two days from retirement
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 00:58 GMT
#229
Alright, discussion time it is, before we start I want to preface this with something I picked up in PYP3

On December 30 2010 16:32 Qatol wrote:
The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available.


so, whatever you do, don't claim your numbers, we want to throw the mafia off, the last thing we want them is to be able to take two kp roles or something like that.

Onto GM's Mafia Power denial plan. In this game there are several powers that are really, really anti town, and rather powerful, the GF's, the PoD and such. The easiest way to counter these powers is to know who has them, that way we avoid their usage by having someone responsible for them. For this reason I have created a draft of the most "anti-town" roles in the game and assigned numbers to pick them. If your number in the draft order coincides with this power then you *must* pick it, so we can control what roles the mafia has.

1-5- KP roles, America/CPR doc/inventor or roles you know you can use effectively (pupeteer, etc) I also advise that the MethMan be picked up there to encourage the mafia to not shoot into those roles.

Position 6- Theif. We dont want the mafia to have this, since its even more anti-town than copycat in mafia hands, as it allows them to deny us a role and gain a powerful role.

7- Caller Godfather- since its extremely anti town and essentially adds a traitor to our ranks, its not something I want to worry about

8- PoD- again extremely anti town, lets deny its usage shall we?

9- vote rigger, like a pardoner on steroids, if a pardoner pardons we just lynch him, we have no way of catching the rigger, this way we know who he is

from here on down people should choose what they feel they can use effectively and to the benefit of the town. By following this plan we eliminate the threat of 4 worrisome roles that can really hurt the town. This needs some refinement naturally, but it seems to me like a decent start. Also if any of these roles have been taken we know that the mafia is somewhere in the top five and *really* wants whatever role it is they took, thus we can focus our search on those

Pardoner dosn't worry me as he must out himself to use his power and is then guaranteed to be made a pincushion by our vigis and other killing roles, and the threat of the copycat is nullified as long as we lynch someone low on the list.

Just my initial thoughts, comments?
Moderator
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
May 14 2011 01:01 GMT
#230
Checking in, where can I leave my bags?
you gotta dance
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 14 2011 01:05 GMT
#231
here we go again. Assigning roles before people pick. Disaster incoming.
Math me up, scumboi. - Acrofales
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 01:06 GMT
#232
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.
Moderator
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
May 14 2011 01:06 GMT
#233
Here is the plan: I'm going to publicly assign all roles 1-25. You will then pick the appropriate role according to your assignment. Anyone who fails to follow my plan is scum. This is completely pro-town, I swear.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
May 14 2011 01:09 GMT
#234
lolol
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
May 14 2011 01:11 GMT
#235
On May 14 2011 10:06 kitaman27 wrote:
Here is the plan: I'm going to publicly assign all roles 1-25. You will then pick the appropriate role according to your assignment. Anyone who fails to follow my plan is scum. This is completely pro-town, I swear.


He's not assigning 1-25 though, more like 1-9, all roles which are arguably anti-town.

There are still problems with this though. There's no way to tell if those people actually choose the roles or not, until the abilities are used. Also, this leaves other power roles open for mafia, because beyond a few of the roles, most of them are useless to town, and picking them only serves to deny them to mafia. So while they're all useful for mafia, they're useless to town, so it depends on if their denial outweighs the selection of other, more useful, roles.
you gotta dance
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 14 2011 01:12 GMT
#236
On May 14 2011 10:06 GMarshal wrote:
Show nested quote +
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.


accountability? lol did you read the last 3 PYP games?
Math me up, scumboi. - Acrofales
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 14 2011 01:17 GMT
#237
On May 14 2011 10:12 Ace wrote:
Show nested quote +
On May 14 2011 10:06 GMarshal wrote:
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.


accountability? lol did you read the last 3 PYP games?


Yes, yes I did, I fail to see your point, if we know who has the PoD and we go into a double night then we vigi shoot him right off the bat, or lynch him if that isn't an option... Same with the other roles, assuming the plan is actually followed where is the flaw?

And if its not followed what do you propose? Everyone picks whatever they want? I feel like thats going to end with the mafia holding enough powerful roles to roll over us by denying lynches/converting people.
Moderator
Node
Profile Blog Joined October 2009
United States2159 Posts
May 14 2011 01:19 GMT
#238
On May 14 2011 09:58 GMarshal wrote:
Alright, discussion time it is, before we start I want to preface this with something I picked up in PYP3

Show nested quote +
On December 30 2010 16:32 Qatol wrote:
The town wants overlaps so the mafia are either forced into early positions/ roles they cannot use effectively without becoming suspicious or positions later in the draft where the mafia cannot be sure their desired roles will be available.


so, whatever you do, don't claim your numbers, we want to throw the mafia off, the last thing we want them is to be able to take two kp roles or something like that.

Onto GM's Mafia Power denial plan. In this game there are several powers that are really, really anti town, and rather powerful, the GF's, the PoD and such. The easiest way to counter these powers is to know who has them, that way we avoid their usage by having someone responsible for them. For this reason I have created a draft of the most "anti-town" roles in the game and assigned numbers to pick them. If your number in the draft order coincides with this power then you *must* pick it, so we can control what roles the mafia has.

1-5- KP roles, America/CPR doc/inventor or roles you know you can use effectively (pupeteer, etc) I also advise that the MethMan be picked up there to encourage the mafia to not shoot into those roles.

Position 6- Theif. We dont want the mafia to have this, since its even more anti-town than copycat in mafia hands, as it allows them to deny us a role and gain a powerful role.

7- Caller Godfather- since its extremely anti town and essentially adds a traitor to our ranks, its not something I want to worry about

8- PoD- again extremely anti town, lets deny its usage shall we?

9- vote rigger, like a pardoner on steroids, if a pardoner pardons we just lynch him, we have no way of catching the rigger, this way we know who he is

from here on down people should choose what they feel they can use effectively and to the benefit of the town. By following this plan we eliminate the threat of 4 worrisome roles that can really hurt the town. This needs some refinement naturally, but it seems to me like a decent start. Also if any of these roles have been taken we know that the mafia is somewhere in the top five and *really* wants whatever role it is they took, thus we can focus our search on those

Pardoner dosn't worry me as he must out himself to use his power and is then guaranteed to be made a pincushion by our vigis and other killing roles, and the threat of the copycat is nullified as long as we lynch someone low on the list.

Just my initial thoughts, comments?


I question whether it's a good idea to specifically deny the mafia powerful roles. There are certainly a few roles that would be extraordinarily powerful in the hands of the mafia, but there are enough good-to-very strong roles that if they didn't feel comfortable picking top-tier they could just go elsewhere. In addition, there's the more "quirky" roles where a well-executed tactic could be disastrous (for instance, check out the synergy between the mason and the agent of chaos) but difficult to predict and deny.

I'd rather see the town prioritize the roles that would be really powerful in the hands of the town. For instance, the Assassin could basically be used as an alignment-checking DT that kills mafia when they find them. There's very little risk in having the role going to a townie. Other potentially good town roles include Cupid, Priest, and Jailkeeper. I haven't extensively gone into any other possibilities, but there's definitely good stuff out there.
whole lies with a half smile
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 14 2011 01:25 GMT
#239
On May 14 2011 10:17 GMarshal wrote:
Show nested quote +
On May 14 2011 10:12 Ace wrote:
On May 14 2011 10:06 GMarshal wrote:
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.


accountability? lol did you read the last 3 PYP games?


Yes, yes I did, I fail to see your point, if we know who has the PoD and we go into a double night then we vigi shoot him right off the bat, or lynch him if that isn't an option... Same with the other roles, assuming the plan is actually followed where is the flaw?

And if its not followed what do you propose? Everyone picks whatever they want? I feel like thats going to end with the mafia holding enough powerful roles to roll over us by denying lynches/converting people.


1.) Can't know if your "assigned" roles went to the right person.
2.) Won't know if the role went to town or mafia

For the chance of tying a few people to roles and not alignment you'll be giving Scum information on where the roles went. Lets not forget that unlike any other PYP game the amount of killing roles in this game are pretty high.

As for the bolded - yes. Let people pick what they want. The mafia is going to get roles they think benefit them whether you know it or not. Let the town get the information roles and then we go from there.
Math me up, scumboi. - Acrofales
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 14 2011 01:28 GMT
#240
Well I'm going with two mid range numbers.

Dare you to guess them.
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