Can we get this information for the new 4g PTR pls ? I think this point is pretty important to know how strong is the "new" 4g attack. :o
[D] PTR 6s/1z 4-gate: just as fast - Page 3
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SaJa
France84 Posts
Can we get this information for the new 4g PTR pls ? I think this point is pretty important to know how strong is the "new" 4g attack. :o | ||
iChau
United States1210 Posts
On May 06 2011 16:42 Valkola wrote: 4 gate wasnt a problem to start with. or maybe in casual play but pros have been finding ways to deal with it By eco 4 gating or relying on luck to find proxy pylons. | ||
PD
Norway66 Posts
4 gate wasnt a problem to start with. or maybe in casual play but pros have been finding ways to deal with it Here in the real world 4gate is still an incredibly effective build that has made taking your nat lategame in PvP. | ||
Markwerf
Netherlands3728 Posts
On May 06 2011 21:56 PD wrote: Meanwhile, in narnia: Here in the real world 4gate is still an incredibly effective build that has made taking your nat lategame in PvP. 4gate is not responsible for taking your nat lategame, the warpgate mechanic in general is responsible for that. There is just hardly any defensive advantage in the matchup. Lately 4 gate is only problematic on the wide ramp maps as well, other maps aren't showing many 4 gates anymore at top level (not even neccesarily pro). | ||
Verbal
Canada36 Posts
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Ruyguy
Canada988 Posts
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Danglars
United States12133 Posts
What's this with a new comparison to 10 gate? I am seriously astounded. I scout the 10gate and KNOW that a heavily sacrificial early attack is coming and can prepare accordingly. You don't complain about a 12gate 4warpgate attack and then, post-nerf, apply the same arguments to the 10gate. As with all those early game attacking builds, you make whatever sacrifices you feel you need to hold it off and enjoy an even bigger advantage. After reading all the comments today, I would suppose most of TL laymen would prefer an overnerf to "fix" all variations of 4wg PvP and leave our race crippled in the other 2 matchups. What was needed were small changes (20 seconds WG tech, -1 radius to pylons) and we got them. I think I'll conclude with a "GJ Blizzard" for giving me a weaker attack to defend against, but not too weak to prevent me from applying heavy pressure to an economically or tech-greedy opponent. | ||
Rici
Hungary11 Posts
On May 06 2011 10:17 michaelhasanalias wrote:Thoughts? my thoughs? i cant really find words to describe how stupid you are just make a suggestion on the official blizzard forum to buff marauders by giving them plus 20 second train time, that will help, i bet ! yes, 50 second train time on marauder instead of 30, is definitely a buff too, and would help much against 4gate | ||
Number-J
United Kingdom52 Posts
One of the major issues people had with 4-gate was that most protoss builds look identical until the stalker can chase away any scouts meaning a player had no idea if you were 1 gate Fe'ing, 3 gate sentry expanding, 2 gate robo'ing or indeed 4 gating. What you have done is essentially say " i can still 4gate just as well, but only if i scream at my opponent that i'm going to do it " | ||
Arch00
United States233 Posts
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Hierarch
United States2197 Posts
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LOLingBuddha
Netherlands697 Posts
the timings can remain pretty much the same, but facing the 4 gate you have more options to respond with something other than a 4 gate. also the pylon radius change is made to avoid easy warping up the ramp. never did blizzard state that this patch was to NERF the 4gate because its timings were so imba. | ||
Sermokala
United States13677 Posts
well not as easy anyway. | ||
DarkPlasmaBall
United States43515 Posts
I don't think that would cut economy too much... to the point that it would be unusable, anyway. Thanks for have a very elaborate OP with an replay I'll have to this build now! | ||
Skyze
Canada2324 Posts
So sure, you can have the same units at the same time in his base, but you'll be ~6 probes less. I dont think that is considered a "buff". do people seriously believe this patch was a buff to warpgates?? seriously..?? | ||
Cloudshade
91 Posts
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RoachyRoach
81 Posts
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oDieN[Siege]
United States2904 Posts
(Enemy can just go 1-2 gate robo and get a quick immortal holding off with a little handful of gateway units and 1-2 sentries. | ||
bardolph
6 Posts
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