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[D] PTR 6s/1z 4-gate: just as fast - Page 2

Forum Index > StarCraft 2 Strategy
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EliteAzn
Profile Blog Joined April 2010
United States661 Posts
May 06 2011 04:20 GMT
#21
Nice job OP w/ figuring out timings and optimizing the build order w/ the nerf.

Question is...why did Blizz just make warp gate research = Stim?....w/e...
Just happy there are people on PTR trying to break it, which results in a better game.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Kovaz
Profile Joined October 2010
Canada233 Posts
Last Edited: 2011-05-06 05:07:37
May 06 2011 05:07 GMT
#22
The thing is, before the patch, there were builds that could beat the 4gate. However, the pre-1.3.3 4gate denied scouting before dropping the 2nd-4th gates so you weren't really sure if it was a 4gate, so if the 6-minute mark rolls by and you didn't get attacked, he could have been expanding, teching, etc. Now, you'll have even more confidence that he's 4gating so you can go ahead and do your eco-4gate or 1gate robo and be completely confident.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
May 06 2011 05:18 GMT
#23
Sorry, I don't see the difference of why the new change can make it stronger? They both hit with 6 stalkers 1 zealot at the same time; is the 2 stalker 2 zealot vs 1 stalker 3 zealot the only difference?

If so, then it seems a better change because in order to do so you need to 10 gate (riskier/less-economical) and cut probes (do u cut probes for the "standard" current version?), aka in order to do the 6 stalker 1 zealot you have to consider a bigger risk and a very small benefit in reward.

Thanks for shraing!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
CrAzEdMiKe
Profile Joined March 2011
Canada151 Posts
May 06 2011 06:06 GMT
#24
On May 06 2011 11:51 PJA wrote:
Why do people keep saying that 4 gate is just as strong if not stronger?

It was nerfed. It is strictly inferior to what it was before. It cannot be stronger.


Quoted for truth. You can achieve the exact same results as you did now by following the exact same build order. The only difference is that your Warpgate will come... Sooner. The way your economy lines up and all that will be exactly the same.

The 4gate was pretty much optimized for that matchup... And saying that making Warp Gate 20 seconds slower (slightly less with the extra chrono) and a reduced pylon radius makes the build magically better? I think not... Especially when you've also got a weaker economy. It makes absolutely no sense.

As others have posted, the additional time hasn't completely nuked 4gate strategies, but they make it MUCH more obvious and easy to prepare for... Because the opponent can't just "fake" the 4gate without putting himself behind. Even if the opponent goes for an eco 4gate, he may be down the 150 minerals for that extra gate, but you're down a ton more from the lower economy.

Also thing to note: Sentry build time has been reduced, and as a result, they will spawn faster and accumulate more energy right from the get-go. Just reducing the Sentry build time alone has an impact on 4gate, nevermind the nerfs they imposed on the build.
Timestreamer
Profile Joined March 2011
Israel157 Posts
May 06 2011 06:28 GMT
#25
Just gotta ask this - has anyone tried using a build order optimizer(or whatever version you like using of such a program) with the new PTR changes for doing a 4wg?
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
May 06 2011 06:34 GMT
#26
Lol, your doing the 4 gate wrong dude.
the standard 6-stalker 1-zealot 4-gate hits at 5:45, not @6min
_Fiction_
Profile Joined February 2011
United States33 Posts
May 06 2011 07:11 GMT
#27
there is no possible way to make the 4 gate stronger by making warp gate take longer to research >.<

with chrono boost all the way i believe its 10 seconds slower? does chrono cut time in half?
trew
Profile Joined May 2010
Sweden93 Posts
May 06 2011 07:14 GMT
#28
On May 06 2011 15:34 Anomandaris wrote:
Lol, your doing the 4 gate wrong dude.
the standard 6-stalker 1-zealot 4-gate hits at 5:45, not @6min


you are aware that this is the PTR right? I'd say that unnerfed 4g hits at 5:45 tho.
Big J
Profile Joined March 2011
Austria16289 Posts
May 06 2011 07:18 GMT
#29
it's not the same, it just cannot... it's physically impossible. Let's say you chronoboosted all the time in the old version and the new version:
still makes the new 4gate ~13sec slower. Not saying this might not be enough for PvP, but add the Pylon nerf to this and I think PvP could develope really differently.

the real thread of highlevel 4gate is warping in units in the opponents base. with a Pylon only having 6.5 range and a stalker having 6range, in order to have 0.5range on the high ground, you have to get into stalker range when you build the pylon.
Valkola
Profile Joined April 2010
Finland128 Posts
May 06 2011 07:42 GMT
#30
4 gate wasnt a problem to start with. or maybe in casual play but pros have been finding ways to deal with it
Mmm..
Arolis
Profile Joined October 2010
United States496 Posts
May 06 2011 07:45 GMT
#31
On May 06 2011 16:11 _Fiction_ wrote:
there is no possible way to make the 4 gate stronger by making warp gate take longer to research >.<

with chrono boost all the way i believe its 10 seconds slower? does chrono cut time in half?

Nope, chrono boost reduces the time by 33% (or as the tooltip says, increases speed by 50%) so it comes out 13.33 seconds slower if fully chrono boosted.

This build does seem interesting, but I don't think anyone will be caught off guard by it in PvP and the other matchups already have better tools to deal with 4 gate than protoss does. The slight increase in economic loss by going 10 pylon 10 gate makes it even more of an all-in. And it'd be so easy to scout. As people have mentioned, part of what made 4 gate so strong was that the length of time between revealing a 4 gate was occurring and when the attack is launched was very narrow. Now it's as wide as the Grand Canyon.
Elean
Profile Joined October 2010
689 Posts
May 06 2011 08:03 GMT
#32
On May 06 2011 16:11 _Fiction_ wrote:
there is no possible way to make the 4 gate stronger by making warp gate take longer to research >.<

It's possible in PvP if the defender relies on warpgate tech himself (very likely).

I doubt 4gate will be nearly as strong as it currently is though.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 06 2011 08:17 GMT
#33
So, your first stalker comes out at 4:56 at which point you have already made your 4 gates. This build is easily scoutable and thus very easy to defend. The magic of 4 gate currently is that you get a stalker out, then make 3 more gates. It is difficult to tell from scouting alone whether or not a 4 gate will occur. Basically this build cuts a few probes in order to get an easily scoutable 4 gate attack approximately 15 seconds later than normal.

If you see something different please let me know.
Developer for http://mtgfiddle.com
Geiko
Profile Blog Joined June 2010
France2034 Posts
May 06 2011 09:18 GMT
#34
Strength of original 4 gate : opens standard 12 gate and unscoutable after first stalker.
Your build : obvious 10 gate, and 4 gates before stalker chases out scouting probe.

When you KNOW 4 gate is coming for sure, its really not a problem to deal with.
geiko.813 (EU)
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 06 2011 09:32 GMT
#35
Wow but this one is even worse, I mean this seems really easy to hold and if it fails it's just over like before, there's no coming back.

I don't think this will be a too big of a problem just whiners that want the build removed for ever.
Flying, sOs, free, Light, Soulkey & ZerO
Ziggitz
Profile Joined September 2010
United States340 Posts
May 06 2011 10:14 GMT
#36
Pardon my ignorance but when are the standard timings for a 3gate sentry expand or expand off of a 2 warpgate stargate build? With this 20 second delay on the 4gate push does this mean it would be safe for a Zerg to just build a full round of lings or roaches if you don't see the protoss move out or expand at the 6 minute mark? Alternatively if the map allowed for it and you wanted to plan for more economy but still be safe would it give a good timing to start planting spine crawlers around the 5:30 mark so that the 4 gate would be revealed just before they finished, else you could cancel them and pump all the recovered resources into drones?
sleepingdog
Profile Joined August 2008
Austria6145 Posts
May 06 2011 10:20 GMT
#37
Sorry, but 10 gate 4 gates are possible even faster right now...Socke plays(played?) it occasionally. Earlier attack timing and even worse economy.

The fact that you need to 10 gate 4 gate in order to match a "classic" 12/13 gate 4 gate right now would only prove that this won't be a problem if you a) scout it properly and b) react properly by 4 gating more economicly.

Can't play PTR, so a somewhat theory-crafty response. But if you want to compare timings off a 10 gate 4 gate, you have to compare it to a...well....10 gate 4 gate that is possible right now.
"You see....YOU SEE..." © 2010 Sen
Paradice
Profile Joined October 2010
New Zealand431 Posts
May 06 2011 10:32 GMT
#38
On May 06 2011 10:17 michaelhasanalias wrote:
you can still hit the 4gate timing with ease, and with just as much (if not more) force.


All I can say to this is... if you really believe that this now has "more" force, you don't have to wait for the patch. Just build a cyber core, then wait 20 seconds after it finishes before you start your warp gate research. Bam!


Back to reality though - don't compare a 10 gate to a 12 gate. Try a 10 gate on the current timings and compare to a 10 gate on the PTR. You won't find the PTR version stronger.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 06 2011 10:51 GMT
#39
This is a stupid post...

Gee in new patch 10 gate 4 gate is about as fast as a classic 12 gate 4 gate.... That doesn't mean the 4 gate is nerfed hard. 10 gate 4 gates are easy to scout and lose to any economical defense, say a 3 gate defense for example.
Reduction in sentry build time, lower pylon range and 4 gate being a bit slower, about 10-14 secs slower because you can CB it once more, makes a huge difference.

It's still possible the classic 4 gate maps, tal darim and scrap station, will still be some sort of 4 gate fest but at other maps it will be really easy to defend with non-4 gate builds now.
AdroiT
Profile Joined January 2011
United States77 Posts
May 06 2011 11:51 GMT
#40
We have to remember that the pylon radius being reduced also plays a big factor in pvp. You can 4 gate now a little slower, but you can't warp onto the high ground. The point is, it will be a little easier to defend, which is all that is needed.
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