On April 09 2011 08:37 DoctorHelvetica wrote:
oh i forgot about my profile
disney actress ryan newman
oh i forgot about my profile
disney actress ryan newman
Who names their daughter Ryan? >.>
Forum Index > TL Mafia |
Rean
Netherlands808 Posts
On April 09 2011 08:37 DoctorHelvetica wrote: oh i forgot about my profile disney actress ryan newman Who names their daughter Ryan? >.> | ||
tnkted
United States1359 Posts
On April 09 2011 21:24 Rean wrote: Show nested quote + On April 09 2011 08:37 DoctorHelvetica wrote: On April 09 2011 08:26 chaoser wrote: DrH, who is this in your profile oh i forgot about my profile disney actress ryan newman Who names their daughter Ryan? >.> I think she was actually born a man and had a sex change. | ||
OriginalName
Canada1140 Posts
On April 09 2011 22:47 tnkted wrote: Show nested quote + On April 09 2011 21:24 Rean wrote: On April 09 2011 08:37 DoctorHelvetica wrote: On April 09 2011 08:26 chaoser wrote: DrH, who is this in your profile oh i forgot about my profile disney actress ryan newman Who names their daughter Ryan? >.> I think she was actually born a man and had a sex change. Well her last name is NewMan | ||
redFF
United States3910 Posts
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Kavdragon
United States1251 Posts
On April 09 2011 08:58 GMarshal wrote: Wait till Day1 and then start actually being able to plan and do crap... I disagree on the basis of your argument for talking at night. Also, once the day does start, chances are the discussion will be taken over by mayoral discussions. Let's use this time that we are forced not to talk about the other conversation starter: Do we lynch an inactive day one? My thoughts: I think that we should lynch an inactive. People who are active can actually be read/analyzed later on, but inactives will always be an there in the back of our mind. This also pressures inactive players to become more active. Since we have a pardoner and traditionally Day one lynches are wrong, do we want to lynch day one? My thoughts: The pardoner only gets to pardon one lynch and while I've never played with a pardoner before, I don't think that that power should be use that lightly. In addition, not lynching on day one takes away our ability to pressure people. | ||
Kavdragon
United States1251 Posts
Sorry. When I was scum I was content to let the spam fly in Insane, but I don't want that here. Please keep this on topic. This is not just about the all button, it's about keeping the thread clean of spam so that the good posts can be seen. More than one person stated "5000 replies" as a reason not to do analysis in Insane. I don't want that happening here. There was a lot of activity in insane, but a lot of it was spam. I want the best of both worlds now. I want little spam, and lost of activity. I'm trying to call this out BEFORE it becomes a problem, but even so far people have been pretty spammy. | ||
Robellicose
England245 Posts
On April 10 2011 01:27 Kavdragon wrote: Do we lynch an inactive day one? My thoughts: I think that we should lynch an inactive. People who are active can actually be read/analyzed later on, but inactives will always be an there in the back of our mind. This also pressures inactive players to become more active. I'd probably agree with this statement. Unless someone red/black goofs up and it's horrifically obvious that we can lynch them. And whilst I've not played/read a game that used a pardoner, we'll have to be pretty damned careful that we get one of us into the position - imagine a successful lynch of the godfather being blocked by some asshole mafia pardoner. man that would piss me off... | ||
redFF
United States3910 Posts
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BrownBear
United States6894 Posts
On April 09 2011 17:17 Incognito wrote: Since the game technically hasn't started yet am I allowed to post my thoughts? Sure, why not. It'll be helpful for the new players. | ||
BrownBear
United States6894 Posts
On April 10 2011 02:06 redFF wrote: Yeah lynching an inactive is always a solid way to start as opposed to accidentally lynching an active townie. I guess this wasn't obvious in the OP, but remember there is a Mayoral election Day 1! | ||
Mr. Wiggles
Canada5894 Posts
Don't lynch inactives, lynch lurkers. I guess it depends on your definition of inactive, but inactive for me, is someone who's not even playing the game, and has little to no posts. For me, the better choice is to pressure lurkers, who come in and post a couple times, then disappear. I think these are the people we should really be afraid of. They're a lot more dangerous, because by maintaining only a slight activity threshold to appease the town, they're easily able to hide amongst the masses. So personally, I'd rather lynch the guy who comes in twice a cycle to post a couple sentences, than Johnny-No-Posts who's not even playing the game. Lurkers want to hide behind a minimum of activity, inactives aren't even playing. (<--- My Take) I'm going to watch for people acting like that. | ||
Mr. Wiggles
Canada5894 Posts
On April 10 2011 02:19 BrownBear wrote: Show nested quote + On April 10 2011 02:06 redFF wrote: Yeah lynching an inactive is always a solid way to start as opposed to accidentally lynching an active townie. I guess this wasn't obvious in the OP, but remember there is a Mayoral election Day 1! Yeah, but the mayor still needs to figure out who to lynch. :p | ||
Mr. Wiggles
Canada5894 Posts
On April 10 2011 01:51 Robellicose wrote: Show nested quote + On April 10 2011 01:27 Kavdragon wrote: Do we lynch an inactive day one? My thoughts: I think that we should lynch an inactive. People who are active can actually be read/analyzed later on, but inactives will always be an there in the back of our mind. This also pressures inactive players to become more active. I'd probably agree with this statement. Unless someone red/black goofs up and it's horrifically obvious that we can lynch them. And whilst I've not played/read a game that used a pardoner, we'll have to be pretty damned careful that we get one of us into the position - imagine a successful lynch of the godfather being blocked by some asshole mafia pardoner. man that would piss me off... The thing about the pardoner is that he better have a damned good reason when he pardons someone if it's not town consensus. He can only pardon once. If he does that randomly when town is voting out a scummy player, like the GF in your example, then we just caught two scum anyways, because the pardoner's revealed himself as anti-town, and the person he saved was already the lynch target. | ||
Lemonwalrus
United States5465 Posts
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OriginalName
Canada1140 Posts
On April 10 2011 02:29 Lemonwalrus wrote: I'm just going to get this out of the way now, if tnkted or anyone else tries to do the PM breadcrumb thing even after Meapak and I proved beyond a shadow of a doubt that it is useless, I will personally lead their lynch bandwagon. i will personally ride that wagon. However, if they turn out town your going to be tied up and thrown into mine. You wont like me then for I forgive no man. | ||
OriginalName
Canada1140 Posts
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TranceStorm
1616 Posts
On April 10 2011 02:28 Mr. Wiggles wrote: Show nested quote + On April 10 2011 01:51 Robellicose wrote: On April 10 2011 01:27 Kavdragon wrote: Do we lynch an inactive day one? My thoughts: I think that we should lynch an inactive. People who are active can actually be read/analyzed later on, but inactives will always be an there in the back of our mind. This also pressures inactive players to become more active. I'd probably agree with this statement. Unless someone red/black goofs up and it's horrifically obvious that we can lynch them. And whilst I've not played/read a game that used a pardoner, we'll have to be pretty damned careful that we get one of us into the position - imagine a successful lynch of the godfather being blocked by some asshole mafia pardoner. man that would piss me off... The thing about the pardoner is that he better have a damned good reason when he pardons someone if it's not town consensus. He can only pardon once. If he does that randomly when town is voting out a scummy player, like the GF in your example, then we just caught two scum anyways, because the pardoner's revealed himself as anti-town, and the person he saved was already the lynch target. Another danger a mafia pardoner could pose is that if suspicion falls on them in a previous day, they could shut down the lynch at the very start of the day before any real discussion has begun. Of course, it places them under immense suspicion but it also takes away a valuable town lynch and gives the mafia a free round of hits. Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. | ||
GMarshal
United States22154 Posts
As to the day 1 lynch, I think a lurker is absolutely 100% the best call, I've said it before, I *hate* lurkers, they make the endgame hellish. The benefit of having the mayor lead that lynch is that its almost entirely immune to scum influence, since (if we voted right) the mayor will be pro town. Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. but if this happens we immediately cast suspicion on the pardoner and the mayor, so in that sense we force the scum to walk a dangerous line, if they snipe the bg too quickly then we know that one of them is the mayor or pardoner, if they leave them then they are leaving a powerful role in play in the form of the mayor or the pardoner Also Kav, my comment about waiting till day 1 to plan and do crap was more out of frustration at the wait than anything else | ||
kitaman27
United States9244 Posts
On April 10 2011 02:44 TranceStorm wrote: Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment. | ||
GMarshal
United States22154 Posts
On April 10 2011 03:02 kitaman27 wrote: Show nested quote + On April 10 2011 02:44 TranceStorm wrote: Furthermore, since the pardoner/mayor knows who the bodyguards are, meaning that the mafia could hit those roles easier. This part gives the mafia more incentive to run as mayor than usual. The last thing they want is two town running around causing trouble, with no way to kill them. The fact that they are rewarded for running, but coming in second also gives them a nice bonus. The pardon ability is an awesome way to completely derail town focus when mafia is in a tough spot. I would feel real unwary having a pardoner around late game if I wasn't sure of his alignment. This means we should focus our attentions on people who run and on really analyzing the hell out of our mayor/pardoner. Also I think that the mayor's power is being understated, he has a triple vote, in the hands of scum that would be lethally dangerous, bringing lylo much, much closer than it should be. Personally I think we should only vote for players we think are probably town, because the idea of having one or both of those power roles in the hands of the mafia is pretty worrying. So yeah, let me state the obvious, make damn sure you are voting for pro town players, as these roles are pretty damn powerful. | ||
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