Automaton 2000 Micro Bot - Page 9
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Stone
United Kingdom155 Posts
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kawaiiryuko
United States368 Posts
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Grummler
Germany743 Posts
Me: "All you have is a bunch of marines? HAHA, BANELINGS ENGAGE!" Automaton2000: "c-h-a-l-l-e-n-g-e a-c-c-e-p-t-e-d" Me: "NOOOOO..!" | ||
MegaManEXE
United States845 Posts
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garbanzo
United States4046 Posts
That one required an external program though. | ||
Marksel
Netherlands56 Posts
Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back? | ||
Shirolol
England504 Posts
On April 07 2011 23:11 Marksel wrote: Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree. Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back? No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible. | ||
Gobbles
Canada91 Posts
Edit: Split/ Kite etc.. | ||
lucasgir
France10 Posts
On April 07 2011 23:11 Marksel wrote: Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree. Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back? Yes I was wondering why pro don't send 3-4 splitted zergling just before their mass zergling in order to absorb the first few blow with minimal loss. It wouldn't require a lot of APM and may reduce the tank effectiveness quite a bit against speedling... | ||
Munk-E
United States672 Posts
But my idea was that towards the beggining of the game, you bring 8 workers to the opponents base, and using the thing where they cant mine if you're mining their minerals, completly stop them from mining! This would require a ton of micro to keep them alive, as well as not allowing any mining. | ||
ki11z0ne
United States427 Posts
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FLuE
United States1012 Posts
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lucasgir
France10 Posts
No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible. I think you misunderstood how the AI know which Zergling will be hit : The OP states that the tank always targets the nearest Zergling. Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is. However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank. So by using this, it may be possible to reduce splash damage. | ||
imp42
398 Posts
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Marksel
Netherlands56 Posts
On April 07 2011 23:56 lucasgir wrote: I think you misunderstood how the AI know which Zergling will be hit : The OP states that the tank always targets the nearest Zergling. Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is. However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank. So by using this, it may be possible to reduce splash damage. Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI? | ||
Sqq
Norway2023 Posts
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thehitman
1105 Posts
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-orb-
United States5770 Posts
edit: nvm found the marine splitting video.... awesome work! Really fun to watch haha | ||
lucasgir
France10 Posts
On April 08 2011 00:05 Marksel wrote: Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI? Judging by the OP answer, it seems it's true for all shots : Regarding the zerglings splitting before the shot lands. The script is capable of determining which zergling that is going to take the next blow. When a tank starts aiming (when its target dies for example), the bot predicts it's gonna fire at the closest zergling and executes a split the AI of Starcraft 2 is very predictable in that meaning.. Unless he means the closest zergling to the previous target, it seems to always be the closest to the tank | ||
gogogadgetflow
United States2583 Posts
On April 08 2011 00:05 Marksel wrote: Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI? There is no such thing as smart-fire. Tanks simply do not overkill their targets because they don't have a projectile - the damage is instant. What you want to do bumrushing tanks is spread as much as possible (maybe use patrol) and a-click to a point well beyond the tanks so that the lings do not converge. | ||
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