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Automaton 2000 Micro Bot - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 40 Next All
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 07 2011 12:17 GMT
#121
woah pretty sick. reminds me of the good old bw ai microing bots.
When they see MC Probe, all the ladies disrobe.
SixTwo
Profile Joined May 2010
Netherlands68 Posts
April 07 2011 12:20 GMT
#122
5 orso phoenix versus 20-ish mutas without the phoenix getting hit, should be doable with the phoenix's 4 range versus muta's 3.

but impressive video, loved the marine micro.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 07 2011 12:20 GMT
#123
--- Nuked ---
Deso
Profile Joined November 2010
Austria88 Posts
April 07 2011 12:21 GMT
#124
That's so cool! Wanna see more!
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 12:22 GMT
#125
Another suggestion, something involving mass hunter seeker missle dodging.
That's actually quite true -Tasteless
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 07 2011 12:26 GMT
#126
Definitely do a colossus one, it's amazing how weak you can make colossi if you dodge their splash.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 07 2011 12:32 GMT
#127
Is there no "cheating" at all involved? Does the script trigger by the AI seeing that the a unit has come in range of a tank and then trigger again as long as a unit is within the tank range sequentially or does it trigger when a tank starts aiming at a target? What would happen if none of the zerglings had vision of the tank when it fired(ie. if it was on a cliff)? I guess my question is, does the AI use any information not available to the player?
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
April 07 2011 12:34 GMT
#128
On April 07 2011 21:32 DrainX wrote:
Is there no "cheating" at all involved? Does the script trigger by the AI seeing that the a unit has come in range of a tank and then trigger again as long as a unit is within the tank range sequentially or does it trigger when a tank starts aiming at a target? What would happen if none of the zerglings had vision of the tank when it fired(ie. if it was on a cliff)? I guess my question is, does the AI use any information not available to the player?


Technically, the information is available to the player; all you have to do is learn how seige tank targeting works through experimentation, right?
Virtue
Profile Joined July 2010
United States318 Posts
April 07 2011 12:36 GMT
#129
Haven't there been some people posting things about losing on ladder to people with 1000 apm and ungodly micro in the last few days? Or were they just complaining about supposed 'map hacks'.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 07 2011 12:40 GMT
#130
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right
Kevmeister @ Dota2
Maginor
Profile Joined May 2010
Norway505 Posts
April 07 2011 12:41 GMT
#131
Somebody already made a phoenix vs muta ai.





The second one kills them faster, but takes some damage. If the phoenix wants to avoid all damage it will only get a few shots off now and then.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
April 07 2011 12:41 GMT
#132
looks really really awesome. damn
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 12:45 GMT
#133
On April 07 2011 21:40 FliedLice wrote:
Show nested quote +
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Dankbeer
Profile Joined November 2010
United States61 Posts
April 07 2011 12:47 GMT
#134
Amazing script/video. well done. thanks
Tomorrow comes today.
Marcus420
Profile Joined January 2011
Canada1923 Posts
Last Edited: 2011-04-07 12:48:45
April 07 2011 12:48 GMT
#135
On April 07 2011 21:45 mumakil wrote:
Show nested quote +
On April 07 2011 21:40 FliedLice wrote:
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)

No human could do that. period.

This would be a CHEAT if used on ladder. Dont argue that its not.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 07 2011 12:50 GMT
#136
On April 07 2011 21:34 goiflin wrote:
Show nested quote +
On April 07 2011 21:32 DrainX wrote:
Is there no "cheating" at all involved? Does the script trigger by the AI seeing that the a unit has come in range of a tank and then trigger again as long as a unit is within the tank range sequentially or does it trigger when a tank starts aiming at a target? What would happen if none of the zerglings had vision of the tank when it fired(ie. if it was on a cliff)? I guess my question is, does the AI use any information not available to the player?


Technically, the information is available to the player; all you have to do is learn how seige tank targeting works through experimentation, right?

That was not what I was talking about. A player would not be able to dodge fire from a tank he does not see. And even in the case where the information could be derived from information the player has, deriving it yourself instead of hacking into the AI of the opponent is a much harder task.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
April 07 2011 12:52 GMT
#137
Damn. Marine vs Baneling one was sick.

How much APM does the AI use to do something like that?
@Drayxs | Drayxs.221 | Drayxs#1802
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 12:54 GMT
#138
On April 07 2011 21:48 Marcus420 wrote:
Show nested quote +
On April 07 2011 21:45 mumakil wrote:
On April 07 2011 21:40 FliedLice wrote:
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)

No human could do that. period.

This would be a CHEAT if used on ladder. Dont argue that its not.



Yes but no one is talking about using it on the ladder. At least i cant see the point of using it on the ladder when if i dont actually have the skill(that and the apm jumping to stupid numbers would get me banned in a few hours :D)

And i admit no human could do it right now. probably never but what im trying to say is that the game uses all the info the player would have in that situation(if i understood it correctly) so in theory, a super human with more brainpower to process all the movements and info(and better speed and stamina than the normal human) could do it. Of course no one can actually do it but the AI is not actually cheating its just playing really really really fast :D.


PS: If ever used on the ladder in anyway the user should be banned ofc. but remember we are not talking about a hack bot here its just a AI script so unless blizz updates their ladder maps with it. It cannot be used in ladder in its current form
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Special Endrey
Profile Joined June 2010
Germany1929 Posts
April 07 2011 12:54 GMT
#139
n freakin 1 - wanna see marine video pls =)
This signature is ruining eSports - -Twitter: @SpecialEndrey
Rassy
Profile Joined August 2010
Netherlands2308 Posts
April 07 2011 12:56 GMT
#140
Wow thats amazing
Shows how much potential to improve is still untapped

dont agree with the muta vid btw
If the mutas are smart i am sure they can kill the phoenix on that map
Since the phoenix is allowed godly control, then why are the mutas not?

mutas should spread all across the map aproaching the phoenix from all directions so it cant keep running tailing 50 mutas -.-
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