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Automaton 2000 Micro Bot - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 40 Next All
Ashur
Profile Joined January 2004
Czech Republic646 Posts
April 07 2011 11:46 GMT
#101
Yey i like this idea soooo much, amazing work!
mafia shit bullshit
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
April 07 2011 11:47 GMT
#102
Hoooooly shit! That looks AMAZING.

Imagine if that was the future of SC2 (yes I know it's impossible). BUT JUST IMAGINE.

The marine vs. banelings video was sexy as hell.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Marksel
Profile Joined October 2010
Netherlands56 Posts
Last Edited: 2011-04-07 11:50:22
April 07 2011 11:49 GMT
#103
I would really love to see any zerg ground unit vs thor, using burrow to reset the attack charge time of the thor.

that or mass muta vs archon or thor.
That's actually quite true -Tasteless
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
April 07 2011 11:51 GMT
#104


Brood War memories =P
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 11:54 GMT
#105
On April 07 2011 20:38 whiteguycash wrote:
Show nested quote +
On April 07 2011 19:55 mumakil wrote:
On April 07 2011 19:48 Marcus420 wrote:
Great, more cheats to abuse the game. great.


These scripts are made with the map editor. This is no kind of hack nor shall it never be used on ladder. Like the OP said they are making it for fun and if it looks awesome while doing its thing then thats just a bonus :D


(i do hope we get a custom map with these for the ai though :D. maybe make it like the obs maps so your friends can see u get owned by uber micro)


Actually, its very possible that something like this has already been made and implemented.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

All it would take is for someone to make a 3rd party program to be able to utilize the same AI that you have implemented in SC2 custom map editor





Yeah i saw that too and i did not say its impossible i just said the maker of the automaton 2000 did it with map editor scripts and said(i think we can take his word for this :D) that it wont be used as a hack/it is no hack
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 07 2011 11:54 GMT
#106
that is scary! O_O

i'd really love to see the marines vs banelings as well... I've been working on this lately and it could probably give a hint or two on how to do it optimally! thanks for sharing
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
April 07 2011 11:56 GMT
#107
Holy shit that was awesome! Would love to see the marines vs banes vid tho!
"What is this TeamSupportGroup?" - mahnini.
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 11:56 GMT
#108
@CursedFeanor, just go to his youtube channel, it's there.
That's actually quite true -Tasteless
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 07 2011 11:57 GMT
#109
I'd like to see the computer count how much SC2-APM it is executing to move the zerglings in the way it does =). How many of the 100 have to alter their path to avoid the tank fire and how fast those clicks would have to come.

The second I see something like this I wonder when the impossible becomes possible? Can a human user split 100 zerglings to defeat 20 siege tanks, and what APM did he perform at?

My gut tells me the coding required to actually generate the computer's APM would be as difficult as a human doing what the Automaton 2000 just did.

P.S. Shout out to that little guy, who first saw on Scrap Station and loved.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
SmoKim
Profile Joined March 2010
Denmark10305 Posts
April 07 2011 11:58 GMT
#110
On April 07 2011 20:51 snotboogie wrote:
http://www.youtube.com/watch?v=NcjQhig88wE&feature=player_embedded

Brood War memories =P


imagine that video with Banshe's

"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Marcus420
Profile Joined January 2011
Canada1923 Posts
April 07 2011 11:59 GMT
#111
On April 07 2011 20:54 CursedFeanor wrote:
that is scary! O_O

i'd really love to see the marines vs banelings as well... I've been working on this lately and it could probably give a hint or two on how to do it optimally! thanks for sharing



OMFG.
tgun
Profile Blog Joined August 2010
434 Posts
April 07 2011 12:00 GMT
#112
This is just insane.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
April 07 2011 12:00 GMT
#113
Ohmygod I need such micro with marines vs tanks and with marines vs banelings ))))
Let's go back to training, computer can't be better than me.
http://www.twitch.tv/becosmos
DreamOen
Profile Joined March 2010
Spain1400 Posts
April 07 2011 12:00 GMT
#114
is that a cheat tool post on team liquid??? Awaiting for the hammer

User was warned for this post
Tester | MC | Crank | Flash | Jaedong | MVP
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 12:02 GMT
#115
Could the people claiming this to be cheats please open their freaking eyes and actually read something before opening their mouths? seriously..
That's actually quite true -Tasteless
Ryhn
Profile Joined February 2010
United States509 Posts
April 07 2011 12:03 GMT
#116
This is one of the sexiest things I've ever seen.

Now all we need is a few bots armed with these capabilities to duke it out.

Uber AI ZvT anyone? -- That could potentially be more entertaining than watching the pros.
Famous Books Written by Progamers - "Clam: Mastering your other self"
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 12:12 GMT
#117
On April 07 2011 21:00 DreamOen wrote:
is that a cheat tool post on team liquid??? Awaiting for the hammer





This is not a cheat tool! This is a ai code on the map editor that allows all of this. I have no idea how these things work but im quite sure u cant just use these in a ladder game. If we ever get a chance to play with these/against these it would be on a custom map only.

(btw i got no official info from the maker im just guessing pretty much :D)
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
April 07 2011 12:13 GMT
#118
next project: Automaton 2000 Marines and normal seige tanks vs Automaton 2000 zerglings and normal banelings.

GO
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
April 07 2011 12:16 GMT
#119
wooow that is so awesome! definitely do some blink stalker vids!
Hypatio
Profile Joined September 2010
549 Posts
April 07 2011 12:17 GMT
#120
This could actually be an immensely useful tool to test human limits (not so much for the zergling vs. tank micro since that is generally impossible).

I would highly suggest try to implement an APM-limiter on the bot. In other words, assign a maximum APM the bot is allowed to use (perhaps by requiring a certain amount of time to pass between actions). Then you could see what kind of APM you need to have to perform intense micro.

The only problem is that you might also want to implement boxed unit selection instead of individually commanding the units. Also I would like to see:

Blink micro
phoenix vs. mutalisk
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