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Automaton 2000 Micro Bot

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 38 39 40 Next All
blid
Profile Joined April 2011
Sweden2 Posts
Last Edited: 2011-04-11 09:20:42
April 07 2011 08:49 GMT
#1
Hello!

Last weekend me and a friend decided to work on a micro bot to push the potential of the in-game units to the limits.

As of today, we've implemented two common scenarios: bum rushing siege tanks with zerglings, and splitting Marines.

Our bot is now capable of :
40 speed banelings vs. 20 marines (no marines lost)
20 spread siege tanks vs. 100 zerglings (all tanks dead, 19 zergling survivors)

To liven things up we made videos with footage using the bot, combined with some decent music and scenes from GSL.

Here's the scenarios:









It would be awesome to get some ideas on what we should implement next We're currently planning on making a little gang of malicious Stalkers.

If you feel you have a scenario that requires a ridiculous amount of micro, please let us know.

Please note that this is not any form of a third party program, just code in the Starcraft II Editor.

Edit, regarding the zerglings splitting before the shot lands:

+ Show Spoiler +
The script is capable of determining which zergling that is going to take the next blow. When a tank starts aiming (when its target dies for example), the bot predicts it's gonna fire at the closest zergling and executes a split the AI of Starcraft 2 is very predictable in that meaning..

As for the cool "sphere"-effect in the beginning, we made the tanks prefer zerglings with more friends around, but the ai compensates for this too!


Edit, with some answers:

+ Show Spoiler +
First of all we must say that we're really glad that the community appreciated Automaton 2000!

Question: What is the APM of the bot in the different videos?
Answer: We just made a script to check the APM, we got 250 and got kinda disappointed... then we realized that we had 250 APS, which is equal to 15000 APM!

So: 15000 APM for the kiting marines, and 8000 APM for the zerglings breaking the tanks.


Is there a risk that this will be abused on ladder?
For everything Automaton 2000 can do we have to thank Blizzard for creating a wonderful editor. Having that said, there's obviously no way Automaton can be used for cheating online.

Would it be possible to code this same micro-scripting into a custom AI without needing to prompt the actions with a chat command?
Yes, the chat commands were only implemented because it was convenient. And when we use the command, the AI will be applied to all marines/zerglings that spawn. The reason we had the commands was that we wanted to try out some zergling/marine-micro for ourselves! (...and we failed horribly!)

We've already started with the next implementations, and we're planning on having them finished in a couple of days. One of the scenarios will be more "realistic", and the other one just for funzies. Thank you for all the great ideas!


beamlite
Profile Joined September 2010
118 Posts
April 07 2011 08:54 GMT
#2
THAT WAS INSANE. Thank you so much. I gotta get me one of those.
Skez
Profile Joined February 2011
United States46 Posts
April 07 2011 08:55 GMT
#3
Haha, that's really cool to watch, nice job!
I'm not stupid, I just got neural parasited by a retarded infestor
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 07 2011 08:55 GMT
#4
whats the code u used in sc2 editor? is it extremely long??


If you feel you have a scenario that requires a ridiculous amount of micro, please let us know.


Muta vs thor w/o magic box
muta vs muta ,dodge the "splash"
Blurb
Profile Joined November 2010
Denmark55 Posts
April 07 2011 08:55 GMT
#5
Burrow Roaches versus Forcefield/Stalker?
Could also be entertaining to see some dropship pickup micro.
I have a signature.
Vuridian
Profile Joined August 2010
Canada30 Posts
April 07 2011 08:55 GMT
#6
Wow that is really cool man! Keep up the great work!
"Come on down into my temple for the earth Sit in silence, and you will hear the words And if you stay, you'll never leave, you'll never walk alone The saviour of the universe is home"
Rb6v King
Profile Joined December 2010
Australia54 Posts
April 07 2011 08:56 GMT
#7
That was pretty cool - try recreating something that was done in bw, but in sc2.

Shitton of mutas vs shitton of ht with storm, make no muta die.

Gogogoogogo
Hard work pays off over time, laziness pays off now.
Atticus.axl
Profile Blog Joined April 2010
United States456 Posts
April 07 2011 08:56 GMT
#8
My jaw dropped while watching this. Excellent work! Now all I have to do is get up to about 800 accurate apm and I'll be set.
DoctorHelvetica <3
monterto
Profile Joined June 2010
Canada103 Posts
April 07 2011 08:57 GMT
#9
I guess this proves you can win un-winnable situations with machine-like micro.
I'm pretty much Hyuk but white...
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
April 07 2011 08:58 GMT
#10
mutas vs marines.

Make the mutas win =]
SmoKim
Profile Joined March 2010
Denmark10307 Posts
April 07 2011 08:58 GMT
#11
if i ever saw someone pull that split i would get a heart attack of sheer joy and nerdgasms
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Erionn
Profile Joined January 2011
United States1015 Posts
April 07 2011 09:00 GMT
#12
Holy shit that is insane. Maybe once Jaedong starts playing SC2...

The Marine vs Baneling video was even more insane.
NeonFox
Profile Joined January 2011
2373 Posts
April 07 2011 09:01 GMT
#13
If your Stalker idea is using blink micro to not loose a single stalker in a huge army fight that would be sick to watch.
StrifeCro
Profile Joined April 2010
United States69 Posts
April 07 2011 09:01 GMT
#14
holy shit lol this is like the best thing ever. especially the marine vs baneling video
Skrelt
Profile Joined November 2010
Netherlands306 Posts
April 07 2011 09:01 GMT
#15
Thats whas the most sickest thing i ever saw in sc2. just got no words for it......

......

Able to share this mod/script/thingy? would like to see this shit myself
The Wolfpack - Metalband from the Netherlands
Aequos
Profile Joined October 2010
Canada606 Posts
April 07 2011 09:01 GMT
#16
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 07 2011 09:02 GMT
#17
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though
JWill
Profile Joined December 2010
Canada52 Posts
April 07 2011 09:02 GMT
#18
Mass mutas engaging archons, suffering no splash damage, while not missing a single shot.
Diamond Zerg
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 07 2011 09:03 GMT
#19
On April 07 2011 18:01 Aequos wrote:
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.


haha yes this :D
Not sure if possible with those numbers because stim marauders can shoot faster than the blink rechargers (maybe) but would be cool to see in action
Severian
Profile Joined September 2010
Australia2052 Posts
April 07 2011 09:04 GMT
#20
On April 07 2011 18:02 Assault_1 wrote:
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though

I think it must use a script function to get each tank's current target (or to determine if a unit is being targeted). So it's kind of cheating.
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