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Automaton 2000 Micro Bot - Page 4

Forum Index > SC2 General
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Roaches
Profile Joined February 2011
Denmark152 Posts
April 07 2011 10:00 GMT
#61
Just watched the marine split video that is the sickest shizzle I have ever seen lol.
hi grack
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 07 2011 10:03 GMT
#62
I really you stick with the more realistic examples of micro. It's really cool to see what can happen in the future. Like that bane thing.
This ling vs tank isn't so realistic, cool but not realistic. I doubt anyone will be that good that they can predict which ling will be hit.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
April 07 2011 10:05 GMT
#63
Of course you should make phoenix vs muta or phoenix vs anything.
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-04-07 10:15:01
April 07 2011 10:12 GMT
#64
On April 07 2011 19:05 leveller wrote:
Of course you should make phoenix vs muta or phoenix vs anything.


You can micro phoenixes pretty damn well against mutalisks without a bot, so i dunno how that would actually turn out to be amazing as the past videos has been.

Though, from a muta POV it could change somehow.
"If I had force-fields in Brood War, I'd never lose." -Bisu
HolyHenk
Profile Joined January 2011
35 Posts
April 07 2011 10:13 GMT
#65
Try doing Workers with detection vs DT
Curu
Profile Joined March 2010
Canada2817 Posts
April 07 2011 10:25 GMT
#66
On April 07 2011 19:13 HolyHenk wrote:
Try doing Workers with detection vs DT


....they one shot workers. No micro possible.
wat
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
April 07 2011 10:26 GMT
#67
After watching the marine split micro video, it kind of reminds me of pro WoW raiders doing progression (Utgard hard mode Mimiron for example). Except it took Stars like 1000+ tries to achieve this with the best gamers in the world and 25 pairs of hands.

And through many years of trials and tribulations, hardships and love, I have finally decided to speak the words I have meant to for so many years:

Automaton Bot 2000, will you marry me?
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 10:29 GMT
#68
When u have made enough of these sick ai modifications will you release a map where the ai that u face will be using these :D also is it possible to make a map where the unit ai automaticly does this for a human player. Would be so cool to play with a friend on custom map with both of us having godly micro lol
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Krikan
Profile Joined October 2010
Norway520 Posts
April 07 2011 10:31 GMT
#69
Omg, those marines, so sexy. :O
Naniwa on making the MLG finals: Uh, it's ok.
K4m4Hl
Profile Joined November 2010
Austria100 Posts
April 07 2011 10:35 GMT
#70
On April 07 2011 18:39 zylog wrote:
Wow that's really awesome. I have an idea of something that would be cool to see:

- as well all know, you can only drop units one at a time from an overlord
- however, you can build as many overlords as you'd like because they don't cost food
- so for a doom drop, place 1 unit per overlord (maybe hydras would be good?), and drop the whole force at once
- you can use pickup/drop micro to either protect hydras that are getting targeted, or to do hit and runs
- you can also drop some queens to transfuse injured units/overlords

Some other ideas:
- void ray charge juggling
- super fast and precise force fields
- a few zerglings picking off a planetary fortress by running faster than the turret can turn
- using phoenix as a support unit to pick up your units that are targeted by ground only units
- mass neural parasite and then using other unit's abilities



those are awesome, like the ling vs planetary the most
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
April 07 2011 10:35 GMT
#71
The marine vs banelings video was sick, maybe one day we might see something close to that :D And for the next thing,

Zerglings vs zealots maybe? Or maybe combine the two previous ones, so bangelings/zerglings vs tank/marine?

Or some kind of drop micro? And blink stalkers ofc. So many options.
If wishes were horses we'd be eating steak right now.
Lmui
Profile Joined November 2010
Canada6219 Posts
April 07 2011 10:39 GMT
#72
I want to see a ridiculous micro fest of stalkers vs marauders.

A move a huge amount of stalkers into marauders, shoot once, blink away before damage and repeat with EVERY stalker >=D

Also, mass workers vs zealots. You can utilize right click on minerals to phase through the zealots. I'd love to see probes taking out zealots with no losses and no health damage.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 07 2011 10:43 GMT
#73
Wow, fantastic videos. :O
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
awha
Profile Joined August 2010
Denmark1358 Posts
April 07 2011 10:43 GMT
#74
haha that was awesome to watch
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 07 2011 10:47 GMT
#75
Zealot vs workers and some units that kill the zealots over time. Theoretically you should be able to not lose any workers because they will run away after first hit and they have the same speed as zealots.
I will never ever play Mech against Protoss. - MVP
Marcus420
Profile Joined January 2011
Canada1923 Posts
April 07 2011 10:48 GMT
#76
Great, more cheats to abuse the game. great.
Rowa
Profile Joined July 2010
Belgium962 Posts
April 07 2011 10:51 GMT
#77
The marines vs banelings is so impressive, tho i feel no human excepted some kind of autistic kid would be able tu pull such insane mulstitasking off.
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 10:55 GMT
#78
On April 07 2011 19:48 Marcus420 wrote:
Great, more cheats to abuse the game. great.


These scripts are made with the map editor. This is no kind of hack nor shall it never be used on ladder. Like the OP said they are making it for fun and if it looks awesome while doing its thing then thats just a bonus :D


(i do hope we get a custom map with these for the ai though :D. maybe make it like the obs maps so your friends can see u get owned by uber micro)
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
RJau
Profile Joined August 2010
Australia141 Posts
April 07 2011 10:56 GMT
#79
This goes to show how far micro can go. And how far this game can evolve. What is the APM of both scenarios?
Dystisis
Profile Joined May 2010
Norway713 Posts
Last Edited: 2011-04-07 11:01:33
April 07 2011 10:56 GMT
#80
On April 07 2011 17:55 justiceknight wrote:
whats the code u used in sc2 editor? is it extremely long??

Probably not..

Event: unit starts attacking (or something like it, don't remember what it's called)
Conditions: attacking unit is siege tank (sieged)
And in the actions you put:
"pick each unit in region (convrt circle to region; point; targeted unit, 2) and do: order unit to move targeting (point; targeted unit) offset by 2 towards angle between position of (targeted unit) and (picked unit) degrees."

Some of the terms are off but the above should more or less work.
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