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Automaton 2000 Micro Bot

Forum Index > SC2 General
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blid
Profile Joined April 2011
Sweden2 Posts
Last Edited: 2011-04-11 09:20:42
April 07 2011 08:49 GMT
#1
Hello!

Last weekend me and a friend decided to work on a micro bot to push the potential of the in-game units to the limits.

As of today, we've implemented two common scenarios: bum rushing siege tanks with zerglings, and splitting Marines.

Our bot is now capable of :
40 speed banelings vs. 20 marines (no marines lost)
20 spread siege tanks vs. 100 zerglings (all tanks dead, 19 zergling survivors)

To liven things up we made videos with footage using the bot, combined with some decent music and scenes from GSL.

Here's the scenarios:









It would be awesome to get some ideas on what we should implement next We're currently planning on making a little gang of malicious Stalkers.

If you feel you have a scenario that requires a ridiculous amount of micro, please let us know.

Please note that this is not any form of a third party program, just code in the Starcraft II Editor.

Edit, regarding the zerglings splitting before the shot lands:

+ Show Spoiler +
The script is capable of determining which zergling that is going to take the next blow. When a tank starts aiming (when its target dies for example), the bot predicts it's gonna fire at the closest zergling and executes a split the AI of Starcraft 2 is very predictable in that meaning..

As for the cool "sphere"-effect in the beginning, we made the tanks prefer zerglings with more friends around, but the ai compensates for this too!


Edit, with some answers:

+ Show Spoiler +
First of all we must say that we're really glad that the community appreciated Automaton 2000!

Question: What is the APM of the bot in the different videos?
Answer: We just made a script to check the APM, we got 250 and got kinda disappointed... then we realized that we had 250 APS, which is equal to 15000 APM!

So: 15000 APM for the kiting marines, and 8000 APM for the zerglings breaking the tanks.


Is there a risk that this will be abused on ladder?
For everything Automaton 2000 can do we have to thank Blizzard for creating a wonderful editor. Having that said, there's obviously no way Automaton can be used for cheating online.

Would it be possible to code this same micro-scripting into a custom AI without needing to prompt the actions with a chat command?
Yes, the chat commands were only implemented because it was convenient. And when we use the command, the AI will be applied to all marines/zerglings that spawn. The reason we had the commands was that we wanted to try out some zergling/marine-micro for ourselves! (...and we failed horribly!)

We've already started with the next implementations, and we're planning on having them finished in a couple of days. One of the scenarios will be more "realistic", and the other one just for funzies. Thank you for all the great ideas!


beamlite
Profile Joined September 2010
118 Posts
April 07 2011 08:54 GMT
#2
THAT WAS INSANE. Thank you so much. I gotta get me one of those.
Skez
Profile Joined February 2011
United States46 Posts
April 07 2011 08:55 GMT
#3
Haha, that's really cool to watch, nice job!
I'm not stupid, I just got neural parasited by a retarded infestor
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 07 2011 08:55 GMT
#4
whats the code u used in sc2 editor? is it extremely long??


If you feel you have a scenario that requires a ridiculous amount of micro, please let us know.


Muta vs thor w/o magic box
muta vs muta ,dodge the "splash"
Blurb
Profile Joined November 2010
Denmark55 Posts
April 07 2011 08:55 GMT
#5
Burrow Roaches versus Forcefield/Stalker?
Could also be entertaining to see some dropship pickup micro.
I have a signature.
Vuridian
Profile Joined August 2010
Canada30 Posts
April 07 2011 08:55 GMT
#6
Wow that is really cool man! Keep up the great work!
"Come on down into my temple for the earth Sit in silence, and you will hear the words And if you stay, you'll never leave, you'll never walk alone The saviour of the universe is home"
Rb6v King
Profile Joined December 2010
Australia54 Posts
April 07 2011 08:56 GMT
#7
That was pretty cool - try recreating something that was done in bw, but in sc2.

Shitton of mutas vs shitton of ht with storm, make no muta die.

Gogogoogogo
Hard work pays off over time, laziness pays off now.
Atticus.axl
Profile Blog Joined April 2010
United States456 Posts
April 07 2011 08:56 GMT
#8
My jaw dropped while watching this. Excellent work! Now all I have to do is get up to about 800 accurate apm and I'll be set.
DoctorHelvetica <3
monterto
Profile Joined June 2010
Canada103 Posts
April 07 2011 08:57 GMT
#9
I guess this proves you can win un-winnable situations with machine-like micro.
I'm pretty much Hyuk but white...
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
April 07 2011 08:58 GMT
#10
mutas vs marines.

Make the mutas win =]
SmoKim
Profile Joined March 2010
Denmark10301 Posts
April 07 2011 08:58 GMT
#11
if i ever saw someone pull that split i would get a heart attack of sheer joy and nerdgasms
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Erionn
Profile Joined January 2011
United States1015 Posts
April 07 2011 09:00 GMT
#12
Holy shit that is insane. Maybe once Jaedong starts playing SC2...

The Marine vs Baneling video was even more insane.
NeonFox
Profile Joined January 2011
2373 Posts
April 07 2011 09:01 GMT
#13
If your Stalker idea is using blink micro to not loose a single stalker in a huge army fight that would be sick to watch.
StrifeCro
Profile Joined April 2010
United States69 Posts
April 07 2011 09:01 GMT
#14
holy shit lol this is like the best thing ever. especially the marine vs baneling video
Skrelt
Profile Joined November 2010
Netherlands306 Posts
April 07 2011 09:01 GMT
#15
Thats whas the most sickest thing i ever saw in sc2. just got no words for it......

......

Able to share this mod/script/thingy? would like to see this shit myself
The Wolfpack - Metalband from the Netherlands
Aequos
Profile Joined October 2010
Canada606 Posts
April 07 2011 09:01 GMT
#16
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 07 2011 09:02 GMT
#17
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though
JWill
Profile Joined December 2010
Canada52 Posts
April 07 2011 09:02 GMT
#18
Mass mutas engaging archons, suffering no splash damage, while not missing a single shot.
Diamond Zerg
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 07 2011 09:03 GMT
#19
On April 07 2011 18:01 Aequos wrote:
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.


haha yes this :D
Not sure if possible with those numbers because stim marauders can shoot faster than the blink rechargers (maybe) but would be cool to see in action
Severian
Profile Joined September 2010
Australia2052 Posts
April 07 2011 09:04 GMT
#20
On April 07 2011 18:02 Assault_1 wrote:
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though

I think it must use a script function to get each tank's current target (or to determine if a unit is being targeted). So it's kind of cheating.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 07 2011 09:06 GMT
#21
Those zerglings know what's coming....
I also watched the baneling video and uhh.....wow...marines counter banes pretty hard.

As for my suggestion, I would have to say 30 workers against 3? well micro'd blue flame hellions in a 8x8 unit square. Obviously the bot is microing the workers.
Porouscloud - NA LoL
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 07 2011 09:06 GMT
#22
wow, very well done video! Can you also make video of banes vs marines you tested?

idea: warp prism+2 immortals vs 100 roaches.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Erionn
Profile Joined January 2011
United States1015 Posts
April 07 2011 09:07 GMT
#23
On April 07 2011 18:06 ondik wrote:
wow, very well done video! Can you also make video of banes vs marines you tested?

idea: warp prism+2 immortals vs 100 roaches.


There is already a video, go to their youtube channel.
RoyalCheese
Profile Joined May 2010
Czech Republic745 Posts
April 07 2011 09:08 GMT
#24
I agree that this is kind of cheating, still cool to watch, though.
Kennigit: "Chill was once able to retire really young, but decided to donate his entire salary TO SUPPORT ESPORTS"
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 07 2011 09:09 GMT
#25
On April 07 2011 18:07 Erionn wrote:
Show nested quote +
On April 07 2011 18:06 ondik wrote:
wow, very well done video! Can you also make video of banes vs marines you tested?

idea: warp prism+2 immortals vs 100 roaches.


There is already a video, go to their youtube channel.


yea, saw it right now, impressive!

subscribed.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
SystemTV
Profile Blog Joined January 2011
Australia102 Posts
April 07 2011 09:10 GMT
#26
Baneling vid made me laugh... alot.

Awesome work though.
SystemTV - SEA's finest SC2 Stream
zeru
Profile Blog Joined September 2010
8156 Posts
April 07 2011 09:11 GMT
#27
--- Nuked ---
Blademage
Profile Joined November 2010
United States128 Posts
April 07 2011 09:13 GMT
#28
lol i wish i had infinite space vs banelings too > but dam thats still insane.
Basics > Legendaries
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 07 2011 09:14 GMT
#29
wow the baneling vid so good.. I wanna see idra's reaction if IMMvp used that micro against him
Asha
Profile Blog Joined November 2010
United Kingdom38156 Posts
Last Edited: 2011-04-07 09:15:33
April 07 2011 09:14 GMT
#30
The baneling vs marine one is absurd to watch...and that's just the MVP part =p

Really impressive, though after yesterdays thread about micro bots I'm scared about potential abuse on ladder and stuff
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
April 07 2011 09:14 GMT
#31
I can see the bane vs. Marine one actually work with some insane micro, but the ling vs. tank one is impossible IRL Awesome vids.
Hit me up ingame! ID: Markovian.126; Diamond@EU
RaiKhan
Profile Joined April 2010
Netherlands69 Posts
April 07 2011 09:17 GMT
#32
Wow, great job guys - super fun videos ! Now I can't wait to see if a human can pull off that marine micro
Gadd
Profile Joined April 2011
Sweden2 Posts
April 07 2011 09:17 GMT
#33
Gadd & Blid:
When a tank starts aiming (when its target dies for example), the bot assumes it's gonna fire at the closest zergling and executes a split

As for the cool "sphere"-effect in the beginning, we made the tanks prefer zerglings with more friends around, but the ai compensates for this too!

Glad you guys liked it
mikell
Profile Joined August 2010
Australia352 Posts
Last Edited: 2011-04-07 09:20:56
April 07 2011 09:18 GMT
#34
was this the bot that was in that replay with the perfectly burrowed roaches or was that another bot?

also

edit:
after reading its obvious this is ai coding in map editor.
drone hard
Gadd
Profile Joined April 2011
Sweden2 Posts
April 07 2011 09:19 GMT
#35
On April 07 2011 18:14 Asha` wrote:
Really impressive, though after yesterdays thread about micro bots I'm scared about potential abuse on ladder and stuff


This is just code in the editor, it has no connection to third party bots . So no worries!
TanX
Profile Blog Joined July 2010
Denmark92 Posts
April 07 2011 09:19 GMT
#36
On April 07 2011 18:14 theMarkovian wrote:
I can see the bane vs. Marine one actually work with some insane micro, but the ling vs. tank one is impossible IRL Awesome vids.


Well you could just do a spread before actually running into the siege tanks, that should work I think. Sure the unit mechanic tries to push them into a small ball, but a few well-placed hotkeys could fix that problem relatively well.
'but this is not supposed to be the old starcraft'
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 07 2011 09:20 GMT
#37
--- Nuked ---
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 07 2011 09:22 GMT
#38
That's sick! Take this, "SC2 has a low skill ceiling" haters!
Dommk
Profile Joined May 2010
Australia4865 Posts
April 07 2011 09:23 GMT
#39
How about these?

* Colossus vs Marine Micro
* Colossus vs Blink Stalker micro
* High Templar vs Marine Micro
* Blink Micro Stalkers vs Hydra and/or Roaches
* Stalker ball vs Baneling drops (with ovi speed ofc). Stalkers microing/blinking out of the way of banelings being dropped on them but the win condition is killing all the overlords/banelings. Could even do the same scenario with Roaches attacking them as well, with or without creep.
Asha
Profile Blog Joined November 2010
United Kingdom38156 Posts
April 07 2011 09:24 GMT
#40
On April 07 2011 18:19 Gadd wrote:
Show nested quote +
On April 07 2011 18:14 Asha` wrote:
Really impressive, though after yesterdays thread about micro bots I'm scared about potential abuse on ladder and stuff


This is just code in the editor, it has no connection to third party bots . So no worries!


Ah cool, well I shall resume applauding your quite spectacular efforts then =)
GeForceFX
Profile Joined June 2010
Lithuania101 Posts
April 07 2011 09:28 GMT
#41
Oh. My. God. That is so amazing O_o. Very very cool~~~ Thanks for doing this
"My biggest rival is myself" - Nada
NeXiLe
Profile Joined February 2006
Canada262 Posts
April 07 2011 09:30 GMT
#42
That's ridiculous. Would love to see more. I agree with wanting to see some blink stalker micro.
Curu
Profile Joined March 2010
Canada2817 Posts
April 07 2011 09:33 GMT
#43
This thread should be renamed to "KTFlash tries SC2 for the first time."
wat
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 07 2011 09:34 GMT
#44
wow that was amazing.

Idea: Siege tank w/ medivac micro vs Marauders.
Other idea: Blink Stalkers vs chargelots - blink mid-charge.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 07 2011 09:35 GMT
#45
that was pretty sick!
might i suggest, hydras vs colossi?
ModeratorBlame yourself or God
NExt
Profile Blog Joined September 2010
Australia1651 Posts
April 07 2011 09:36 GMT
#46
On April 07 2011 18:35 Zelniq wrote:
that was pretty sick!
might i suggest, hydras vs colossi?


oh zelniq .. that sounds impossible lol. colossus with range upgrade?? im so intrigued by this
Waiting for Protoss Jesus
Philosophy
Profile Joined May 2010
186 Posts
April 07 2011 09:39 GMT
#47
Whats so great about these videos is, that they show how much room for improvement there is and how micro can win impossible battles.

Makes me want to play some more. :D
zylog
Profile Joined August 2010
Canada943 Posts
April 07 2011 09:39 GMT
#48
Wow that's really awesome. I have an idea of something that would be cool to see:

- as well all know, you can only drop units one at a time from an overlord
- however, you can build as many overlords as you'd like because they don't cost food
- so for a doom drop, place 1 unit per overlord (maybe hydras would be good?), and drop the whole force at once
- you can use pickup/drop micro to either protect hydras that are getting targeted, or to do hit and runs
- you can also drop some queens to transfuse injured units/overlords

Some other ideas:
- void ray charge juggling
- super fast and precise force fields
- a few zerglings picking off a planetary fortress by running faster than the turret can turn
- using phoenix as a support unit to pick up your units that are targeted by ground only units
- mass neural parasite and then using other unit's abilities
PinkSoviet
Profile Joined March 2011
France45 Posts
April 07 2011 09:39 GMT
#49
-Stalker or C-shell marauders kitting immortals or roaches.

-marines vs storm

-Anything with blink stalkers

-something with colossi, maybe.
6poolin' my way to master 4v4
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 07 2011 09:44 GMT
#50
That was sick, especially the marine v baneling video. Really looking forward to more of this.
really?
NExt
Profile Blog Joined September 2010
Australia1651 Posts
April 07 2011 09:47 GMT
#51
On April 07 2011 18:44 Clearout wrote:
That was sick, especially the marine v baneling video. Really looking forward to more of this.


The marine vs baneling was godly. I was watching the first one I was like "damn MVP is soo good"... then a bot was splitting AND kiting.

great :D
Waiting for Protoss Jesus
Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2011-04-07 09:49:19
April 07 2011 09:48 GMT
#52
On April 07 2011 18:35 Zelniq wrote:
that was pretty sick!
might i suggest, hydras vs colossi?

Non-range-upgraded Hydras vs non-range-upgraded Colossi + Warp Prisms
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
April 07 2011 09:50 GMT
#53
the only terrible thing was the first thing that came to mind, people abusing this on ladder.
ponyo.848
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-04-07 09:53:05
April 07 2011 09:52 GMT
#54
Amazing!
"If I had force-fields in Brood War, I'd never lose." -Bisu
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 09:53 GMT
#55
blink stalkers vs banshees. Just make the stalkers blink just before the banshee attacks hits and see if u can kill em with no losses. Might also work if the banshees are cloaked. Anyone got any idea if the shots are cloaked as well :D
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Ajunta
Profile Joined October 2010
Germany522 Posts
April 07 2011 09:55 GMT
#56
how about perfect burrow/unborrow for roaches

put like 20 roaches against 50 marauders or something
Roaches
Profile Joined February 2011
Denmark152 Posts
April 07 2011 09:56 GMT
#57
This is how zerg is meant to be played!
hi grack
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 07 2011 09:56 GMT
#58
Stalkers vs tanks /avoiding splash as best as possible/?
Any stalker blink micro.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
April 07 2011 09:56 GMT
#59
On April 07 2011 18:53 mumakil wrote:
blink stalkers vs banshees. Just make the stalkers blink just before the banshee attacks hits and see if u can kill em with no losses. Might also work if the banshees are cloaked. Anyone got any idea if the shots are cloaked as well :D


The shots are visible.
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 07 2011 10:00 GMT
#60
Oh my god...
If MVP could micro like that in the future...
if happy ever afters did exist <3 @watamizu_
Roaches
Profile Joined February 2011
Denmark152 Posts
April 07 2011 10:00 GMT
#61
Just watched the marine split video that is the sickest shizzle I have ever seen lol.
hi grack
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 07 2011 10:03 GMT
#62
I really you stick with the more realistic examples of micro. It's really cool to see what can happen in the future. Like that bane thing.
This ling vs tank isn't so realistic, cool but not realistic. I doubt anyone will be that good that they can predict which ling will be hit.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
April 07 2011 10:05 GMT
#63
Of course you should make phoenix vs muta or phoenix vs anything.
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2011-04-07 10:15:01
April 07 2011 10:12 GMT
#64
On April 07 2011 19:05 leveller wrote:
Of course you should make phoenix vs muta or phoenix vs anything.


You can micro phoenixes pretty damn well against mutalisks without a bot, so i dunno how that would actually turn out to be amazing as the past videos has been.

Though, from a muta POV it could change somehow.
"If I had force-fields in Brood War, I'd never lose." -Bisu
HolyHenk
Profile Joined January 2011
35 Posts
April 07 2011 10:13 GMT
#65
Try doing Workers with detection vs DT
Curu
Profile Joined March 2010
Canada2817 Posts
April 07 2011 10:25 GMT
#66
On April 07 2011 19:13 HolyHenk wrote:
Try doing Workers with detection vs DT


....they one shot workers. No micro possible.
wat
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
April 07 2011 10:26 GMT
#67
After watching the marine split micro video, it kind of reminds me of pro WoW raiders doing progression (Utgard hard mode Mimiron for example). Except it took Stars like 1000+ tries to achieve this with the best gamers in the world and 25 pairs of hands.

And through many years of trials and tribulations, hardships and love, I have finally decided to speak the words I have meant to for so many years:

Automaton Bot 2000, will you marry me?
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 10:29 GMT
#68
When u have made enough of these sick ai modifications will you release a map where the ai that u face will be using these :D also is it possible to make a map where the unit ai automaticly does this for a human player. Would be so cool to play with a friend on custom map with both of us having godly micro lol
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Krikan
Profile Joined October 2010
Norway520 Posts
April 07 2011 10:31 GMT
#69
Omg, those marines, so sexy. :O
Naniwa on making the MLG finals: Uh, it's ok.
K4m4Hl
Profile Joined November 2010
Austria100 Posts
April 07 2011 10:35 GMT
#70
On April 07 2011 18:39 zylog wrote:
Wow that's really awesome. I have an idea of something that would be cool to see:

- as well all know, you can only drop units one at a time from an overlord
- however, you can build as many overlords as you'd like because they don't cost food
- so for a doom drop, place 1 unit per overlord (maybe hydras would be good?), and drop the whole force at once
- you can use pickup/drop micro to either protect hydras that are getting targeted, or to do hit and runs
- you can also drop some queens to transfuse injured units/overlords

Some other ideas:
- void ray charge juggling
- super fast and precise force fields
- a few zerglings picking off a planetary fortress by running faster than the turret can turn
- using phoenix as a support unit to pick up your units that are targeted by ground only units
- mass neural parasite and then using other unit's abilities



those are awesome, like the ling vs planetary the most
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
April 07 2011 10:35 GMT
#71
The marine vs banelings video was sick, maybe one day we might see something close to that :D And for the next thing,

Zerglings vs zealots maybe? Or maybe combine the two previous ones, so bangelings/zerglings vs tank/marine?

Or some kind of drop micro? And blink stalkers ofc. So many options.
If wishes were horses we'd be eating steak right now.
Lmui
Profile Joined November 2010
Canada6210 Posts
April 07 2011 10:39 GMT
#72
I want to see a ridiculous micro fest of stalkers vs marauders.

A move a huge amount of stalkers into marauders, shoot once, blink away before damage and repeat with EVERY stalker >=D

Also, mass workers vs zealots. You can utilize right click on minerals to phase through the zealots. I'd love to see probes taking out zealots with no losses and no health damage.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 07 2011 10:43 GMT
#73
Wow, fantastic videos. :O
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
awha
Profile Joined August 2010
Denmark1358 Posts
April 07 2011 10:43 GMT
#74
haha that was awesome to watch
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 07 2011 10:47 GMT
#75
Zealot vs workers and some units that kill the zealots over time. Theoretically you should be able to not lose any workers because they will run away after first hit and they have the same speed as zealots.
I will never ever play Mech against Protoss. - MVP
Marcus420
Profile Joined January 2011
Canada1923 Posts
April 07 2011 10:48 GMT
#76
Great, more cheats to abuse the game. great.
Rowa
Profile Joined July 2010
Belgium962 Posts
April 07 2011 10:51 GMT
#77
The marines vs banelings is so impressive, tho i feel no human excepted some kind of autistic kid would be able tu pull such insane mulstitasking off.
♞ To obtain a bird's eyes is to turn a blizzard to a breeze ♞
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 10:55 GMT
#78
On April 07 2011 19:48 Marcus420 wrote:
Great, more cheats to abuse the game. great.


These scripts are made with the map editor. This is no kind of hack nor shall it never be used on ladder. Like the OP said they are making it for fun and if it looks awesome while doing its thing then thats just a bonus :D


(i do hope we get a custom map with these for the ai though :D. maybe make it like the obs maps so your friends can see u get owned by uber micro)
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
RJau
Profile Joined August 2010
Australia141 Posts
April 07 2011 10:56 GMT
#79
This goes to show how far micro can go. And how far this game can evolve. What is the APM of both scenarios?
Dystisis
Profile Joined May 2010
Norway713 Posts
Last Edited: 2011-04-07 11:01:33
April 07 2011 10:56 GMT
#80
On April 07 2011 17:55 justiceknight wrote:
whats the code u used in sc2 editor? is it extremely long??

Probably not..

Event: unit starts attacking (or something like it, don't remember what it's called)
Conditions: attacking unit is siege tank (sieged)
And in the actions you put:
"pick each unit in region (convrt circle to region; point; targeted unit, 2) and do: order unit to move targeting (point; targeted unit) offset by 2 towards angle between position of (targeted unit) and (picked unit) degrees."

Some of the terms are off but the above should more or less work.
MadChem
Profile Blog Joined January 2011
Germany218 Posts
April 07 2011 10:58 GMT
#81
Wow, marine vs banelings is impressive. I would like to know how high the "APM" would be for a human...
"I am become death, the destroyer of worlds." - Oppenheimer
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 07 2011 10:58 GMT
#82
Awesome. I'd love to see the Colossus vs various unit micro. Maybe ~20 zergling (or whatever number would not overpower a colossus) microd to lose as few as possible. Hydra would be very interesting too.

Stimmed infantry avoiding multiple storms would be interesting too.
Creator of sc2unmasked.com
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
April 07 2011 11:01 GMT
#83
speeling/banes vs larget amount of speedlings? cause in theory speedlings should never die to banes unless the bane user executes some clever gambit.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
DougJDempsey
Profile Joined April 2010
747 Posts
April 07 2011 11:01 GMT
#84
Nice job. Pretty sick for the marines. But the zergling one was unrealistic tho.

On April 07 2011 19:47 Zaphid wrote:
Zealot vs workers and some units that kill the zealots over time. Theoretically you should be able to not lose any workers because they will run away after first hit and they have the same speed as zealots.


Also, did nony really say that? Heh.
xza
Profile Joined November 2010
Singapore1600 Posts
April 07 2011 11:04 GMT
#85
http://www.youtube.com/watch?v=DXUOWXidcY0&feature=related

holy mother of god look at that
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
mazqo
Profile Joined September 2010
Finland368 Posts
April 07 2011 11:10 GMT
#86
can you see how much apm does the microbot have in marine vs baneling?
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 07 2011 11:16 GMT
#87
nice work ^^. I really wondered why the lings split anticipating the shot, thanks for explaining how you did it hehe.

I would love to see this in marines/roach vs colossi . should be a bit more challenging as there is no one hit =)
SYNC_qx
Profile Joined October 2010
Germany197 Posts
April 07 2011 11:16 GMT
#88
This was incredible! I also watched the Marine Baneling one.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
April 07 2011 11:21 GMT
#89
Who said micro couldnt win games?

With this godlike micro you sure can turn the odds of the tides! Awesome work, I want to see more youtube videos by you guys.
Flying, sOs, free, Light, Soulkey & ZerO
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 07 2011 11:23 GMT
#90
definitely try phoenix vs muta and marine vs colossi^

kudos for this by the way, super kool!
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 07 2011 11:29 GMT
#91
On April 07 2011 20:01 Digamma wrote:


Show nested quote +
On April 07 2011 19:47 Zaphid wrote:
Zealot vs workers and some units that kill the zealots over time. Theoretically you should be able to not lose any workers because they will run away after first hit and they have the same speed as zealots.


Also, did nony really say that? Heh.


Look it up in his post history
I will never ever play Mech against Protoss. - MVP
sleepingdog
Profile Joined August 2008
Austria6145 Posts
April 07 2011 11:33 GMT
#92
I really really like the marine-split demo, because it actually shows what's possible with godlike micro. Makes me wanna see Flash vs Jaedong marine vs bling battles.
"You see....YOU SEE..." © 2010 Sen
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 07 2011 11:33 GMT
#93
this is literally an insane ai. :o
Azzur
Profile Blog Joined July 2010
Australia6255 Posts
April 07 2011 11:36 GMT
#94
This is very very very awesome
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-04-07 11:37:23
April 07 2011 11:37 GMT
#95
Very impressive.

Sad thing is that that ling vs. tank micro is just impossible no matter how good you are, but you can get close to that marine vs. bling micro.
You should never underestimate the predictability of stupidity
BleaK_
Profile Joined November 2010
Norway593 Posts
April 07 2011 11:37 GMT
#96
Wow, the zerglings split just blew my mind
whiteguycash
Profile Joined April 2010
United States476 Posts
April 07 2011 11:38 GMT
#97
On April 07 2011 19:55 mumakil wrote:
Show nested quote +
On April 07 2011 19:48 Marcus420 wrote:
Great, more cheats to abuse the game. great.


These scripts are made with the map editor. This is no kind of hack nor shall it never be used on ladder. Like the OP said they are making it for fun and if it looks awesome while doing its thing then thats just a bonus :D


(i do hope we get a custom map with these for the ai though :D. maybe make it like the obs maps so your friends can see u get owned by uber micro)


Actually, its very possible that something like this has already been made and implemented.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

All it would take is for someone to make a 3rd party program to be able to utilize the same AI that you have implemented in SC2 custom map editor


Daria
Profile Blog Joined August 2010
Australia500 Posts
April 07 2011 11:41 GMT
#98
Amazing stuff, hope to see more of it
daria[e]
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
Last Edited: 2011-04-07 11:46:06
April 07 2011 11:44 GMT
#99
If human could micro like that and macro same time... Would be sick

that marine micro was so sick :S
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Creep
Profile Joined September 2010
United States229 Posts
April 07 2011 11:46 GMT
#100
Those videos are so sick. If only half of these were possible for humans to do.
Ashur
Profile Joined January 2004
Czech Republic646 Posts
April 07 2011 11:46 GMT
#101
Yey i like this idea soooo much, amazing work!
mafia shit bullshit
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
April 07 2011 11:47 GMT
#102
Hoooooly shit! That looks AMAZING.

Imagine if that was the future of SC2 (yes I know it's impossible). BUT JUST IMAGINE.

The marine vs. banelings video was sexy as hell.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Marksel
Profile Joined October 2010
Netherlands56 Posts
Last Edited: 2011-04-07 11:50:22
April 07 2011 11:49 GMT
#103
I would really love to see any zerg ground unit vs thor, using burrow to reset the attack charge time of the thor.

that or mass muta vs archon or thor.
That's actually quite true -Tasteless
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
April 07 2011 11:51 GMT
#104


Brood War memories =P
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 11:54 GMT
#105
On April 07 2011 20:38 whiteguycash wrote:
Show nested quote +
On April 07 2011 19:55 mumakil wrote:
On April 07 2011 19:48 Marcus420 wrote:
Great, more cheats to abuse the game. great.


These scripts are made with the map editor. This is no kind of hack nor shall it never be used on ladder. Like the OP said they are making it for fun and if it looks awesome while doing its thing then thats just a bonus :D


(i do hope we get a custom map with these for the ai though :D. maybe make it like the obs maps so your friends can see u get owned by uber micro)


Actually, its very possible that something like this has already been made and implemented.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

All it would take is for someone to make a 3rd party program to be able to utilize the same AI that you have implemented in SC2 custom map editor





Yeah i saw that too and i did not say its impossible i just said the maker of the automaton 2000 did it with map editor scripts and said(i think we can take his word for this :D) that it wont be used as a hack/it is no hack
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 07 2011 11:54 GMT
#106
that is scary! O_O

i'd really love to see the marines vs banelings as well... I've been working on this lately and it could probably give a hint or two on how to do it optimally! thanks for sharing
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
April 07 2011 11:56 GMT
#107
Holy shit that was awesome! Would love to see the marines vs banes vid tho!
"What is this TeamSupportGroup?" - mahnini.
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 11:56 GMT
#108
@CursedFeanor, just go to his youtube channel, it's there.
That's actually quite true -Tasteless
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 07 2011 11:57 GMT
#109
I'd like to see the computer count how much SC2-APM it is executing to move the zerglings in the way it does =). How many of the 100 have to alter their path to avoid the tank fire and how fast those clicks would have to come.

The second I see something like this I wonder when the impossible becomes possible? Can a human user split 100 zerglings to defeat 20 siege tanks, and what APM did he perform at?

My gut tells me the coding required to actually generate the computer's APM would be as difficult as a human doing what the Automaton 2000 just did.

P.S. Shout out to that little guy, who first saw on Scrap Station and loved.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
SmoKim
Profile Joined March 2010
Denmark10301 Posts
April 07 2011 11:58 GMT
#110
On April 07 2011 20:51 snotboogie wrote:
http://www.youtube.com/watch?v=NcjQhig88wE&feature=player_embedded

Brood War memories =P


imagine that video with Banshe's

"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Marcus420
Profile Joined January 2011
Canada1923 Posts
April 07 2011 11:59 GMT
#111
On April 07 2011 20:54 CursedFeanor wrote:
that is scary! O_O

i'd really love to see the marines vs banelings as well... I've been working on this lately and it could probably give a hint or two on how to do it optimally! thanks for sharing

http://www.youtube.com/watch?v=DXUOWXidcY0&feature=related

OMFG.
tgun
Profile Blog Joined August 2010
434 Posts
April 07 2011 12:00 GMT
#112
This is just insane.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
April 07 2011 12:00 GMT
#113
Ohmygod I need such micro with marines vs tanks and with marines vs banelings ))))
Let's go back to training, computer can't be better than me.
http://www.twitch.tv/becosmos
DreamOen
Profile Joined March 2010
Spain1400 Posts
April 07 2011 12:00 GMT
#114
is that a cheat tool post on team liquid??? Awaiting for the hammer

User was warned for this post
Tester | MC | Crank | Flash | Jaedong | MVP
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 12:02 GMT
#115
Could the people claiming this to be cheats please open their freaking eyes and actually read something before opening their mouths? seriously..
That's actually quite true -Tasteless
Ryhn
Profile Joined February 2010
United States509 Posts
April 07 2011 12:03 GMT
#116
This is one of the sexiest things I've ever seen.

Now all we need is a few bots armed with these capabilities to duke it out.

Uber AI ZvT anyone? -- That could potentially be more entertaining than watching the pros.
Famous Books Written by Progamers - "Clam: Mastering your other self"
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 12:12 GMT
#117
On April 07 2011 21:00 DreamOen wrote:
is that a cheat tool post on team liquid??? Awaiting for the hammer





This is not a cheat tool! This is a ai code on the map editor that allows all of this. I have no idea how these things work but im quite sure u cant just use these in a ladder game. If we ever get a chance to play with these/against these it would be on a custom map only.

(btw i got no official info from the maker im just guessing pretty much :D)
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
April 07 2011 12:13 GMT
#118
next project: Automaton 2000 Marines and normal seige tanks vs Automaton 2000 zerglings and normal banelings.

GO
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
April 07 2011 12:16 GMT
#119
wooow that is so awesome! definitely do some blink stalker vids!
Hypatio
Profile Joined September 2010
549 Posts
April 07 2011 12:17 GMT
#120
This could actually be an immensely useful tool to test human limits (not so much for the zergling vs. tank micro since that is generally impossible).

I would highly suggest try to implement an APM-limiter on the bot. In other words, assign a maximum APM the bot is allowed to use (perhaps by requiring a certain amount of time to pass between actions). Then you could see what kind of APM you need to have to perform intense micro.

The only problem is that you might also want to implement boxed unit selection instead of individually commanding the units. Also I would like to see:

Blink micro
phoenix vs. mutalisk
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 07 2011 12:17 GMT
#121
woah pretty sick. reminds me of the good old bw ai microing bots.
When they see MC Probe, all the ladies disrobe.
SixTwo
Profile Joined May 2010
Netherlands68 Posts
April 07 2011 12:20 GMT
#122
5 orso phoenix versus 20-ish mutas without the phoenix getting hit, should be doable with the phoenix's 4 range versus muta's 3.

but impressive video, loved the marine micro.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 07 2011 12:20 GMT
#123
--- Nuked ---
Deso
Profile Joined November 2010
Austria88 Posts
April 07 2011 12:21 GMT
#124
That's so cool! Wanna see more!
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 12:22 GMT
#125
Another suggestion, something involving mass hunter seeker missle dodging.
That's actually quite true -Tasteless
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 07 2011 12:26 GMT
#126
Definitely do a colossus one, it's amazing how weak you can make colossi if you dodge their splash.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 07 2011 12:32 GMT
#127
Is there no "cheating" at all involved? Does the script trigger by the AI seeing that the a unit has come in range of a tank and then trigger again as long as a unit is within the tank range sequentially or does it trigger when a tank starts aiming at a target? What would happen if none of the zerglings had vision of the tank when it fired(ie. if it was on a cliff)? I guess my question is, does the AI use any information not available to the player?
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
April 07 2011 12:34 GMT
#128
On April 07 2011 21:32 DrainX wrote:
Is there no "cheating" at all involved? Does the script trigger by the AI seeing that the a unit has come in range of a tank and then trigger again as long as a unit is within the tank range sequentially or does it trigger when a tank starts aiming at a target? What would happen if none of the zerglings had vision of the tank when it fired(ie. if it was on a cliff)? I guess my question is, does the AI use any information not available to the player?


Technically, the information is available to the player; all you have to do is learn how seige tank targeting works through experimentation, right?
Virtue
Profile Joined July 2010
United States318 Posts
April 07 2011 12:36 GMT
#129
Haven't there been some people posting things about losing on ladder to people with 1000 apm and ungodly micro in the last few days? Or were they just complaining about supposed 'map hacks'.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 07 2011 12:40 GMT
#130
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right
Kevmeister @ Dota2
Maginor
Profile Joined May 2010
Norway505 Posts
April 07 2011 12:41 GMT
#131
Somebody already made a phoenix vs muta ai.





The second one kills them faster, but takes some damage. If the phoenix wants to avoid all damage it will only get a few shots off now and then.
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
April 07 2011 12:41 GMT
#132
looks really really awesome. damn
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 12:45 GMT
#133
On April 07 2011 21:40 FliedLice wrote:
Show nested quote +
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Dankbeer
Profile Joined November 2010
United States61 Posts
April 07 2011 12:47 GMT
#134
Amazing script/video. well done. thanks
Tomorrow comes today.
Marcus420
Profile Joined January 2011
Canada1923 Posts
Last Edited: 2011-04-07 12:48:45
April 07 2011 12:48 GMT
#135
On April 07 2011 21:45 mumakil wrote:
Show nested quote +
On April 07 2011 21:40 FliedLice wrote:
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)

No human could do that. period.

This would be a CHEAT if used on ladder. Dont argue that its not.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 07 2011 12:50 GMT
#136
On April 07 2011 21:34 goiflin wrote:
Show nested quote +
On April 07 2011 21:32 DrainX wrote:
Is there no "cheating" at all involved? Does the script trigger by the AI seeing that the a unit has come in range of a tank and then trigger again as long as a unit is within the tank range sequentially or does it trigger when a tank starts aiming at a target? What would happen if none of the zerglings had vision of the tank when it fired(ie. if it was on a cliff)? I guess my question is, does the AI use any information not available to the player?


Technically, the information is available to the player; all you have to do is learn how seige tank targeting works through experimentation, right?

That was not what I was talking about. A player would not be able to dodge fire from a tank he does not see. And even in the case where the information could be derived from information the player has, deriving it yourself instead of hacking into the AI of the opponent is a much harder task.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
April 07 2011 12:52 GMT
#137
Damn. Marine vs Baneling one was sick.

How much APM does the AI use to do something like that?
@Drayxs | Drayxs.221 | Drayxs#1802
mumakil
Profile Joined September 2010
Finland33 Posts
April 07 2011 12:54 GMT
#138
On April 07 2011 21:48 Marcus420 wrote:
Show nested quote +
On April 07 2011 21:45 mumakil wrote:
On April 07 2011 21:40 FliedLice wrote:
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)

No human could do that. period.

This would be a CHEAT if used on ladder. Dont argue that its not.



Yes but no one is talking about using it on the ladder. At least i cant see the point of using it on the ladder when if i dont actually have the skill(that and the apm jumping to stupid numbers would get me banned in a few hours :D)

And i admit no human could do it right now. probably never but what im trying to say is that the game uses all the info the player would have in that situation(if i understood it correctly) so in theory, a super human with more brainpower to process all the movements and info(and better speed and stamina than the normal human) could do it. Of course no one can actually do it but the AI is not actually cheating its just playing really really really fast :D.


PS: If ever used on the ladder in anyway the user should be banned ofc. but remember we are not talking about a hack bot here its just a AI script so unless blizz updates their ladder maps with it. It cannot be used in ladder in its current form
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Special Endrey
Profile Joined June 2010
Germany1929 Posts
April 07 2011 12:54 GMT
#139
n freakin 1 - wanna see marine video pls =)
This signature is ruining eSports - -Twitter: @SpecialEndrey
Rassy
Profile Joined August 2010
Netherlands2308 Posts
April 07 2011 12:56 GMT
#140
Wow thats amazing
Shows how much potential to improve is still untapped

dont agree with the muta vid btw
If the mutas are smart i am sure they can kill the phoenix on that map
Since the phoenix is allowed godly control, then why are the mutas not?

mutas should spread all across the map aproaching the phoenix from all directions so it cant keep running tailing 50 mutas -.-
qrs
Profile Blog Joined December 2007
United States3637 Posts
April 07 2011 12:57 GMT
#141
On April 07 2011 21:48 Marcus420 wrote:
Show nested quote +
On April 07 2011 21:45 mumakil wrote:
On April 07 2011 21:40 FliedLice wrote:
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)

No human could do that. period.

This would be a CHEAT if used on ladder. Dont argue that its not.
You are missing the point. He's saying that the AI isn't breaking the rules of the game. The original post he's responding to calls Insane AI "the cheating crap we got from Blizzard", because to make it stronger, rather than make the AI smarter, Blizzard gave it the ability to break the rules of the game (maphack, mineral hack).

As to whether it would be cheating to put a bot with abilities like these on the ladder (as the original post seems to suggest), I think as long as it was clearly labeled as a bot, that would be fine. Not sure what Blizzard's TOS say though.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
staxringold
Profile Joined October 2010
United States173 Posts
April 07 2011 13:09 GMT
#142
That kind of anti-baneling micro is crazy.
staxringold
Profile Joined October 2010
United States173 Posts
April 07 2011 13:10 GMT
#143
On April 07 2011 21:57 qrs wrote:
Show nested quote +
On April 07 2011 21:48 Marcus420 wrote:
On April 07 2011 21:45 mumakil wrote:
On April 07 2011 21:40 FliedLice wrote:
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)

No human could do that. period.

This would be a CHEAT if used on ladder. Dont argue that its not.
You are missing the point. He's saying that the AI isn't breaking the rules of the game. The original post he's responding to calls Insane AI "the cheating crap we got from Blizzard", because to make it stronger, rather than make the AI smarter, Blizzard gave it the ability to break the rules of the game (maphack, mineral hack).

As to whether it would be cheating to put a bot with abilities like these on the ladder (as the original post seems to suggest), I think as long as it was clearly labeled as a bot, that would be fine. Not sure what Blizzard's TOS say though.


Assuming it's anything like the WoW ToS, modifying the game in any way is a violation. The real question is will they enforce it.
garbanzo
Profile Joined October 2009
United States4046 Posts
April 07 2011 13:11 GMT
#144
Wow, that was freaking crazy! It was awesome to just see all the other zerglings move out of the way right before the siege tank fires.

I'll have to watch the other videos now.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
April 07 2011 13:11 GMT
#145
Well I have a new impossible goal to aspire to now! yay!

Just you wait, I'll have better micro than you automaton 2000!
deadjon
Profile Joined August 2010
United States83 Posts
April 07 2011 13:13 GMT
#146
On April 07 2011 17:55 Blurb wrote:
Burrow Roaches versus Forcefield/Stalker?
Could also be entertaining to see some dropship pickup micro.

Immortal / Warp Prism micro would be cool to see vs roaches or marauders.
Huh... wha?
Gaspa
Profile Joined February 2011
Brazil109 Posts
April 07 2011 13:16 GMT
#147
Hi there, an engineer myself, I have lots of ideas on this.

Run some iterations to find out the average functions of "X lings vs Y tanks, lings win (find the minimum value of X)" and the same with rines/banes. And/or "X lings can kill Y tanks with Z lings survive", also "X lings vs Y tanks, Z tanks survive".

Well, you could also do a general script where you check the speed, acceleration and range of two units to see if kiting is possible. When this is true, do a "kiting" AI.

Man, this sounds like homework, only MORE FUN! =D
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 07 2011 13:19 GMT
#148
Those are both pretty awesome and fun to watch.

Would love to see something like roach vs a gateway colossus army
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 07 2011 13:20 GMT
#149
Would be pretty cool to see on ladder one day, the other player says: do you object to playing an autonomous AI? If no answer or 'yes' answer, it ggs. If 'no' objection, it says glhf and plays on. How high do you think it could get?
Logros
Profile Joined September 2010
Netherlands9913 Posts
April 07 2011 13:21 GMT
#150
Props for using Dream Theater music, and nice work on the rest .
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 07 2011 13:22 GMT
#151
--- Nuked ---
ffadicted
Profile Joined January 2011
United States3545 Posts
April 07 2011 13:23 GMT
#152
Requesting vidja of blink micro plz!! D:
SooYoung-Noona!
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
April 07 2011 13:28 GMT
#153
Brilliant, all I have to say. Looking forward to more. Blink obvious choice, but I'd love to see spreading against colossus?
Khanz
Profile Joined April 2010
France214 Posts
Last Edited: 2011-04-07 13:30:00
April 07 2011 13:29 GMT
#154
wow insane excuse me for being ignorant but in what concretly this would help ? to play against perfect micro AI ? Or is it just for show ? It seems like this bot can be abused on ladder o.o'?
Don't worry, zombies eat brains. You're safe
DJay_
Profile Joined February 2010
United States103 Posts
April 07 2011 13:31 GMT
#155
this is really awesome and i cant wait to see what else you manage to pull off in the future
faulty
Profile Blog Joined November 2010
Canada204 Posts
April 07 2011 13:32 GMT
#156
this was highly entertaining, nice vid.
"More gg, more skill" - White-Ra
TrANCE,
Profile Joined December 2010
301 Posts
April 07 2011 13:33 GMT
#157
Really awesome like Severian said is kinda cheating. For a human to do that you would have to calculate which units the Tanks are targeting which would be a godly feat in its self then have the dexterity to split the lings in a fraction of a second I even think Superman would have trouble with it...if he was real
Xacalite
Profile Joined September 2010
Germany533 Posts
April 07 2011 13:33 GMT
#158
with this bot the units that can kite stuff without being hit (marauders vs anything with range <6 ; banshees vs marines ; marines vs banes etc..) will become unkillable wich i think is pretty interesting for single player practice vs AI.

Anyways that video of the lings sure gave me a boner, sooo beautiful like little flowers =)=)=)
I feel fear...for the last time
BGrael
Profile Joined November 2010
Germany229 Posts
April 07 2011 13:35 GMT
#159
Lol, I need that kind of micro. I'm looking forward to the stalker one.
ELA
Profile Joined April 2010
Denmark4608 Posts
April 07 2011 13:38 GMT
#160
Seeing this, makes me realize that Starcraft 2 needs a "Target of target"-hotkey/function - That would be ace
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2011-04-07 13:58:21
April 07 2011 13:57 GMT
#161
would luv 2 see somethin like this in yabot, perhaps with an ajustable difficulty so its not so surreal. to have computer execute a build and micro properly, to practise against.
kawaiiryuko
Profile Blog Joined January 2011
United States368 Posts
April 07 2011 13:59 GMT
#162
Wooooooooooow! This is just so awesome to watch! Kudos to OP - I am definitely looking forward to more videos. It's like a piece of art!
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2011-04-07 14:00:10
April 07 2011 13:59 GMT
#163
Imagine someone does that to you on the ladder!

Me: "All you have is a bunch of marines? HAHA, BANELINGS ENGAGE!"
Automaton2000: "c-h-a-l-l-e-n-g-e a-c-c-e-p-t-e-d"

Me: "NOOOOO..!"
workers, supply, money, workers, supply, money, workers, ...
MegaManEXE
Profile Joined September 2010
United States845 Posts
April 07 2011 14:01 GMT
#164
That marine one was so sick to watch, can't wait for more.
garbanzo
Profile Joined October 2009
United States4046 Posts
April 07 2011 14:04 GMT
#165
That marine vs. baneling micro was ridiculous. It's amazing that you can do this just using the map editor. Reminds me of this awesome AI for SCBW:
http://www.youtube.com/watch?v=NcjQhig88wE
That one required an external program though.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 14:11 GMT
#166
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?
That's actually quite true -Tasteless
Shirolol
Profile Joined April 2010
England504 Posts
April 07 2011 14:15 GMT
#167
That was actually REALLY impressive to watch! There needs to be a whole series created of these for our viewing pleasure.

On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.
Korean Netizen wrote: My ears died from the static and the music and my eyes died from the depressing gameplay and bad observer.
Gobbles
Profile Joined August 2010
Canada91 Posts
Last Edited: 2011-04-07 14:37:27
April 07 2011 14:37 GMT
#168
I would be interested in seeing how clean a marine split you can do with banelings on creep!

Edit: Split/ Kite etc..
You already said spite
lucasgir
Profile Joined September 2010
France10 Posts
Last Edited: 2011-04-07 14:37:52
April 07 2011 14:37 GMT
#169
On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


Yes I was wondering why pro don't send 3-4 splitted zergling just before their mass zergling in order to absorb the first few blow with minimal loss.
It wouldn't require a lot of APM and may reduce the tank effectiveness quite a bit against speedling...
Munk-E
Profile Blog Joined July 2010
United States672 Posts
April 07 2011 14:38 GMT
#170
I had an idea to make this a while ago, but unfortunately, I have no idea how to program.

But my idea was that towards the beggining of the game, you bring 8 workers to the opponents base, and using the thing where they cant mine if you're mining their minerals, completly stop them from mining! This would require a ton of micro to keep them alive, as well as not allowing any mining.
You recognise me because of my signature!
ki11z0ne
Profile Joined January 2011
United States427 Posts
April 07 2011 14:40 GMT
#171
how does it no what exact ling will die?
SC > halo
FLuE
Profile Joined September 2010
United States1012 Posts
April 07 2011 14:42 GMT
#172
The cool thing with this, is even if the micro is not possible to obtain what it can show is "here is what the ideal micro would look like." So you can try your best to mimic it to some degree, how best to split, etc. So pretty cool use because it at least gives you an idea of what you should be attempting to do to avoid splash or split groups even if you only mimic it 10% it is a start.
lucasgir
Profile Joined September 2010
France10 Posts
April 07 2011 14:56 GMT
#173


Show nested quote +
On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.
imp42
Profile Blog Joined November 2010
398 Posts
April 07 2011 15:03 GMT
#174
Absolutely awesome and great creativity to come up with the idea and implementation in the first place. Congrats!
50 pts Copper League
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 15:05 GMT
#175
On April 07 2011 23:56 lucasgir wrote:
Show nested quote +


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?
That's actually quite true -Tasteless
Sqq
Profile Joined August 2010
Norway2023 Posts
April 07 2011 15:08 GMT
#176
The baneling one gave me zerg tears, the better players get at controling the marines the less damage them banes will be doing, really bloody awesome tinkering in the editor man, thumbs up!
Dead girls don't say no.
thehitman
Profile Blog Joined July 2010
1105 Posts
April 07 2011 15:10 GMT
#177
perfect baneling micro. All banelings killing at least 4 marines.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2011-04-07 15:19:39
April 07 2011 15:17 GMT
#178
Haha that's really awesome (hilarious uses of gsl footage too haha), would be great to see the video of 20 marines vs 40 speed banes tho

edit: nvm found the marine splitting video.... awesome work! Really fun to watch haha
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
lucasgir
Profile Joined September 2010
France10 Posts
Last Edited: 2011-04-07 15:26:19
April 07 2011 15:24 GMT
#179
On April 08 2011 00:05 Marksel wrote:
Show nested quote +
On April 07 2011 23:56 lucasgir wrote:


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?


Judging by the OP answer, it seems it's true for all shots :

Regarding the zerglings splitting before the shot lands. The script is capable of determining which zergling that is going to take the next blow. When a tank starts aiming (when its target dies for example), the bot predicts it's gonna fire at the closest zergling and executes a split the AI of Starcraft 2 is very predictable in that meaning..


Unless he means the closest zergling to the previous target, it seems to always be the closest to the tank
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 07 2011 15:27 GMT
#180
On April 08 2011 00:05 Marksel wrote:
Show nested quote +
On April 07 2011 23:56 lucasgir wrote:


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?


There is no such thing as smart-fire. Tanks simply do not overkill their targets because they don't have a projectile - the damage is instant.

What you want to do bumrushing tanks is spread as much as possible (maybe use patrol) and a-click to a point well beyond the tanks so that the lings do not converge.
meep
Profile Blog Joined August 2009
United States1699 Posts
April 07 2011 15:28 GMT
#181
WOW that looked awesome
閑静 しずか (ノ・_・)ノ
dave333
Profile Joined August 2010
United States915 Posts
April 07 2011 15:29 GMT
#182
And blizzard said they needed to give rines a moveshot XD they already have it
insolentrus
Profile Joined January 2011
Russian Federation304 Posts
April 07 2011 15:30 GMT
#183
LOOLOLOLO about marines video
Elothis
Profile Joined March 2011
111 Posts
April 07 2011 15:32 GMT
#184
maybe blink stalker micro would be really nice for next
Clow
Profile Blog Joined September 2008
Brazil880 Posts
April 07 2011 15:33 GMT
#185
That was indeed pretty cool :O there's so many things like this in SC2
(–_–) CJ Entusman #33
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
April 07 2011 15:43 GMT
#186
Now we know what would happen if Flash played starcraft 2.
Descolada in everything not TL/Starcraft
STS17
Profile Joined April 2010
United States1817 Posts
April 07 2011 15:52 GMT
#187
Nice work with the scripting.

I would like to see hellion vs speedling micro (currently, speedlings "counter" blue flame hellions because of their speed on creep, though perfect micro of the hellions should mitigate this). Muta vs Archon and Queen vs anything (perfect transfuse should keep all queens alive). anything vs Colossus would be sweet as well
Platinum Level Terran - Take my advice from that perspective
Geegeez
Profile Blog Joined September 2010
Canada226 Posts
April 07 2011 15:54 GMT
#188
That's INSANE! Well done!
GQz
Profile Joined September 2010
Australia168 Posts
April 07 2011 16:04 GMT
#189
When the zerglings split, don't some overlap (ie. when two tanks are going to hit two zerglings and the zerglings around the ones that are going to be hit clump up). With the clumping, isn't it impossible for perfect micro? or am i wrong in that regard? =S
samiam
Profile Joined December 2010
United States19 Posts
April 07 2011 16:31 GMT
#190
stalkers blinking to avoid banshee shots while being attacked by zealots
I'd rather be mothership rushing in platinum then 4gating in diamond
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
April 07 2011 16:34 GMT
#191
Perhaps a zergling/marine micro VS hellions? :D
I get brain like a skull
SheaR619
Profile Joined October 2010
United States2399 Posts
April 07 2011 16:37 GMT
#192
holy shiz?! This is an excellent example of PERFECT micro which everyone is suppose to aim to get but is impossible lol. I think the pros once said that it is impossible to get perfect micro but it was possible to get perfect macro. This is a great example of perfect micro that no one can ever achieved but it sure does show the potential of having perfect micro is :O
I may not be the best, but i will be some day...
Noocta
Profile Joined June 2010
France12578 Posts
April 07 2011 16:42 GMT
#193
The marine vidéo make me drop my jaw on the table.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 07 2011 16:45 GMT
#194
It was very enlightening because now we've SEEN what "perfect" micro is in these situations. With that in our pocket, the pros know what flawless is, and they have something to try to accomplish, even if it will make their mouse explode, or just plain impossible.

I would like to suggest another micro scenario.
1) Attacking Colossi with Marines and using the exact same method of singling out the marine being targetted.
2) A single blink stalker that is up against 100 projectile-shot enemies. The stalker has:
Infinite attack power.
Can only survive two hits.
3 second Blink cooldown.
ALPINA
Profile Joined May 2010
3791 Posts
April 07 2011 16:50 GMT
#195
Would be even cooler to see how those marine handle situation on creep
You should never underestimate the predictability of stupidity
Infernus
Profile Joined July 2009
Norway222 Posts
April 07 2011 16:56 GMT
#196
woahhh! :D This is so awesome!! Loving how you edit the vids aswell :-) When I heard In Flames I knew I was in love with you guys<3
sup ;o
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
April 07 2011 16:58 GMT
#197
I'd like to see a combination: Marine/Tank vs. Ling/Bling. Though I guess the marines would kind of pwn everything...

Marine/Thor vs Muta would be cool. I guess the mutas would clump up vs the marines, and then suddenly split when the thor fires?
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
April 07 2011 16:59 GMT
#198
Awesome!! Man i wish i could split my marines like that .

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
SolHeiM
Profile Blog Joined April 2010
Sweden1264 Posts
April 07 2011 17:01 GMT
#199
I wonder if any of these videos will change the way pro-gamers approach their micro. Obviously you can't replicate the zergling split thingy and the marine micro is pretty much impossible as well. But other types of units might have some ingenious micro trick to them that we haven't thought of yet.

You need to make more! It's pretty insane what you can do when everything is completely perfect. ^^
Orzabal
Profile Joined December 2009
France287 Posts
April 07 2011 17:02 GMT
#200
Ok guys, THIS is insane difficuty. Blizzard AI sucks !
Gaspa
Profile Joined February 2011
Brazil109 Posts
April 07 2011 17:06 GMT
#201
On April 07 2011 21:48 Marcus420 wrote:
Show nested quote +
On April 07 2011 21:45 mumakil wrote:
On April 07 2011 21:40 FliedLice wrote:
On April 07 2011 21:20 Inori wrote:
@ OP

can you please give me a slight hope that you will turn Automaton into a fully working AI bot that we could play on bnet? Like actually "Insane" AI, instead of the cheating crap we got from Blizzard.


So that Zergling vs Tank AI isn't cheating?

...right



In theory it isnt actually cheating a human could do it if he knew exactly how the tank targeting works also he would need like 8000 apm or something ridicilous like that so we will actually never get to see it(until that razor april fools machine becomes a reality at least). Oh also the human player would have to have the game sense to see which zergling would be targetted next(as the op says its the closest one so u should be able to deduce it :D)

so not actually cheating just playing really really fast :D

also theres a world of difference between a maphack and a extra minerals hack for the AI when we can make the games more fair by just giving them uber micro. A player cant over come extra minerals and extra info but he can overcome better control(how much better control a player can overcome is debatable but still the point stands :D)

No human could do that. period.

This would be a CHEAT if used on ladder. Dont argue that its not.


And who said anything about using it on Ladder? Read more carefully before posting comments like that.
"I cannot believe you were stupid enough to be offended by what I said" -- A. Schoenberg
Whitewing
Profile Joined October 2010
United States7483 Posts
April 07 2011 17:07 GMT
#202
While the marine video I think is crazy to watch, if you think about the micro involved, the zergling vs. siege tank one was far more impressive. I mean holy shit: not one tank did splash damage.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Blurb
Profile Joined November 2010
Denmark55 Posts
April 07 2011 17:12 GMT
#203
Edit: Regarding the zerglings splitting before the shot lands. The script is capable of determining which zergling that is going to take the next blow. When a tank starts aiming (when its target dies for example), the bot predicts it's gonna fire at the closest zergling and executes a split the AI of Starcraft 2 is very predictable in that meaning..


After reading your edit on the Zergling micro, would it work if the T microed the tanks to fire at specific targets? As they don't overkill, you could basically shift-attack through the bunch, and if aiming for the middle lings, the casualties could be about just as severe as if the lings were unmicroed. You could probably still write a script that slice the lings into a number of groups, two that are 'outside' the target line, and one that is inside. The middle line would then be sliced into smaller groups, as it is not known which zergling will be targeted.

Have an automaton to control the tanks, and another one to control the lings - let havoc ensue!
I have a signature.
Rain.cz
Profile Joined July 2010
Czech Republic227 Posts
April 07 2011 17:14 GMT
#204
oh my god that was insane, i wish i had micro like automaton
I'm in Golden league, don't take my opinions seriously
pycho
Profile Joined January 2011
Paraguay372 Posts
April 07 2011 17:14 GMT
#205
blink stalkers vs anything! gogo
KevinIX
Profile Joined October 2009
United States2472 Posts
April 07 2011 17:16 GMT
#206
You should try making a full AI for people to play against! This is amazing.
Liquid FIGHTING!!!
caution.slip
Profile Blog Joined June 2007
United States775 Posts
April 07 2011 17:17 GMT
#207
this was very cool to watch. But yes, i'd like to see automaton vs automaton. Blink stalkers owning everything would be fun.
Live, laugh, love
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
April 07 2011 17:19 GMT
#208
very great video showing the great potential unit control has over just 1a.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
April 07 2011 17:21 GMT
#209
That rine video is just so awesome, the zling one is just more hilarious with all the zlings "jumping" out of the way(kinda picturing it more visually than just the screen )
junki
Profile Joined September 2010
United States5 Posts
April 07 2011 17:23 GMT
#210
Your automation 2000 was using Razer's Talon exo-skeleton wasn't it.
TexasToast
Profile Joined March 2011
United States82 Posts
April 07 2011 17:27 GMT
#211
If someone ever actually pulled off that marine micro in game I would shit my pants.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 07 2011 17:29 GMT
#212
wowowowowow this is really damn cool, I would pay money to see automaton vs automaton showmatch lol.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Elean
Profile Joined October 2010
689 Posts
April 07 2011 17:29 GMT
#213
In the zerglings vs tanks, it's not micro, your bot is cheating by using the info of which ling is targetted. Even with perfect micro, it is not possible to achieve with normal information.

Marine vs bannelings is different, it really shows the limit of the unit. But to be fair, the bannelings sould also be controlled by a bot.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 07 2011 17:33 GMT
#214
how about hydras + overlords vs colossi? Since colossi don't deal damage at the beginning of their attack animation, couldn't you pick up the units before the damage is dealt and waste all their shots?
Sup.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 07 2011 17:35 GMT
#215
...holy shit, that's ridiculous. The ling splitting is unreal. Nice work.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
joheinous
Profile Joined August 2010
Iceland522 Posts
April 07 2011 17:35 GMT
#216
lol awesome videos, you seriously made my day.
Everything is self-evident
Leeoku
Profile Joined May 2010
1617 Posts
April 07 2011 17:38 GMT
#217
if marineking had something even close to that, that would be so imbalanced. lol nice vids
MOOG
Profile Joined October 2010
United States188 Posts
April 07 2011 17:40 GMT
#218
On April 08 2011 02:33 dudeman001 wrote:
how about hydras + overlords vs colossi? Since colossi don't deal damage at the beginning of their attack animation, couldn't you pick up the units before the damage is dealt and waste all their shots?


thats a good idea.

Perhaps another one could be perfect phoenix micro vs mutas.
To Do: 1. finish the rest of my practice league matches 2. win GSL
Deletrious
Profile Joined December 2007
United States458 Posts
Last Edited: 2011-04-07 17:42:37
April 07 2011 17:40 GMT
#219
Edit: Never mind, went back and read rest of post.
Bow before the Dongjwa.
greendestiny
Profile Blog Joined May 2010
Bosnia-Herzegovina114 Posts
April 07 2011 17:43 GMT
#220
Holy mother of ...
I just found my new favorite videos.
Can you guys imagine a tournament where Automaton 2000 plays vs humans? :-0
How I appear to you is a reflection of you, not me.
Flavalanche
Profile Joined May 2010
United States164 Posts
April 07 2011 17:53 GMT
#221
I'd like to see the APM readout on the replay for the bot.

My guess is 1400
Sup.
debbyCYA
Profile Joined February 2011
Egypt22 Posts
April 07 2011 17:55 GMT
#222
The marine fan effect is super sexy. Is 20 the lowest amount of marines needed to kill 40 blings? It looked like you could maybe do it with 15 or so.
Elite__
Profile Joined February 2011
Canada976 Posts
April 07 2011 18:01 GMT
#223
that was awesome to watch cool vids
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
April 07 2011 18:08 GMT
#224
blink stalkers + warp rism vs. marauders + medivacs with both sides doing pick up micro would be awesome
follow @aui_2000 // www.twitch.tv/aui_2000
Carson
Profile Joined September 2010
Canada820 Posts
April 07 2011 18:09 GMT
#225
ok, damn!

If I saw that happen vs me in the ladder I wouldn't be mad, I'd be impressed lol.

Of course, now that I know it's possible to do with a bot, I would be mad but still impressed
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Oracle
Profile Blog Joined May 2007
Canada411 Posts
April 07 2011 18:14 GMT
#226
First off, that was amazing, amazing work youve done.

Secondly, I'd be interested in creating my own "bot" to challenge yours! Let me know if youre interested.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
April 07 2011 18:15 GMT
#227
LOL the marines.

Man, I LOVED this!

Make one for reapers vs lings!
♥ The world needs more hearts! ♥
blae000
Profile Joined April 2010
Norway1640 Posts
Last Edited: 2011-04-07 18:22:13
April 07 2011 18:20 GMT
#228
EDIT: Nvm,,, Club Connected (Cloud Connected Remix) - In Flames
Liquid
.Aar
Profile Joined September 2010
2177 Posts
April 07 2011 18:24 GMT
#229
On April 08 2011 02:29 Elean wrote:
In the zerglings vs tanks, it's not micro, your bot is cheating by using the info of which ling is targetted. Even with perfect micro, it is not possible to achieve with normal information.

Marine vs bannelings is different, it really shows the limit of the unit. But to be fair, the bannelings sould also be controlled by a bot.


Isn't it just predicting which ling is going to be targeted through distance alone? That's entirely fair.
now run into the setting sun, and suffer, but don't mess up your hair.
GLiscor
Profile Joined January 2011
United Kingdom73 Posts
Last Edited: 2011-04-07 18:34:30
April 07 2011 18:31 GMT
#230
marines against colossi, avoiding splash

or perhaps mutalisks vs scourge if its possible to use scourge.
pandaminion
Profile Joined October 2010
United States270 Posts
April 07 2011 18:33 GMT
#231
That was actually incredibly insane; this is the stuff that will let Berkeley's robot destroy us all.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
April 07 2011 18:35 GMT
#232
the baneling one looks so cool. definitely not possible for human hands but pretty sick nonetheless
Disciple....Top 3 control in Clarion County
Mintysaurus
Profile Joined October 2010
Korea (South)16 Posts
April 07 2011 18:39 GMT
#233
Reapers with their 4.5 range vs. Roaches with their 4 range!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 07 2011 18:39 GMT
#234
you guys are so badass for making this. Genius! oh god one day I know people will start marine splitting like that (come on flash!). great work! now let me fight against this AI!
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
Last Edited: 2011-04-07 18:43:34
April 07 2011 18:42 GMT
#235
I don't know if this has been mentioned but how about

workers vs blue flame hellions
lol

Videos were awesome to watch too!
"Just read game like book" -WhiteRa
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 07 2011 18:43 GMT
#236
Wow, sick bot. Hope this never gets abused.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 07 2011 18:44 GMT
#237
what I want to see are 100 zerglings vs 20 collossi. muahaha. trying avoiding that splash
tsutter
Profile Joined March 2009
United States52 Posts
Last Edited: 2011-04-07 18:45:18
April 07 2011 18:44 GMT
#238
25 workers vs. 15 zerglings

random amounts but in my head i've always thought it would be possible to minimize the amount of workers you lose to zerglings in your mineral line by a lot by clicking the minerals on ones thats are getting hit
whatup
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
April 07 2011 18:44 GMT
#239
This was one of the coolest videos I have ever seen, If a human player could micro like the automaton he would be an instant legend/sc2 bonjwa. Also great music with the videos thanks for posting! :D
SlayerS Fighting!
Chronald
Profile Joined December 2009
United States619 Posts
Last Edited: 2011-04-07 18:45:53
April 07 2011 18:44 GMT
#240
1 Phoenix vs as many muta as possible, dancing outside the range of muta, like Corsair micro in BW :D:D

EDIT: how many click did it take the bot to spread those lings like that? That would be some gosu as fuck micro in a real game...
Got that.
Sufinsil
Profile Joined January 2011
United States760 Posts
April 07 2011 18:48 GMT
#241
For those that have missed out on the Starcraft 1 AI challenge.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=105570

http://arstechnica.com/gaming/news/2011/01/skynet-meets-the-swarm-how-the-berkeley-overmind-won-the-2010-starcraft-ai-competition.ars


Impressive to see this with just the editor.
Carson
Profile Joined September 2010
Canada820 Posts
April 07 2011 18:50 GMT
#242
actually, I don't think micro like that is possible with the latency of the SC2 ladder. Come on LAN!!!
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
IamaGrapeMan
Profile Blog Joined November 2010
Canada165 Posts
April 07 2011 18:51 GMT
#243
reapers vs marines might be interesting
i'm not sure but i think reapers can hit marines without getting hit
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
April 07 2011 18:53 GMT
#244
Awesome vids!

If I ever see anybody pull off this kinda stuff, i would totally marry him/her/it!!!!

This is also a very good idea for another videos:

On April 07 2011 23:38 Munk-E wrote:
But my idea was that towards the beggining of the game, you bring 8 workers to the opponents base, and using the thing where they cant mine if you're mining their minerals, completly stop them from mining! This would require a ton of micro to keep them alive, as well as not allowing any mining.



I want to see more!!! Keep it up! :D :D
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Arkless
Profile Joined April 2010
Canada1547 Posts
April 07 2011 18:58 GMT
#245
U by any chance make a roach burrow bot and use it on the ladder?
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
RevRich
Profile Joined February 2011
United States218 Posts
April 07 2011 18:58 GMT
#246
wow thats amazing, especially the zergling vs tank
Geiko
Profile Blog Joined June 2010
France1939 Posts
April 07 2011 18:59 GMT
#247
Obvious one is the double extractor trick 12 drone rush vs terran. It's already pretty tricky to stop if zerg has human micro, but with automaton 2000 micro, it would maybe be unstoppable ?
geiko.813 (EU)
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 07 2011 18:59 GMT
#248
Quite impressive bot there, the marine split was very eloquent and great to watch.

http://www.youtube.com/watch?v=NcjQhig88wE

Reminds me of BW API with 12 wraiths vs 30 or so hydra... that was pretty awesome too
Fear is a 4 letter word. Why be afraid?
mskaa
Profile Joined May 2010
Denmark155 Posts
April 07 2011 19:00 GMT
#249
omg thats insane :D
gj guys !!
dmillz
Profile Joined November 2010
Canada270 Posts
Last Edited: 2011-04-07 19:05:14
April 07 2011 19:03 GMT
#250
Wow holy shit! Thats some intense micro. I just just picture a zerg shitting himself when he loses all his banelings and doesnt kill a marine!
Torment
Profile Joined August 2010
United States121 Posts
April 07 2011 19:03 GMT
#251
My question has been touched upon earlier in the thread but I haven't seen a satisfying answer so far... so here goes:

I notice the scripts are activated by chat commands. Would it be possible to code this same micro-scripting into a custom AI without needing to prompt the actions with a chat command? (I.E. Green Tea custom AI) I'd imagine facing a computer opponent that had this kind of micro skill could be beneficial for improving your own micro.

So in short, are these one-off demonstrations or could they be implemented as a full-fleshed custom AI to play against?
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
April 07 2011 19:04 GMT
#252
Anyone else notice that the MVP example video shows a TvT loading up?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
April 07 2011 19:04 GMT
#253
On April 08 2011 03:59 Valckrie wrote:
Quite impressive bot there, the marine split was very eloquent and great to watch.

http://www.youtube.com/watch?v=NcjQhig88wE

Reminds me of BW API with 12 wraiths vs 30 or so hydra... that was pretty awesome too


This is like the 3rd time this video has been posted in this thread -_-
ghostsquall
Profile Joined September 2010
United States187 Posts
April 07 2011 19:04 GMT
#254
This is interesting, but I don't see the point in creating it...kind of worries me that I'll run into this sort of thing on ladder. :<
i pwn n00bs
Volume
Profile Joined October 2010
United States104 Posts
April 07 2011 19:05 GMT
#255
This is totally awesome. One should strive to have micro like the Automaton 2000.
titaniumnuts
Profile Joined July 2010
United States38 Posts
April 07 2011 19:05 GMT
#256
I'd like to see the banelings vs marine fight again, but this time give banelings perfect micro. Can the banelings force the marines to split enough that they can't dps the banelings down fast enough?
Torment
Profile Joined August 2010
United States121 Posts
April 07 2011 19:08 GMT
#257
On April 08 2011 04:04 ghostsquall wrote:
This is interesting, but I don't see the point in creating it...kind of worries me that I'll run into this sort of thing on ladder. :<



It's not a "bot" per se. it's simply a demonstration of the SC2 map editors scripting functions. This isn't a "bot" program that could micro for you during regular play, think of it as a mouse-trap course or an elegant set of dominoes, sure it's amazingly impressive, but it's all scripted on a pre-determined and coded scenario from what I understood.

-not a bot program

-not possible to use it to "cheat" on the ladder

-all actions are scripted from WITHIN the sc2 map editor
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
ghostsquall
Profile Joined September 2010
United States187 Posts
April 07 2011 19:09 GMT
#258
oh ok! :D that makes me feel a bit better
i pwn n00bs
Torment
Profile Joined August 2010
United States121 Posts
April 07 2011 19:10 GMT
#259
On April 08 2011 04:09 ghostsquall wrote:
oh ok! :D that makes me feel a bit better



no worries, I was afraid of the same thing before reading the initial responses from the OP, they should probably edit the original post to include a disclaimer addressing these concerns
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 07 2011 19:12 GMT
#260
This is just INCREDIBLE work! Reminds me of the Overmind project at Berkeley. These 2 videos are just fantastic.
thug life.                                                       MVP/ex-
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2011-04-07 19:15:46
April 07 2011 19:12 GMT
#261
Wow, actually the game would be quite epic if you had a button that did just that. Like a "Push everything away around a circle"-thingy.

Amazing video

Also, an idea for the next video. A few Blink Stalkers vs a shitload of Roaches. Make it work! :D
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
raf3776
Profile Blog Joined August 2010
United States1904 Posts
April 07 2011 19:14 GMT
#262
I didnt know jaedong and flash switched over already o.0. but seriously that was awesome. The marine micro was insane if I ever see that I could get shot after watching that and have a smile.
WWJD (What Would Jaedong Do)
link0
Profile Joined March 2010
United States1071 Posts
April 07 2011 19:16 GMT
#263
Great watch. I'm quite impressed.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
GypsyBeast
Profile Joined December 2010
Canada630 Posts
April 07 2011 19:20 GMT
#264
wow that autotron way over stimmed in the rine vs baneling war. what a scrub
Ya? Well ill BM you harder! Another win in 10 seconds flat! -Rainbow Dash playing SC2.
Boblhead
Profile Joined August 2010
United States2577 Posts
April 07 2011 19:23 GMT
#265
Once I get my mechanical arms attached to my body maybe.
TempeRr
Profile Joined October 2010
Canada18 Posts
April 07 2011 19:26 GMT
#266
Heh....heh heh heh.... look out marine king
2v2SNAX
Profile Joined October 2010
Canada97 Posts
April 07 2011 19:31 GMT
#267
Those marines were godly
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 07 2011 19:33 GMT
#268
wow that was amazing!!! zerglings op.
+1 for in flames!
get rich or die mining
TL+ Member
Rolezn
Profile Joined May 2010
63 Posts
April 07 2011 19:46 GMT
#269
Absolutely amazing!
The marine split at the start was HAWT!
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
April 07 2011 19:49 GMT
#270
Marine micro was really sweet, I wonder how even the casualties would be if creep was applied to the area.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 07 2011 19:58 GMT
#271
imo you should do one of 4-6 immos+warp prisms vs say 25 stalkers with blink, and have two bots with perfect micro battle it out.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Graham
Profile Blog Joined January 2010
Canada1259 Posts
Last Edited: 2011-04-07 20:03:15
April 07 2011 20:02 GMT
#272
The zergling micro was insane. At first I expected them to just stay spread out the entire time, but watching them actively "morph" around the one taking the hit was REDONKULOUS! hahaha.
Like a Boss
Profile Joined January 2011
502 Posts
April 07 2011 20:08 GMT
#273
Sick stuff. now make a bot that will have the banelings kill the marines.
TiBe
Profile Joined November 2009
Mexico200 Posts
Last Edited: 2011-04-07 20:12:19
April 07 2011 20:12 GMT
#274
On April 08 2011 05:08 Like a Boss wrote:
Sick stuff. now make a bot that will have the banelings kill the marines.



I think don't that this is possible unless the banes are on creep..
T3tra
Profile Blog Joined April 2010
United States406 Posts
April 07 2011 20:15 GMT
#275
The baneling video made my jaw drop. Absolutely awesome to watch. More :D!
I need this place like I need a shotgun blast to the face.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
April 07 2011 20:17 GMT
#276
Mind blown. I look forward to more of these!

I wonder how long it will be until AIs are developed that can actually beat GSL champions in a straight up game.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Honeybadger
Profile Joined August 2010
United States821 Posts
April 07 2011 20:19 GMT
#277
I wonder what kind of APM would be required for the marine micro :-O
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Kogut
Profile Blog Joined September 2010
United States147 Posts
April 07 2011 20:20 GMT
#278
Great job programming the AI. I'd be interested to see the marine/baneling scenario in a more enclosed environment, as we rarely see marines with that much room to more. Throw that scenario with some buildings around or a wall, maybe?
CHILL GET OUT
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 07 2011 20:20 GMT
#279
The splitting marines against banelings was pretty awesome. The ling/tank one wasnt as impressive because it is pretty clear the bot knows which ling the tanks are going to fire at(it is cheating).
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
April 07 2011 20:22 GMT
#280
That looks so impressive, imagine if somebody could actually have micro like that :D
Quote?
whatthefat
Profile Blog Joined August 2010
United States918 Posts
April 07 2011 20:24 GMT
#281
On April 08 2011 04:12 LittLeD wrote:
Wow, actually the game would be quite epic if you had a button that did just that. Like a "Push everything away around a circle"-thingy.


Age of empires had a scatter button if I recall. I think most would argue that such a feature negates the need for a lot of micro so overall isn't a good feature.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 07 2011 20:25 GMT
#282
do blink stalkers vs blink stalkers
PM me if you want random korean images translated.
DrGreen
Profile Joined July 2010
Poland708 Posts
April 07 2011 20:31 GMT
#283
Not fair, MVP had a bunch of mutas on his back ^^

Burrow roach vs Stalker blink micro on same unit cost would be epic to see who would win.
Ohdamn
Profile Joined June 2010
Germany765 Posts
April 07 2011 20:31 GMT
#284
wow..thats...amazing... O_O
"If you can chill....chill!"
Tossup
Profile Blog Joined September 2010
United States208 Posts
Last Edited: 2011-04-07 20:32:55
April 07 2011 20:32 GMT
#285
I would suggest anything involving blink play in the protoss area. The other micro techniques in protoss are too situational based to be done by a computer. The only possible one besides blink is a FF trap with storm.

Or, possibly using zealot charge to run into something? I'm not quite sure.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 07 2011 20:32 GMT
#286
Impressive. I expected the lings vs tanks one to be more about having a stagger formation to minimize splash, though. As in, I expected these videos to show what kind of micro we might expect in the future from future bonjwas. A human player would obviously be unable to pull that off. The marines vs banelings was very nice though, and I could certainly see that happening in the future.
Rettet181
Profile Joined October 2010
United States32 Posts
April 07 2011 20:32 GMT
#287
The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines?
DrGreen
Profile Joined July 2010
Poland708 Posts
April 07 2011 20:34 GMT
#288
On April 08 2011 05:32 Rettet181 wrote:
The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines?



pretty sure not.

banelings are slower then marines :>
gfever
Profile Blog Joined July 2010
United States180 Posts
April 07 2011 20:36 GMT
#289
should've been marineking vs automaton he was the first one to use marines aganist banelings the best imo anyway its still sick shit
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
busbarn
Profile Joined August 2010
Sweden984 Posts
April 07 2011 20:38 GMT
#290
On April 08 2011 05:34 DrGreen wrote:
Show nested quote +
On April 08 2011 05:32 Rettet181 wrote:
The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines?



pretty sure not.

banelings are slower then marines :>


not on creep! but there should never be creep

sick videos, would love to see many lings/rines/workers/hydras dodge as many blue flame hellions as possible (not taking splash hits)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 07 2011 20:40 GMT
#291
This is a great way to delve into where the actual skill ceiling for SC2 is. Can't wait to see more.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Argolis
Profile Joined August 2010
Canada211 Posts
April 07 2011 20:42 GMT
#292
Any way to determine how much APM this requires? is it achievable by a human being?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 07 2011 20:44 GMT
#293
On April 08 2011 05:32 Kantutan wrote:
Impressive. I expected the lings vs tanks one to be more about having a stagger formation to minimize splash, though. As in, I expected these videos to show what kind of micro we might expect in the future from future bonjwas. A human player would obviously be unable to pull that off. The marines vs banelings was very nice though, and I could certainly see that happening in the future.


Its humanly not possible to micro marines like that. Its just not doable, not even if you would spend 24/7 on marine vs baneling micro. Its so many actions. The marine split in the beginning alone was selecting 20 marines and spreading them out perfectly with a move command I guess then individually moving single marines with hit and run while others run etc pp. Too many actions to pull off.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
ZionsWrath
Profile Joined December 2010
United States121 Posts
April 07 2011 20:49 GMT
#294
3 gate blink micro vs 3 gate colossus, like a PvP game would turn out

ling vs ling baneling like a ZvZ
DrGreen
Profile Joined July 2010
Poland708 Posts
April 07 2011 20:52 GMT
#295
On April 08 2011 05:44 mTw|NarutO wrote:
Show nested quote +
On April 08 2011 05:32 Kantutan wrote:
Impressive. I expected the lings vs tanks one to be more about having a stagger formation to minimize splash, though. As in, I expected these videos to show what kind of micro we might expect in the future from future bonjwas. A human player would obviously be unable to pull that off. The marines vs banelings was very nice though, and I could certainly see that happening in the future.


Its humanly not possible to micro marines like that. Its just not doable, not even if you would spend 24/7 on marine vs baneling micro. Its so many actions. The marine split in the beginning alone was selecting 20 marines and spreading them out perfectly with a move command I guess then individually moving single marines with hit and run while others run etc pp. Too many actions to pull off.



I would say it's doable with few marines lost and rest on deep red, cause you would need more stims and more space.

Blink stalkers vs Colossi would be awesome to see.
nShade
Profile Joined August 2010
Bulgaria296 Posts
Last Edited: 2011-04-07 21:00:03
April 07 2011 20:59 GMT
#296
Marines vs Colossi.
Marines targeted by a Colossus would move a hex forward to avoid splash damage to
the other marines. Much like the Zerglings vs Tanks.

Also +1 for burrow roaches vs blink stalkers idea.

Perfect force fields against mass zerglings maybe? Or against perfectly microed mass roaches with burrow.

Perfectly split zealots against ultralisks, to avoid ultralisk splash dmg.

Perfect blink micro against mutalisks. Stalkers avoiding the glaive wurm bounce, and blinking back the stalkers with exactly 0 shields.

Dropship micro (BoxeR style).




astroorion
Profile Blog Joined September 2010
United States1022 Posts
April 07 2011 21:00 GMT
#297
On April 07 2011 18:04 Severian wrote:
Show nested quote +
On April 07 2011 18:02 Assault_1 wrote:
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though

I think it must use a script function to get each tank's current target (or to determine if a unit is being targeted). So it's kind of cheating.


I agree with this, the baneling video is totally possible, but the only way for the lings to work is for the player to know which ling is about to be attacked
MLG Admin | Astro.631 NA
EEhantiming
Profile Joined August 2010
Canada519 Posts
April 07 2011 21:00 GMT
#298
roach vs Automaton 2000 reapers would be nice
marauder vs Automaton 2000 blink stalkers
hellion vs Automaton2000 speedlings

imareaver3
Profile Joined June 2010
United States906 Posts
April 07 2011 21:03 GMT
#299
On April 08 2011 06:00 EEhantiming wrote:
roach vs Automaton 2000 reapers would be nice
marauder vs Automaton 2000 blink stalkers
hellion vs Automaton2000 speedlings



I don't think it's actually possible to kite roach with reapers--the reaper has a long attack animation that holds it in place for enough time for the roach to hit it. I'd like to see blink stalkers against..well...anything, really. Colossus/zealot/stalker vs. blink stalker would be cool. Splash dodging+blink micro.
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
April 07 2011 21:06 GMT
#300
what if you put automaton 2000 against itself?
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
lac29
Profile Blog Joined December 2008
United States1485 Posts
April 07 2011 21:09 GMT
#301
This is just sick micro! I wish we could see more people doing the co-op type of thing we saw in TL Attack for SC2 ... if they allow that, which I'm not sure of.
IMABUNNEH
Profile Joined March 2011
United Kingdom1062 Posts
April 07 2011 21:10 GMT
#302
Use the program to play both sides of Ling Bane vs Ling?


The Marine vs Bane one was sick
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Rettet181
Profile Joined October 2010
United States32 Posts
April 07 2011 21:10 GMT
#303
On April 08 2011 06:00 astroorion wrote:
Show nested quote +
On April 07 2011 18:04 Severian wrote:
On April 07 2011 18:02 Assault_1 wrote:
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though

I think it must use a script function to get each tank's current target (or to determine if a unit is being targeted). So it's kind of cheating.


I agree with this, the baneling video is totally possible, but the only way for the lings to work is for the player to know which ling is about to be attacked


I don't think so. Someone who is really good at micro might be able to do a decent job, but not like that video. You have to think, a human with 300 efficient APM would be incredible, the computer is capable of millions of APM.
CodECleaR
Profile Joined November 2010
United States395 Posts
April 07 2011 21:14 GMT
#304
God damn.
That was epic.
Now if only we could do that on ladder xD
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
twiitar
Profile Joined November 2010
Germany372 Posts
April 07 2011 21:14 GMT
#305
holy fuck, this is crazy. I mean, it's leaving out any kind of human control on both sides so ofc this is not representative of how a real game could be played, but it shows how high the skill ceiling for micro CAN be.

I'd love to see some "sick micro to save marauders from being imprisoned in force fields" tests.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 07 2011 21:14 GMT
#306
roach vs reapers would have worked before the range buff on the roaches .
marauders shouldn't care about blink if they just run in.
a move hellions just die against lings, there would be almost no micro need.
Just my opinion though :3. So still for ground stuffies against colossi hehe. (as everyone complains about their damage output)

the replay should show the ai apm i guess. Otherwise you could restrict the apm of the ai and work out when the apm you grant isn't enough anymore xD.

kmkkmk
Profile Joined August 2010
Germany418 Posts
April 07 2011 21:15 GMT
#307
Jesus Christ, you guys rock, damn I enjoyed those videos so much. Thank you you rock. Imho this should be played as an introduction to either NASL and/or TSL. They get you in the mood of epic Starcraft.

Thank you!
FenneK
Profile Joined November 2010
France1231 Posts
April 07 2011 21:18 GMT
#308
Holy crap, you guys are GODS.
good luck have batman
Serashin
Profile Joined November 2010
235 Posts
April 07 2011 21:19 GMT
#309
I think to make this rine vs bling possible u need :
-dual core brain
-2 plug in and simultaniously running mouses
- maybe a extra hand ? (well u can try to use one foot for a mouse)

all in all kind of sad to watch how limited humans are in comparison to a script
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
Char711
Profile Blog Joined October 2010
United States862 Posts
April 07 2011 21:26 GMT
#310
The baneling video . . . my jaw is on the floor. Anyone who ends up being able to manage something like that will become the TvZ king and a SC2 legend.
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
April 07 2011 21:28 GMT
#311
blink stalk vs marauders
mutalisk vs thors
vikings vs phoenix
burrow roach vs gateway units
speed reapers killing a base while dodging enemy units
mnm vs tank line
phoenix vs hydras

any of these would be a real treat :D
~\(。◕‿‿◕。)/~,,,,,,,,>
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
Last Edited: 2011-04-07 21:31:57
April 07 2011 21:30 GMT
#312
On April 08 2011 05:52 DrGreen wrote:
Show nested quote +
On April 08 2011 05:44 mTw|NarutO wrote:
On April 08 2011 05:32 Kantutan wrote:
Impressive. I expected the lings vs tanks one to be more about having a stagger formation to minimize splash, though. As in, I expected these videos to show what kind of micro we might expect in the future from future bonjwas. A human player would obviously be unable to pull that off. The marines vs banelings was very nice though, and I could certainly see that happening in the future.


Its humanly not possible to micro marines like that. Its just not doable, not even if you would spend 24/7 on marine vs baneling micro. Its so many actions. The marine split in the beginning alone was selecting 20 marines and spreading them out perfectly with a move command I guess then individually moving single marines with hit and run while others run etc pp. Too many actions to pull off.



I would say it's doable with few marines lost and rest on deep red, cause you would need more stims and more space.

Blink stalkers vs Colossi would be awesome to see.


Yeah, pretty sure someone could not lose a single marine in an encounter like that. Obviously they wouldn't be controlling every single marine separately but would still be able to kite the banes like that.
Befree
Profile Joined April 2010
695 Posts
April 07 2011 21:30 GMT
#313
Well that was awesome.

I've always wondered about the possibilities of SCV repair/attack micro. Like SCV vs another melee attacking unit like probe/drone/zealot/zergling.

derivator
Profile Joined September 2010
Germany2 Posts
April 07 2011 21:31 GMT
#314
Anyone who thinks that a human with enough training could replicate this has been watching Dragonball Z for too long.
arb
Profile Blog Joined April 2008
Noobville17920 Posts
April 07 2011 21:32 GMT
#315
do 1 tank 1 dropship vs 20 stalkers and pick them up to abuse the travel time of the stalkers shots like boxer used to do in broodwar vs dragoons.
Artillery spawned from the forges of Hell
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
April 07 2011 21:33 GMT
#316
Have the micro bot runnning on both sides of a Ling/Bling war and watch the result. Lings v Blue Flame Hellions showing off perfect spreading.
khanofmongols
Profile Joined January 2011
542 Posts
April 07 2011 21:34 GMT
#317
you have tanks v lings and blings vs marines you should combine these and work towards a tank marine vs ling bling muta engagement.
Geiko
Profile Blog Joined June 2010
France1939 Posts
April 07 2011 21:37 GMT
#318
Has anyone already asked for 10 phoenix vs 50 mutas ?
geiko.813 (EU)
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 07 2011 21:40 GMT
#319
10 Hellion versus 100 lings?
Tossy64
Profile Joined October 2010
Canada33 Posts
April 07 2011 21:41 GMT
#320
I didn't know you could do this with the map editor. Great job guys. SC2 Map editor seems a lot more sophisticated than the SC1 one... I feel old.
Bro_Stone
Profile Joined April 2011
United States510 Posts
April 07 2011 21:44 GMT
#321
It's possible to just micro one phoenix vs 50 mutas
Stim Go Go GO!
marmz
Profile Joined October 2010
Canada11 Posts
April 07 2011 21:47 GMT
#322
holy jeeZUS the marine micro is sooooooo sick man im paying you a lot to try to implement your bot in my head
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
April 07 2011 21:47 GMT
#323
Should get some sick micro in there with units dodging muta splash. Or some drop play with a hydra and blue flame hellions.
Everyone knows cucumbers have terrible souls
Mmauser
Profile Joined February 2011
United States9 Posts
April 07 2011 21:47 GMT
#324
Those videos just made my day! That marine split was insanely epic, albeit inhuman it was amazing just to watch! GG
Modify + Amplify Since 1998 ($150 Pool ROFL)
dmillz
Profile Joined November 2010
Canada270 Posts
April 07 2011 21:48 GMT
#325
Its not possible for any human to ever micro that perfectly, you would have to have insane APM without missing a SINGLE click just to do the marine vs baneling split because you have to have some on move command and alternating between move and attack command on each individual marine.
superezekiel
Profile Joined November 2010
United States35 Posts
April 07 2011 21:52 GMT
#326
It's.... it's beautiful...
Victory Goes To The Winner!
TurtlePerson2
Profile Joined October 2010
United States218 Posts
April 07 2011 21:54 GMT
#327
Once players get really good, we're going to see more incredible micro like this. I don't think players will ever be capable of this level of micro though.
torturis exuvias eunt
Mafs
Profile Joined January 2011
Canada458 Posts
April 07 2011 21:54 GMT
#328
Wow, they should add this to the insain AI micro instead of cheating with 40% extra resources gain. Sick bot, I wonder how you programmed it.
Gov
Profile Joined November 2010
United States121 Posts
April 07 2011 21:54 GMT
#329
On April 08 2011 06:48 dmillz wrote:
Its not possible for any human to ever micro that perfectly, you would have to have insane APM without missing a SINGLE click just to do the marine vs baneling split because you have to have some on move command and alternating between move and attack command on each individual marine.

I think everyone realizes this, that doesn't change the fact that it's bad ass to watch though
1
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 07 2011 21:55 GMT
#330
On April 08 2011 06:44 Bro_Stone wrote:
It's possible to just micro one phoenix vs 50 mutas


With infinite space, sure. However, in a realistic sense, the mutas would just split up and trap the phoenix.
crms
Profile Joined February 2010
United States11933 Posts
April 07 2011 22:02 GMT
#331
this was seriously fucking impressive nice work. My jaw was dropping the entire time. Can you believe if someone was able to play this good? lol...
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Ovreel
Profile Joined January 2011
United States206 Posts
April 07 2011 22:04 GMT
#332
LOVE that you used In Flames for the second video. Cool stuff!
Keo.837 Twitch.tv/Ovreel
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
Last Edited: 2011-04-07 22:09:53
April 07 2011 22:06 GMT
#333
marine vs. banelings was so cool! Well done!

Okay, zergling micro was just as cool!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
Kinch
Profile Joined August 2010
United States258 Posts
April 07 2011 22:09 GMT
#334
That ling video was incredible! Thanks, great work!
Retgery
Profile Joined August 2010
Canada1229 Posts
April 07 2011 22:10 GMT
#335
I just came when I saw that baneling video. Can you measure the APM used for it?
Fall down 7 times, stand up 8.
StrinterN
Profile Joined April 2010
Denmark531 Posts
April 07 2011 22:10 GMT
#336
What was just mind blowing o.O
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
April 07 2011 22:11 GMT
#337
would it be possible to get the replays of this? or the maps used?
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
April 07 2011 22:12 GMT
#338
oh my god, that is insane. It make me wonder what sc2 micro will look like in a few years.
gg wp
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 07 2011 22:15 GMT
#339
The Lings vs Tanks video really doesn't show much unless you code AI in to the tank to automatically detect the best possible target and/or a random target, accounting for human control. It really is impossible to detect what the next target will be against something that randomly selects targets, you know

I'd like to see Reaper vs Marine micro XD
Gooey
Profile Joined September 2010
United States944 Posts
April 07 2011 22:17 GMT
#340
Even if those videos were programmed, they were totally badass. I had to re-watch the marine vs baneling video like 5 times to make sure that I was seeing that correctly.

Marines don't counter banelings. Perfect micro does :D

Can't want to see what other types of sick videos you guys come out with!
www.twitch.tv/Thatgooey
BWILLdur
Profile Joined October 2010
United States100 Posts
April 07 2011 22:19 GMT
#341
I'm speechless.
peeeky
Profile Joined September 2010
Canada631 Posts
April 07 2011 22:19 GMT
#342
Amazing videos. Would love to see drop ship/tank vs Stalkers and something with Roach burrow micro for sure!
japro
Profile Joined August 2010
172 Posts
April 07 2011 22:21 GMT
#343
Very cool. I'd like to see the AI maximizing hellion splash in mineral lines or large groups of maybe hydras.
Scrandom
Profile Joined February 2011
Canada2819 Posts
April 07 2011 22:22 GMT
#344
That picture of MVP made me laugh so hard
dmillz
Profile Joined November 2010
Canada270 Posts
April 07 2011 22:27 GMT
#345
On April 08 2011 06:54 Gov wrote:
Show nested quote +
On April 08 2011 06:48 dmillz wrote:
Its not possible for any human to ever micro that perfectly, you would have to have insane APM without missing a SINGLE click just to do the marine vs baneling split because you have to have some on move command and alternating between move and attack command on each individual marine.

I think everyone realizes this, that doesn't change the fact that it's bad ass to watch though

I posted that because I keep reading comments from people saying how in a few years the top pros will totally be microing marines like that vs banelings, and there isn't a chance lol.
peekn
Profile Blog Joined June 2010
United States1152 Posts
April 07 2011 22:28 GMT
#346
It worries me when I see a thread like this one...

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

And then see a thread like the one that I'm posting in... I mean I don't think that the OP is using his Micro Bot for any malicious intentions but just makes you wonder.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 07 2011 22:37 GMT
#347
On April 08 2011 07:28 peekn wrote:
It worries me when I see a thread like this one...

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

And then see a thread like the one that I'm posting in... I mean I don't think that the OP is using his Micro Bot for any malicious intentions but just makes you wonder.


This is done through the map editor. It's not like you can get that to work in a ladder match.
VictorX
Profile Joined April 2011
United States773 Posts
April 07 2011 22:39 GMT
#348
Immortals, perfectly micro'd immortals so that the weak ones are endlessly shuffled back to regen shields

against any high damage unit I guess :D
elmizzt
Profile Joined February 2010
United States3309 Posts
April 07 2011 22:42 GMT
#349
So beautiful...tears..in my eyes...
d=(^_^)z
peeeky
Profile Joined September 2010
Canada631 Posts
April 07 2011 22:43 GMT
#350
Actually, I'd also love to see Siege Tanks in tank mode vs. Immortals by out ranging them.
AJ-
Profile Joined April 2010
United States316 Posts
April 07 2011 22:47 GMT
#351
do blink stalker vs chargelots
Ftwpker
Profile Joined January 2011
United States165 Posts
April 07 2011 22:51 GMT
#352
That was insaneee. If one day a sc2 player masters the mechanics of micro, then he/she will crush everyone
¯\_(ツ)_/¯
Discount_Glowstix
Profile Joined January 2011
42 Posts
April 07 2011 22:54 GMT
#353
how about the immortal warprism mass micro vs 70 roaches. maybe 3 -4 warprisms full of immortals!
Kafkaesk
Profile Joined April 2010
Germany140 Posts
April 07 2011 22:55 GMT
#354
Maybe we will see players in the future who can come close with their marine micro to the one shown in the video but I highly doubt it.
Players are already playing a lot, and got a lot of experience from their BW/WC3 background, and even 800APM don't make it possible to do simultaneous commands like this bot does.
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
April 07 2011 22:57 GMT
#355
If anyone can do the things in the video, he/she will probably be the best starcraft 2 player in the world .
:)
peekn
Profile Blog Joined June 2010
United States1152 Posts
April 07 2011 22:59 GMT
#356
On April 08 2011 07:37 Kantutan wrote:
Show nested quote +
On April 08 2011 07:28 peekn wrote:
It worries me when I see a thread like this one...

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

And then see a thread like the one that I'm posting in... I mean I don't think that the OP is using his Micro Bot for any malicious intentions but just makes you wonder.


This is done through the map editor. It's not like you can get that to work in a ladder match.


Yeah that's what I read... Guess it's not as scary now. Doesn't seem as malicious.
pyrestrike
Profile Joined October 2010
United States235 Posts
April 07 2011 23:00 GMT
#357
Very awesome!

I would also suggest Immortal Drops vs Burrowed Roach, and Blink Stalker vs Burrowed Roach
( ^_^)o自自o(^_^ )
Steel
Profile Blog Joined April 2010
Japan2283 Posts
Last Edited: 2011-04-07 23:08:51
April 07 2011 23:02 GMT
#358
Wow that's really good!

I think marine micro will get somewhat close to that limit but zerglings avoiding splash...no way hahaha

really cool though if only zerg could where tanks were firing and have .5 seconds to react to avoid SOME damage =P

EDIT: I want to see some 4xN Zergling vs N Zealot automaton vs automaton micro!!! I wonder...
Try another route paperboy.
Slago
Profile Joined August 2010
Canada726 Posts
April 07 2011 23:03 GMT
#359
too bad this isnt possible to do in game, would add a lot of much needed power to zerg
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
April 07 2011 23:04 GMT
#360
Thats awsome
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
April 07 2011 23:05 GMT
#361
Very cool to watch.
theBOOCH
Profile Joined November 2010
United States832 Posts
April 07 2011 23:10 GMT
#362
This is amazing lol. Hopefully someone doesnt make a hack that works in game (apparently theres a bot that can execute perfect roach burrow micro).
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 07 2011 23:11 GMT
#363
On April 08 2011 07:47 AJ- wrote:
do blink stalker vs chargelots

Don't think that would work anymore due to the 1.3 changes. Chargelots will always hit once so I'd imagine they'd continuously charge until they make contact with the stalker either before or after they blink. Or rather, it'd be very unimpressive as the stalkers would still take hits.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2011-04-07 23:26:24
April 07 2011 23:18 GMT
#364
That's insane, so cool so too see perfert micro.

edit: You should try to implement it to some custom map. Playing something with this would be awesome.
Irave
Profile Joined October 2010
United States9965 Posts
April 07 2011 23:18 GMT
#365
So insane, well done! The videos were great too.
traxex148
Profile Joined January 2011
Sweden6 Posts
April 07 2011 23:19 GMT
#366
a few zerglings picking off a planetary fortress by running faster than the turret can turn
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2011-04-07 23:31:33
April 07 2011 23:27 GMT
#367
I remember seeing a thread like this back during broodwars (pretty sure it's BWs.. otherwise i'm going insane).

Someone should find that video where the computer kills sunkens in BW with goliaths/tanks by dropping them and picking them up instantly and add it to the OP for nostalgia/comparison .

Either way awesome to watch what perfect micro does. Hoping for more videos in the future. I expect a phoenix vs muta, or viking vs other air would be easy to make.
SC.Shifty
Profile Joined August 2010
Canada135 Posts
April 07 2011 23:27 GMT
#368
x units vs collossi

preferably lings

DO IT.
We require more MINERAWLZZzz.
TehSuper
Profile Joined March 2011
Mexico11 Posts
April 07 2011 23:47 GMT
#369
Any chances we can see the code? I would love to mess around with this too! <3
The all-singing, all-dancing crap of the world.
ntntnghia
Profile Joined February 2011
Vietnam3 Posts
April 07 2011 23:53 GMT
#370
The two best ones i can think of are:
drop ship pick up micro (preferably something like immortals or tanks) with 5 drop ships and ten tanks/5warp prisms and ten immortals at the same time. Against like 100 roaches or something ridiculous.
And mass queens with perfect transfuses.
"Macro > Micro"
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 07 2011 23:53 GMT
#371
LOL this is amazing!
Although as people have said, its realistically impossible (for the tanks at least) because we can't predict what the tank AI will shoot
You can type "StarCraft" with just your left hand.
AmishNukes
Profile Joined May 2010
United States98 Posts
April 07 2011 23:57 GMT
#372
one day an RTS game will be fought between computers that can beat humans 100% of the time, their micro will be like this, I think mass marines would be impossible to defeat with this activated against every possible AoE
OriginalBeast
Profile Joined September 2010
United States709 Posts
April 08 2011 00:00 GMT
#373
blink stalkers vs blink stalkers
More gg, more skill.
lee365
Profile Joined December 2010
United States448 Posts
April 08 2011 00:02 GMT
#374
Very Cool to watch
I would like to see banshees vs marines or maybe blink stalkers vs marauders
Terran Fighting! NoSoupfOu.517
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 08 2011 00:04 GMT
#375
Please make a mod where we get 10 speed banes off creep and have to try to kill 1 marine.
http://grooveshark.com/#/deltrus/music
shakenbake
Profile Joined August 2010
United States207 Posts
April 08 2011 00:10 GMT
#376
those marine splits were insane.
Me1234
Profile Joined March 2010
Germany219 Posts
April 08 2011 00:12 GMT
#377
marines vs. collossus (a few more collossi, not just one)
Uhm?
Tschis
Profile Joined November 2010
Brazil1511 Posts
April 08 2011 00:12 GMT
#378
beautiful

just beautifil, to look at that marine split

just dunno why they put MVP footage instead of MKP xD

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 08 2011 00:15 GMT
#379
On April 07 2011 18:01 Aequos wrote:
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.

Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
eazo
Profile Joined March 2008
United States530 Posts
April 08 2011 00:20 GMT
#380
Dude, that was awesome. Like my jaw dropped while watching it. Very cool. Also, can't wait to see the stalker video!
Mashes
Profile Blog Joined October 2010
Canada441 Posts
Last Edited: 2011-04-08 00:22:50
April 08 2011 00:22 GMT
#381
omg, that marine micro was so beautiful haha
"life of lively to live to life of full life thx to shield battery"
frucisky
Profile Joined September 2010
Singapore2170 Posts
April 08 2011 00:30 GMT
#382
On April 08 2011 09:15 Dhalphir wrote:
Show nested quote +
On April 07 2011 18:01 Aequos wrote:
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.



This is a great idea. I second this Nothing is impossible, when you use the Automaton 2000.
Brilliant job by the way!! The marine split was especially mind blowing to watch.

Another idea for you would be to micro cracking vs zealots attacking and pulling away before the zealot can swipe for damage. Don't know how possible this is..
<3 DongRaeGu <3
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
April 08 2011 00:39 GMT
#383
That marine micro was inspirational. GOD!
Berkeley '10
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 08 2011 00:42 GMT
#384
Blinkstalkers vs Marauders wouldn't work too well since Blink has a pretty long cooldown!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Alaric
Profile Joined November 2009
France45622 Posts
April 08 2011 00:43 GMT
#385
It wasn't only great, it was also quite beautiful to watch indeed.
Cant take LMS hipsters serious.
vyyye
Profile Joined July 2010
Sweden3917 Posts
April 08 2011 00:44 GMT
#386
On April 08 2011 09:22 Mashes wrote:
omg, that marine micro was so beautiful haha

I had a huge stupid ass grin on my face. Haha oh my god, I can't believe I didn't click this thread until today.

What skillcap?
IMBADYEP
Profile Joined December 2010
United States16 Posts
April 08 2011 00:44 GMT
#387
This is awesome! I'd like to see blink stalkers vs roaches next if at all possible
mousepad
Profile Joined April 2010
United States136 Posts
April 08 2011 00:49 GMT
#388
On April 08 2011 09:44 IMBADYEP wrote:
This is awesome! I'd like to see blink stalkers vs roaches next if at all possible


burrow roaches.

I'd like to see automaton vs automaton.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 08 2011 00:52 GMT
#389
This is awesome! Some hacker was using roach burrow micro hacks I read about so maybe this isnt impossible to implement after all...This was super friggin cool though
Jaedong :3
Marcus420
Profile Joined January 2011
Canada1923 Posts
April 08 2011 00:54 GMT
#390
Please do blink stalkers vs blink stalkers <3 blink stalkers vs immortals too, or something.
HeIios
Profile Joined May 2010
Sweden2523 Posts
April 08 2011 01:22 GMT
#391
I get chills from this, it's just so beautiful. *single tear*
FluidTek
Profile Joined November 2010
Australia50 Posts
April 08 2011 01:31 GMT
#392
Haha that marine micro was so impressive, i think someone could pull off something similar in the near future.
UltraVires
Profile Joined April 2010
United States241 Posts
April 08 2011 01:39 GMT
#393
Wow! These are so cool! How bout marauders v. stalkers that blink before each marauder shot can hit them? ^^
ketchup
Profile Joined August 2010
14521 Posts
April 08 2011 02:09 GMT
#394
This is so amazing. I hope someone tries a variation of that zergling micro
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
April 08 2011 02:28 GMT
#395
I should just practice this 24/7 lol
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 08 2011 03:41 GMT
#396
the new marineking automaton2000.
Incredible Miracle
PtM
Profile Joined March 2011
89 Posts
April 08 2011 04:38 GMT
#397
Wow, that's very impressive! Of course, you could have programmed your tank AI to negate this trick very easily if you wanted to by randomly choosing a zergling to target one ms before firing .
MechKing
Profile Blog Joined March 2011
United States3004 Posts
April 08 2011 04:43 GMT
#398
rofl, the marines vs banelings was so awesome!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 08 2011 04:47 GMT
#399
haha if that marine micro was possible, id kill to be able to do that
Nada's body is South Korea's greatest weapon.
Daralii
Profile Joined March 2010
United States16991 Posts
April 08 2011 04:53 GMT
#400
On April 08 2011 10:31 FluidTek wrote:
Haha that marine micro was so impressive, i think someone could pull off something similar in the near future.

I doubt it's physically possible to perform at ~15,000 APM, regardless of training. Granted, having said that, I imagine MKP's going to get a robot arm specifically to do so.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
silencesc
Profile Joined July 2010
United States464 Posts
April 08 2011 04:55 GMT
#401
HOLY JESUS ON A STICK.
this is awesome. keep up the good work. And as always: g.g.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
April 08 2011 04:55 GMT
#402
That marine micro was actually ridiculous. I've never seen anything like it.
GenZai
Profile Joined March 2010
France38 Posts
April 08 2011 04:59 GMT
#403
awesome! nice post
Pardon my french
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
April 08 2011 05:00 GMT
#404
Very Awesome.
Someone call down the Thunder?
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
April 08 2011 05:05 GMT
#405
The first baneling vid made my jaw drop to the floor,
then i saw the marines that microed perfectly against the banelings
nice job dudes! i wonder if you can:
Viking vs BC perfect micro
BurrowRoach vs Sentires/stalkers
Dodging Colosus hits with lings or marines?
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-04-08 11:45:27
April 08 2011 05:21 GMT
#406
On April 07 2011 17:56 Rb6v King wrote:
That was pretty cool - try recreating something that was done in bw, but in sc2.

Shitton of mutas vs shitton of ht with storm, make no muta die.

Gogogoogogo
This was done in starcraft 1 already, not sure if it needs to be done again really.

I guess it could be done in SC2 again... see if things changed much.

Personally I'd want to see an upgraded burrowed roach micro fight against something like marine-medivac, or marine-siege tank.

Marine or hydralisk vs colossus would be nice too. Marines have kinda low health and range though, and hydralisks are kinda slow, so those might be issues— maybe more just challenges though.

On a side note while it's not as amazing, Green tea/Fyn AI seems to have excellent unit micro vs. banelings— they will spread out to make banes rather inefficient.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
arcticStorm
Profile Joined January 2009
United States295 Posts
Last Edited: 2011-04-08 05:24:02
April 08 2011 05:23 GMT
#407
On April 08 2011 14:21 Xapti wrote:
Show nested quote +
On April 07 2011 17:56 Rb6v King wrote:
That was pretty cool - try recreating something that was done in bw, but in sc2.

Shitton of mutas vs shitton of ht with storm, make no muta die.

Gogogoogogo
This was done in starcraft 1 already, not sure if it needs to be done again really.

Personally I'd want to see an upgraded burrowed roach micro fight against something like marine-medivac, or marine-siege tank.

On a side note while it's not as amazing, Green tea/Fyn AI seems to have excellent unit micro vs. banelings— they will spread out to make banes rather inefficient.


Well, these small scenarios like these are steps towards implementing as close to "perfect" SC2 AI as possible, which I'm all for. There shouldn't be a reason not to aim for one for both BW and SC2. Keep up the amazing work!
This statement is a lie.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 08 2011 05:29 GMT
#408
In the future you should record a 1v1 game of the 2 micro bots playing against each other
thug life.                                                       MVP/ex-
yrag89
Profile Joined July 2008
Malaysia315 Posts
April 08 2011 05:31 GMT
#409
Definition of perfect Starcraft.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Goodseed
Profile Joined December 2010
Korea (South)270 Posts
April 08 2011 05:37 GMT
#410
Damn, that was sick especially the marine micro. It would be awesome to see BroodLord broodlings vs Marines also.
안녕하소~
allan871
Profile Joined February 2011
China21 Posts
April 08 2011 06:47 GMT
#411
maybe in the future when bots are allowed to match against humans, we can see some macro vs micro game
rickybobby
Profile Joined October 2010
United States405 Posts
April 08 2011 07:04 GMT
#412
that marine micro is insane but its actually more fun to watch mvp's ^^ i wish i could do that...
Limpo
Profile Joined January 2011
Sweden25 Posts
April 08 2011 07:13 GMT
#413
Dang! That was pretty cool.. Thank god a zerg can't micro that good with zerglings on the ladder!
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
April 08 2011 07:19 GMT
#414
It would be cool to see colossus vs marines
Devildeer
Profile Joined December 2010
Mexico68 Posts
April 08 2011 07:24 GMT
#415
This is fun to watch :3

Please make zerlings killing a line of stalkers + Colussus =O moving back and forward to avoid the colossus ray =)
Zerg Medic!
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
April 08 2011 07:46 GMT
#416
How'd you get my fpvod???

ㅋㅋㅋseriously, I don't think pro players could co-op vs an AI like this and win...unless every pro was only controlling one unit..still doubt it though.

Maybe can you make two AIs like this vs each other in different scenarios and see how the game is played in perfect-land^^
In training...let's play, gg! d^..^b
Boblhead
Profile Joined August 2010
United States2577 Posts
April 08 2011 07:46 GMT
#417
250 actions per second for the marine micro.......................... OMAIGOD!!!!!! One day my mechanical hands will do that!
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
April 08 2011 07:52 GMT
#418
Looks like potential fields - correct?
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Termit
Profile Joined December 2010
Sweden3466 Posts
April 08 2011 07:55 GMT
#419
Picture yourself in a GSL final and you would do a marine kite vs banelings like that, damn the crowd and commentators would scream so fucking much that the roof would explode. You would be a king for the rest of your life.
( ̄。 ̄)~zzz ◕ ◡ ◕
WhiteLight
Profile Joined August 2010
Canada55 Posts
April 08 2011 07:57 GMT
#420
I would definitely watch a league of only perfect ai fighting against each other just so I could have my mind blown every 2 minutes at the crazy stuff like this. GSLai make it happen...
Build order for girls: 8 Movie, 10 Dinner, 12 Lean in for the kiss, and if that fails get back in with some harassment. -Day9
chokke
Profile Joined August 2010
Norway228 Posts
April 08 2011 08:03 GMT
#421
Banshee vs marines.

Or a mirror with two perfect AI's fighting each other.
z00t
Profile Joined April 2010
Australia976 Posts
Last Edited: 2011-04-08 08:12:25
April 08 2011 08:11 GMT
#422
These videos made my day . I was literally laughing out loud seeing that perfect Marine micro vs Speed Banes. Oh my goodness - that was AWESOME (but kinda scary at the same time ).

IMO, the Insane AI shouldn't cheat resource-wise, but should have micro like this, for the lols .

Great job, you guys!

EDIT: would also love to see a game with the AIs fighting each other XD.
jyisvip
Profile Joined August 2010
Canada209 Posts
April 08 2011 08:15 GMT
#423
Marines vs Infestor's fungal growth + banes =D
mumakil
Profile Joined September 2010
Finland33 Posts
April 08 2011 08:29 GMT
#424
Cant wait to see what other epic micro videos we are gonna get from the automaton :D
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2011-04-08 08:45:24
April 08 2011 08:44 GMT
#425
On April 08 2011 16:57 WhiteLight wrote:
I would definitely watch a league of only perfect ai fighting against each other just so I could have my mind blown every 2 minutes at the crazy stuff like this. GSLai make it happen...


would be nice to have a Ai vs Ai competition ;O
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
closey
Profile Joined October 2010
Hong Kong272 Posts
April 08 2011 08:52 GMT
#426
blid you owe me a new pair of pants.

Suggestion: do Marauder vs zerglings with concussive shell with 0 damage taken.
Rock, Paper, Scissors
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
April 08 2011 08:54 GMT
#427
There is an ai vs ai competition in broodwar, i dont see why it wouldnt be possible in sc2...
Microing is one thing, they have to macro and such and make decision vs pro players too.. Some pretty amazing games happen in ai vs pros
ಠ_ಠ
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
April 08 2011 08:58 GMT
#428
I'm not sure if its been mentioned before but it would have been nicer to see the marines constrained walls, for instance in the main base of the opponent.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-04-08 10:01:29
April 08 2011 09:58 GMT
#429
Omfg... that micro is ridiculous :O keep this going for sure ! I think now no one will be able to say the skill cap in SC2 is low anymore ^^
Skrelt
Profile Joined November 2010
Netherlands306 Posts
Last Edited: 2011-04-08 10:02:16
April 08 2011 10:01 GMT
#430
10 infestors vs a 200/200 P army!

The marine micro was insane. Really. I got a new thing to practice with only 15K apm needed xD

Edit: Try day9's thing: Full gas zerg with BL and infesters only vs Toss deathball
The Wolfpack - Metalband from the Netherlands
Asherak
Profile Joined January 2011
New Zealand34 Posts
April 08 2011 10:07 GMT
#431
Not sure if it's been said already but maybe something like 5 pheonix versus 30 mutas?
Poffel
Profile Joined March 2011
471 Posts
April 08 2011 10:26 GMT
#432
Amazing stuff. To be honest, I liked the zergling vs. tanks scenario a lot more than the marine vs. banelings, simply because the marines do what everybody tries to do in that situation (although obviously with much more success), while the zergling attack is very original, because not only does it overburden the APM limits of human players, but also their analytic capabilities.

Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player.
jazzminkey
Profile Joined December 2010
United States53 Posts
April 08 2011 10:51 GMT
#433
SCVs versus attacking units.

I wanna see some beautiful repair micro. Some bitbybit 2.0
Shameless
Profile Joined January 2011
Netherlands349 Posts
April 08 2011 11:02 GMT
#434
These video's where pretty sick, can't wait to see what you come up with next
Liquid'HuK "That's Halo, don't worry"
3loodMoon
Profile Joined February 2011
Thailand13 Posts
April 08 2011 11:23 GMT
#435
Great work with the AI. Hope to see more of this.

Reapers vs roaches? (range 4.5 vs range 4)

Also with the APM mentioned (15,000 for the marines and 8,000 for the ling), it would be impossible for a human to achieve. It would be interesting to see what can be done using APM humans could achieve, eg set a 300-400 APM cap and run the AI.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
April 08 2011 11:29 GMT
#436
LOVEEE YOU!!!

that was so sick.... wow.

how about marines vs colossi splash??? I think that's vertical splitting micro required - so have to keep units aligned at a right angle to the colossus' attack!

if you do that one... i will marry you. for reals.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-04-08 11:39:08
April 08 2011 11:32 GMT
#437
On April 08 2011 19:07 Asherak wrote:
Not sure if it's been said already but maybe something like 5 pheonix versus 30 mutas?
That has been done already also.

Very old.

http://www.youtube.com/watch?v=XPHdmJIT_p8

On April 08 2011 19:26 Poffel wrote:
Another scenario I'd like to see would be a couple of zerglings taking out a line of SCVs while avoiding the shots from the planetary fortress the SCVs are mining at. I'd guess that this should actually be a lot easier than the tank assault, and so I'm really curious whether this could theoretically be done within APM-constraints that would allow it to be reproduced by a human player.

This has essentially already been done by humans (not attacking scvs though, not that that's much harder). It's extremely difficult to do, but certainly very humanly possible. The biggest issue is comming from the right angle at the right time... something that is much less viable in real games where the space is limited
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Arn
Profile Joined November 2010
Sweden118 Posts
April 08 2011 11:49 GMT
#438
I would like to see a perfect 4-unit surround, on for example speedlings vs stalker. (A 4 unit surround is when you position units all around an enemy unit with a perfect timing so that the attacked unit cannot move).

A "perfect" bioball of marines/marauders that all stuttermoved individually would also be impressive. Most players, even pros, stutter with one controlgroup which is sometimes ineffecient.

Next, pair the perfect zerglings up against the perfect bioball.

Oh, and as a zerg, some epic roach-splitting versus colossi would be AWESOMESAUCE.

(Note that I do realize this is just for showoffs, which is good - because then I can "safely" appreciate the work done without worring about abuse)
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
MannyPacquiao
Profile Joined February 2011
Sweden7 Posts
April 08 2011 11:50 GMT
#439
Just show us the marine vs banelings on creep. Should be more of a fair fight.
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 08 2011 12:05 GMT
#440
Wow, this is a sweet project. Thanks for the videos!
apoct
Profile Blog Joined May 2010
United States83 Posts
April 08 2011 15:08 GMT
#441
awesome stuff, keep up the good work
Evoshadow
Profile Joined December 2010
United States88 Posts
April 08 2011 15:22 GMT
#442
This destroys the idea of a skill cap COMPLETELY its awesome
Evoshadow
Profile Joined December 2010
United States88 Posts
Last Edited: 2011-04-08 15:25:15
April 08 2011 15:24 GMT
#443
1 Immortal + warp prism vs like 50 roaches could be fun

or more fun to watch actually, like 5 immortal + warp prism vs like 100 roaches
Deekin[
Profile Joined December 2010
Serbia1713 Posts
April 08 2011 15:35 GMT
#444
Overpowered!!! But the only one thats doable (well not maybe doable but anyway) is the marinesplitting one, the other one to make the lings live is impossible first there is no such command to make the lings spread out to all directions from the one whos getting hit (sure, you could take each ling for itself and move away with it, but no thats not something you could ever dream of to be able to do in such minimal time), and secondly you dont know in beforehand which ling is gonna be attacked (if you werent a computer).
(╯°□°)╯︵ ┻━┻ CJ Entus fighting! I am a Leta, Hydra, Mind and (ofcourse) Firebathero fan. (╯°□°)╯︵ ┻━┻
Porkz
Profile Joined December 2010
Denmark1027 Posts
April 08 2011 15:37 GMT
#445
This is awwweeessooommmeee :D::DD:, Gj guys
Great supine protoplasmic invertebrate jellies
MrSparkle
Profile Joined August 2010
Canada135 Posts
April 08 2011 15:46 GMT
#446
Really entertaining videos. Thanks for these :D
Whitewing
Profile Joined October 2010
United States7483 Posts
April 08 2011 15:51 GMT
#447
Think you could micro roach/hydra against colossi to avoid taking aoe damage with the automaton?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
rxN`
Profile Joined March 2011
Canada4 Posts
April 08 2011 15:58 GMT
#448
You should do Mutalisks vs Thors :D They usually require a fair amount of APM
Crono9987
Profile Joined November 2010
44 Posts
April 08 2011 15:59 GMT
#449
haha wow this is super impressive!

the marine vs baneling vid actually makes me think it might be fun if someone made a custom map for ladder where every player controls 1 marine in a squad and you just see how many waves of banelings you can survive. it's like marine micro with multiple players to increase APM

wonder how difficult it'd be....
raf3776
Profile Blog Joined August 2010
United States1904 Posts
April 08 2011 16:00 GMT
#450
15k apm!! that is.... that is a lot
WWJD (What Would Jaedong Do)
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2011-04-08 17:33:11
April 08 2011 16:35 GMT
#451
On April 08 2011 06:06 XXGeneration wrote:
what if you put automaton 2000 against itself?

Unstoppable force vs immovable object?
Fuck dude, you just divived by Zero
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
April 08 2011 16:45 GMT
#452
its crazy to see how much better people could get at this game... mind you i think most of that stuff is impossible for mere mortal hands
Terran Metal for the Win
MaxField
Profile Blog Joined May 2010
United States2386 Posts
April 08 2011 16:45 GMT
#453
Not sure how to express how awestruck i am right now. that zergling micro was just AMAZING!. of course the marine thing was sexy but i am still implressed by the sling stuff. GG
"Zerg, so bad it loses to hydras" IdrA.
Duka08
Profile Blog Joined July 2010
3391 Posts
April 08 2011 16:47 GMT
#454
The speedlings is impressive, given the targeting system and such, but the fluidity of the marines around those banes was gorgeous. Just gorgeous. Like water around the mob of blings. So funny and awesome to watch 20 marines stutter step at different times all together xD
Serashin
Profile Joined November 2010
235 Posts
Last Edited: 2011-04-08 16:51:26
April 08 2011 16:50 GMT
#455
I´d love to see :
10 SCV´s
vs
20 Drones

Of course the SCV´s should display their superiority.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
mardi
Profile Blog Joined August 2010
United States1164 Posts
April 08 2011 16:57 GMT
#456
That marine splitting was pro. I bet Flash could do that if he switched to sc2 lol.
Perkins1752
Profile Joined May 2009
Germany214 Posts
April 08 2011 17:25 GMT
#457
This has been the first time for a long time I had fun watching SC2. Thank you!
borlee
Profile Blog Joined December 2010
Liechtenstein246 Posts
April 08 2011 17:31 GMT
#458
wow that marine split was just insane :D
thank you
lum76
Profile Joined January 2011
Singapore11 Posts
April 08 2011 17:36 GMT
#459
On April 08 2011 16:55 Termit wrote:
Picture yourself in a GSL final and you would do a marine kite vs banelings like that, damn the crowd and commentators would scream so fucking much that the roof would explode. You would be MarineKing for the rest of your life.


fix'd
Spinfuser
Profile Joined January 2011
United States47 Posts
April 08 2011 17:46 GMT
#460
That was awesome... Hopefully people on the ladder don't start using a script like that
Avenok
Profile Joined February 2010
United States34 Posts
April 08 2011 17:47 GMT
#461
They should make this an AI level above insane for custom games with an Achievement called:

"Catch me if you can - Kill at least one marine with banelings without the use of overlord drop against an automation AI"

I wonder if anyone could do it.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 08 2011 17:51 GMT
#462
how about trying to implement something like this for blink stalkers? where the stalkers blink away before the projectile hits them. God that would be so frustrating...
Typhon
Profile Joined July 2009
United States387 Posts
April 08 2011 17:52 GMT
#463
On April 09 2011 02:47 Avenok wrote:
They should make this an AI level above insane for custom games with an Achievement called:

"Catch me if you can - Kill at least one marine with banelings without the use of overlord drop against an automation AI"

I wonder if anyone could do it.


Like someone mentioned before, you'd have to lure the marines into a terrain feature they could be surrounded and pinned against.

Once mechanics are extremely polished, strategy starts to truly shine.
jimmychim
Profile Joined February 2011
Canada20 Posts
April 08 2011 17:52 GMT
#464
this is unnatural
KevinIX
Profile Joined October 2009
United States2472 Posts
April 08 2011 17:54 GMT
#465
On April 09 2011 02:52 Typhon wrote:
Show nested quote +
On April 09 2011 02:47 Avenok wrote:
They should make this an AI level above insane for custom games with an Achievement called:

"Catch me if you can - Kill at least one marine with banelings without the use of overlord drop against an automation AI"

I wonder if anyone could do it.


Like someone mentioned before, you'd have to lure the marines into a terrain feature they could be surrounded and pinned against.

Once mechanics are extremely polished, strategy starts to truly shine.


Or you can do destiny-style zergling reach around.
Liquid FIGHTING!!!
danielsan
Profile Joined December 2010
Romania399 Posts
April 08 2011 17:57 GMT
#466
Don't know if anyone mentioned it so far, but great editing on marine split.
Centorian
Profile Joined March 2010
United States95 Posts
April 08 2011 18:01 GMT
#467
Reminds me of this....

http://www.youtube.com/watch?v=NcjQhig88wE

User was warned for this post
Insert witty statement here.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 08 2011 18:07 GMT
#468
Someone just posted that video on page 6, read the thread please.
Moderator
artanis2
Profile Joined April 2010
United States732 Posts
April 08 2011 18:12 GMT
#469
On April 09 2011 02:47 Avenok wrote:
They should make this an AI level above insane for custom games with an Achievement called:

"Catch me if you can - Kill at least one marine with banelings without the use of overlord drop against an automation AI"

I wonder if anyone could do it.



Marines cant run off of cliffs...
RobiTL
Profile Joined July 2010
France55 Posts
April 08 2011 18:29 GMT
#470
Burrow roachs VS Blink stalkers please .)
Born to be Zerg
hpTheGreat
Profile Joined August 2010
United States173 Posts
April 08 2011 19:08 GMT
#471
I find it interesting that these AI hacks are appearing on the ladder now. I also find it hard to believe that this was just a little weekend project that you and your buddy threw together for giggles.

Just saying.
Read between the lines...
MercurialGaming
Profile Joined August 2010
United Kingdom13 Posts
April 08 2011 19:29 GMT
#472
On April 09 2011 04:08 hpTheGreat wrote:
I find it interesting that these AI hacks are appearing on the ladder now. I also find it hard to believe that this was just a little weekend project that you and your buddy threw together for giggles.

Just saying.
Read between the lines...


Maybe instead of reading between the lines you should read the actual lines first? This is made using the map editor, no third party programs and as such cannot be used on ladder.
<COPPER LEAGUE HERO>
danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-04-08 19:43:28
April 08 2011 19:42 GMT
#473
On April 09 2011 04:29 MercurialGaming wrote:
Show nested quote +
On April 09 2011 04:08 hpTheGreat wrote:
I find it interesting that these AI hacks are appearing on the ladder now. I also find it hard to believe that this was just a little weekend project that you and your buddy threw together for giggles.

Just saying.
Read between the lines...


Maybe instead of reading between the lines you should read the actual lines first? This is made using the map editor, no third party programs and as such cannot be used on ladder.


It's a video promoting displaying the capabilities of AI and automated actions. I am still giving the OP the benefit of doubt but what hptheGreat said was also the first thing that crossed my mind.

Advertising doesn't have to be specific.
Dairith
Profile Joined March 2011
United States4 Posts
April 08 2011 21:21 GMT
#474
Blink Stalker micro to avoid Marauder shots would be awesome.
Rodiel3
Profile Joined March 2011
France1158 Posts
April 08 2011 21:34 GMT
#475
Scary and awesome at the same time, teach me automaton plz
http://www.youtube.com/user/rodiel3 SCBW FPVOD
Vuistgevecht
Profile Joined August 2010
Netherlands77 Posts
April 08 2011 21:38 GMT
#476
Maybe you could remove the cooldown on blink, and then let 20 marauders fight 10 stalkers with blink avoiding the marauder shells

Keep up the great work, its very unrealistic yet very entertaining
greendestiny
Profile Blog Joined May 2010
Bosnia-Herzegovina114 Posts
April 08 2011 21:49 GMT
#477
On April 09 2011 04:42 danielsan wrote:
Show nested quote +
On April 09 2011 04:29 MercurialGaming wrote:
On April 09 2011 04:08 hpTheGreat wrote:
I find it interesting that these AI hacks are appearing on the ladder now. I also find it hard to believe that this was just a little weekend project that you and your buddy threw together for giggles.

Just saying.
Read between the lines...


Maybe instead of reading between the lines you should read the actual lines first? This is made using the map editor, no third party programs and as such cannot be used on ladder.


It's a video promoting displaying the capabilities of AI and automated actions. I am still giving the OP the benefit of doubt but what hptheGreat said was also the first thing that crossed my mind.

Advertising doesn't have to be specific.

I'm convinced that there are micro bots used on ladder and there are even threads on Bnet SC2 forums full of people noticing something strange is going on:
http://us.battle.net/sc2/en/forum/topic/2325612728

Whoever is stupid enough to run them will probably get banned promptly.
And yet, the sceptic I am, thought of OP being an advertisement never crossed my mind.
If you two were able to really 'read between the lines', you would see that in the OP a moderator even added more Youtube goodness.
Which means what? No foul play.

Why can't you just enjoy the videos?
How I appear to you is a reflection of you, not me.
Himself
Profile Joined January 2011
Ireland14 Posts
April 09 2011 01:03 GMT
#478
that is really good!
the programming must have been immense.
fair play is all i can say.

but your one of the most dodgiest fucks ever hah!
well played mate!
I dont discriminate... I hate everyone :)
Allenssmart
Profile Joined March 2011
19 Posts
April 09 2011 02:35 GMT
#479
i came. you desreve a medal.
rexob
Profile Joined April 2010
Sweden202 Posts
April 09 2011 02:52 GMT
#480
looks awesome
it's a good day to die
x-Catalyst
Profile Joined August 2010
United States921 Posts
April 09 2011 03:00 GMT
#481
That was fucking awesome. I don't know how else to say it.
Automaton 2000 fighting!!
nGMuii
Profile Joined March 2011
Singapore98 Posts
April 09 2011 03:10 GMT
#482
awesome
not even pro can beat automaton lol
Betalump
Profile Blog Joined September 2010
United States109 Posts
April 09 2011 03:14 GMT
#483
I wanna see marines vs banes on creep.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 09 2011 03:19 GMT
#484
I'd like to see perfect maraduer concussive micro vs roach, or perfect stalkers vs roach micro.
Very cool, is this published on bnet?
:)
lkjewq
Profile Joined November 2010
United States132 Posts
April 09 2011 03:25 GMT
#485
make perfect reaper vs roach micro
jnkw
Profile Joined November 2010
Canada347 Posts
April 09 2011 03:44 GMT
#486
I think moving a control group of void rays across the map while keeping them all fully charged would be an interesting experiment
mumakil
Profile Joined September 2010
Finland33 Posts
April 09 2011 13:45 GMT
#487
mothership kiting over a cliff or something would also be awesome :D
"The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games."- Bobby Kotick Bringing despair and darkness to the gaming world since 1991
Noocta
Profile Joined June 2010
France12578 Posts
April 09 2011 13:59 GMT
#488
Perfect roach with Burrow against Stalkers with Blink would be spectacular.
Don't even know who would win actually.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
April 09 2011 14:10 GMT
#489
Mind = blown. If someone could something like that marine micro it would be godly.
<3 | Dota 2 | DayZ | <3
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2011-04-09 14:12:22
April 09 2011 14:11 GMT
#490
i love the marine vs baneling video the most. this kind of illustrates a point i've been trying to make that banelings are very easy to micro effectively but they are very limited. they are essentially micro capped while the skill ceiling on marines is limitless which can be very frustrating as a zerg player.
IoF
Profile Joined December 2010
Australia27 Posts
April 09 2011 14:21 GMT
#491
I'd like to see the automation bot affecting both the baneling player, and the marine player, the baneling split i think could have been more effective in an ideal situation.
bitches love me
StUfF
Profile Joined September 2010
Australia1437 Posts
April 09 2011 14:33 GMT
#492
Sentries vs Roaches! How powerful are perfect forcefields.
Vikings? Kiting and/or landing/lifting micro
Banshee cloaking shenanigans? Using banshee to uncloak/cloak to eat shots?
Ravens? Perfect Seeker missiles or perfectly kiting them.
Blink Stalkers.
Muta micro. Splitting for Thors, attack and fade vs marines.
Colossus + Void Prism? Drop play in general.
The ling AI with banelings would be pretty cool.
Crazy stuff with Phoenix?
Perfect 3 beam forever Void rays.
Killing DTs with no detection?


Coolwhip
Profile Joined March 2011
927 Posts
April 09 2011 14:37 GMT
#493
Awesome video.

Now I will be disappointed if Idra or Dimaga wont do this next time though
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 09 2011 14:49 GMT
#494
Here's a challenge: Perfect forcefield placement vs roaches.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
DJay_
Profile Joined February 2010
United States103 Posts
April 09 2011 14:52 GMT
#495
that marine micro was insane keep up the good work guys
By.Fantasy
Profile Joined February 2011
Thailand123 Posts
April 09 2011 14:59 GMT
#496
Perfect Blink Stalker vs Roaches is gonna be fun :D
My english is not very good.
Thenno
Profile Joined October 2010
Netherlands33 Posts
Last Edited: 2011-04-09 15:12:15
April 09 2011 15:11 GMT
#497
On April 09 2011 23:10 Benjef wrote:
Mind = blown. If someone could something like that marine micro it would be godly.

MKP comes scarily close with his marine micro in a game on Shakuras vs. KyrixZenith. Excerpts of the micro in first part of this vid: + Show Spoiler +
Also, IMMVP does pretty well, as illustrated in the vid. MKP does move back into the blings again to attack them, something I didn't see IMMVP do (from memory, so I might be wrong). Once the mechanics are there, and pros have practiced enough, I think we will see Automaton-ish practices, at least regarding the marines. The sling-splitting is just insane, but maybe we can learn something from it regardless.

Concerning the 18k APM... Every single marine on the map is constantly polling and adjusting it's distance to other marines, to nearby banelings and simultaneously kiting. 18k APM, that's 300 APS, for 18 marines, so almost 17 actions per second per marine. Anyone can see that a human can come very close to executing this (say, with losing 5 marines) with substantially less actions per marine per second (but still insane APM for humans though). Mechanics like patrolsplitting and magic-boxing for marines are only the start to 'tricks' which can lower the APM requirements for automaton-ish miracles.

This might be stating the obvious, but I'm pretty optimistic about the skill ceiling of SC2 .
rakura
Profile Blog Joined October 2010
United States183 Posts
April 09 2011 17:03 GMT
#498
God help us all if this is input by Blizzard
www.gosucrew.com
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
Last Edited: 2011-04-10 02:00:02
April 10 2011 01:48 GMT
#499
Vs the Tanks you can use a small force of Zergling to run in, just say 6 with a big enough distance to each other, then run your big mob after them.

Most the time that will do the job allready, not perfect, but its good enough to have a big gain from this.


DropShip Actions should be crazy with allmost anything.

A Szenario could be:

A DropShip with 2 Marauders is moving around, drops them on the fly, the Marauders "stim" to shoot and run in the moving Dropship (or don't need stim at all).

Doing that with Marines should work aswell.

*With bunkers that should work too, unload Marines, before the melee/projectile hits, back in the bunker. Body Block Melee with the Marines so they can't touch the bunker. Should be totally impossible for humans, but crazy cool for an AI.


Perfect roach with Burrow against Stalkers with Blink would be spectacular.
Don't even know who would win actually.


I think Roaches should win, as they can pre-emptive go in with burrow and have no cooldown on burrow/unburrow ; they also regenerate to 100% and not just shield.

*But yes, pretty much everything would be just plain cool to watch, and the outcome of a Perfect AI is pretty much unpredictable.
NoMoreHero
Profile Joined August 2010
United States78 Posts
April 10 2011 12:12 GMT
#500
God have mercy if IdrA learns to Micro like that.
H2O fighting!
CoL_Fuehrer
Profile Joined August 2009
Russian Federation124 Posts
April 10 2011 12:24 GMT
#501
On April 07 2011 18:02 Assault_1 wrote:
doesn't this require knowledge of the future? how does it know which ling the tank will target

awesome vid though

The tanks/banelings target their target before the actual attack so the ai detects which zergling is targeted and split accordingly
LZGamer "I can get better at starcraft anytime but as for Idra he cannot change his face"
Dezire
Profile Joined December 2010
Netherlands640 Posts
April 10 2011 12:31 GMT
#502
holy shit, mvps spread was sick
BoxeR, HuK, IdrA, Minigun, MVP <3
XiaN
Profile Blog Joined June 2010
Germany162 Posts
April 10 2011 12:35 GMT
#503
On April 08 2011 09:30 frucisky wrote:
Show nested quote +
On April 08 2011 09:15 Dhalphir wrote:
On April 07 2011 18:01 Aequos wrote:
On the Malicious Stalkers - apparently, if you blink perfectly, you can dodge projectile style attacks (making them do 0 damage). I'd like to see 20 or so Blink Stalkers take on a 30-40 stimmed marauder force.



This is a great idea. I second this Nothing is impossible, when you use the Automaton 2000.
Brilliant job by the way!! The marine split was especially mind blowing to watch.

Another idea for you would be to micro cracking vs zealots attacking and pulling away before the zealot can swipe for damage. Don't know how possible this is..


This idea sounds fun ( Stalker vs Stimmed Rauders ).

Also : Kill an Ultralist with Drones/Probes/SCVs by avoiding the Splash damage with the help of Automaton :D
< (。◕‿‿◕。) > | Former technical admin of ROOT-Gaming (root-gaming.com)
InsaniaK
Profile Joined January 2011
Sweden120 Posts
April 10 2011 12:54 GMT
#504
On April 08 2011 02:29 Elean wrote:
In the zerglings vs tanks, it's not micro, your bot is cheating by using the info of which ling is targetted. Even with perfect micro, it is not possible to achieve with normal information.

Marine vs bannelings is different, it really shows the limit of the unit. But to be fair, the bannelings sould also be controlled by a bot.


Is it really THAT hard to read?
It has been stated multiple times that it doesn't cheat to see which ling is being targeted. It just predicts it and according to the OP it is rather easy to do so.
Katagiri
Profile Joined April 2011
Lithuania3 Posts
April 10 2011 13:36 GMT
#505
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.
Common sense is not so common
Bobster
Profile Joined January 2011
Germany3075 Posts
April 10 2011 15:27 GMT
#506
15000 APM :lol :lol

Fun stuff, really cool to watch.
AbeToss
Profile Joined September 2010
United States60 Posts
April 10 2011 15:40 GMT
#507
On April 10 2011 22:36 Katagiri wrote:
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.


I'm also curious to see how a bot would react with limited APM or in simple scenarios encountered frequently in game such as the probe/zealot/stalker encounter in a PvP. I feel like we could learn a lot by watching a micro bot.

It's be cool to see the bot use perfect FF's. MC force field donuts anyone??
Kajor
Profile Joined July 2010
Singapore5 Posts
April 10 2011 15:50 GMT
#508
put blinkstalker with blink micro against each other. AI WARS!!
It'll be fun to watch.
deadjon
Profile Joined August 2010
United States83 Posts
April 10 2011 15:54 GMT
#509
On April 11 2011 00:40 AbeToss wrote:
Show nested quote +
On April 10 2011 22:36 Katagiri wrote:
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.


I'm also curious to see how a bot would react with limited APM or in simple scenarios encountered frequently in game such as the probe/zealot/stalker encounter in a PvP. I feel like we could learn a lot by watching a micro bot.


I agree here 100%. Playing out scenarios, with a variety of APMs could produce some very interesting results.
Huh... wha?
VictorX
Profile Joined April 2011
United States773 Posts
April 10 2011 16:00 GMT
#510
The automaton's apm was over 9000? How can we lowly humans even compete..

Have you ever considered crafting a 4v4 comp stomp where the cpu is given this sort of insane AI? It would be amazing
gm.tOSS
Profile Joined September 2005
Germany898 Posts
Last Edited: 2011-04-10 16:01:36
April 10 2011 16:01 GMT
#511
On April 11 2011 00:54 deadjon wrote:
Show nested quote +
On April 11 2011 00:40 AbeToss wrote:
On April 10 2011 22:36 Katagiri wrote:
Would be very interesting to see what could this BOT do with a limited amount of APM. I mean if you would give this bot an APM limit, one could get a lot of insight into important parts of micro. For example: could the program achieve same survival ratio with 250 APM?

I assume that right now the program just does what it has to do in order to achieve the best possible results, but if it had to cut unnecessary actions or less important actions to achieve same results, it could potentially find the key actions required for micro. It could even find something that SC2 Pro's could incorporate in their game.

All in all, I am super curious what could this BOT achieve with low APM.


I'm also curious to see how a bot would react with limited APM or in simple scenarios encountered frequently in game such as the probe/zealot/stalker encounter in a PvP. I feel like we could learn a lot by watching a micro bot.


I agree here 100%. Playing out scenarios, with a variety of APMs could produce some very interesting results.

Might be hard to teach the ai how to priorize the commands.

Without priorization the ai would look plenty stupid with 250 apm probably.
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 10 2011 16:01 GMT
#512
the marine splitting made me laugh in awe :D
MrCeeJ
Profile Joined April 2010
United Kingdom57 Posts
Last Edited: 2011-04-10 16:15:27
April 10 2011 16:11 GMT
#513
Although not a starcraft pro I can give you some insight into the problem of limiting apm from an AI coders perspective ..

The bot at the moment can simply read in the targets of the tanks (or work them out itself) and then generate the list of doomed lings, and simply send a move command to all of the nearby lings to move away.

It moves not only the lings under the splash effect, but also the lings around those lings to make space. Essentially issuing move / attack commands to all of the lings multiple times a second.

If you limit the APM, you are constraining the output of the bot to a much smaller number of commands, so instead of just executing the logically - deduced 'perfect micro' you have to create instead an 'as good a micro as I can with only x100 APM'. This kind of optimisation problem is considerably harder than a solving problem. For example comparing the aiming of a gun in a fps (point at the head correcting for movement) to playing a game of chess (choosing a move given a large amount of possibilities and consequences) gives you an idea in the jump in complexity.

In order to perform the calculations necessary to reduce the perfect tank micro to a list of just some 200 move commands per second the simulations would need to be done incredibly quickly and is probably way out of the realms of possibility of galaxy code running on a high end machine / small cluster.

Even just deducing the minimum apm - if you have a tank hitting ~15 zerglings you need 14 move commands just to save them from the splash, assuming perfect planning that is another 14 moves to make room for them. You then need to correct all of these moves so they go back to trying to hit tanks, so you are already up to 56 move+attack commands to dodge one tank splash. assuming a 'sensible' apm limit of 500 you can only avoid a couple of tank shots a second assuming that EVERY ling not directly affected by the splash is given no commands at all.

It might be possible for a apm-limited bot to perfectly micro against a small number of tanks (3-4) but any higher and you have to accept a non-perfect (i.e. optimised) set of instructions, and you run into the computation complexity problems mentioned above.

I hope this wasn't too geeky but a few people seemed interested in the AI side of the consequences of limiting, so I thought I would share
Argue for your limitations and they shall be yours!
Kazang
Profile Joined August 2010
578 Posts
April 10 2011 17:31 GMT
#514
On April 11 2011 01:11 MrCeeJ wrote:
Even just deducing the minimum apm - if you have a tank hitting ~15 zerglings you need 14 move commands just to save them from the splash, assuming perfect planning that is another 14 moves to make room for them. You then need to correct all of these moves so they go back to trying to hit tanks, so you are already up to 56 move+attack commands to dodge one tank splash. assuming a 'sensible' apm limit of 500 you can only avoid a couple of tank shots a second assuming that EVERY ling not directly affected by the splash is given no commands at all.


To be fair you could have the AI move a group of lings as one "action", which would mimic (to some extent) the human ability to box select groups of units.

So even with an apm limit it would get pretty good spread on the zerglings with minimal actions, more apm would allow smaller groups of units to be given the same command scaling to each zergling individually getting it's own separate move command as the apm limit rises.

It would give some variance and artificial noise to the spreads, still un-humanly fast but with reasonable flaws.
kaztal
Profile Joined April 2010
Sweden68 Posts
April 10 2011 17:57 GMT
#515
banshee vs marines, no stim
hydra (with range upgrade, on creep) vs something. reapers?
automaton cracklings vs automaton blue flame hellions
KillerPlague
Profile Joined June 2010
United States1386 Posts
April 10 2011 18:02 GMT
#516
i'm thinking pull a spanishiwa style and have mass queens transfusing vs something buff. perhaps voids? or is that alrdy one sided in queens favor? maybe carriers then :D
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Jesushooves
Profile Joined November 2010
Canada553 Posts
April 10 2011 19:16 GMT
#517
Excellent first post, a very well edited video showing that maybe there is no skill cap to sc2 at least micro wise.

On related to op note, burrow micro roaches would be interesting, while we commonly see blink micro, burrow micro tends to be neglected, I would like to see it!
Lose its good, after will be win.
Tachi
Profile Joined December 2010
Norway28 Posts
April 10 2011 19:38 GMT
#518
Use the blink away from missile trick and make 100 stalkers vs 100 marauders with no stalkers taken damage ^^
Naughty
Profile Joined March 2011
United States114 Posts
April 10 2011 19:47 GMT
#519
I Would like to see zerglings vs a full protoss death ball.
phANT1m
Profile Blog Joined August 2010
South Africa535 Posts
April 10 2011 19:53 GMT
#520
OMFG, that Marine micro was freaking crazy. The zergling thing not possible at all as a play will never know what is going to be targeted but the marine might be what future koreans are :D.
Tennet
Profile Joined January 2010
United States1458 Posts
April 11 2011 01:13 GMT
#521
Wow the drop micro video is crazy
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Sermokala
Profile Blog Joined November 2010
United States13815 Posts
April 11 2011 01:19 GMT
#522
Play a hard Computer player with that micro bot vs an insane ai without it and upload it to youtube that would be fun to watch
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-04-11 01:35:53
April 11 2011 01:29 GMT
#523
Can we please get a Micro Bot Vs a Micro Bot?
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
Mailing
Profile Joined March 2011
United States3087 Posts
April 11 2011 01:38 GMT
#524
The entire fact that dropships load instantly has been something I always hated ><

units should load the same speed as they drop, it makes drops super easy when you can't be pushed at all by ground units
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
zyglrox
Profile Joined August 2010
United States1168 Posts
April 11 2011 01:54 GMT
#525
great stuff!!! so i'll be expecting high level terrans to control marines like that one day ^^;
champagne for my real friends, and real pain for my sham friends.
1Eris1
Profile Joined September 2010
United States5797 Posts
April 11 2011 01:58 GMT
#526
The dropship control actually isn't too difficult vs melee units/roaches. Obviously you can't do it quite as well as the AI, but a medivac/tank or warpprism/immortal or colossi is pretty easy. I actually believe there is a replay somewhere of a prime member doing it, but I can't recall
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
DuB phool
Profile Joined April 2011
United States1003 Posts
April 11 2011 02:01 GMT
#527
Heh... the dropship micro looked so perfectly unfair! Poor little zerg units, they looked so confused. Can't wait for part 2!
"overwatch is jesus" - motbob 2016
Ridiculisk
Profile Joined November 2010
Australia191 Posts
April 11 2011 02:03 GMT
#528
While watching those Zerglings jump away from Tank splash was probably the most beautiful thing I've ever seen, this worries me somewhat...how long till these micro bots are all over the ladder at the lower leagues?
TAhackdZ.379 - Sc2sea.com Article Writer
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
April 11 2011 02:04 GMT
#529
On April 11 2011 11:03 Ridiculisk wrote:
While watching those Zerglings jump away from Tank splash was probably the most beautiful thing I've ever seen, this worries me somewhat...how long till these micro bots are all over the ladder at the lower leagues?


Its an AI built into the map. SC2 Map editor and nothing else.
secret - never again
MadCow911
Profile Joined May 2010
Canada31 Posts
April 11 2011 02:18 GMT
#530
This is pretty nice to see nice job guys seriously
But if I see this king of automation in a ladder game I will kick your ass so hard that you wont be able to play SC2 again

Be carefull with this king of cheating guys. As long it stay off-ladder that ok
This king of things seem to be more and more used over SC2 and I really hope that Blizzard will have the software so track those macro/soft
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
April 11 2011 02:21 GMT
#531
On April 11 2011 11:18 MadCow911 wrote:
This is pretty nice to see nice job guys seriously
But if I see this king of automation in a ladder game I will kick your ass so hard that you wont be able to play SC2 again

Be carefull with this king of cheating guys. As long it stay off-ladder that ok
This king of things seem to be more and more used over SC2 and I really hope that Blizzard will have the software so track those macro/soft

It was done on the SC2 map editor.
Raagruk
Profile Joined October 2010
Canada66 Posts
April 11 2011 02:29 GMT
#532
wow that was unreal
Be Bloody, Bold and Resolute.
meep
Profile Blog Joined August 2009
United States1699 Posts
April 11 2011 02:34 GMT
#533
Looking forward to part 2 of that drop micro
閑静 しずか (ノ・_・)ノ
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 11 2011 02:37 GMT
#534
What programming language are you writing in?
MadCow911
Profile Joined May 2010
Canada31 Posts
April 11 2011 02:46 GMT
#535
On April 11 2011 11:21 LoLAdriankat wrote:
Show nested quote +
On April 11 2011 11:18 MadCow911 wrote:
This is pretty nice to see nice job guys seriously
But if I see this king of automation in a ladder game I will kick your ass so hard that you wont be able to play SC2 again

Be carefull with this king of cheating guys. As long it stay off-ladder that ok
This king of things seem to be more and more used over SC2 and I really hope that Blizzard will have the software so track those macro/soft

It was done on the SC2 map editor.


Really ??

Soo GJ guys !
khchosEN
Profile Joined April 2011
United States3 Posts
April 11 2011 02:48 GMT
#536
Read the thread people, they said that they're doing this only with the Sc2 map editor and it's impossible for somebody to use this on the ladder.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
April 11 2011 03:15 GMT
#537
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.
peeeky
Profile Joined September 2010
Canada631 Posts
April 11 2011 03:18 GMT
#538
On April 11 2011 12:15 Jotoco wrote:
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.


Lets not be too critical of the pros though, the Zergling and tank one seems near impossible to do as it requires the player to separate all the other lings from the one being targeted. The drop micro was nicely done! Hope to see part 2 soon.
Gov
Profile Joined November 2010
United States121 Posts
April 11 2011 03:23 GMT
#539
On April 11 2011 10:54 zyglrox wrote:
great stuff!!! so i'll be expecting high level terrans to control marines like that one day ^^;

only if those terrans can get to 15,000 apm >_>
1
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
April 11 2011 03:28 GMT
#540
On April 11 2011 12:15 Jotoco wrote:
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.


http://www.youtube.com/watch?v=NcjQhig88wE

So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...
Its not only the rain that brings the thunder
Drakonis
Profile Joined October 2009
Canada97 Posts
April 11 2011 03:32 GMT
#541
On April 11 2011 12:28 skindzer wrote:
Show nested quote +
On April 11 2011 12:15 Jotoco wrote:
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.


http://www.youtube.com/watch?v=NcjQhig88wE

So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...



How many times in this thread is this video going to get posted?
Read the previous pages and you'd know it's already in here.
yankjenets
Profile Joined June 2010
United States232 Posts
April 11 2011 03:33 GMT
#542
On April 11 2011 12:28 skindzer wrote:
Show nested quote +
On April 11 2011 12:15 Jotoco wrote:
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.


http://www.youtube.com/watch?v=NcjQhig88wE

So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...


I mean, it really is a perfectly valid argument...
Because you agree that this 15000 "ceiling" is basically impossible to achieve for a human, it is essentially as if there is no skill ceiling at all for humans.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2011-04-11 03:35:14
April 11 2011 03:34 GMT
#543
So remember when people said there were no micro tricks and people were near the skill ceiling of SC2? O_O Where's your 15k APM? Haha.

EDIT: Said multiple times in last couple pages... sigh.
Gee gee gee gee baby baby baby
KevinIX
Profile Joined October 2009
United States2472 Posts
April 11 2011 03:41 GMT
#544
wowowow. That medivac micro is incredible.
Liquid FIGHTING!!!
AwallFTW
Profile Joined January 2011
United States103 Posts
April 11 2011 03:43 GMT
#545
Dude that was sick. Great work!!!
MC Probe, Yeah, Yeah Thats Me... MC Probe... Seriously.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 11 2011 04:03 GMT
#546
On April 10 2011 21:54 InsaniaK wrote:
Show nested quote +
On April 08 2011 02:29 Elean wrote:
In the zerglings vs tanks, it's not micro, your bot is cheating by using the info of which ling is targetted. Even with perfect micro, it is not possible to achieve with normal information.

Marine vs bannelings is different, it really shows the limit of the unit. But to be fair, the bannelings sould also be controlled by a bot.


Is it really THAT hard to read?
It has been stated multiple times that it doesn't cheat to see which ling is being targeted. It just predicts it and according to the OP it is rather easy to do so.


Their AI predicts assuming a bunch of Tanks that are on Hold Position (i.e. automatic targeting and/or targeting closest clumps of units).

Granted, targeting the most dense groups of units would theoretically be optimal, but it's also incredibly obvious. A "randomized" targeting among, say, the upper 80% of "ling groupings" is much more difficult to predict, effectively becoming more optimal in practice.

Obviously, if you know how the Tank AI works, you can program accordingly to counter it >.>
KneeDeeP
Profile Joined July 2010
United States256 Posts
April 11 2011 04:12 GMT
#547
If I ever saw anyone splitting there lings or marines like that I would literally lose my mind hahah
"the virtuous man is content to dream what a wicked man really does"
Zim23
Profile Joined August 2010
United States1681 Posts
April 11 2011 05:49 GMT
#548
Wow that was pretty interesting. I wonder if we'll ever see mini versions of the zergling type micro in pro games. We already have mini versions of the marine micro, but staggering lings and microing them to minimize splash is something I could actually see being implemented by gosu players.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
ch0c0b0fr34k
Profile Joined October 2010
United States452 Posts
April 11 2011 05:57 GMT
#549
On April 07 2011 21:56 Rassy wrote:
Wow thats amazing
Shows how much potential to improve is still untapped

dont agree with the muta vid btw
If the mutas are smart i am sure they can kill the phoenix on that map
Since the phoenix is allowed godly control, then why are the mutas not?

mutas should spread all across the map aproaching the phoenix from all directions so it cant keep running tailing 50 mutas -.-


You can't put two machines up against each other...there'd be a crapton of variables since each AI has a ton of "if...then.." in it.
Pew pew!
jaerak
Profile Joined January 2010
United States124 Posts
Last Edited: 2011-04-11 06:55:07
April 11 2011 06:52 GMT
#550
Marine micro like that may never be possible, but maybe the drop micro can be done by pros?
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2011-04-11 07:04:34
April 11 2011 07:02 GMT
#551
On April 11 2011 12:28 skindzer wrote:
Show nested quote +
On April 11 2011 12:15 Jotoco wrote:
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.


http://www.youtube.com/watch?v=NcjQhig88wE

So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...


That video demonstrates optimal patrol micro. I don't think pro players use that much or have practiced doing it for star2 yet. You can do that with banshees.
There's no S in KT. :P
FinestHour
Profile Joined August 2010
United States18466 Posts
April 11 2011 07:04 GMT
#552
That tank/medivac video reminded me of old reaver drops...gogogo part 2!
thug life.                                                       MVP/ex-
kirbynator
Profile Joined October 2010
Canada503 Posts
April 11 2011 08:31 GMT
#553
i was jiggling all throughout the marine video

keep em up
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 11 2011 08:37 GMT
#554
I admit... I giggled like a school girl.

Maybe do something with colossus and roaches.
Mutas and Thors
and how about Blink Stalkers with a really large zergling count.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Jiddra
Profile Joined October 2010
Sweden2685 Posts
Last Edited: 2011-04-11 08:59:19
April 11 2011 08:55 GMT
#555
The marine/baneling video shows that we are not even close to the most amazing SC2 matches yet.

I wonder if Blizzard is using something like this to balance the game, a bit closer to humanly possible.

Edit: OK, the medivac video was crazy, so much potential for real time use in that!
I am not young enough to know everything.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 11 2011 08:59 GMT
#556

i love your videos! keep up the good work!
i think its not that long until we see dropmicro like that in a real game.
(maybe by tankking.prime.we or GoOdy :D in GSL 27)
artosis and tasteless would go crazy
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
April 11 2011 09:00 GMT
#557
That was SICK to say the least, I can't believe I've been ignoring this thread for so long.

I would love to see this bot put up in a show match or something of the like against some pros. Kind of like a supercomputer that plays against chess grandmasters.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
April 11 2011 09:04 GMT
#558
Awesome videos, nice way to hype them up before showing off the micro skills. This is me being impressed.

Second movie shows why you should never engage off creep, especially not in the open.

What happens if you try to do that scenario on creep, or a confined space? Because they retreat quite far the first few volleys.
Bankai - Correlation does not imply causation
woreyour
Profile Blog Joined December 2010
582 Posts
April 11 2011 09:49 GMT
#559
I hope you make the full AI and battle other known AIs like SKYNET, Berkeley Overmind and Behemoth AI.

P.S.: To all haters thinking this is a bot, please learn how to read and understand what you are reading before wasting a couple of keystrokes of ignorance. And also, get a life.
I am so sexy.. I sometimes romance myself..
SovSov
Profile Joined September 2010
United States755 Posts
April 11 2011 09:54 GMT
#560
There are hacks that do this now, infinite APM micro, on ladder.
Ocedic
Profile Joined April 2010
United States1808 Posts
April 11 2011 10:14 GMT
#561
On April 11 2011 12:28 skindzer wrote:
Show nested quote +
On April 11 2011 12:15 Jotoco wrote:
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.


http://www.youtube.com/watch?v=NcjQhig88wE

So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...


Do you know what a skill ceiling is?
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
April 11 2011 10:25 GMT
#562
Good videos, i was gaping all the way through it
How devious | http://anartisticanswer.blogspot.com.au/
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
April 11 2011 10:28 GMT
#563
Banshees vs marines, reapers vs roaches, stalkers vs roaches and vikings vs corruptors.
Great script, it's really amazing, I hope in a few years players will be able to pull that off.
Nifel
Profile Joined June 2010
706 Posts
April 11 2011 10:29 GMT
#564
From now on I'll disregard any claims of SC2 having a low skill ceiling. Thank you.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 11 2011 10:48 GMT
#565
It pisses me off seeing so many people that have blatantly not even read just the OP, let alone any of the thread. And how many of those who have been corrected have even commented to say "woops, my mistake, I guess I need to read properly in future"? They don't even revisit the thread after throwing their misguided and ignorant opinion around! GRRR.


Great job OP, the micro is really stunning to watch and I'm really looking forward to more vids. I love that you've mixed in footage from tournaments and 'cinematics' etc, rather than just showing the bare bot micro - it really adds a LOT to the videos. Have sent a link to these to my friend, who I fully expect is going to 'ZOMG' too!
On April 07 2011 17:49 blid wrote:
If you feel you have a scenario that requires a ridiculous amount of micro, please let us know.

Aside from the obvious "ultra blink stalkers", I'd like to see a big group of JUST infestors VS a big mixed army from Z/T/P. I'd love to see them kiting with perfect fungal growths while NPing special units (and perhaps using their abilities too? Storms etc).
Sometimes I sits and thinks, and sometimes I just sits
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
April 11 2011 11:52 GMT
#566
drop micro was insane, looking forward for the marauder vid :D

also, perfect stalker micro vs marine/roach would be cool too.
♥ The world needs more hearts! ♥
Asunanas
Profile Joined April 2011
53 Posts
Last Edited: 2011-04-11 12:30:11
April 11 2011 12:16 GMT
#567
I would love to see perfect blink stalker micro in which the stalkers never take any damage (blink before shot hits) OR in which stalkers blink away for splash (tanks). Then again, just like everyone else is saying you could just blink them before their shield are gone. Be like Pro Protoss players blink micro, but better.

Something that would amaze me would be viking micro against carriers. I'm not sure if it's possible, but it could happen with your programming power!
Incanus
Profile Joined October 2009
Canada695 Posts
April 11 2011 12:24 GMT
#568
If you can manage some kind of creative hydra micro off creep, I would be amazed. At the very least, you could try something like the zergling vs tank bot, and split them so that only one ever gets hit. It's obviously harder for hydras though...
Flash: "Why am I so good?" *sob sob*
Pocketsocks
Profile Blog Joined March 2011
United States192 Posts
April 11 2011 12:51 GMT
#569
I'm just going to say this...amazing work with the automaton micro
Off topic: I also recommend a 1v4....Automaton vs NaDa, July, MC and MVP. Would make for an epic match.
When you want to succeed as bad as you want to breathe, you will be successful.
sushiman
Profile Joined September 2003
Sweden2691 Posts
April 11 2011 12:57 GMT
#570
Absolutely amazing, love the baneling one.
I'd love to see SCVs vs zealots or zerglings using repair and moving between minerals to win.
1000 at least.
FLuE
Profile Joined September 2010
United States1012 Posts
April 11 2011 13:02 GMT
#571
I'd love to see scenarios with 2 Micro Bots going at it against each other. Like create 2 situations where it would appear to be a 50/50 even battle and just watch the most insane 2 way micro. like blink stalker/pheonix/Sentry/Colosssi micro vs. Roach/hydra/Corrupter/bling drops or something. Not sure if that is possible.

That would be wild to watch.

These are very cool, thanks for doing them looking forward to the future.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
April 11 2011 13:06 GMT
#572
On April 11 2011 22:02 FLuE wrote:
I'd love to see scenarios with 2 Micro Bots going at it against each other. Like create 2 situations where it would appear to be a 50/50 even battle and just watch the most insane 2 way micro. like blink stalker/pheonix/Sentry/Colosssi micro vs. Roach/hydra/Corrupter/bling drops or something. Not sure if that is possible.

That would be wild to watch.

These are very cool, thanks for doing them looking forward to the future.


I'd like to see a Blink Stalker v Blink Stalker battle just see what the outcome would be.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
April 11 2011 13:14 GMT
#573
I'd love to see an AI programmed to execute perfect speedling surrounds to moving helions.

I can almost picture 6 lings running in in a hexagon formation and crashin down on the helion all at once. To up the difficulty the helion could be moving around randomly. You could test it on and off creep.
Bora Pain minha porra!
Oboeman
Profile Joined January 2011
Canada3980 Posts
April 11 2011 13:32 GMT
#574
I would be interested in viking vs muta, with kiting, spread, and splitting volleys to never overkill.


This stuff is killer, looking forward to seeing more!
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 11 2011 14:13 GMT
#575
On April 11 2011 22:06 Denzil wrote:
Show nested quote +
On April 11 2011 22:02 FLuE wrote:
I'd love to see scenarios with 2 Micro Bots going at it against each other. Like create 2 situations where it would appear to be a 50/50 even battle and just watch the most insane 2 way micro. like blink stalker/pheonix/Sentry/Colosssi micro vs. Roach/hydra/Corrupter/bling drops or something. Not sure if that is possible.

That would be wild to watch.

These are very cool, thanks for doing them looking forward to the future.


I'd like to see a Blink Stalker v Blink Stalker battle just see what the outcome would be.

The stalkers would win.
Sometimes I sits and thinks, and sometimes I just sits
ineedaicon
Profile Joined September 2010
United States17 Posts
April 11 2011 15:33 GMT
#576
On April 11 2011 23:13 Hairy wrote:
Show nested quote +
On April 11 2011 22:06 Denzil wrote:
On April 11 2011 22:02 FLuE wrote:
I'd love to see scenarios with 2 Micro Bots going at it against each other. Like create 2 situations where it would appear to be a 50/50 even battle and just watch the most insane 2 way micro. like blink stalker/pheonix/Sentry/Colosssi micro vs. Roach/hydra/Corrupter/bling drops or something. Not sure if that is possible.

That would be wild to watch.

These are very cool, thanks for doing them looking forward to the future.


I'd like to see a Blink Stalker v Blink Stalker battle just see what the outcome would be.

The stalkers would win.



But which color stalker would be the new God?
"The nail that sticks out must be pounded down"
Zeetee
Profile Joined December 2010
United States153 Posts
April 11 2011 15:47 GMT
#577
On April 07 2011 18:08 RoyalCheese wrote:
I agree that this is kind of cheating, still cool to watch, though.


what do you mean its *kind of cheating*? it's not possible to use it in ladder (or even in any other custom games other than the one its made for).... and if it was possible to use it in regular games, it wouldn't be *kind of* cheating, it would definitely be cheating.
iloveav
Profile Joined November 2008
Poland1478 Posts
April 11 2011 15:50 GMT
#578
Is it just me or that is cheating and it should be banned from the TL page?
aka LRM)Cats_Paw.
Zeetee
Profile Joined December 2010
United States153 Posts
April 11 2011 15:51 GMT
#579
On April 12 2011 00:50 iloveav wrote:
Is it just me or that is cheating and it should be banned from the TL page?


just you, i hope.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
April 11 2011 15:53 GMT
#580
On April 12 2011 00:50 iloveav wrote:
Is it just me or that is cheating and it should be banned from the TL page?


...you do realize it is impossible to actually use this ingame, unless you're playing AGAINST it right?
♥ The world needs more hearts! ♥
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
April 11 2011 15:54 GMT
#581
On April 12 2011 00:50 iloveav wrote:
Is it just me or that is cheating and it should be banned from the TL page?


do you know how to read the op?
There is always tomorrow nshs.seal.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
April 11 2011 16:02 GMT
#582
Drops was a awesame vid. keep up the great work!
This is where we begin. Show your true self, Battosai.
Tear388
Profile Joined May 2010
United States59 Posts
April 11 2011 16:02 GMT
#583
lolz talking zerglings micro is easier than marine micro therefore terran is harder race! lolz jaykay zerg <3 I play random and toss is just too easy with a + move!
If you don't stand for something, you'll fall for anything.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
April 11 2011 16:06 GMT
#584
On April 11 2011 19:14 Ocedic wrote:
Show nested quote +
On April 11 2011 12:28 skindzer wrote:
On April 11 2011 12:15 Jotoco wrote:
I would like to see responses from pro-players that said SC2 skill ceilling was too low...

This proves it is sky high, and probably impossible to ever reach.


http://www.youtube.com/watch?v=NcjQhig88wE

So skill ceiling is high because with 15000 apm every ranged unit would be unstoppable? Its not really an argument...


Do you know what a skill ceiling is?

the old debate about the skill ceiling was centered around macro, not micro... obviously the micro "skill ceiling" is beyond human capabilities.
mousepad
Profile Joined April 2010
United States136 Posts
April 11 2011 16:14 GMT
#585
Not sure if I like the seige tank drop one. Every zerg knows they should be trying to stand underneath the medivacs, instead you let them retarget the nearest ground army and end up in retargeting hell.
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 11 2011 16:21 GMT
#586
I'd like to see some zergling vs zealot action. By baiting the zealot and attacking with another zergling I think you could have some good results there.
Banelings are too cute to blow up
Rodiel3
Profile Joined March 2011
France1158 Posts
April 11 2011 16:23 GMT
#587
WTF i just see, so now micro is posible in sc2, for robot at least
http://www.youtube.com/user/rodiel3 SCBW FPVOD
dignity
Profile Blog Joined May 2010
Canada908 Posts
April 11 2011 16:26 GMT
#588
Zerglings vs colosi to minimize splash?

Similar idea to the tank one, just switching out tanks for colosi.
Mulletarian
Profile Joined February 2011
Norway101 Posts
April 11 2011 16:29 GMT
#589
oh damn, the medivac tank micro. . . should have had thors and Flight of the Valkyries playing, would have been glorious!
THM
Profile Joined November 2010
Bulgaria1131 Posts
April 11 2011 16:55 GMT
#590
This was amazing ;]
My favourite one was the Marine split, predictable since I <3 foxer.

You should definitely do more!!
Bobster
Profile Joined January 2011
Germany3075 Posts
April 11 2011 17:04 GMT
#591
I'd pay to watch a game between two AIs with that micro. :o
Tennet
Profile Joined January 2010
United States1458 Posts
April 11 2011 17:06 GMT
#592
I wanna see some of this done with apm caps, to see what is possible...
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 11 2011 17:08 GMT
#593
I think I'm addicted to Automaton. Please give the part 2 NOW!!
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
FLuE
Profile Joined September 2010
United States1012 Posts
April 11 2011 17:17 GMT
#594
How about something involving ghost snipe/drop ships? Or just ghosts w/ snipe in general.

I'm with the others, it is wild watching this thing, pretty cool. Part 2 please =)
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
April 11 2011 17:31 GMT
#595
50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit!
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
April 11 2011 18:51 GMT
#596
On April 12 2011 02:31 ZeaL. wrote:
50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit!


Awesome Idea.

On a different note, the drop video was AMAZING! I'm actually curious, does picking up a unit negate the cooldown on their attacks?
Clues
Profile Joined April 2010
United States186 Posts
April 11 2011 19:00 GMT
#597
On April 12 2011 03:51 Kinetik_Inferno wrote:
Show nested quote +
On April 12 2011 02:31 ZeaL. wrote:
50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit!


Awesome Idea.

On a different note, the drop video was AMAZING! I'm actually curious, does picking up a unit negate the cooldown on their attacks?



No, if that were true the medivacs would drop the tanks instantly, creating something like infinite damage, the key is during the cooldown the tank is protected in the medivac.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 11 2011 19:19 GMT
#598
On April 12 2011 01:29 Mulletarian wrote:
oh damn, the medivac tank micro. . . should have had thors and Flight of the Valkyries playing, would have been glorious!


Thors have a significant delay before attacking. Tanks are much faster.
Moderator
zanbo123
Profile Joined August 2010
68 Posts
April 11 2011 21:19 GMT
#599
I'd like to see marine split(video 1) WHILE doing the dropship micro with tanks(video 3) against a 300+ supply worth of banelings/roaches ^.^ THUMBS UP IF U AGREE!
Drunkasarous
Profile Joined February 2011
United States96 Posts
April 11 2011 21:55 GMT
#600
On April 12 2011 04:19 Excalibur_Z wrote:
Show nested quote +
On April 12 2011 01:29 Mulletarian wrote:
oh damn, the medivac tank micro. . . should have had thors and Flight of the Valkyries playing, would have been glorious!


Thors have a significant delay before attacking. Tanks are much faster.


Flight of the Valkyries, however, is still needed for the video! haha
COLOSSU VOID RAY LAZOR BEAM PEWPEWPEW
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-04-11 22:18:17
April 11 2011 22:00 GMT
#601
does picking up at the correct time avoid projectile damage like blink? never had a chance to see it as they were picked up every time a roach got near.
Xapti
Profile Joined April 2010
Canada2473 Posts
April 11 2011 22:11 GMT
#602
On April 12 2011 07:00 turdburgler wrote:
does picking up at the correct time avoid projectile damage link blink? never had a chance to see it as they were picked up every time a roach got near.
yes it does. Same thing with other stuff like burrow (except burrow has a long cast time so it doesn't happen easily)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
MOOG
Profile Joined October 2010
United States188 Posts
April 11 2011 23:27 GMT
#603
The part 2 of the medivac micro should have a camera on the faces of the players, so we can see their reactions and hear their swearing while automaton2000 tears them a new one
To Do: 1. finish the rest of my practice league matches 2. win GSL
dmillz
Profile Joined November 2010
Canada270 Posts
April 13 2011 18:19 GMT
#604
On April 12 2011 02:04 Bobster wrote:
I'd pay to watch a game between two AIs with that micro. :o


This is actually an awesome idea!
aznagent
Profile Joined May 2010
Hong Kong166 Posts
April 13 2011 18:49 GMT
#605
Is it possible to do the same zergling split micro, but against, say... 5 Colossuses, or like 10 archons or even vs banelings? Or even ultralisk/planetary fortress/hellion splash? Very interesting videos
Quote:
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2011-04-13 22:30:05
April 13 2011 22:29 GMT
#606
That is what David Kim tried to do in the SC2 Battle Reports, but he wasn't necessarily as efficient
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 13 2011 22:44 GMT
#607
Hmm...although I guess this could be one of the reasons why the reaver is no longer in SC2. It seems that there's practically no delay between when the unit is dropped and when the unit fires. Reavers would be (almost) OP in SC2 with smarter targeting AI along with the near-instant firing. Shuttles that fire scarabs anyone? :[
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 13 2011 22:50 GMT
#608
On April 12 2011 02:31 ZeaL. wrote:
50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit!


They will all be on blink CD very quickly and get torn apart

maybe roach burrow micro to burrow and heal whenever they hit below a certain HP, though that isn't too too spectacular.

Hydras or marines vs mass colossus would be interesting to see.

Or to include both together, do ling+bling vs siege tank+marine and see how that ends up.
Aequos
Profile Joined October 2010
Canada606 Posts
April 13 2011 22:53 GMT
#609
On April 14 2011 07:50 Shiladie wrote:
Show nested quote +
On April 12 2011 02:31 ZeaL. wrote:
50 stalkers vs 100 marauders. Blink while the grenades are in the air and dont get hit!


They will all be on blink CD very quickly and get torn apart

maybe roach burrow micro to burrow and heal whenever they hit below a certain HP, though that isn't too too spectacular.

Hydras or marines vs mass colossus would be interesting to see.

Or to include both together, do ling+bling vs siege tank+marine and see how that ends up.

Marauders only shoot every 1 second on stim. Assuming they auto-acquire the nearest target, and acquire a maximum of 5 stalkers at any given moment (which can be arranged with positioning) they'll be fine.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 13 2011 22:54 GMT
#610
I like the new drop video. Reminds me of the old BW one doing pretty much the same thing but with goliaths too.
Jonoman92
Profile Blog Joined September 2006
United States9102 Posts
April 13 2011 23:02 GMT
#611
Those videos were insane. Looking forward to the part II of the drop one.
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
April 13 2011 23:08 GMT
#612
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.
Maenander
Profile Joined November 2002
Germany4926 Posts
April 13 2011 23:19 GMT
#613
On April 08 2011 05:34 DrGreen wrote:
Show nested quote +
On April 08 2011 05:32 Rettet181 wrote:
The marines were fantastic. Would perfecetly-microed banelings even be able to do any damage against perfectly microed marines?



pretty sure not.

banelings are slower then marines :>

If the banelings can trap the marines in a confined space it could be possible.
Ftwpker
Profile Joined January 2011
United States165 Posts
April 13 2011 23:27 GMT
#614
do some sniping action with ghosts, viking micro vs mutas/bcs/phenix,
¯\_(ツ)_/¯
dmillz
Profile Joined November 2010
Canada270 Posts
April 13 2011 23:41 GMT
#615
On April 14 2011 08:08 TheOnlyOne wrote:
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.


Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome.
Termit
Profile Joined December 2010
Sweden3466 Posts
April 13 2011 23:42 GMT
#616
looooool at the drop video :D:D
( ̄。 ̄)~zzz ◕ ◡ ◕
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2011 06:39 GMT
#617
On April 14 2011 08:41 dmillz wrote:
Show nested quote +
On April 14 2011 08:08 TheOnlyOne wrote:
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.


Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome.

Well to be fair, that was the case in BW and Blizzard 10 years ago had no problem with implementing a delay between when a unit was dropped and when it started firing.

Admittedly, the reasoning behind that change was different. In BW, it was done because prior to that patch, certain pros were so good at reaver-shuttle micro it was essentially as if the shuttles were firing scarabs (which do massive aoe damage on hit if it hits).

Even after the nerf/change, dropship play was still very possible and pros still used incredible dropship micro. It was just a little harder and more risky than it was before.
Silu
Profile Joined June 2010
Finland165 Posts
April 14 2011 06:47 GMT
#618
On April 14 2011 15:39 Ryuu314 wrote:
Show nested quote +
On April 14 2011 08:41 dmillz wrote:
On April 14 2011 08:08 TheOnlyOne wrote:
Drop Shop Action is something you could reliable see in a Pro Match.

Warp-Prismn with an Immortal is pretty good aswell; especialy as the Immortal regs shield if it should somehow get a hit.

No ground hitting unit can beat the DropShip combos, which is allready a pretty big point.

*Maybe Blizzard will fix this with a "delay" or "cooldown" on unit loading ; until then rape as much DropShip Action as you can.


Are you actually suggesting a nerf? Anyone with the insane skills and APM to pull something like that off deserves it. Seriously l2p and stop asking for nerfs everytime someone does something awesome.

Well to be fair, that was the case in BW and Blizzard 10 years ago had no problem with implementing a delay between when a unit was dropped and when it started firing.

Admittedly, the reasoning behind that change was different. In BW, it was done because prior to that patch, certain pros were so good at reaver-shuttle micro it was essentially as if the shuttles were firing scarabs (which do massive aoe damage on hit if it hits).

Even after the nerf/change, dropship play was still very possible and pros still used incredible dropship micro. It was just a little harder and more risky than it was before.


Just so u know, this is completely unit dependant. Go try to "thor drop micro" and you will see it's not as simple as "units fire immediately after unload".
MinLee
Profile Joined February 2011
United States24 Posts
April 14 2011 08:41 GMT
#619
This is so ridiculous especially the ling micro one... I wish I can control my marines like that too :/
alx
Profile Joined April 2009
Sweden33 Posts
April 14 2011 08:46 GMT
#620
Would it be possible to do the first two videos in to one experiment? A marine/tank push getting bumrushed by zerglings and banelings :>

However, really awesome vidoes; looking forward for more.
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
April 14 2011 08:46 GMT
#621
Awesome videos. The Marine split was so cool :D
A winner is just a loser who got pissed off and tried harder
noproblem
Profile Joined May 2010
United Kingdom161 Posts
April 14 2011 10:25 GMT
#622
I would like to see what kind of optimum can be achieved in terms of roach burrow play.

I heard of kb macro (not as in the play style, but as in programmable sequences) players abusing the unborrow -> attack -> burrow -> move of roach burrow play.

The thread could be found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908

As you are asking for ideas, I think this might be worth demonstrating this with the Automaton2000 if interesting results are found in experimentation?

Love the videos, keep it up!

(Plus a Tasteless2000 doing an optimum Tasteless build would be great. I can't think of anything for the Artosis2000 to do sadly... Hmmm..)
(╯°□°)╯︵ du
Kalafina
Profile Joined January 2011
Australia2 Posts
April 14 2011 10:48 GMT
#623
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
April 14 2011 10:58 GMT
#624
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


:D dude you should quit matrix.. like seriously neural network? real inteligence ? haha i want to smoke your stash man
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Linkirvana
Profile Blog Joined November 2010
Netherlands365 Posts
Last Edited: 2011-04-14 11:00:42
April 14 2011 11:00 GMT
#625
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


Troll.

I don't really care whether what you say is true or not, there's no reason to point this out the way you do.

Nor do I care whether or not a monkey could do this, the videos were entertaining and that's what matters to me.

OT: Keep it up, looking forward to part 2 of that last video!
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
April 14 2011 11:03 GMT
#626
Why? Because it looks cool, it's entertaining, it's presented in a nice way, it's exploring the game mechanics somewhat. I hope they continue testing out different things so that we can learn from it and maybe one day see humans execute similar tactics. Maybe not on the scale the machine does it but it sure has potential.

Love it, hope you guys will continue experimenting, feels like you can pioneer some interesting tactics using the Automaton.
zasda
Profile Joined March 2011
381 Posts
April 14 2011 11:03 GMT
#627
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

ooh jealous little basement geek coming out to cry his bitterness. why don't you do it? no one else has done this or at least published so how could anyone compare it to anything.
Maenander
Profile Joined November 2002
Germany4926 Posts
Last Edited: 2011-04-14 11:06:35
April 14 2011 11:05 GMT
#628
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

The work they did was never related to AI-research, your criticism misses the target by a mile.
mechavoc
Profile Joined December 2010
United States664 Posts
April 14 2011 13:18 GMT
#629
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

Here is a quote for you
"It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."


So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!
Jayve
Profile Joined February 2009
155 Posts
April 14 2011 13:32 GMT
#630
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


Their videos also show no insight into new research in the field of micro biology or nanotech advancements. You know why? Because that's not the point of it.

The point of these videos is to show (I'm guessing) what you are "capable" of doing in the game. In a sense this shows the unreachable roof for micro techniques that no one will likely every reach.

But you're very skilled at missing the point completely. I'd ask you if your fancy UAVs can make a good cup of coffee but I'm sure they can't because you didn't build them for that purpase.

Also, I don't drink coffee.
Darksteel
Profile Joined October 2010
Finland319 Posts
April 14 2011 13:58 GMT
#631
On April 14 2011 19:58 YosHGo wrote:
Show nested quote +
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


:D dude you should quit matrix.. like seriously neural network? real inteligence ? haha i want to smoke your stash man


Neural networks in computer science are very real, usefull and different from what ScienceFiction uses. You can google/wikipedia them if you are intrested.

And regarding Kalafina's post, people do this kind of AI scripting with a mapeditor just for fun, because its fun. If it gives the community some moments of awesomeness its worth it. I think majority of people recognise that the AI's used in games are not really "intellegent" or really learning because its just not cost efficient to use that much time in them or viable to implement in a game.
FLuE
Profile Joined September 2010
United States1012 Posts
Last Edited: 2011-04-14 14:11:48
April 14 2011 14:04 GMT
#632
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.


This might be one of the greatest posts ever. INTERNETZ and SC 2 IS SERIOUS BUSINESS GUYS!

If I ever run a D ranked AI conference you guys will def. be invited. Keep up the good work lets see some more videos! Fun stuff.

ai swarm control


I didn't know the Terran were hiring...
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 14 2011 14:07 GMT
#633
Also, reducing a huge problem space down to an almost linear one is pretty cool imo.

Something cool would be roach vs Thor micro, the ai could maybe analyze the thor's unit animation and burrow the targeted roach right before the Thor fires, forcing it to change targets. Idk if this would work but it would be cool.
"It's the torso" "only more so!"
zetix
Profile Joined December 2010
Sweden5 Posts
April 14 2011 14:14 GMT
#634
when will part 2 of the latest video be out?
hi
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-04-14 14:20:03
April 14 2011 14:19 GMT
#635
I would definitely like some progamers up against that micro bot.

Could make for some good half time show entertainment, you know?


On April 14 2011 23:14 zetix wrote:
when will part 2 of the latest video be out?

When it's done, I assume.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
April 14 2011 14:23 GMT
#636
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

Yes it is not some high level AI project. So what ? I am not looking for good AI algorithms here, nor was this attempt IMHO to create AI player that can compete with real players. What they did is cool because it shows what can be achieved with SC2 units with close to unlimited APM. Do not ridicule something because it does what authors intended and not what you intended. And yes some people may exaggerate what this can do, but such is internet, it is no reason to post angry messages.
artanis2
Profile Joined April 2010
United States732 Posts
April 14 2011 14:35 GMT
#637
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.



Best first post ever. It's impossible to gauge the ego that you have, I can't even comprehend how large it must be!
GoSpace
Profile Joined November 2010
United States7 Posts
April 14 2011 14:42 GMT
#638
omg the drop bot is so sick
Elothis
Profile Joined March 2011
111 Posts
April 14 2011 14:51 GMT
#639
would be really cool if someone could control so many lings that perfectly :D
at least a thing that koreans can try to improve at
Kalafina
Profile Joined January 2011
Australia2 Posts
Last Edited: 2011-04-14 14:53:30
April 14 2011 14:52 GMT
#640
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2


MercurialTW
Profile Joined April 2011
United Kingdom17 Posts
April 14 2011 14:56 GMT
#641
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2




The ego on this guy is astounding.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 14 2011 14:58 GMT
#642
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2




While it is true that the coding of this script is not particularly difficult, the fact remains that it was done, and that it looks pretty cool.

To the first and most viral go the spoils.
Jiddra
Profile Joined October 2010
Sweden2685 Posts
April 14 2011 15:00 GMT
#643
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2




Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

I am not young enough to know everything.
eight.BiT
Profile Blog Joined January 2011
United States240 Posts
April 14 2011 15:01 GMT
#644
Don't take the red pill!
SharkSpider
Profile Joined May 2010
Canada606 Posts
April 14 2011 15:19 GMT
#645
WTB: Automaton 2000 vs Automaton 2000
meep
Profile Blog Joined August 2009
United States1699 Posts
Last Edited: 2011-04-14 15:28:58
April 14 2011 15:27 GMT
#646
On April 15 2011 00:19 SharkSpider wrote:
WTB: Automaton 2000 vs Automaton 2000


It'd be so precise, both marines from either side will die by shooting at each other at the same exact time

Either that or nothing would die which might be fun to watch like blinking right before a projectile hits :D
閑静 しずか (ノ・_・)ノ
THM
Profile Joined November 2010
Bulgaria1131 Posts
April 14 2011 15:38 GMT
#647
Already waiting for the next videos ;]
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
April 14 2011 15:50 GMT
#648
On April 14 2011 23:56 MercurialTW wrote:
Show nested quote +
On April 14 2011 23:52 Kalafina wrote:
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2




The ego on this guy is astounding.


Ignore the ego - he's completely missing a) the point of the microbot, and b) the point of everyone telling him the point of the microbot.


It's just there to show what can, theoretically, be achieved with the units with through the roof apm. A theoretical maximum to challenge your ability against. You don't need to make supergenius code to do that. We don't need predator to micro lings against tanks - the micro bot does it well enough. It's humanly impossible, but theoretically doable - that's the point of it.

No need to get high and mighty.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Elothis
Profile Joined March 2011
111 Posts
April 14 2011 15:52 GMT
#649
make the bot be able to win the phoenix vs hydra matchup in mirco tournament (custom map) :D (anyone who has ever played this one as toss knows like me that its impossible to win lol).
MechaCthulhu
Profile Joined November 2010
United States136 Posts
April 14 2011 15:54 GMT
#650
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2




Wow. You made a bot that micros worse than a human, and one that can send workers to separate mineral patches. Absolutely astounding. Truly, your work must be destroyed before it becomes self-aware.
That which can be asserted without proof can be dismissed without proof.
dogmeatstew
Profile Joined April 2010
Canada574 Posts
April 14 2011 15:59 GMT
#651
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2




I'm sorry but after the pretension of the post you made I was expecting something at least marginally impressive from the videos you linked. Pretty underwhelming performance compared to the OP regardless of implementation differences.

TURKISHRAMBO
Profile Joined November 2010
Canada148 Posts
April 14 2011 16:00 GMT
#652
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2



one of the marines died.

what a noob.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
April 14 2011 16:05 GMT
#653
On April 15 2011 00:27 meep wrote:
Show nested quote +
On April 15 2011 00:19 SharkSpider wrote:
WTB: Automaton 2000 vs Automaton 2000


It'd be so precise, both marines from either side will die by shooting at each other at the same exact time

Either that or nothing would die which might be fun to watch like blinking right before a projectile hits :D

Omg Automaton Blink stalkers vs Automaton Blink stalkers O_O
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Elothis
Profile Joined March 2011
111 Posts
April 14 2011 16:14 GMT
#654
well, i think every mirror matchup of units with both being the automaton bot wouldnt come to a result, cause both micro perfectly
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
April 14 2011 16:35 GMT
#655
Seeing the drop video just reminded me of the awesomeness of BW Reavers.
/commercial
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 14 2011 17:48 GMT
#656
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2




This guy is either a troll or a huge joke.
Techno
Profile Joined June 2010
1900 Posts
April 14 2011 17:52 GMT
#657
How was this done?
Hell, its awesome to LOSE to nukes!
whatthefat
Profile Blog Joined August 2010
United States918 Posts
April 14 2011 17:56 GMT
#658
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





Chip: Meet shoulder.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Wyk
Profile Joined March 2011
314 Posts
April 14 2011 18:03 GMT
#659
You know its about time to get some Ghost Snipes vs an entire swarm of zerlings right? Hell yeah. Reduce 200 pop to 0 in 50 volleys!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 14 2011 18:05 GMT
#660
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





You really seem to be missing the entire point of this post/thread. Perfected AIs, while fun, are NOT what this guy is doing, he is instead creating situational response algorithms that can then be used as part of a larger whole. Simply look at the old BWAPI AI competitions, most of it revolved around using 'impossible micro tricks' along side some fairly basic AI build orders/responses.

Get off your high horse, your videos are very very basic compared to what the OP is showing, either come back when you have more to show for yourself so we can take your claims seriously, or stop trying to belittle others achievements for the hell of it.
ketomai
Profile Joined June 2007
United States2789 Posts
April 14 2011 18:09 GMT
#661
There's no way this guy (kalafina) isn't trolling. I just lost it during the videos.

AI videos are pretty awesome. Reminds me of a guy who made similar impossible feats w/ AI in SSBM. Releasing a bunch of them at once in a flashy video would be sick. Alternatively complete the campaign using a combination of the AI as fast as possible.
artanis2
Profile Joined April 2010
United States732 Posts
April 14 2011 18:10 GMT
#662
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
April 14 2011 18:12 GMT
#663
Part 2 drop ?
http://www.twitch.tv/becosmos
kagemucha
Profile Joined August 2010
United States326 Posts
Last Edited: 2011-04-14 18:15:37
April 14 2011 18:13 GMT
#664
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context. If you put things in another map/scenario it could possibly break the script entirely.

Kalafina on the other hand has a LIVE implementation of bots,, The worker split video is garbage but the marine vs zealot video is magnificent. You have to understand that all Kalafina's bot has to work with is exactly what is seen on the screen and has to execute commands through the actual UI just like a "human". You can't do simultaneous actions and there are delays built in. I've never used Galaxy editor or know what Kalafina is doing, so I may be totally off, but an example could be spam warping 100 zealots all at once. In Galaxy, this should be able to be done simultaneously, all at once. Kalafina on the other hand needs to act like a human. He needs to actually move the mouse to the location, press W, press Z, Mouseclick.
Galaxy
warp(zealot, x_pos, y_pos)

vs.
UI Bot
mousePos(x_pos, y_pos)
delay Z
keyClick(w)
delay Z
keyClick(z)
delay Z
mousClick
delay Z
keyClick()

Now of course the delay might not even be noticeable in many cases, but it will still exists nonetheless.

I'm not trying to download Automaton 2000 in anyway. I think it's done an excellent job thus far and the videos are really entertaining. But Kalafina also has something with just as much (if not more) effects to the community. Give him some slack
Torment
Profile Joined August 2010
United States121 Posts
Last Edited: 2011-04-14 18:18:38
April 14 2011 18:17 GMT
#665
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.



I didn't know J.P. from Grandma's Boy had a TL account. J.P. Quotes Soundboard, for reference

Tell me, how much do clothes cost in the matrix? Oh, and I'm sorry that you seem to be suffering irritation from the sand in your robot vagina.

But I digress... Honestly I'm intrigued by your research of ai swarm control, tell me, is it the future of gaming?
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
MechaCthulhu
Profile Joined November 2010
United States136 Posts
Last Edited: 2011-04-14 18:19:58
April 14 2011 18:18 GMT
#666
On April 15 2011 03:13 kagemucha wrote:
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context. If you put things in another map/scenario it could possibly break the script entirely.

Kalafina on the other hand has a LIVE implementation of bots,, The worker split video is garbage but the marine vs zealot video is magnificent. You have to understand that all Kalafina's bot has to work with is exactly what is seen on the screen and has to execute commands through the actual UI just like a "human". You can't do simultaneous actions and there are delays built in. I've never used Galaxy editor or know what Kalafina is doing, so I may be totally off, but an example could be spam warping 100 zealots all at once. In Galaxy, this should be able to be done simultaneously, all at once. Kalafina on the other hand needs to act like a human. He needs to actually move the mouse to the location, press W, press Z, Mouseclick.
Galaxy
warp(zealot, x_pos, y_pos)

vs.
UI Bot
mousePos(x_pos, y_pos)
delay Z
keyClick(w)
delay Z
keyClick(z)
delay Z
mousClick
delay Z
keyClick()

Now of course the delay might not even be noticeable in many cases, but it will still exists nonetheless.

I'm not trying to download Automaton 2000 in anyway. I think it's done an excellent job thus far and the videos are really entertaining. But Kalafina also has something with just as much (if not more) effects to the community. Give him some slack


No one tracked him down and started calling him an idiot. No one found where he lived, tied him to his computer desk and forced him to post in this thread.

Unfortunately*, when you go around being extremely negative and calling people noobs, occasionally someone will be harsh back to you in response.

It doesn't matter if "he actually knows what he's talking about." He came into this thread and decided to call the OP an idiot with no skill (and calling everyone who disagreed with him "ignorant" and himself "elite".) It's somehow surprising that some people (myself included) decided to criticize his work in response?

*Not really unfortunate in any way.
That which can be asserted without proof can be dismissed without proof.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
April 14 2011 18:19 GMT
#667
On April 15 2011 03:13 kagemucha wrote:
Give him some slack


You don't walk into other people's threads, acting high and mighty about your accomplishments which are completely unrelated to the conversation at hand.
Torment
Profile Joined August 2010
United States121 Posts
April 14 2011 18:20 GMT
#668
On April 15 2011 03:13 kagemucha wrote:
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context.



The point is that everything you mentioned above was also clearly posted by the OP, they never claimed for it to be anything more than a series of videos demonstrating scripted events within the galaxy editor.
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
FecalFrown
Profile Joined June 2010
215 Posts
Last Edited: 2011-04-14 18:23:39
April 14 2011 18:21 GMT
#669
My joke about Kalafina was taken by the time I posted. =(
Torment
Profile Joined August 2010
United States121 Posts
April 14 2011 18:24 GMT
#670
On April 15 2011 03:21 FecalFrown wrote:
My joke about Kalafina was taken by the time I posted. =(



I'm glad I wasn't the only one who made the connection

well played, sir.
www.djcracka.com ---trance/house/dnb/breaks/progressive live sets and original tracks by me, for you.
zasda
Profile Joined March 2011
381 Posts
April 14 2011 18:31 GMT
#671
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2



well you are actually ignorant if you think this thread is about praising the op's coding ability, think a little, it helps. notice how most of the comments are something along the lines "wow looks cool/awesome". yeah LOOKS.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
April 14 2011 18:32 GMT
#672
On April 15 2011 03:13 kagemucha wrote:
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context. If you put things in another map/scenario it could possibly break the script entirely.

Kalafina on the other hand has a LIVE implementation of bots,, The worker split video is garbage but the marine vs zealot video is magnificent. You have to understand that all Kalafina's bot has to work with is exactly what is seen on the screen and has to execute commands through the actual UI just like a "human". You can't do simultaneous actions and there are delays built in. I've never used Galaxy editor or know what Kalafina is doing, so I may be totally off, but an example could be spam warping 100 zealots all at once. In Galaxy, this should be able to be done simultaneously, all at once. Kalafina on the other hand needs to act like a human. He needs to actually move the mouse to the location, press W, press Z, Mouseclick.
Galaxy
warp(zealot, x_pos, y_pos)

vs.
UI Bot
mousePos(x_pos, y_pos)
delay Z
keyClick(w)
delay Z
keyClick(z)
delay Z
mousClick
delay Z
keyClick()

Now of course the delay might not even be noticeable in many cases, but it will still exists nonetheless.

I'm not trying to download Automaton 2000 in anyway. I think it's done an excellent job thus far and the videos are really entertaining. But Kalafina also has something with just as much (if not more) effects to the community. Give him some slack


Dude did you read his posts, he's a douchebag. Even if he was the most skilled AI coder in the world, why does that matter if he's a massive dbag.
I can only play starcraft when I am shit canned. IPXZERG is a god.
dogmeatstew
Profile Joined April 2010
Canada574 Posts
April 14 2011 19:57 GMT
#673
On April 15 2011 03:13 kagemucha wrote:
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context. If you put things in another map/scenario it could possibly break the script entirely.

No one said it wasn't a hard coded script.

Kalafina on the other hand has a LIVE implementation of bots,, The worker split video is garbage but the marine vs zealot video is magnificent. You have to understand that all Kalafina's bot has to work with is exactly what is seen on the screen and has to execute commands through the actual UI just like a "human". You can't do simultaneous actions and there are delays built in. I've never used Galaxy editor or know what Kalafina is doing, so I may be totally off, but an example could be spam warping 100 zealots all at once. In Galaxy, this should be able to be done simultaneously, all at once. Kalafina on the other hand needs to act like a human. He needs to actually move the mouse to the location, press W, press Z, Mouseclick.

Sure he's not using the editors scripting and is instead working through the SC2 interface which would be much more difficult; however, his attitude in this thread is that he thinks that the algorithms used to control the units are poor and stupid. I'm not claiming they're complicated but he then posts a link to a video in which he does the exact same thing but worse. The marine vs zealot micro is no less situational and limited than the marine vs baneling micro and I don't really see how you can believe differently. Furthermore, the micro bot he linked to didn't do a great job, it was pretty painfully slow (probably algorithm inefficiency) and lost units which to me indicates that it doesn't even do a very limited thing very well.

I'm not trying to download Automaton 2000 in anyway. I think it's done an excellent job thus far and the videos are really entertaining. But Kalafina also has something with just as much (if not more) effects to the community. Give him some slack

It's cool you can download teh automaton 2000, with the power of the Internet we can all share it.
TheNikeYork
Profile Blog Joined April 2008
United States389 Posts
April 14 2011 20:00 GMT
#674
Wow that tank dropping vs that sunken was amazing.
Everyone knows cucumbers have terrible souls
RoachyRoach
Profile Joined February 2011
81 Posts
Last Edited: 2011-04-14 20:12:19
April 14 2011 20:10 GMT
#675
On April 15 2011 03:10 artanis2 wrote:
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.


I do not mean to burst your bubble. But what this guy has done is way more advanced than the one posted in the OP.

Because this is a program that reads the screen, then makes actions based on scenarios that it interprets by itself.

The OPs bot is one that uses the AI scripting, as in it works within the bubble of the application. Therefore everything that the bot needs to know is redily available to it.

This bot actually reads picture data off of a screen and makes mouse movements and keystrokes.

In otherwords. This bot could be used in ladder, where the OPs could not.

Although the OPs bot is pulling off much more advanced micro, this guys bot is doing much more advanced calculations.

I do hate the elitest attitude though.

edit: Everything I just said was already said, my bad.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-04-14 20:16:21
April 14 2011 20:14 GMT
#676
On April 15 2011 03:13 kagemucha wrote:
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context. If you put things in another map/scenario it could possibly break the script entirely.

Kalafina on the other hand has a LIVE implementation of bots,, The worker split video is garbage but the marine vs zealot video is magnificent. You have to understand that all Kalafina's bot has to work with is exactly what is seen on the screen and has to execute commands through the actual UI just like a "human". You can't do simultaneous actions and there are delays built in. I've never used Galaxy editor or know what Kalafina is doing, so I may be totally off, but an example could be spam warping 100 zealots all at once. In Galaxy, this should be able to be done simultaneously, all at once. Kalafina on the other hand needs to act like a human. He needs to actually move the mouse to the location, press W, press Z, Mouseclick.
Galaxy
warp(zealot, x_pos, y_pos)

vs.
UI Bot
mousePos(x_pos, y_pos)
delay Z
keyClick(w)
delay Z
keyClick(z)
delay Z
mousClick
delay Z
keyClick()

Now of course the delay might not even be noticeable in many cases, but it will still exists nonetheless.

I'm not trying to download Automaton 2000 in anyway. I think it's done an excellent job thus far and the videos are really entertaining. But Kalafina also has something with just as much (if not more) effects to the community. Give him some slack

Dude...you realize that Starcraft AIs have been in the works for years now right? There have been regular BW AI competitions that work with actual bots not the map editor and every single one of those BW AI/bots are much more impressive than the shit Kalafina posted. Not to mention those bots worked with a shittier engine as opposed to the SC2 engine.

In all honesty, we're hard on Kalafina 'cause he made an account to come into a thread and talk shit about the OP when the OP himself said that his work isn't AI and is simply map editor. Add on to the fact that his micro bot is complete garbage (how the hell did one of the marines die??? A human can micro better than that) all culminates in him getting same treatment he gave the OP/TL.

EDIT: I'm not saying the stuff Kalafina did isn't impressive or hard to do. It definitely is. But it's not nearly as impressive as you think it is and it definitely isn't so impressive as to warrant his douchebaggery. Go look up some BW AIs (not just the wraith micro video, but actual AIs that can play a game from beginning to end).
MaxField
Profile Blog Joined May 2010
United States2386 Posts
April 14 2011 20:18 GMT
#677
On April 15 2011 05:00 TheNikeYork wrote:
Wow that tank dropping vs that sunken was amazing.

That was really impressive, i want to see the dropping against stalkers or marauders so that the laser/bullet hits where the tank was, while the tank is being lifted up into the air. Would be so sweet to watch.
"Zerg, so bad it loses to hydras" IdrA.
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2011-04-14 20:46:37
April 14 2011 20:35 GMT
#678
On April 15 2011 05:10 RoachyRoach wrote:
Show nested quote +
On April 15 2011 03:10 artanis2 wrote:
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.


I do not mean to burst your bubble. But what this guy has done is way more advanced than the one posted in the OP.

Because this is a program that reads the screen, then makes actions based on scenarios that it interprets by itself.

The OPs bot is one that uses the AI scripting, as in it works within the bubble of the application. Therefore everything that the bot needs to know is redily available to it.

This bot actually reads picture data off of a screen and makes mouse movements and keystrokes.

In otherwords. This bot could be used in ladder, where the OPs could not.

Although the OPs bot is pulling off much more advanced micro, this guys bot is doing much more advanced calculations.

I do hate the elitest attitude though.

edit: Everything I just said was already said, my bad.


I don't care how sophisticated his application is. He demonstrated a poor AI. It is a worse solution than OP's because it performed worse at its task. It doesn't matter how "advanced" it is if it sucks.

Reading the screen is an obstacle that is unnecessary and unrelated to the problem of creating a game playing AI. I don't congratulate someone that hammered a nail into some wood using a rube goldberg machine. I facepalm and say "why the hell are you doing this the hard way"?


edit: So I reread Kalafina's first post and it now seems like a clear case of not feeling recognized at his job. He see's OP's post and immediately thinks "wtf I do shit more complex then this all day long and nobody cares, bawww!" So, I kinda feel sorry for him now. That's assuming that anything he posted is true, I guess.
karpo
Profile Joined October 2010
Sweden1998 Posts
April 14 2011 20:50 GMT
#679
On April 15 2011 05:35 artanis2 wrote:
Show nested quote +
On April 15 2011 05:10 RoachyRoach wrote:
On April 15 2011 03:10 artanis2 wrote:
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.


I do not mean to burst your bubble. But what this guy has done is way more advanced than the one posted in the OP.

Because this is a program that reads the screen, then makes actions based on scenarios that it interprets by itself.

The OPs bot is one that uses the AI scripting, as in it works within the bubble of the application. Therefore everything that the bot needs to know is redily available to it.

This bot actually reads picture data off of a screen and makes mouse movements and keystrokes.

In otherwords. This bot could be used in ladder, where the OPs could not.

Although the OPs bot is pulling off much more advanced micro, this guys bot is doing much more advanced calculations.

I do hate the elitest attitude though.

edit: Everything I just said was already said, my bad.


I don't care how sophisticated his application is. He demonstrated a poor AI. It is a worse solution than OP's because it performed worse at its task. It doesn't matter how "advanced" it is if it sucks.

Reading the screen is an obstacle that is unnecessary and unrelated to the problem of creating a game playing AI. I don't congratulate someone that hammered a nail into some wood using a rube goldberg machine. I facepalm and say "why the hell are you doing this the hard way"?


edit: So I reread Kalafina's first post and it now seems like a clear case of not feeling recognized at his job. He see's OP's post and immediately thinks "wtf I do shit more complex then this all day long and nobody cares, bawww!" So, I kinda feel sorry for him now. That's assuming that anything he posted is true, I guess.


Why feel sorry for someone that acts like that? He could be the best programmer in the world but with that attitude he won't get any credit or fans anyway.
RoachyRoach
Profile Joined February 2011
81 Posts
Last Edited: 2011-04-14 20:53:25
April 14 2011 20:51 GMT
#680
On April 15 2011 05:35 artanis2 wrote:
Show nested quote +
On April 15 2011 05:10 RoachyRoach wrote:
On April 15 2011 03:10 artanis2 wrote:
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.


I do not mean to burst your bubble. But what this guy has done is way more advanced than the one posted in the OP.

Because this is a program that reads the screen, then makes actions based on scenarios that it interprets by itself.

The OPs bot is one that uses the AI scripting, as in it works within the bubble of the application. Therefore everything that the bot needs to know is redily available to it.

This bot actually reads picture data off of a screen and makes mouse movements and keystrokes.

In otherwords. This bot could be used in ladder, where the OPs could not.

Although the OPs bot is pulling off much more advanced micro, this guys bot is doing much more advanced calculations.

I do hate the elitest attitude though.

edit: Everything I just said was already said, my bad.


I don't care how sophisticated his application is. He demonstrated a poor AI. It is a worse solution than OP's because it performed worse at its task. It doesn't matter how "advanced" it is if it sucks.

Reading the screen is an obstacle that is unnecessary and unrelated to the problem of creating a game playing AI. I don't congratulate someone that hammered a nail into some wood using a rube goldberg machine. I facepalm and say "why the hell are you doing this the hard way"?


edit: So I reread Kalafina's first post and it now seems like a clear case of not feeling recognized at his job. He see's OP's post and immediately thinks "wtf I do shit more complex then this all day long and nobody cares, bawww!" So, I kinda feel sorry for him now. That's assuming that anything he posted is true, I guess.



My point was that the OPs bot doesnt demonstrate what a human could ever hope to do. It demonstrates how cool it looks when a game plays against itself.

The other guys bot simulates taking sensory info and making decisions. Which shows what is possible for a human to do.

edit: retracted insult... the internet is pissing me off today.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
April 14 2011 20:53 GMT
#681
This thing is a beauty to watch. I'll definitely be following this.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Mellon
Profile Joined October 2010
Sweden917 Posts
April 14 2011 20:58 GMT
#682
Cool watch!! Amazing to see No one will ever be able to play anything even close to that...
artanis2
Profile Joined April 2010
United States732 Posts
April 14 2011 21:00 GMT
#683
On April 15 2011 05:51 RoachyRoach wrote:
Show nested quote +
On April 15 2011 05:35 artanis2 wrote:
On April 15 2011 05:10 RoachyRoach wrote:
On April 15 2011 03:10 artanis2 wrote:
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.


I do not mean to burst your bubble. But what this guy has done is way more advanced than the one posted in the OP.

Because this is a program that reads the screen, then makes actions based on scenarios that it interprets by itself.

The OPs bot is one that uses the AI scripting, as in it works within the bubble of the application. Therefore everything that the bot needs to know is redily available to it.

This bot actually reads picture data off of a screen and makes mouse movements and keystrokes.

In otherwords. This bot could be used in ladder, where the OPs could not.

Although the OPs bot is pulling off much more advanced micro, this guys bot is doing much more advanced calculations.

I do hate the elitest attitude though.

edit: Everything I just said was already said, my bad.


I don't care how sophisticated his application is. He demonstrated a poor AI. It is a worse solution than OP's because it performed worse at its task. It doesn't matter how "advanced" it is if it sucks.

Reading the screen is an obstacle that is unnecessary and unrelated to the problem of creating a game playing AI. I don't congratulate someone that hammered a nail into some wood using a rube goldberg machine. I facepalm and say "why the hell are you doing this the hard way"?


edit: So I reread Kalafina's first post and it now seems like a clear case of not feeling recognized at his job. He see's OP's post and immediately thinks "wtf I do shit more complex then this all day long and nobody cares, bawww!" So, I kinda feel sorry for him now. That's assuming that anything he posted is true, I guess.



My point was that the OPs bot doesnt demonstrate what a human could ever hope to do. It demonstrates how cool it looks when a game plays against itself.

The other guys bot simulates taking sensory info and making decisions. Which shows what is possible for a human to do.

edit: retracted insult... the internet is pissing me off today.


I still disagree with you. A screen reading AI will still have infinite potential to be better than any human because it can click the mouse in the exact location and press keys in the correct order instantaneously. Humans will have a fixed upper limit for how fast their fingers work, how fast they can perform an action after interpreting what they see. Any AI can include a forced limit, it doesn't have to be reading the screen to do it.

There are two problems being solved: Interpret input and determine action. Interpret input can be solved by screen reading or by hooking into the game itself. It is my opinion that screen reading is utterly fucking useless because an objectively better set of input is available to you.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 14 2011 21:03 GMT
#684
On April 15 2011 06:00 artanis2 wrote:
There are two problems being solved: Interpret input and determine action. Interpret input can be solved by screen reading or by hooking into the game itself. It is my opinion that screen reading is utterly fucking useless because an objectively better set of input is available to you.
Not useless, it's harder for blizzard to detect it
Great people talk about ideas. Average people talk about things. Small people talk about other people.
kagemucha
Profile Joined August 2010
United States326 Posts
April 14 2011 21:04 GMT
#685
On April 15 2011 05:14 Ryuu314 wrote:
Show nested quote +
On April 15 2011 03:13 kagemucha wrote:
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context. If you put things in another map/scenario it could possibly break the script entirely.

Kalafina on the other hand has a LIVE implementation of bots,, The worker split video is garbage but the marine vs zealot video is magnificent. You have to understand that all Kalafina's bot has to work with is exactly what is seen on the screen and has to execute commands through the actual UI just like a "human". You can't do simultaneous actions and there are delays built in. I've never used Galaxy editor or know what Kalafina is doing, so I may be totally off, but an example could be spam warping 100 zealots all at once. In Galaxy, this should be able to be done simultaneously, all at once. Kalafina on the other hand needs to act like a human. He needs to actually move the mouse to the location, press W, press Z, Mouseclick.
Galaxy
warp(zealot, x_pos, y_pos)

vs.
UI Bot
mousePos(x_pos, y_pos)
delay Z
keyClick(w)
delay Z
keyClick(z)
delay Z
mousClick
delay Z
keyClick()

Now of course the delay might not even be noticeable in many cases, but it will still exists nonetheless.

I'm not trying to download Automaton 2000 in anyway. I think it's done an excellent job thus far and the videos are really entertaining. But Kalafina also has something with just as much (if not more) effects to the community. Give him some slack

Dude...you realize that Starcraft AIs have been in the works for years now right? There have been regular BW AI competitions that work with actual bots not the map editor and every single one of those BW AI/bots are much more impressive than the shit Kalafina posted. Not to mention those bots worked with a shittier engine as opposed to the SC2 engine.

In all honesty, we're hard on Kalafina 'cause he made an account to come into a thread and talk shit about the OP when the OP himself said that his work isn't AI and is simply map editor. Add on to the fact that his micro bot is complete garbage (how the hell did one of the marines die??? A human can micro better than that) all culminates in him getting same treatment he gave the OP/TL.

EDIT: I'm not saying the stuff Kalafina did isn't impressive or hard to do. It definitely is. But it's not nearly as impressive as you think it is and it definitely isn't so impressive as to warrant his douchebaggery. Go look up some BW AIs (not just the wraith micro video, but actual AIs that can play a game from beginning to end).


I agree with you in that he's presenting himself as a dick and the criticism for that is perfectly understandable. I just don't think the people saying his marine micro video is terrible compared to Automaton's is correct.

I am aware of the BWAPI stuff that went on during BW days. It was definitely amazing how good those AIs were and I don't think any SC2 AI right now can even come close to them (not even Green Tea AI. Although I haven't checked out Green Tea since the beta so who knows). I'm sure with more time, SC2 AI will catch up and surpass BW simply because theres so much more power in Galaxy Editor.

But you're wrong in comparing BW bots to SC2 UI Bots (Kalafina's). The bots in BW that used the BWAPI (which most did) are much more similar to the Galaxy Editor scripts than SC2 UI bots. You can still do simultaneous commands with no delay amongs other days. You aren't necessary limited to what you see on the screen. In fact, there is no "screen" in BW bots, it's all commands.

In the end though, like many have said already, these are just simply two different types of AI that is being developed in Starcraft 2 right now. Neither is "better" than the other, they're just different.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2011 21:10 GMT
#686
On April 15 2011 06:04 kagemucha wrote:
Show nested quote +
On April 15 2011 05:14 Ryuu314 wrote:
On April 15 2011 03:13 kagemucha wrote:
You guys are a bit too harsh on Kalafina cause he actually knows what he's talking about. He's right in that Automaton 2000 is purely a hard coded script. It's all done in Galaxy editor and ONLY works in this finite context. If you put things in another map/scenario it could possibly break the script entirely.

Kalafina on the other hand has a LIVE implementation of bots,, The worker split video is garbage but the marine vs zealot video is magnificent. You have to understand that all Kalafina's bot has to work with is exactly what is seen on the screen and has to execute commands through the actual UI just like a "human". You can't do simultaneous actions and there are delays built in. I've never used Galaxy editor or know what Kalafina is doing, so I may be totally off, but an example could be spam warping 100 zealots all at once. In Galaxy, this should be able to be done simultaneously, all at once. Kalafina on the other hand needs to act like a human. He needs to actually move the mouse to the location, press W, press Z, Mouseclick.
Galaxy
warp(zealot, x_pos, y_pos)

vs.
UI Bot
mousePos(x_pos, y_pos)
delay Z
keyClick(w)
delay Z
keyClick(z)
delay Z
mousClick
delay Z
keyClick()

Now of course the delay might not even be noticeable in many cases, but it will still exists nonetheless.

I'm not trying to download Automaton 2000 in anyway. I think it's done an excellent job thus far and the videos are really entertaining. But Kalafina also has something with just as much (if not more) effects to the community. Give him some slack

Dude...you realize that Starcraft AIs have been in the works for years now right? There have been regular BW AI competitions that work with actual bots not the map editor and every single one of those BW AI/bots are much more impressive than the shit Kalafina posted. Not to mention those bots worked with a shittier engine as opposed to the SC2 engine.

In all honesty, we're hard on Kalafina 'cause he made an account to come into a thread and talk shit about the OP when the OP himself said that his work isn't AI and is simply map editor. Add on to the fact that his micro bot is complete garbage (how the hell did one of the marines die??? A human can micro better than that) all culminates in him getting same treatment he gave the OP/TL.

EDIT: I'm not saying the stuff Kalafina did isn't impressive or hard to do. It definitely is. But it's not nearly as impressive as you think it is and it definitely isn't so impressive as to warrant his douchebaggery. Go look up some BW AIs (not just the wraith micro video, but actual AIs that can play a game from beginning to end).


I agree with you in that he's presenting himself as a dick and the criticism for that is perfectly understandable. I just don't think the people saying his marine micro video is terrible compared to Automaton's is correct.

I am aware of the BWAPI stuff that went on during BW days. It was definitely amazing how good those AIs were and I don't think any SC2 AI right now can even come close to them (not even Green Tea AI. Although I haven't checked out Green Tea since the beta so who knows). I'm sure with more time, SC2 AI will catch up and surpass BW simply because theres so much more power in Galaxy Editor.

But you're wrong in comparing BW bots to SC2 UI Bots (Kalafina's). The bots in BW that used the BWAPI (which most did) are much more similar to the Galaxy Editor scripts than SC2 UI bots. You can still do simultaneous commands with no delay amongs other days. You aren't necessary limited to what you see on the screen. In fact, there is no "screen" in BW bots, it's all commands.

In the end though, like many have said already, these are just simply two different types of AI that is being developed in Starcraft 2 right now. Neither is "better" than the other, they're just different.

Ah, I see waht your trying to say. Yea kalafina bot is indeed different but honesty if you're going to make an ai why not take the most effeicient and effective route? Using screen reading as input seems kind of pointless when scripting is more powerful and can be just as, if not more complex. Only advantage to screen reading is that it's harder for blizzard to detect but that's just gaming

we should stop derailing the thread tho seeing how we agree on the issue that kalafina is a dick lol
Navillus
Profile Joined February 2011
United States1188 Posts
April 14 2011 21:10 GMT
#687
On April 15 2011 05:51 RoachyRoach wrote:
Show nested quote +
On April 15 2011 05:35 artanis2 wrote:
On April 15 2011 05:10 RoachyRoach wrote:
On April 15 2011 03:10 artanis2 wrote:
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.


I do not mean to burst your bubble. But what this guy has done is way more advanced than the one posted in the OP.

Because this is a program that reads the screen, then makes actions based on scenarios that it interprets by itself.

The OPs bot is one that uses the AI scripting, as in it works within the bubble of the application. Therefore everything that the bot needs to know is redily available to it.

This bot actually reads picture data off of a screen and makes mouse movements and keystrokes.

In otherwords. This bot could be used in ladder, where the OPs could not.

Although the OPs bot is pulling off much more advanced micro, this guys bot is doing much more advanced calculations.

I do hate the elitest attitude though.

edit: Everything I just said was already said, my bad.


I don't care how sophisticated his application is. He demonstrated a poor AI. It is a worse solution than OP's because it performed worse at its task. It doesn't matter how "advanced" it is if it sucks.

Reading the screen is an obstacle that is unnecessary and unrelated to the problem of creating a game playing AI. I don't congratulate someone that hammered a nail into some wood using a rube goldberg machine. I facepalm and say "why the hell are you doing this the hard way"?


edit: So I reread Kalafina's first post and it now seems like a clear case of not feeling recognized at his job. He see's OP's post and immediately thinks "wtf I do shit more complex then this all day long and nobody cares, bawww!" So, I kinda feel sorry for him now. That's assuming that anything he posted is true, I guess.



My point was that the OPs bot doesnt demonstrate what a human could ever hope to do. It demonstrates how cool it looks when a game plays against itself.

The other guys bot simulates taking sensory info and making decisions. Which shows what is possible for a human to do.

edit: retracted insult... the internet is pissing me off today.



Here's the thing though, the OP didn't walk in here and say "Hey guys look at this AI that demonstrates what a human can do and look how cool it is, and how hard it was to do, and look at how amazing a programmer I am, praise me!" the OP came and said "Hey guys look at this map I made using the editor that shows some really cool looking micro and notice how I'm not claiming it's anything it's not or that it can do anything it can't I'm just showing you something cool." And you know what? he did what he was aiming to do really damn well, and it looks sick, Kalafina on the other hand came in and said "Hey! I'm doing harder work in my real job than this guy is to make a cool looking thing on a video game, and I attempted something that's harder than what he did even though he never said his was hard just that it looked cool, PRAISE ME!" (I say attempted because he was attempting to make a good marine micro program when it actually would have been mediocre for a human.)
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
artanis2
Profile Joined April 2010
United States732 Posts
April 14 2011 21:20 GMT
#688
On April 15 2011 06:03 VIB wrote:
Show nested quote +
On April 15 2011 06:00 artanis2 wrote:
There are two problems being solved: Interpret input and determine action. Interpret input can be solved by screen reading or by hooking into the game itself. It is my opinion that screen reading is utterly fucking useless because an objectively better set of input is available to you.
Not useless, it's harder for blizzard to detect it


That's not true though. Blizz can't detect when another application reads SC2's memory.
NolifeLoton
Profile Joined October 2010
Sweden15 Posts
April 14 2011 21:53 GMT
#689
50 stalker vs 20 stalker with blink
Hi im Loton. HAHA.
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
April 14 2011 22:25 GMT
#690
Love these videos, bravo, u guys could really make a ton of viewers doing this with all sorts of diff scenarios or even looking at pro games when better micro couldve won someone the game but they failed to be gosu like automoton2K!
Soulish
Profile Joined April 2010
Canada1403 Posts
April 14 2011 22:46 GMT
#691
On April 15 2011 06:53 Loton wrote:
50 stalker vs 20 stalker with blink

50 would win hands down.
me all in, he drone drone drone, me win
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
April 14 2011 22:52 GMT
#692
absolutely love these vids!

please make more :O

I think other guys have made enough suggestions, although i DO love blink stalkers...
savior & jaedong
C5Five
Profile Joined March 2011
England53 Posts
April 15 2011 00:16 GMT
#693
On April 15 2011 05:00 TheNikeYork wrote:
Wow that tank dropping vs that sunken was amazing.


At least it proved hits should always at least land once where they were intended to land.
Everize
Profile Joined September 2010
Poland176 Posts
April 15 2011 02:12 GMT
#694
I have an idea for you guys, how about a script that would spread Mutalisks against lots and lots of Thors that would dodge the splash perfectly? I assume it's doable and hopefully will look as good, good luck guys.
You're going supernova, all of our thoughts become just one. I fly million miles only to crash into the sun.
newbie813
Profile Joined September 2010
Canada5 Posts
April 15 2011 02:20 GMT
#695
51 zerglings vs 50 banelings ?
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
April 15 2011 02:41 GMT
#696
ETA on part 2?

How about a MMM + viking ball vs protoss deathball (HTs/Cols)? Col splash spread, HT storm dodge, all in the while kiting units/stimming etc.
closey
Profile Joined October 2010
Hong Kong272 Posts
April 15 2011 05:29 GMT
#697
On April 15 2011 11:20 newbie813 wrote:
51 zerglings vs 50 banelings ?


Even I, a goldie, can win with 51 zerglings...
Rock, Paper, Scissors
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 15 2011 06:20 GMT
#698
i just had to laugh how ridiculous this was. If anyone can acheive micro to this level, i will call him the true marine king
sand
Profile Blog Joined March 2010
United States66 Posts
April 15 2011 07:52 GMT
#699
Something involving mass ghost snipe would be awesome.
Sacrifice - Your role may be thankless, but if you're willing to give it your all, you just might bring success to those who outlast you
meutkill
Profile Joined March 2011
United States10 Posts
April 16 2011 19:54 GMT
#700
My god that was impressive. I would love to see a tutorial on that if you guys are willing to share your secrets :D
Gov
Profile Joined November 2010
United States121 Posts
April 16 2011 20:11 GMT
#701
On April 15 2011 09:16 C5Five wrote:
Show nested quote +
On April 15 2011 05:00 TheNikeYork wrote:
Wow that tank dropping vs that sunken was amazing.


At least it proved hits should always at least land once where they were intended to land.

No, I think it works fine the way it is... first off in a realistic sense, if there is nothing there to hit by the time the hit would land then it shouldn't hit anything, but also if someone has the micro to do something like that without losing out too much on their macro at the same time then more power to them
1
ForTheDr3am
Profile Joined November 2010
842 Posts
April 16 2011 20:15 GMT
#702
I want to see a HT vs Ghost battle.
Z3kk
Profile Blog Joined December 2009
4099 Posts
April 16 2011 20:18 GMT
#703
Holy $#@! the drop micro...freaking beastly O_O

Btw, you uploaded your uploaded your drops part II video by accidentally reuploading part I >_<
Failure is not falling down over and over again. Failure is refusing to get back up.
ObliviousNA
Profile Joined March 2011
United States535 Posts
April 16 2011 20:30 GMT
#704
A friend showed this to me, very impressive. I know that collosus damage only occurs after the animation finishes... perhaps blink vs collosus?
Theory is when you know everything but nothing works. Practice is when everything works but no one knows why. In our lab, theory and practice are combined: nothing works and no one knows why.
closey
Profile Joined October 2010
Hong Kong272 Posts
Last Edited: 2011-04-17 11:49:17
April 17 2011 11:47 GMT
#705
On April 17 2011 05:30 ObliviousNA wrote:
A friend showed this to me, very impressive. I know that collosus damage only occurs after the animation finishes... perhaps blink vs collosus?


I've been using it.

It's freakin' awesome.

The collosi beam will actually follow the blinking stalker (if originally targeted), and this causes a HUUUUUGE distance of travel of the beam, which looks scary at first sight, but later I realized that don't do ANY splash damage any to other unit.

That stalker that got targeted will still get hurt no matter what. (Warp prism anyone?)

Speak of warp prism, it's freakin' amazing against zerg too.
Rock, Paper, Scissors
shinarit
Profile Joined May 2010
Hungary900 Posts
April 17 2011 12:24 GMT
#706
On April 15 2011 09:16 C5Five wrote:
Show nested quote +
On April 15 2011 05:00 TheNikeYork wrote:
Wow that tank dropping vs that sunken was amazing.


At least it proved hits should always at least land once where they were intended to land.


Why you say that? Not to make it realistic, because the whole starcraft and its always-hit system is unreal. You have some analysis to show why its better? I know games (RTS) where every bullet is a moving object on its own which collides or not with its target (or something else), its realistic but im not sure its better as a mechanic.
T for BoxeR, Z for IdrA, P because i have no self-respect
KingTony
Profile Joined March 2011
United States46 Posts
April 19 2011 20:31 GMT
#707
Can we please see a Ling/Bling/Muta Automaton 2000 micro'd army vs. a Tank/Thor/Marine/Medivac Automaton 2000 micro'd army? That would be the most epic fucking shit ever. Their APM would be over 900000 probably.
I have top 3 control in the world.
markcf
Profile Joined April 2011
1 Post
April 19 2011 20:40 GMT
#708
I'd love to see workers doing something.... how about workers kiting zealots and winning? It's possible if they don't have charge.
Kentredenite
Profile Joined January 2011
United States220 Posts
April 19 2011 20:52 GMT
#709
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

While I agree that the author has done nothing clever, what you're saying is like if someone put together a fireworks display and someone decided to criticize it by saying that those fireworks would never cut it at a rocketry conference.

Then again, you've provoked so many people who have no idea what they're talking about to reveal how little they know what they're talking about so you've done good.

Though, count the number of "OOH I WANT TO SEE AUTOMATON VS. AUTOMATON" posts when it's clear there's nothing intelligent going on in the background (automaton vs. automaton isn't actually possible for multiple reasons, including the fact that the automaton can only play one side of each "matchup" -- there's no automaton 2000 for tanks microing against zerglings or banelings against marines" and it's clear that some people think that this is a really clever breakthrough in AI so I can definitely see how you would get frustrated.

And yes, anyone who says the OP's work is more impressive is wrong. It's definitely more entertaining and visually pleasing, and it's what I would ooh and ahh at.
KingTony
Profile Joined March 2011
United States46 Posts
April 19 2011 20:58 GMT
#710
Oh man... Kalafina so intelligent. Why u try to belittle people so much? Why not just be nice to all body?
I have top 3 control in the world.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 19 2011 21:20 GMT
#711
100 stalkers vs 100 stalkers zero losses for both sides after 15 minutes of combat. Blink like gods.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Masq
Profile Blog Joined March 2009
Canada1792 Posts
April 19 2011 21:24 GMT
#712
Lol, really cute video
Sinzary
Profile Joined April 2011
Canada14 Posts
April 19 2011 22:20 GMT
#713
You should make sentries MC donut a whole army. That would be insane
Maybe if I was a jerk to girls
Emporio
Profile Blog Joined December 2010
United States3069 Posts
April 19 2011 23:57 GMT
#714
I was wondering, is it possible to use infinite creep tumor placement/canceling to draw away enemy fire. I was thinking something like constantly placing creep tumors in front of lings so that tanks target it and then canceling it to avoid losing the tumor.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
SnareSpectre
Profile Joined January 2011
United States25 Posts
April 20 2011 00:03 GMT
#715
In my opinion, the best thing about the videos is that you chose Dream Theater as backing music for the zergling micro. My favorite game of all time + my favorite band of all time = so much win it's uncanny!
brood909
Profile Joined April 2011
Canada3 Posts
April 20 2011 00:26 GMT
#716
This is what I want to see:

Around 20 Sentry's & 1 Colossus [AI]
vs.
200/200 MM or Roach Hydra army

Have the Sentry's surround and compress the opposing army using forcefields so that the Colossus can splash every unit at once.

:D
Excuses are the nails that build the house of failure
Goibon
Profile Joined May 2010
New Zealand8185 Posts
April 20 2011 00:47 GMT
#717
This was awesome. Not sure why some rocket surgeon had to come in here and talk about programming and AI and shit. That's not the point. The point was, as anyone who even watched the videos would know, to show that Zerglings can (in theory) rape siege tanks. It's clearly not doable by humans... (if it is it'd be the greatest play in the history of SC2 at least) but it's something to go "oh wow, that's badass!".

Hell, even the first sentence "push the potential of the in-game units to the limits.". That's exactly what was shown!

Thank God that rocket surgeon stopped at 2 posts. What a crock.

I'd be really interested to see how well humans could do in such a situation though. Very interesting....
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
asdfjh
Profile Joined August 2010
Canada230 Posts
April 20 2011 01:32 GMT
#718
Time for me to learn some tank micro! Should be doable with 1-2 dropships.
DarkGeneral
Profile Blog Joined September 2003
Canada328 Posts
April 20 2011 01:42 GMT
#719
man Id win so many tourneys if I was a hubot
"Everybody gotta die some time, righ'?" - Wraith Pilot
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
April 20 2011 01:45 GMT
#720
On April 20 2011 09:47 Goibon wrote:
This was awesome. Not sure why some rocket surgeon had to come in here and talk about programming and AI and shit. That's not the point. The point was, as anyone who even watched the videos would know, to show that Zerglings can (in theory) rape siege tanks. It's clearly not doable by humans... (if it is it'd be the greatest play in the history of SC2 at least) but it's something to go "oh wow, that's badass!".

Hell, even the first sentence "push the potential of the in-game units to the limits.". That's exactly what was shown!

Thank God that rocket surgeon stopped at 2 posts. What a crock.

I'd be really interested to see how well humans could do in such a situation though. Very interesting....


I don't think you understand something :/
He's not coming here to talk about 'programming'. I'm sure many users wouldn't understand if he did.

He's simply just showing off what he and his friend are able to do in the editor, something that the average user can't do.

Frankly, you're just being rude :/
I'm an old man now
foo
Profile Joined June 2010
Australia109 Posts
April 20 2011 01:48 GMT
#721
Would love to see the automaton micro a handful, say 10 or 20, of infestors vs the infamous 200/200 protoss deathball!
___ooo_(O,O)_ooo___
VEReHrT
Profile Joined December 2010
Canada121 Posts
April 20 2011 02:07 GMT
#722
I want Pt. two
As long as we keep our passion as progamers, we will always have an opportunity to meet again. On a purely personal note, I'd like to show him the beauty of infinitely repeating Starcraft 2 bunkers. SlayerS_BoxeR
aMelo
Profile Joined April 2011
Canada38 Posts
April 20 2011 02:15 GMT
#723
This is so amazing to watch! The drops ones are the best, Keep them coming!!
ploy
Profile Joined January 2006
United States416 Posts
Last Edited: 2011-04-20 02:21:11
April 20 2011 02:19 GMT
#724
On April 20 2011 05:52 Kentredenite wrote:
Show nested quote +
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

While I agree that the author has done nothing clever, what you're saying is like if someone put together a fireworks display and someone decided to criticize it by saying that those fireworks would never cut it at a rocketry conference.

Then again, you've provoked so many people who have no idea what they're talking about to reveal how little they know what they're talking about so you've done good.

Though, count the number of "OOH I WANT TO SEE AUTOMATON VS. AUTOMATON" posts when it's clear there's nothing intelligent going on in the background (automaton vs. automaton isn't actually possible for multiple reasons, including the fact that the automaton can only play one side of each "matchup" -- there's no automaton 2000 for tanks microing against zerglings or banelings against marines" and it's clear that some people think that this is a really clever breakthrough in AI so I can definitely see how you would get frustrated.

And yes, anyone who says the OP's work is more impressive is wrong. It's definitely more entertaining and visually pleasing, and it's what I would ooh and ahh at.


Hahaha Kalafina is acting like a child that is super jealous of someone else getting attention. Seriously, the OP did something cool, who gives a shit if it is really technically hard or advanced? I don't know shit about AI but I still think it's cool. Why do you have to be a fun hater and come in "omg you guys are stupid this isn't hard or anything, I could do it". It just makes you look like fucking children. Grow up and stop getting jealous over others' attention.
LaNGUiD2
Profile Joined April 2011
Australia1 Post
April 20 2011 03:40 GMT
#725
hehe nice
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
April 20 2011 03:44 GMT
#726
i wanna see something crazy, like 5 phx vs 30 mutas
archflames
Profile Joined September 2010
Mexico204 Posts
April 20 2011 03:54 GMT
#727
lmao i hope the guy above me is kidding
Beware the rage of a patient man
Jesushooves
Profile Joined November 2010
Canada553 Posts
April 20 2011 04:03 GMT
#728
So how much apm do I need to micro tanks with dropships?
Can't wait for part two, be interesting if you got a progamer to micro the marauders
Lose its good, after will be win.
NeXiLe
Profile Joined February 2006
Canada262 Posts
April 20 2011 04:16 GMT
#729
when I can has moar?
v1p3r52
Profile Joined December 2010
New Zealand182 Posts
April 20 2011 04:44 GMT
#730
That was awesome, i lold when it said automaton rises to the challenge ^^
Iron Reflex
Profile Joined March 2011
12 Posts
Last Edited: 2011-04-20 13:02:41
April 20 2011 13:01 GMT
#731
Awesome videos!

Blink stalkers and infestors vs an army would be hella fun to watch.
DrGreen
Profile Joined July 2010
Poland708 Posts
April 20 2011 13:05 GMT
#732
On April 20 2011 12:44 ClysmiC wrote:
i wanna see something crazy, like 5 phx vs 30 mutas


there's a video on youtube where some1 micro 1 phoenix vs 100 mutas. no bot needed
samboi
Profile Joined December 2010
England69 Posts
April 20 2011 13:06 GMT
#733
lol i like this, hackers would be x10 times easier to spot out :p
GG
Rabbitmaster
Profile Joined August 2010
1357 Posts
April 20 2011 13:07 GMT
#734
Hahaha man that drop video is INSANE. Gave me sc1 boxer vibes.
God is dead.
Merchant of Death
Profile Joined March 2011
Philippines10 Posts
April 22 2011 21:52 GMT
#735
I demand this in practice map form.
I play Starbattle very seriously.
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
April 23 2011 06:34 GMT
#736
This is awesome, what about Stalkers vs Marines? Being able to perfectly abuse Stalker range advantage over Marines :O
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
April 27 2011 08:12 GMT
#737
Did OP lose interest in this? Part 2 nowhere to be find.. pity
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Jimbo77
Profile Joined March 2011
139 Posts
April 27 2011 08:27 GMT
#738
Marines splitting just awesome.
God give me such abilities.
Sacro
Profile Joined April 2010
Norway237 Posts
April 27 2011 09:54 GMT
#739
what about speed banes on creep?
shinarit
Profile Joined May 2010
Hungary900 Posts
April 28 2011 20:35 GMT
#740
Guess OP didnt find any pro terran who wanted to be humiliated by the bot
But seriously, we need update, please update, at least with the "no you dont get anything nubs"
T for BoxeR, Z for IdrA, P because i have no self-respect
closey
Profile Joined October 2010
Hong Kong272 Posts
Last Edited: 2011-05-04 06:14:40
May 04 2011 06:11 GMT
#741
Bump

Where mai part 2!?

*Almost cried* upon "NO update for you nubs" comment from above...then realized that wasn't the OP saying...
Rock, Paper, Scissors
shinarit
Profile Joined May 2010
Hungary900 Posts
May 19 2011 08:24 GMT
#742
Well, you know you dont actually need 15k apm to do this. Its just the apm the bot produced. The human mind makes a much more specialized solution, so you could achieve this with several thousand apm, and a less perfect, but still very good is totally possible (just watch that mvp scene in the vods, and we are at the beginning still).

What i dont understand is why we dont see this kind of dropship micro? I saw it once or twice, but not too much. Ok, not 5 dropships at the same time, but 1 or 2, it would be still unbeatable by certain units, and tanks shoot hard even unsieged, same for immortals and colos.
T for BoxeR, Z for IdrA, P because i have no self-respect
RandallFlagg
Profile Joined April 2011
1 Post
May 22 2011 12:29 GMT
#743
plz need drops part 2 :D
Cosmos
Profile Joined March 2010
Belgium1077 Posts
May 22 2011 12:47 GMT
#744
On May 22 2011 21:29 RandallFlagg wrote:
plz need drops part 2 :D


This ! Waiting since like 1 month (
http://www.twitch.tv/becosmos
Big J
Profile Joined March 2011
Austria16289 Posts
May 22 2011 12:59 GMT
#745
I just watched it for the first time, and... I really have to focus on my zergling micro
na but seriously, coll stuff, keep it coming and if you ever need some more ideas:

Reaper vs Roaches (4.5 range vs 4range)
phoenix vs mutalisk/infestor
blink stalker vs a big fat splash unit like colossi or Ultras
burrow roaches (single burrow micro)
and maybe update marines vs banelings with the banelings splitting perfectly too
SYNC_qx
Profile Joined October 2010
Germany197 Posts
May 22 2011 13:36 GMT
#746
Your videos are crazy good! Keep it on please!
GrimReefer
Profile Joined March 2011
United States442 Posts
May 28 2011 21:33 GMT
#747
blink stalkers vs chargelots
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
TexSC
Profile Joined June 2010
United States195 Posts
May 29 2011 21:21 GMT
#748
What ever happened to this? I would love to see more!
Who is dayvie aka David Kim? find out -> http://wiki.teamliquid.net/starcraft2/David_Kim
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
May 29 2011 21:24 GMT
#749
Yeah, I wa sjust checking up on this thread yesterday. It's so awesome, I want more x_x
WeeEEeeEEEeeEEEeeeEEee!!
Johnnybb
Profile Joined August 2010
Denmark486 Posts
May 29 2011 21:27 GMT
#750
That marine micro would be sick if a real person did it!!
Blardy
Profile Joined January 2011
United States290 Posts
May 29 2011 21:38 GMT
#751
On April 15 2011 05:50 karpo wrote:
Show nested quote +
On April 15 2011 05:35 artanis2 wrote:
On April 15 2011 05:10 RoachyRoach wrote:
On April 15 2011 03:10 artanis2 wrote:
+ Show Spoiler +
On April 14 2011 23:52 Kalafina wrote:
Show nested quote +
On April 14 2011 22:18 mechavoc wrote:
You made an account to post this?
kind of sad.
Yes we are sorry you didn't think of this first.

OP had both the ability (which you say many people have), the Idea, and the follow through to acomplish this cool project. Having those 3 things is impressive. You on the other hand have only have contributed critizism.

So take this as a challenge go out and make some really cool AI ! show us what you can do and we will give you all the praise you deserve!


It makes me laugh at what low standards this community has. It truely shows the impassable gap between the ignorant and the elite.

"I didn't think of this first"?? Why would I limit myself to something this simple? The SC2 Hacking scene has been pushing the boundaries of bots and ai's since the beginning of the beta. Heard of the Green Tea ai?

"OP had the ability"?? Give a code monkey a book on implementing a state machine and/or fuzzy logic and it can code this within a day. ANYONE can do it.

"Make a cool AI"?? You underestimate me. The caliber of the projects I work on are many times greater than this. If we release these publicly, it'll be exploited by the masses. Proof? Become one of the elites and you maybe able to join our cabal, a true gathering of minds.

I'll leave you with these 2 videos. A taste of our progress from 3 months ago. I have said what I felt needed to be said, and now I shall say no more.
Video 1
Video 2





All you have proven is that you have less skill than the OP. Thanks for the verification.


I do not mean to burst your bubble. But what this guy has done is way more advanced than the one posted in the OP.

Because this is a program that reads the screen, then makes actions based on scenarios that it interprets by itself.

The OPs bot is one that uses the AI scripting, as in it works within the bubble of the application. Therefore everything that the bot needs to know is redily available to it.

This bot actually reads picture data off of a screen and makes mouse movements and keystrokes.

In otherwords. This bot could be used in ladder, where the OPs could not.

Although the OPs bot is pulling off much more advanced micro, this guys bot is doing much more advanced calculations.

I do hate the elitest attitude though.

edit: Everything I just said was already said, my bad.


I don't care how sophisticated his application is. He demonstrated a poor AI. It is a worse solution than OP's because it performed worse at its task. It doesn't matter how "advanced" it is if it sucks.

Reading the screen is an obstacle that is unnecessary and unrelated to the problem of creating a game playing AI. I don't congratulate someone that hammered a nail into some wood using a rube goldberg machine. I facepalm and say "why the hell are you doing this the hard way"?


edit: So I reread Kalafina's first post and it now seems like a clear case of not feeling recognized at his job. He see's OP's post and immediately thinks "wtf I do shit more complex then this all day long and nobody cares, bawww!" So, I kinda feel sorry for him now. That's assuming that anything he posted is true, I guess.


Why feel sorry for someone that acts like that? He could be the best programmer in the world but with that attitude he won't get any credit or fans anyway.


I'm a fan of his works. He has some skill in programming and uses it quite well.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
May 29 2011 22:12 GMT
#752
if i only had the marine micro... sigh :/
duk3
Profile Joined September 2010
United States807 Posts
May 29 2011 22:21 GMT
#753
Happy has some amazing marine micro, although it's not totally comparable to the video since Darkforce has mutas and lings as well as the banes:
Time flies like an arrow; fruit flies like a banana.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 29 2011 22:24 GMT
#754
On May 30 2011 07:21 duk3 wrote:
Happy has some amazing marine micro, although it's not totally comparable to the video since Darkforce has mutas and lings as well as the banes:
http://www.youtube.com/watch?v=yGJP0BgvUPA&feature=youtube_gdata

OMFG it's actually possible for a human! That's mind blowing!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
May 29 2011 22:27 GMT
#755
On May 30 2011 07:21 duk3 wrote:
Happy has some amazing marine micro, although it's not totally comparable to the video since Darkforce has mutas and lings as well as the banes:
http://www.youtube.com/watch?v=yGJP0BgvUPA&feature=youtube_gdata


Oh damn, thats impressive.
@Drayxs | Drayxs.221 | Drayxs#1802
nShade
Profile Joined August 2010
Bulgaria296 Posts
May 29 2011 22:38 GMT
#756
When I saw this thread bumped, I was sure that it's because of Happy's game against DarkForce :D.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 29 2011 22:44 GMT
#757
On May 30 2011 07:21 duk3 wrote:
Happy has some amazing marine micro, although it's not totally comparable to the video since Darkforce has mutas and lings as well as the banes:
http://www.youtube.com/watch?v=yGJP0BgvUPA&feature=youtube_gdata


Pretty sure this is 10x more fucking impressive.
Holy shit awesome!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
May 29 2011 23:24 GMT
#758
DAMN! That is pretty damn good micro by Happy.


Man I love me some good micro.
savior & jaedong
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
May 30 2011 00:50 GMT
#759
that drop micro is HILARIOUS!
OdiousTea
Profile Blog Joined January 2011
Australia357 Posts
May 30 2011 01:04 GMT
#760
Part 2 =(
MaxField
Profile Blog Joined May 2010
United States2386 Posts
May 30 2011 01:14 GMT
#761
Zergling micro against hellions?
"Zerg, so bad it loses to hydras" IdrA.
closey
Profile Joined October 2010
Hong Kong272 Posts
May 30 2011 01:25 GMT
#762
On May 30 2011 06:27 DaBoxX wrote:
That marine micro would be sick if a real person did it!!


Well then logitec will need to start introducing mouse made of steel
Rock, Paper, Scissors
adv1k
Profile Joined March 2011
Canada12 Posts
May 30 2011 01:42 GMT
#763
very cool, as a compsci student this tickles my penis.
I am a GIANT CRYING BABY, What up brah?
Jacko11
Profile Joined November 2010
China146 Posts
May 30 2011 15:54 GMT
#764
whats the point of playing sc2 now?
ddrddrddrddr
Profile Joined August 2010
1344 Posts
May 30 2011 15:59 GMT
#765
On May 31 2011 00:54 Jacko11 wrote:
whats the point of playing sc2 now?

Well it appears you need a couple thousand apm to play a ling to tank matchup. Get to practicing.
closey
Profile Joined October 2010
Hong Kong272 Posts
May 31 2011 01:34 GMT
#766
On May 31 2011 00:59 ddrddrddrddr wrote:
Show nested quote +
On May 31 2011 00:54 Jacko11 wrote:
whats the point of playing sc2 now?

Well it appears you need a couple thousand apm to play a ling to tank matchup. Get to practicing.


3000. If your hand doesn't break, your mouse will.
Rock, Paper, Scissors
Mr.Zil
Profile Joined May 2011
Belgium14 Posts
June 29 2011 14:24 GMT
#767
Yo, its been a while now, when's the rest coming ?
Ideas are bulletproof.
TheRageKage12
Profile Joined November 2010
United States161 Posts
July 23 2011 05:55 GMT
#768
How did you implement the bot? Did you use map level triggers or the Data Editor?
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 09 2011 19:33 GMT
#769
You guys should do one about micro against hellions. Keeping units in an arc facing away from hellions (thus negating any splash damage) would be awesome.
Zerg delenda est.
Buubble
Profile Joined January 2009
United States191 Posts
August 09 2011 19:36 GMT
#770
Please contact OP with pm next time. Don't bring this thread back unless there's a real update.
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
August 09 2011 22:50 GMT
#771
Awesome videos :D!
You should build a turtle fence!
StyLeD
Profile Joined January 2011
United States2965 Posts
August 09 2011 22:51 GMT
#772
THey haven't made a new vid in ages ):
"Even gophers love Starcraft" - Tasteless. || Davichi | IU <3
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 09 2011 23:35 GMT
#773
On August 10 2011 04:36 CrimsnDragn wrote:
Please contact OP with pm next time. Don't bring this thread back unless there's a real update.

Sorry. I'll do that.

I thought 2 weeks in between posts was OK.
Zerg delenda est.
Keo
Profile Joined January 2011
United States9 Posts
September 12 2011 00:34 GMT
#774
AI is cheating because it knows which unit is being targeted before it is shot.
More GG more skill.
Flossy
Profile Blog Joined August 2011
United States870 Posts
September 12 2011 00:56 GMT
#775
Why are the vids private? I want to see!
etternaonline.com
Buubble
Profile Joined January 2009
United States191 Posts
September 12 2011 00:59 GMT
#776
I hate it when people keep BUMPING this topic with no updates
NEgroidZerg
Profile Blog Joined April 2010
United States244 Posts
September 12 2011 01:04 GMT
#777
Make every unit killed by marines
Yeah
NoobTrolling
Profile Joined August 2011
Canada56 Posts
September 12 2011 01:05 GMT
#778
Wow, that was sick. especially the zergling micro.
Navillus
Profile Joined February 2011
United States1188 Posts
September 12 2011 01:07 GMT
#779
On September 12 2011 09:34 Keo wrote:
AI is cheating because it knows which unit is being targeted before it is shot.


No it's not they explain somewhere that tanks default to closest units so even from the Z side you could tell, they did change it for this implementation because it looks cooler if it fires in the middle of the pack but they could have done it from Zerg's info only.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
sc2trainer
Profile Joined August 2011
63 Posts
September 12 2011 01:18 GMT
#780
NECRO THREAD
gapk
Profile Joined January 2012
Russian Federation3 Posts
July 07 2015 09:56 GMT
#781
Hello. Do you do this bot nowadays? :D)
really want to watch new video
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 07 2015 10:02 GMT
#782
the programmer of the AI died. there wont be new videos with this bot. however, lately there have been new ones on this channel:

https://www.youtube.com/channel/UC5tNqnkAIjhEuHvBgbYkdtQ/videos
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
MorDka
Profile Joined October 2012
Poland543 Posts
July 07 2015 10:26 GMT
#783
the programmer of the AI died
wow now im just sad
HerrKamerad
Profile Joined July 2020
2 Posts
November 23 2020 15:53 GMT
#784
well, people think this can be use in a ladder game, and are complainig the russians IN THE SELLING THING, and the black market, is it true that you can use this in a ladder game for 30USD month to play like a GRANDMASTER? THANK YOU VERY MUCH FOR YOUR TIME

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