Automaton 2000 Micro Bot - Page 6
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Ashur
Czech Republic646 Posts
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Sarang
Australia2363 Posts
Imagine if that was the future of SC2 (yes I know it's impossible). BUT JUST IMAGINE. The marine vs. banelings video was sexy as hell. | ||
Marksel
Netherlands56 Posts
that or mass muta vs archon or thor. | ||
snotboogie
Australia3550 Posts
Brood War memories =P | ||
mumakil
Finland33 Posts
On April 07 2011 20:38 whiteguycash wrote: Actually, its very possible that something like this has already been made and implemented. http://www.teamliquid.net/forum/viewmessage.php?topic_id=209908 All it would take is for someone to make a 3rd party program to be able to utilize the same AI that you have implemented in SC2 custom map editor Yeah i saw that too and i did not say its impossible i just said the maker of the automaton 2000 did it with map editor scripts and said(i think we can take his word for this :D) that it wont be used as a hack/it is no hack | ||
CursedFeanor
Canada539 Posts
i'd really love to see the marines vs banelings as well... I've been working on this lately and it could probably give a hint or two on how to do it optimally! thanks for sharing | ||
Swwww
Switzerland812 Posts
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Marksel
Netherlands56 Posts
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Danglars
United States12133 Posts
The second I see something like this I wonder when the impossible becomes possible? Can a human user split 100 zerglings to defeat 20 siege tanks, and what APM did he perform at? My gut tells me the coding required to actually generate the computer's APM would be as difficult as a human doing what the Automaton 2000 just did. P.S. Shout out to that little guy, who first saw on Scrap Station and loved. | ||
SmoKim
Denmark10301 Posts
On April 07 2011 20:51 snotboogie wrote: http://www.youtube.com/watch?v=NcjQhig88wE&feature=player_embedded Brood War memories =P imagine that video with Banshe's | ||
Marcus420
Canada1923 Posts
On April 07 2011 20:54 CursedFeanor wrote: that is scary! O_O i'd really love to see the marines vs banelings as well... I've been working on this lately and it could probably give a hint or two on how to do it optimally! thanks for sharing OMFG. | ||
tgun
434 Posts
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Cosmos
Belgium1077 Posts
Let's go back to training, computer can't be better than me. | ||
DreamOen
Spain1400 Posts
User was warned for this post | ||
Marksel
Netherlands56 Posts
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Ryhn
United States509 Posts
Now all we need is a few bots armed with these capabilities to duke it out. Uber AI ZvT anyone? -- That could potentially be more entertaining than watching the pros. | ||
mumakil
Finland33 Posts
On April 07 2011 21:00 DreamOen wrote: is that a cheat tool post on team liquid??? Awaiting for the hammer This is not a cheat tool! This is a ai code on the map editor that allows all of this. I have no idea how these things work but im quite sure u cant just use these in a ladder game. If we ever get a chance to play with these/against these it would be on a custom map only. (btw i got no official info from the maker im just guessing pretty much :D) | ||
NikonTC
United Kingdom418 Posts
GO | ||
fuzzy_panda
New Zealand1681 Posts
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Hypatio
549 Posts
I would highly suggest try to implement an APM-limiter on the bot. In other words, assign a maximum APM the bot is allowed to use (perhaps by requiring a certain amount of time to pass between actions). Then you could see what kind of APM you need to have to perform intense micro. The only problem is that you might also want to implement boxed unit selection instead of individually commanding the units. Also I would like to see: Blink micro phoenix vs. mutalisk | ||
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