• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:49
CEST 11:49
KST 18:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1175.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9254 users

Automaton 2000 Micro Bot - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 40 Next All
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2011-04-07 13:58:21
April 07 2011 13:57 GMT
#161
would luv 2 see somethin like this in yabot, perhaps with an ajustable difficulty so its not so surreal. to have computer execute a build and micro properly, to practise against.
kawaiiryuko
Profile Blog Joined January 2011
United States368 Posts
April 07 2011 13:59 GMT
#162
Wooooooooooow! This is just so awesome to watch! Kudos to OP - I am definitely looking forward to more videos. It's like a piece of art!
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2011-04-07 14:00:10
April 07 2011 13:59 GMT
#163
Imagine someone does that to you on the ladder!

Me: "All you have is a bunch of marines? HAHA, BANELINGS ENGAGE!"
Automaton2000: "c-h-a-l-l-e-n-g-e a-c-c-e-p-t-e-d"

Me: "NOOOOO..!"
workers, supply, money, workers, supply, money, workers, ...
MegaManEXE
Profile Joined September 2010
United States845 Posts
April 07 2011 14:01 GMT
#164
That marine one was so sick to watch, can't wait for more.
garbanzo
Profile Joined October 2009
United States4046 Posts
April 07 2011 14:04 GMT
#165
That marine vs. baneling micro was ridiculous. It's amazing that you can do this just using the map editor. Reminds me of this awesome AI for SCBW:

That one required an external program though.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 14:11 GMT
#166
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?
That's actually quite true -Tasteless
Shirolol
Profile Joined April 2010
England504 Posts
April 07 2011 14:15 GMT
#167
That was actually REALLY impressive to watch! There needs to be a whole series created of these for our viewing pleasure.

On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.
Korean Netizen wrote: My ears died from the static and the music and my eyes died from the depressing gameplay and bad observer.
Gobbles
Profile Joined August 2010
Canada91 Posts
Last Edited: 2011-04-07 14:37:27
April 07 2011 14:37 GMT
#168
I would be interested in seeing how clean a marine split you can do with banelings on creep!

Edit: Split/ Kite etc..
You already said spite
lucasgir
Profile Joined September 2010
France10 Posts
Last Edited: 2011-04-07 14:37:52
April 07 2011 14:37 GMT
#169
On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


Yes I was wondering why pro don't send 3-4 splitted zergling just before their mass zergling in order to absorb the first few blow with minimal loss.
It wouldn't require a lot of APM and may reduce the tank effectiveness quite a bit against speedling...
Munk-E
Profile Blog Joined July 2010
United States672 Posts
April 07 2011 14:38 GMT
#170
I had an idea to make this a while ago, but unfortunately, I have no idea how to program.

But my idea was that towards the beggining of the game, you bring 8 workers to the opponents base, and using the thing where they cant mine if you're mining their minerals, completly stop them from mining! This would require a ton of micro to keep them alive, as well as not allowing any mining.
You recognise me because of my signature!
ki11z0ne
Profile Joined January 2011
United States427 Posts
April 07 2011 14:40 GMT
#171
how does it no what exact ling will die?
SC > halo
FLuE
Profile Joined September 2010
United States1012 Posts
April 07 2011 14:42 GMT
#172
The cool thing with this, is even if the micro is not possible to obtain what it can show is "here is what the ideal micro would look like." So you can try your best to mimic it to some degree, how best to split, etc. So pretty cool use because it at least gives you an idea of what you should be attempting to do to avoid splash or split groups even if you only mimic it 10% it is a start.
lucasgir
Profile Joined September 2010
France10 Posts
April 07 2011 14:56 GMT
#173


Show nested quote +
On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.
imp42
Profile Blog Joined November 2010
398 Posts
April 07 2011 15:03 GMT
#174
Absolutely awesome and great creativity to come up with the idea and implementation in the first place. Congrats!
50 pts Copper League
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 15:05 GMT
#175
On April 07 2011 23:56 lucasgir wrote:
Show nested quote +


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?
That's actually quite true -Tasteless
Sqq
Profile Joined August 2010
Norway2023 Posts
April 07 2011 15:08 GMT
#176
The baneling one gave me zerg tears, the better players get at controling the marines the less damage them banes will be doing, really bloody awesome tinkering in the editor man, thumbs up!
Dead girls don't say no.
thehitman
Profile Blog Joined July 2010
1105 Posts
April 07 2011 15:10 GMT
#177
perfect baneling micro. All banelings killing at least 4 marines.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2011-04-07 15:19:39
April 07 2011 15:17 GMT
#178
Haha that's really awesome (hilarious uses of gsl footage too haha), would be great to see the video of 20 marines vs 40 speed banes tho

edit: nvm found the marine splitting video.... awesome work! Really fun to watch haha
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
lucasgir
Profile Joined September 2010
France10 Posts
Last Edited: 2011-04-07 15:26:19
April 07 2011 15:24 GMT
#179
On April 08 2011 00:05 Marksel wrote:
Show nested quote +
On April 07 2011 23:56 lucasgir wrote:


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?


Judging by the OP answer, it seems it's true for all shots :

Regarding the zerglings splitting before the shot lands. The script is capable of determining which zergling that is going to take the next blow. When a tank starts aiming (when its target dies for example), the bot predicts it's gonna fire at the closest zergling and executes a split the AI of Starcraft 2 is very predictable in that meaning..


Unless he means the closest zergling to the previous target, it seems to always be the closest to the tank
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 07 2011 15:27 GMT
#180
On April 08 2011 00:05 Marksel wrote:
Show nested quote +
On April 07 2011 23:56 lucasgir wrote:


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?


There is no such thing as smart-fire. Tanks simply do not overkill their targets because they don't have a projectile - the damage is instant.

What you want to do bumrushing tanks is spread as much as possible (maybe use patrol) and a-click to a point well beyond the tanks so that the lings do not converge.
Prev 1 7 8 9 10 11 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
deth 30
StarCraft: Brood War
Rain 4009
FanTaSy 782
BeSt 514
Larva 391
Hyuk 391
EffOrt 285
Hyun 257
Stork 256
firebathero 245
actioN 239
[ Show more ]
Zeus 155
ZerO 137
Barracks 111
Mind 82
ggaemo 58
Sharp 43
ToSsGirL 42
Aegong 33
Shinee 23
Free 21
sorry 21
ZergMaN 17
HiyA 16
soO 15
Sacsri 10
Noble 10
yabsab 10
ajuk12(nOOB) 8
scan(afreeca) 8
Dota 2
ODPixel169
League of Legends
Reynor79
Other Games
gofns41883
singsing1716
BEARDiaguz8
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick564
[ Show 10 non-featured ]
StarCraft 2
• LUISG 40
• Dystopia_ 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
11m
WardiTV Invitational
1h 11m
ByuN vs Percival
Percival vs SHIN
Percival vs herO
ByuN vs SHIN
ByuN vs herO
SHIN vs herO
AI Arena Tournament
6h 11m
BSL Open Qualifier
9h 11m
Sparkling Tuna Cup
1d
OSC
1d 3h
IPSL
1d 6h
BSL Open Qualifier
1d 9h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
FEL
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.