• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:19
CET 20:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT23Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Kaelaris on the futue of SC2 and much more... ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Tik Tok Parody about starcraft Ladder maps - how we can make blizz update them?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1725 users

Automaton 2000 Micro Bot - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 40 Next All
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2011-04-07 13:58:21
April 07 2011 13:57 GMT
#161
would luv 2 see somethin like this in yabot, perhaps with an ajustable difficulty so its not so surreal. to have computer execute a build and micro properly, to practise against.
kawaiiryuko
Profile Blog Joined January 2011
United States368 Posts
April 07 2011 13:59 GMT
#162
Wooooooooooow! This is just so awesome to watch! Kudos to OP - I am definitely looking forward to more videos. It's like a piece of art!
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2011-04-07 14:00:10
April 07 2011 13:59 GMT
#163
Imagine someone does that to you on the ladder!

Me: "All you have is a bunch of marines? HAHA, BANELINGS ENGAGE!"
Automaton2000: "c-h-a-l-l-e-n-g-e a-c-c-e-p-t-e-d"

Me: "NOOOOO..!"
workers, supply, money, workers, supply, money, workers, ...
MegaManEXE
Profile Joined September 2010
United States845 Posts
April 07 2011 14:01 GMT
#164
That marine one was so sick to watch, can't wait for more.
garbanzo
Profile Joined October 2009
United States4046 Posts
April 07 2011 14:04 GMT
#165
That marine vs. baneling micro was ridiculous. It's amazing that you can do this just using the map editor. Reminds me of this awesome AI for SCBW:

That one required an external program though.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 14:11 GMT
#166
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?
That's actually quite true -Tasteless
Shirolol
Profile Joined April 2010
England504 Posts
April 07 2011 14:15 GMT
#167
That was actually REALLY impressive to watch! There needs to be a whole series created of these for our viewing pleasure.

On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.
Korean Netizen wrote: My ears died from the static and the music and my eyes died from the depressing gameplay and bad observer.
Gobbles
Profile Joined August 2010
Canada91 Posts
Last Edited: 2011-04-07 14:37:27
April 07 2011 14:37 GMT
#168
I would be interested in seeing how clean a marine split you can do with banelings on creep!

Edit: Split/ Kite etc..
You already said spite
lucasgir
Profile Joined September 2010
France10 Posts
Last Edited: 2011-04-07 14:37:52
April 07 2011 14:37 GMT
#169
On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


Yes I was wondering why pro don't send 3-4 splitted zergling just before their mass zergling in order to absorb the first few blow with minimal loss.
It wouldn't require a lot of APM and may reduce the tank effectiveness quite a bit against speedling...
Munk-E
Profile Blog Joined July 2010
United States672 Posts
April 07 2011 14:38 GMT
#170
I had an idea to make this a while ago, but unfortunately, I have no idea how to program.

But my idea was that towards the beggining of the game, you bring 8 workers to the opponents base, and using the thing where they cant mine if you're mining their minerals, completly stop them from mining! This would require a ton of micro to keep them alive, as well as not allowing any mining.
You recognise me because of my signature!
ki11z0ne
Profile Joined January 2011
United States427 Posts
April 07 2011 14:40 GMT
#171
how does it no what exact ling will die?
SC > halo
FLuE
Profile Joined September 2010
United States1012 Posts
April 07 2011 14:42 GMT
#172
The cool thing with this, is even if the micro is not possible to obtain what it can show is "here is what the ideal micro would look like." So you can try your best to mimic it to some degree, how best to split, etc. So pretty cool use because it at least gives you an idea of what you should be attempting to do to avoid splash or split groups even if you only mimic it 10% it is a start.
lucasgir
Profile Joined September 2010
France10 Posts
April 07 2011 14:56 GMT
#173


Show nested quote +
On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.
imp42
Profile Blog Joined November 2010
398 Posts
April 07 2011 15:03 GMT
#174
Absolutely awesome and great creativity to come up with the idea and implementation in the first place. Congrats!
50 pts Copper League
Marksel
Profile Joined October 2010
Netherlands56 Posts
April 07 2011 15:05 GMT
#175
On April 07 2011 23:56 lucasgir wrote:
Show nested quote +


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?
That's actually quite true -Tasteless
Sqq
Profile Joined August 2010
Norway2023 Posts
April 07 2011 15:08 GMT
#176
The baneling one gave me zerg tears, the better players get at controling the marines the less damage them banes will be doing, really bloody awesome tinkering in the editor man, thumbs up!
Dead girls don't say no.
thehitman
Profile Blog Joined July 2010
1105 Posts
April 07 2011 15:10 GMT
#177
perfect baneling micro. All banelings killing at least 4 marines.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2011-04-07 15:19:39
April 07 2011 15:17 GMT
#178
Haha that's really awesome (hilarious uses of gsl footage too haha), would be great to see the video of 20 marines vs 40 speed banes tho

edit: nvm found the marine splitting video.... awesome work! Really fun to watch haha
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
lucasgir
Profile Joined September 2010
France10 Posts
Last Edited: 2011-04-07 15:26:19
April 07 2011 15:24 GMT
#179
On April 08 2011 00:05 Marksel wrote:
Show nested quote +
On April 07 2011 23:56 lucasgir wrote:


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?


Judging by the OP answer, it seems it's true for all shots :

Regarding the zerglings splitting before the shot lands. The script is capable of determining which zergling that is going to take the next blow. When a tank starts aiming (when its target dies for example), the bot predicts it's gonna fire at the closest zergling and executes a split the AI of Starcraft 2 is very predictable in that meaning..


Unless he means the closest zergling to the previous target, it seems to always be the closest to the tank
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 07 2011 15:27 GMT
#180
On April 08 2011 00:05 Marksel wrote:
Show nested quote +
On April 07 2011 23:56 lucasgir wrote:


On April 07 2011 23:11 Marksel wrote:
Wouldn't that zergling micro actually be possible? Or atleast a less insane version of it to a certain degree.

Just an example, you have a group of zerglings running into a tank, and you box an amount of zerglings with the box being about the size of the siege splash, shiftclicking one zergling in the unit selection screen to de-target it, then move ur selection back a notch and shift-a-move back?


No because this AI makes only the TARGETTED zergling not run away, we have no idea which zergling the enemy tank is firing at so it wouldn't work at all. Not to mention the fact shift moving commands are really terrible.


I think you misunderstood how the AI know which Zergling will be hit :

The OP states that the tank always targets the nearest Zergling.
Of course, in a Zergling blob, it's nearly impossible for an human eye to see which one it is.
However, if you move on purpose a single zergling in front of the other, he will be the one targetted by the tank.
So by using this, it may be possible to reduce splash damage.


Isn't this only true for the first shot? Afterwards it would use smart-fire and spread its targets, so from that point on its pretty much impossible to predict as a non-AI?


There is no such thing as smart-fire. Tanks simply do not overkill their targets because they don't have a projectile - the damage is instant.

What you want to do bumrushing tanks is spread as much as possible (maybe use patrol) and a-click to a point well beyond the tanks so that the lings do not converge.
Prev 1 7 8 9 10 11 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 379
mouzHeroMarine 302
UpATreeSC 126
BRAT_OK 111
ForJumy 27
StarCraft: Brood War
Britney 17085
Calm 2099
Sea 577
Shuttle 506
Mini 437
EffOrt 270
ggaemo 119
Dewaltoss 63
Free 48
Hm[arnc] 23
[ Show more ]
Yoon 22
910 15
Rock 14
yabsab 11
JulyZerg 11
Shine 10
NaDa 6
Dota 2
qojqva1500
League of Legends
C9.Mang0117
Counter-Strike
pashabiceps28
Heroes of the Storm
Liquid`Hasu335
Khaldor200
Other Games
FrodaN2497
Grubby1762
ceh9448
DeMusliM444
RotterdaM243
QueenE83
ArmadaUGS83
Livibee75
Organizations
StarCraft 2
TaKeTV91
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7659
• TFBlade1108
Other Games
• imaqtpie1005
• Shiphtur314
Upcoming Events
Replay Cast
4h 42m
PiG Sty Festival
13h 42m
Clem vs Percival
Zoun vs Solar
Escore
14h 42m
Epic.LAN
16h 42m
Replay Cast
1d 4h
PiG Sty Festival
1d 13h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 14h
Epic.LAN
1d 16h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.