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isn't warden supposed to detect all dll injections? this kind of shit makes me wonder how legitimate some high ranked players are.
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Map hacks - Yeah most likely, he did suspicious things but he actually didn't look into the fog of war too much. Maybe two or three times in really weird spots. Then again the hack may somehow alter the camera of the POV in replays. I noticed that once he attacked he never ever looked back at his base to inject or anything. Then again he may have auto inject or something, that just dawned on me.
Burrow hack - Definitely. It is so clear that the burrow/unburrow micro is autonomous its not even funny. The all burrow the second they are in red health and they all unburrow the second they reach max health (or he unburrows them himself).
On April 07 2011 14:45 mikell wrote: isn't warden supposed to detect all dll injections? this kind of shit makes me wonder how legitimate some high ranked players are.
The way Blizzard goes about their hack prevention is they "flag" accounts that are detected, and after a certain period of time they ban all flagged accounts. So yes, this guy is playing and hacking right now, but as long as the hack is detectable (I'm sure it is) he will be banned during the next ban wave. The reason for this is they can catch more people at once because hack makers have no way of telling if their hack is detectable or not until a ban wave hits and all the users of the hack are banned anyway.
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Yes this is obviously a hack. My question is: is your loss reverted once the person who beat you is banned?
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On April 07 2011 14:14 Ryuu314 wrote:Show nested quote +On April 07 2011 13:51 Digamma wrote:On April 07 2011 13:25 Navillus wrote:On April 07 2011 13:09 Jonas wrote:that micro was PRETTY cool, and definitely a bot. That accounts days are numbered I think that there should be competitions where coders are challenged to make bot programs that play SC2 against other people's bot programs. It'd be a really interesting challenge, definitely. Could you program an AI to know a build order so well that it is never supply blocked, but never has more than 8 excess supply? Yes, you can program a bot to automatically burrow a roach when it has less than 20 health, but can you program it to "think"? That would actually be very cool, as long as you mean a program that doesn't "cheat" (get any knowledge or ingame advantages that humans don't) I imagine making a good high-level AI is very hard, I mean Blizzard couldn't (ok was too lazy/pressed for time to) make an insane AI without it cheating by getting extra minerals and gas. With this we could get a legitimate insane AI and start a sort of Deep Blue Vs. Kasparov thing going, see if anyone can make an AI that can play with the pros. Personally I think that it would be almost impossible to get a pro level AI, they would obviously have massive micro advantages (doing things like the hacker in OP but for every battle with every unit) but I don't think computers are ready to create or adapt strategies on the fly at a high enough level to beat pros, just look at chess which as almost infinitely fewer possible choices in a game than Starcraft and it still took a very long time for computers to reach human level of play. Maybe because theres no one actually dedicated and paid to do such a thing? People have jobs. They cant work on it full time even if they wanted. Which so far i dont think anyone cares about making a AI to play starcraft when they wanna play themselves. Clearly you guys have never ventured in the the BW forums. There is an annual SC:BW AI competition where teams (from universities all over USA) create bots to play SC:BW at a pretty high level. The winner of last year's competition was a Zerg AI created by the UC Berkeley team called the Overmind. It was so complex that it had the ability to learn to dodge storms. The Overmind had pretty basic learning capabilities. I'd recommend you to search it up and watch some of the videos. They're pretty darn impressive. EDIT: I'll link some videos of some old BW AI's for those who are interested. If you want to check out the 2010 BW AI tourney here's the link: http://eis.ucsc.edu/StarCraftAICompetition+ Show Spoiler +http://www.youtube.com/watch?v=NcjQhig88wE bot wraith micro against hydras
Please read properly before you respond. He is talking about a fully functional bot not programmed for ONE situation like your talking about but one that knows every single situation and can account for it to the level of a world class player. And able to beat players at the top of the world rankings.
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On April 07 2011 08:46 Drowsy wrote:Show nested quote +On April 07 2011 08:38 floor exercise wrote:Here's what the zerg overlay looks like: You decide what it makes and whether to inject and make overlords as well Well. I am not laddering until there's a patch or a post from Blizzard addressing this. Totally shocked something like this could be created, but I'm sure they'll respond quickly. Its been this way for years with blizzard games. Free undetectable hacks for a lot of their games that remain that way despite consistent updates to warden. That is what sort of sets the limits to competition to non-lan events
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Not gonna go throu 10 pages, but there is a maphack with micro/macro features out since start of the game.
Easy to find as well, and ton of people using it - I've run into a guy 3,3k masters with 950 games that used it and was still not banned.
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Agree, a macro hack such as auto-inject auto mule auto build supplies. Is really easy to get and quite common. Just google it its not hard.. The burrow one I havent seen before but I mean use your brain its obviously a hack. People who use this shit really are lame. Best thing to do is just ignore them and wait for blizz to upgrade warden and mass ban, seems to me to be just a matter of time.
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On April 07 2011 15:39 xarthaz wrote:Show nested quote +On April 07 2011 08:46 Drowsy wrote:On April 07 2011 08:38 floor exercise wrote:Here's what the zerg overlay looks like: You decide what it makes and whether to inject and make overlords as well Well. I am not laddering until there's a patch or a post from Blizzard addressing this. Totally shocked something like this could be created, but I'm sure they'll respond quickly. Its been this way for years with blizzard games. Free undetectable hacks for a lot of their games that remain that way despite consistent updates to warden. That is what sort of sets the limits to competition to non-lan events
Didn't seem to be that way in wow. They cracked down hard on that shit almost immediately.
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On April 07 2011 15:30 Digamma wrote:Show nested quote +On April 07 2011 14:14 Ryuu314 wrote:On April 07 2011 13:51 Digamma wrote:On April 07 2011 13:25 Navillus wrote:On April 07 2011 13:09 Jonas wrote:that micro was PRETTY cool, and definitely a bot. That accounts days are numbered I think that there should be competitions where coders are challenged to make bot programs that play SC2 against other people's bot programs. It'd be a really interesting challenge, definitely. Could you program an AI to know a build order so well that it is never supply blocked, but never has more than 8 excess supply? Yes, you can program a bot to automatically burrow a roach when it has less than 20 health, but can you program it to "think"? That would actually be very cool, as long as you mean a program that doesn't "cheat" (get any knowledge or ingame advantages that humans don't) I imagine making a good high-level AI is very hard, I mean Blizzard couldn't (ok was too lazy/pressed for time to) make an insane AI without it cheating by getting extra minerals and gas. With this we could get a legitimate insane AI and start a sort of Deep Blue Vs. Kasparov thing going, see if anyone can make an AI that can play with the pros. Personally I think that it would be almost impossible to get a pro level AI, they would obviously have massive micro advantages (doing things like the hacker in OP but for every battle with every unit) but I don't think computers are ready to create or adapt strategies on the fly at a high enough level to beat pros, just look at chess which as almost infinitely fewer possible choices in a game than Starcraft and it still took a very long time for computers to reach human level of play. Maybe because theres no one actually dedicated and paid to do such a thing? People have jobs. They cant work on it full time even if they wanted. Which so far i dont think anyone cares about making a AI to play starcraft when they wanna play themselves. Clearly you guys have never ventured in the the BW forums. There is an annual SC:BW AI competition where teams (from universities all over USA) create bots to play SC:BW at a pretty high level. The winner of last year's competition was a Zerg AI created by the UC Berkeley team called the Overmind. It was so complex that it had the ability to learn to dodge storms. The Overmind had pretty basic learning capabilities. I'd recommend you to search it up and watch some of the videos. They're pretty darn impressive. EDIT: I'll link some videos of some old BW AI's for those who are interested. If you want to check out the 2010 BW AI tourney here's the link: http://eis.ucsc.edu/StarCraftAICompetition+ Show Spoiler +http://www.youtube.com/watch?v=NcjQhig88wE bot wraith micro against hydras Please read properly before you respond. He is talking about a fully functional bot not programmed for ONE situation like your talking about but one that knows every single situation and can account for it to the level of a world class player. And able to beat players at the top of the world rankings.
I suggest you take your own advice. He IS talking about a fully functional bot.
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Looks like zmap is on sc2 now T_T ....anyone who played wc3 in the last couple years knows what I'm talking about.
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ALLEYCAT BLUES49490 Posts
looks like Berkley's overmind has hit sc2.
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On April 07 2011 16:24 Drowsy wrote:Show nested quote +On April 07 2011 15:39 xarthaz wrote:On April 07 2011 08:46 Drowsy wrote:On April 07 2011 08:38 floor exercise wrote:Here's what the zerg overlay looks like: You decide what it makes and whether to inject and make overlords as well Well. I am not laddering until there's a patch or a post from Blizzard addressing this. Totally shocked something like this could be created, but I'm sure they'll respond quickly. Its been this way for years with blizzard games. Free undetectable hacks for a lot of their games that remain that way despite consistent updates to warden. That is what sort of sets the limits to competition to non-lan events Didn't seem to be that way in wow. They cracked down hard on that shit almost immediately. Not really, only 2 banwaves in last 3-4 years worth noting.
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Blizzard's method is to ban thousands at a time. Sadly it also means people like this get to run rampant for months at a time before getting shut down. Really with auto-inject, autosupply, maphack and near perfect micro, ANY somewhat average plat player can make top200 with ease.
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On April 07 2011 16:29 MayorITC wrote:Show nested quote +On April 07 2011 15:30 Digamma wrote:On April 07 2011 14:14 Ryuu314 wrote:On April 07 2011 13:51 Digamma wrote:On April 07 2011 13:25 Navillus wrote:On April 07 2011 13:09 Jonas wrote:that micro was PRETTY cool, and definitely a bot. That accounts days are numbered I think that there should be competitions where coders are challenged to make bot programs that play SC2 against other people's bot programs. It'd be a really interesting challenge, definitely. Could you program an AI to know a build order so well that it is never supply blocked, but never has more than 8 excess supply? Yes, you can program a bot to automatically burrow a roach when it has less than 20 health, but can you program it to "think"? That would actually be very cool, as long as you mean a program that doesn't "cheat" (get any knowledge or ingame advantages that humans don't) I imagine making a good high-level AI is very hard, I mean Blizzard couldn't (ok was too lazy/pressed for time to) make an insane AI without it cheating by getting extra minerals and gas. With this we could get a legitimate insane AI and start a sort of Deep Blue Vs. Kasparov thing going, see if anyone can make an AI that can play with the pros. Personally I think that it would be almost impossible to get a pro level AI, they would obviously have massive micro advantages (doing things like the hacker in OP but for every battle with every unit) but I don't think computers are ready to create or adapt strategies on the fly at a high enough level to beat pros, just look at chess which as almost infinitely fewer possible choices in a game than Starcraft and it still took a very long time for computers to reach human level of play. Maybe because theres no one actually dedicated and paid to do such a thing? People have jobs. They cant work on it full time even if they wanted. Which so far i dont think anyone cares about making a AI to play starcraft when they wanna play themselves. Clearly you guys have never ventured in the the BW forums. There is an annual SC:BW AI competition where teams (from universities all over USA) create bots to play SC:BW at a pretty high level. The winner of last year's competition was a Zerg AI created by the UC Berkeley team called the Overmind. It was so complex that it had the ability to learn to dodge storms. The Overmind had pretty basic learning capabilities. I'd recommend you to search it up and watch some of the videos. They're pretty darn impressive. EDIT: I'll link some videos of some old BW AI's for those who are interested. If you want to check out the 2010 BW AI tourney here's the link: http://eis.ucsc.edu/StarCraftAICompetition+ Show Spoiler +http://www.youtube.com/watch?v=NcjQhig88wE bot wraith micro against hydras Please read properly before you respond. He is talking about a fully functional bot not programmed for ONE situation like your talking about but one that knows every single situation and can account for it to the level of a world class player. And able to beat players at the top of the world rankings. I suggest you take your own advice. He IS talking about a fully functional bot.
The video was of unit micro in a static enviroment. The other guy gave the example of deep blue. Have these "amazing" bots beat any of the best players in the world in bw?
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Definately hacking, there is obviously a hack being used with the inject larvae, map hacks and burrowing. Look at it, hes burrowing and moving around in such weird patterns, he's moving around with an overseer right over them, not to mention they all burrow at like exactly 45 hp and then automatically get moved to the back then unburrowed at full hp. Blatant hacking, please ban this guy, get him off our game.
We work hard for our wins (sometimes ), the next thing we'll see is bot.vs.bot league tournament games. Actually, that would be just ridiculously sick to watch -.-.
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On April 07 2011 07:38 majestouch wrote: first off this is the wrong forum for hacking posts (there is a thread for it search "tl hacker database" i'm too lazy to link you to it) 2nd, why were you playing 1v1 on gutterhulk-- a 2v2 map? 3rd, did you register an account to just make this post?
lastly, since you got 3 strikes from me I'm simply not going to look at the replay, however, that is odd he went from 40apm to 700, however, quite hillarious nonetheless.
first off, if you're not gonna link dont be rude about it 2nd, maybe it was a custom game, who cares? not relevant 3rd, WTF does that have to do with anything?
lastly, don't post if you're not gonna contribute to a thread, especially if you're post is a monumental troll post.
OT: i think there's no real doubt that the dude was hacking, IMO
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Yeah, it's sad that someone would use a map hack for just a game... and there's no way hackers should be allowed to play on ladder. It's gotta be really frustrating for a player who get's destroyed in a game, only to find out later that he was cheating...
But on the other hand, the hack is pretty nifty and cool to watch. I didn't know such complicated bots existed. And I agree, a bot v bot tourney would be sick, haha.
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Just watched replay. It's obviously a multi hacker, but I'd never seen that before... At least it shows that skill can help in SC2 (regarding fights management) :p
Arose my curiosity, googled, got on a hack site, just read : «These hacks can give you a huge advantage in multiplayer, and propel you to the Platinum league, or even into cash tournaments.»
It's really sad to see that that kind of speech work... It will PROPEL YOU TO THE PLATINUM LEAGUE.
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well fo example at 9:00-9:20 he misses the larva inject until 29 energy or something, so cant be haxx :D
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This is such a creative hack!
I mean most people make maphacks and replay tab hacks and the like, but I think hacks like these are more creative and take a bit more thinking than your standard hacks. You know what, there should be custom maps made with auto micro implemented. Also maps where the whole map is revealed.
It's definitely not going to replace ladder, but I think it'd be interesting to see how people play with certain constraints removed.
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