I created this slideshow because I accidentally trapped myself in my main the last time I was Protoss on this map (I play Random, by the way), and I'd rather spare my fellow players the pain of such a blunder. A picture is worth a thousand words, and here it is:
[G] How to Wall-In as Protoss on Backwater Gulch
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Aron Times
United States312 Posts
I created this slideshow because I accidentally trapped myself in my main the last time I was Protoss on this map (I play Random, by the way), and I'd rather spare my fellow players the pain of such a blunder. A picture is worth a thousand words, and here it is: | ||
Aron Times
United States312 Posts
Edit: Alright, fixed. | ||
DrGreen
Poland708 Posts
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101toss
3232 Posts
On March 24 2011 06:28 DrGreen wrote: If some1 cant figure out how to wallin he should just change the game he is playing >< Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp | ||
iChau
United States1210 Posts
On March 24 2011 06:28 DrGreen wrote: If some1 cant figure out how to wallin he should just change the game he is playing >< The weird ramp. | ||
DrGreen
Poland708 Posts
On March 24 2011 06:31 101toss wrote: Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless. IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight. | ||
iChau
United States1210 Posts
On March 24 2011 06:34 DrGreen wrote: I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless. IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight. The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot. | ||
DrGreen
Poland708 Posts
On March 24 2011 06:36 iChau wrote: The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot. Still better then not zergling tight wall, huh? I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall. | ||
iChau
United States1210 Posts
On March 24 2011 06:38 DrGreen wrote: Still better then not zergling tight wall, huh? I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall. A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat. | ||
DrGreen
Poland708 Posts
On March 24 2011 06:40 iChau wrote: A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat. a) just set probe on hold position while repeling lings with 1st zealot. I dont understand your point b) Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg You can do that in every spawn position | ||
Tyrellius
36 Posts
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Aron Times
United States312 Posts
On March 24 2011 06:34 DrGreen wrote: I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless. IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight. You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything. Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything. | ||
Aron Times
United States312 Posts
On March 24 2011 06:47 DrGreen wrote: a) just set probe on hold position while repeling lings with 1st zealot. I dont understand your point b) Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg You can do that in every spawn position This wall-in also works, but it's far more vulnerable than the one I posted. The difference is 600 to 650 HP depending on your building placement. | ||
DrGreen
Poland708 Posts
On March 24 2011 07:05 Eternal Dalek wrote: You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything. Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything. Yeah, u need to put your zealot perfectly if you want to cover that choke. And you cant check if its tight with probe cause probe model is bigger then zergling. You need to be very precise to pull it off every time perfectly. Also i dont like if there's space above the ramp. It makes me feel weird. BTW did they fix the bug when you could move zealot with lings by spamming hold position on zerglings? edit: White-ra also wallins with pylon+gate on this map. | ||
CecilSunkure
United States2829 Posts
+ Show Spoiler + | ||
iChau
United States1210 Posts
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hitman133
United States1425 Posts
On March 24 2011 07:24 CecilSunkure wrote: The zealot in those is vulnerable to roaches on low ground! I prefer something like these: + Show Spoiler + But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot | ||
sleepingdog
Austria6145 Posts
...oh wait, I already have Anyways, good suggestions both by the OP and Cecil. Will theory-craft myself about this a bit tomorrow. | ||
CecilSunkure
United States2829 Posts
On March 24 2011 08:00 hitman133 wrote: But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot Sure you can. FF the ramp, attack the lings with your zealot, and plug the hole with your sentry -walla you should be able to kill like 6 ling easy. | ||
Kazzabiss
1006 Posts
On March 24 2011 08:00 hitman133 wrote: But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot It actually makes it easier to FF trap on the ramp, so you can get more zealots to the trapped units to kiiiiiiilllll them. | ||
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