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[G] How to Wall-In as Protoss on Backwater Gulch - Page 2

Forum Index > StarCraft 2 Strategy
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Carbonthief
Profile Joined October 2010
United States289 Posts
March 23 2011 23:31 GMT
#21
I must confess that roughly 70% of all my losses against zerg are due to bad wall offs, and any information I can get about how to do it better is quite valuable to me.
101toss
Profile Blog Joined April 2010
3232 Posts
March 23 2011 23:38 GMT
#22
On March 24 2011 08:31 Carbonthief wrote:
I must confess that roughly 70% of all my losses against zerg are due to bad wall offs, and any information I can get about how to do it better is quite valuable to me.

To check your wall, attempt to run a probe through. If it can make it through, your wall is not functional, and you need to build something to fill up the hole.
Math doesn't kill champions and neither do wards
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
March 23 2011 23:49 GMT
#23
Yay :D

I wonder why the Ramp is like that though o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AbeToss
Profile Joined September 2010
United States60 Posts
March 24 2011 00:04 GMT
#24
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Glad to see that you're implementing IMYongHwa's wall-in on the new maps . Perhaps I'll update my original thread with some examples of the wall-in for the rest of the new maps. If I do would you mind if I stole your examples?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 24 2011 00:32 GMT
#25
Thank you this saves me so much time of going in custom and climb this myself. Caused a loss cuz I walled myself in vs zerg earlier and then couldn't expo right time and keep a wall properly from run bys. I was so surprised when I saw that I walled myself in lol its a dif ramp than normal after all
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
March 30 2011 13:24 GMT
#26
I didnt play this map for a while, till it jumped up and slapped me in the face today - when did this change go down? and is it now completely necessary to downvote this map? :|

I feel required to downvote delta, and now this is another required downvote as protoss?

Only leaves me with 1 playstyle/preference veto (I choose scrap)
Socke Fighting!!!!
Khaladas
Profile Joined May 2010
United States223 Posts
March 30 2011 15:07 GMT
#27
I like walling in the BOTTOM of the ramp better. You close one of the paths to your natural as well by doing this.
time flies like an arrow, fruit flies like a bananna
KaoReal
Profile Joined May 2010
Canada340 Posts
April 06 2011 19:32 GMT
#28
On March 31 2011 00:07 Khaladas wrote:
I like walling in the BOTTOM of the ramp better. You close one of the paths to your natural as well by doing this.


screenshot? i don't understand how to block off the initial ling runby and one natural entrance with a bottom-ramp wall
Life can only be understood backwards, but must be lived forward
Vexas
Profile Joined November 2010
United States98 Posts
May 25 2011 23:13 GMT
#29
Thank you OP for this. I have been dying to Zergs on this map quite a lot due to inappropriate walling. For those in the same predicament as me and that are curious: This wall off does indeed still work after patch 1.3.3 and the pylon radius change.

Thanks again! Great small guide to the proper wall offs on every position on this map :3

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
chaopow
Profile Joined March 2011
United States556 Posts
May 25 2011 23:17 GMT
#30
I do a funky wall in thats pushed back a little. Not sure if its totally zergling tight, maybe 2 lings can hit it but cant squeeze through in the wall in I do. Also, are you sure only 1 ling at a time can attack the zealot in this one? I feel 2 or 3 lings can hit the zealot at the same time, making a speedling all in or quick pool very effective.
Soowoo AD.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2011-05-25 23:31:53
May 25 2011 23:28 GMT
#31
Umm.. 99% positive most of those are incomplete wall-offs. Look how much room there is around the zealots! Can't zerglings fit through there?

EDIT: Oh, nevermind. Didn't notice how old the thread was.. Pretty sure people have figured this out by now. ^_^
Fireblast!: "This guy is pointless and wonderful"
dreamsmasher
Profile Joined November 2010
816 Posts
May 25 2011 23:35 GMT
#32
ah the things i could bitch about about this map. i just downvote it. i also hate the 'split' leading to your natural expo.
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 26 2011 01:03 GMT
#33
Good, I couldn't figure out how to wall in on this map worth shit. And I love this map (I'm crazy, I know).
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 26 2011 01:06 GMT
#34
On May 26 2011 08:35 dreamsmasher wrote:
ah the things i could bitch about about this map. i just downvote it. i also hate the 'split' leading to your natural expo.


Forge + pylon = Walled off one of the splits. Preferably the one closer to your ramp to make runbys harder.

Problem Solved.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 26 2011 06:06 GMT
#35
On March 24 2011 06:47 DrGreen wrote:
Show nested quote +
On March 24 2011 06:40 iChau wrote:
On March 24 2011 06:38 DrGreen wrote:
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.


a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position

Ahhh though that is more vulnerable to Baneling busts, 6 pools should instantly fail with that 2-building wall in. Good find for both the OP and yourself.
710+ Posts with a Probe Icon =D
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